Age of Wonders: Shadow Magic is the third entry in the award winning fantasy strategy series. This fan-favorite enhances the series' praised fusion of empire building, role-playing and tactical combat with the eerie Shadow World and battle with races never before seen, across new and diverse landscapes.
Дата выхода: октября 2010
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Включенные товары (3): Age of Wonders, Age of Wonders II: The Wizard's Throne, Age of Wonders Shadow Magic

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Age of Wonders: Shadow Magic is the third entry in the award winning fantasy strategy series. This fan-favorite enhances the series' praised fusion of empire building, role-playing and tactical combat with the eerie Shadow World and battle with races never before seen, across new and diverse landscapes.
Combined with the option of creating a totally unique environment with the map generator and rewriting the history of this world through the enhanced campaign editor, you are ensured a constant stream of completely new game experiences.
Key features:
  • Features a full new Campaign with 5 episodes and 16 scenarios, with new characters and a new unfolding story. 19 stand-alone scenarios are included.
  • Revisions to the original 12 Age of Wonders races. Each race has a new city upgrade, which comes with a new unit. For example, the Elves can build a Secret Forest, which cloaks the town and produces Treemen.
  • Three entirely new races: The steppe roaming Nomads, the sinister Shadow Demons and the otherworldly Syrons.
  • Use diplomacy with your rivals as you see fit. Lay siege to enemy cities with a careful balance of tactical guile and magical augmentations. You might just be destined to become the greatest Wizard-King of all time.
  • Confront rivals in Multiplayer via a LAN or over the Internet for up to 8 players - options include Play by Email, Hot Seat, and the exciting Simultaneous-Turn System allowing all players to move at the same time!
  • Design your very own scenarios, heroes, items, and even new Wizards with the enhanced scenario editor, challenging others to triumph over your creation.
  • Use the random map generator to create new scenarios or multiplayer challenges at the click of one button!

Системные требования

    • ОС: Windows 95 или новее
    • Процессор: Intel Pentium c тактовой частотой 300 МГц или лучше
    • Оперативная память: 64 МБ
    • Видеокарта: совместимая с DirectX
    • Жесткий диск: 500 МБ свободного места
Полезные обзоры покупателей
26 из 27 пользователей (96%) посчитали этот обзор полезным
Товаров на аккаунте: 536
Обзоры: 8
120.8 ч. в игре
Сказать, что игра мне понравилась - ничего не сказать. Игра просто потрясающая, наполненная своим удивительным миром, красотой и необычной атмосферой! Представьте объединенные вместе сильные стороны таких шедевров как серия Heroes of Might and Magic, Сivilization и Disciples – вот, на что похожа Age of Wonders Shadow Magic! В игре достаточно много простора для тактики и стратегии, да так, что практически каждый ход игрок готовит для игрока новые вызовы (например, вы увлеклись захватом городов и ресурсов противника, но вдруг в вашем тылу нейтралы начинают свергать ваше правление и все, что так долго отвоевывалось, вы теряете). Музыкальное сопровождение тоже очень приятное, порой даже слушаю музыку фоном, когда занимаюсь делами.

Отдельного внимания заслуживает кампания и каждый сценарий игры - разработчики хорошо потрудились, подарив игрокам массу проблем на пути к достижению победы, от чего все больше и больше увлекаешься игрой. В одном из игровых изданий при прохождении заключительного сценария отметили: "вас ждет долгая оборонительная миссия, стоящая целой кампании" - полностью подписываюсь под данными словами! Финальная миссия принесла мне много адреналина и по времени длилась около 450+ ходов, но я ее все равно прошел :-)

Моя оценка - 10/10 Игра достойна того, чтобы занять одно из ключевых место в коллекции любителя жанра стратегии (turn-based strategy)! Рекомендую!

P.S. Жду с нетерпением выхода Age of Wonders III. Пока вроде бы обещают, что выйдет в 1 квартале 2014 года.
Опубликовано: 12 января 2014
Был ли этот обзор полезен? Да Нет
7 из 7 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 297
Обзоры: 4
12.3 ч. в игре
Пожалуй, лучшая TBS/пошаговая стратегия.
ЗЫ разрываюсь в присвоении этого звания между ней и Heroes of Might and Magic 3.
Опубликовано: 20 января 2014
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6 из 9 пользователей (67%) посчитали этот обзор полезным
Товаров на аккаунте: 1,112
Обзоры: 34
0.1 ч. в игре
Классика пошаговых стратегий, очень интересна некоторыми моментами, например можно нападать сразу несколькими отрядами с разных сторон, глобальные заклинания, действительно глобальные и т .д. Поклонникам пошаговых стратегий обязательна к просмотру!
Опубликовано: 28 января 2014
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28 из 28 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 62
Обзоры: 1
40.8 ч. в игре
I would recommend anyone who enjoys turn based games to give Shadow Magic a shot. It is a of game that superficially seems rather simplistic with its movements and hex board, but upon closer inspection a plethora of various elements are revealed. This game can give several tactics, such as creating an amphibious army of dwarves, a flying army of leprechauns, and explosive goblins. The balance between unit production and economic policy focus is just right. The only downside that I could say about this game is the possibility that, due to how attacks and damage rolls are done, luck can ruin your day. That and heroes are arrow and bullet magnets because of how powerful they can be if they aren't restrained. Needless to say, these do not detract from the possibility of fielding an army of flying hobbits that can rain havoc and drop flaming meteors on fiendish skeletons. If that has any sort of appeal to you, pick this game up. And do note that there is a sequel, Age of Wonders 3, in the works.
Опубликовано: 17 января 2014
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2 из 2 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 131
Обзоры: 2
156.0 ч. в игре
Age of Wonders Shadow Magic is a relatively unknown gem of a game. The entire game is turn-based, with the action happening at the strategic and tactical levels. As was normal for games of years past, this is a game where you will spend the vast majority of time poring over the hex-based maps; this holds true at the "world" level as well as the "battle" level.

A few things make it stand out of the pack. At it's core the Strategic level plays out VERY similar to a "civilization-lite" style game; establish cities, build and upgrade various structures, research "tech" (in this case various spells), and expand your empire across the map. On top of that, your faction leader can direclty influence gameplay through the casting of spells; some of these are "global", affecting the entirety of the map (or targetable upon an opponent), others are "permanent" (enchantments upon units), and yet others are direct-combat use (more on this later). Adding to this is a (VERY LIGHT) diplomacy and alignment component that can affect your race's interaction with other races; some races will ally with, some will tolerate, and others will outright rebel. The resoureces are limited to two; gold and mana. Both are generated through your settlements as well as from capturable nodes.

On top of a pretty good strategy-level is the tactical battle level. Rather than moving a stack of your units into a stack of enemy units and hoping you win (by the way, auto-resolve is available, but NOT recommended), the battles take place on another hex-based map. The terrain of these battlefields is directly based on the "world map" terrain as well; one of the weak points is the limited amount of maps that are available (a city map is the same for each person, with cosmetic changes based on the race of the owning city). However, environmental factors can impact the battles; for example, fire nodes will inginte all units dealing damage over time. Army stacks are limited to 8 units (8 individuals) per stack, but with proper placement (FLANKING) you can bring 2-3 stacks to bear at at time. Once the battles start, they play out very similar to a game of chess (or Final Fantasy Tactics, if you prefer). Each unit has movement allowances and various actions. Hero units up the ante on this with additional abilities, and ALL units can advance with experience earned (a couple racial units depend on levelling to "grow" into stronger units). Additionally, once engaged in battle, you can cast spells directly against units (or on your units to heal/buff/etc). Ultimately rather than relying on abstract stacks of units playing number wars, this game allows for a player with small unit tactical proficiency to shine.

The game comes with several campaigns, a couple dozen one-off scenarios, and the gem of it all; a pretty customizable random map generator. One can make an extremely large map with nothing but deserts and mountains (if so inclined), or a small forest map, or anything in between. Additionally, the random map allows for additional "layers" (underground and shadow realm) that maximize on some of the races' inherent abilites, adding more options and replayability.

AOW:SM is an older title, and one that will probably slip into obscurity. However, if you see it on-sale give it a go; for 5-10 bucks, you could do FAR worse and get MUCH less playability from a title.
Опубликовано: 14 февраля 2014
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