In Burst, you play as a soldier who fights for freedom and democracy in all of the most disastrous and apocalyptic environment to win over your opponent using strategy and communication. Also the game is free, so you can invite all your friends to play with you at no cost !
Recent Reviews:
Mixed - 44% of the 205 user reviews in the last 30 days are positive.
All Reviews:
Mixed (844) - 41% of the 844 user reviews for this game are positive.
Release Date:
Aug 26, 2017
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Burst The Game is supposed to be a community driven game, as we don't want anything to be overpowered or provide an unfair advantage. For a Skill to win (S2W), it is very important to keep a very good and fair gameplay.
Your participation in the early access game is essential as we can't make a game that players love without the attention and feedback that they give us.

The game is in Early access because the game isn't entirely finished (some guns, vehicles, maps and characters are being added), and may have more content ready for the full release.

Join us and create an influence in the making of Burst The Game !!”

Approximately how long will this game be in Early Access?

“The game will stay in early access for about 1-3 months. We just need the time to make the game more stable and have more content for a full release. We also need the time to gather players and a community that would be ready to help us by giving us feedback. We don't want to extend the delay by too much as we know the more the game stays in early access, the less interest the players are going to have into our game.”

How is the full version planned to differ from the Early Access version?

“The game will include a lot of features that are not present in the early access like :

- More vehicles and vehicle types
- More weapons
- More maps
- Better and more in-depth customization
- Better annimations
- Better gameplay feel

And much more.”

What is the current state of the Early Access version?

“The early access version of the game contains a lot of content already;
- there are three maps (Metro station, Arizona, and the city (city is still in WIP)
- Full customization system that has skin, silencer and sight customization over the weapons
- First person shooter gameplay with strategic controls like vault and lean.
- Vehicles are slowly getting integrated in the game (1 tank ready for EA release)
- Four gamemodes integrated (FFA, TDM, Conquest, and Bomb defuse, bomb defuse still being in WIP)
- A possibility to create server from steam sessions (aka party)
- graphics that range from very bad (for slow computers) to very good (for PC master race computers )”

Will the game be priced differently during and after Early Access?

“We won't change the pricing any time soon as it isn't what we want for the game. The game is supposed to be a hobby and should not generate a revenue from players other than skins. The game is and will stay a Skill to win game (S2W) as we prefer creating a game that is fun than creating a game that generates huge profits.”

How are you planning on involving the Community in your development process?

“We are really looking forward to the feedback from the community to tweak and make the game better as much as possible. We will try to make the game better with the communities' idea and opinions. We won't stop to put the effort needed to make the game better until it is good enough in the eyes of the community.”
Read more

Play Burst The Game

Free To Play
 

Recent updates View all (8)

October 3

HUGE update & explainations

Salute BTG Players,

This is an announcement to address current issues given by the community, some of the expectations for upcoming patch update, and the on-going "asset flip" conversation.

First, I would like to shed some light and say that Burst The Game steam store page is antiquated. The screenshots, pictures, etc., are very outdated since it was created when the idea of the game came through and hadn't been updated since then.

I do agree that it is our fault for misleading current and upcoming players of BTG. The game is still in "Pre-Alpha" as of this stage, and we are looking to hire someone to update our steam store page.


Now talking about the "asset flip" accusations.
As said many times before, assets were paid for and used in-game as 'placeholders' to kick-start our game because it gives the idea of where we want to head into with our game. I can assure you that, in the next update, assets that were used, will be very minimal as we have designed and modified our maps:

Antartica as you can see on the store page is not the same as what you see in-game. We are using "Antartica" map name, but the map is very different. It's not from UE marketplace, as it was designed and actually made by our level designer, eFrost.

Metro map has been removed from the game, to re-design and modify with hopefully the same size, if not bigger.

St Martin map, for which we don't have a screenshot of in the store page, is made by one of our developers, VAM, and currently is being re-worked as it is unbalanced.

VAM is also creating another map on his own, for which we can't provide any information, but I can assure you it's not from UE marketplace.

The large portion of the assets that were used for our maps have been either completely removed OR removed to be re-designed/modify for future updates.

In conclusion, as said many times and I'll say it again if needed, assets were used as 'placeholders' for our game, it won't be there permanently.

About the UI:
The UI pack is being removed thanks to artist community members that are contributing by giving us ideas and design samples for us to use in BTG.

Re-addressing the MFPSK controversy:
Another misunderstanding has been produced when we posted the last article on the MFPSK controversy (link below)
People called a lie when I said to be part of the 'staff'. Someone got a screenshot of a conversation with fluppi (aka Lukas) saying that wasn't involved in the initial creation of the pack.
Although this is true, the MFPSK is the work of one guy: fluppi, I am now part of the staff, trying to help new people understand how to use and modify the pack to fit their needs.

http://steamcommunity.com/games/Burst/announcements/detail/1448326897425654995

The next update

Let's talk about the upcoming update which I know; you guys will be especially excited for, as it's going bring-in a lot more content and changes to the game.

Here's what has been done:

Fixed StMartin's building clipping (can go through the building and shoot people from the inside)


Fixed spawnkill issue on StMartin by adding a wall and a little area for the spawn points


added a container in the middle of the road (on top of the spawn change) to balance the map


Added character selection (Work-in Progress)



added Randomized spawns

Lowered recoils for all guns

Fixed SMG90 recoil

Fixed a way to get out of the training map

New game mode called Bomb Defuse, in other words, Search and Destroy
(very early version of the game mode)

Fixed the skin system which will now have the option of loading and saving your creation as well as inserting URL links of textures



Added a lot of free skins to test the new skin system (the free skins will stay free forever)

here are a few:





Fixed the weird voice sound when you jump

Optimized the game mapwise to assure stability and framework

Fixed the HOLO not working on slowish computers

Removed the AMC to fix issues around it, which will be implemented again later on.

Made the heat haze quantity in Arizona a lot smaller

Removed useless foliage on Arizona

New interaction system where there is highlight around the guns that you can pick up from the ground


Fixed KA47 recoil

Slowed down the battlehawk (deagle) rate of fire

This is all the information we can provide for the upcoming update. There is a lot more to the update as we are continuously working hard on implementing more content and fixing issues that are being reported by the community. To know more about the update, and/or want to provide feedback for our game, please join our discord (https://discord.gg/srD6rZj) as it is our primary way of communicating with our community.

Have fun playing!

Thank you,
-Brieyla
25 comments Read more

September 19

Patch Notes 20170916-12356-275


Hey everyone we are very pleased to announce the official release of our next patch 20170916-12356-275. This patch brings with it a ton of fixes, changes, and new content. We are working very hard for you! So please check out our current build on Steam and let us know what you think via our Discord channel. https://discord.gg/HCVKsXB

We now have Leaderboards! We now have a new map! We have fixed the sensitivity, weapons, and so much more! Check it out people!

Complete ChangeList below.

ChangeList: 20170916-12356-275
Fixed:

  • Fixed AP5 & AP5SD aim anim.
  • Fixed KA74U
  • Fixed game mode bug on servers. Now FFA, TDM, CTF, etc.. can be specified on dedicated servers properly
  • Fixed the player being able to leave the training area with the ammo & health table

Changed:
  • Adjusted weapon sway, no more camera not being synced with the gun when aiming and moving the player's head
  • Bullets ricochet only once now
  • improved GREATLY the SMG90 (new recoil pattern, removed aim)
  • Guns now shoot 13% faster
  • Anims are now 20% faster
  • Perks are now only 10% faster
  • Fixed the player being able to leave the training area with the ammo & health table
  • Slowed down the SMG11 (mac11)'s fire rate
  • Made it easier to add new maps to our main menu

Added:
  • Persistent Stats: Servers now report player and match stats to our database for keeping track of score, K/D Ratio, etc..
  • Added a new Leaderboard page to our website. Check it out: http://burstthegame.com/players.php
  • Added sensitivity options (aim sensitivity too)
  • Added a new map St. Martin - an abandoned militia barracks on the island St. Martin in the Caribbean Sea.
13 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game



The war has had blown up when the BURST terrorist group started to attack the government five years ago. They fought us using the weapons we had created to guarantee liberty. They started by attacking the internet. They then attacked most of the important government positions. The exchange stocks were rapidly falling as revolutions began to burst. People did not have enough money to recover from these assaults, so the government started to opt for extremist politics and made the people be even more revolted. Countries were torned as richest people took power using armed groups. The population started to flee in the countryside, forming communities and little groups, fighting to have a small part of the freedom they once had. Some groups were fighting against others, and some were trying to restore liberty.

You are in one of these groups. In Burst, you play as a soldier who fights for freedom and democracy in all of the most disastrous and apocalyptic environment to win over your opponent using strategy and communication. Also the game is free, so you can invite all your friends to play with you at no cost !

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-550 | AMD Phenom II X4 955 or equivalent
    • Memory: 4 GB RAM
    • Graphics: GTX 560 or equivalent
    • DirectX: Version 10
    • Storage: 10 GB available space
    • Sound Card: DirectX-Compatible using the latest drivers
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5 3470 @ 3.2 GHz, AMD FX 8120 @ 3.9 GHz
    • Memory: 8 GB RAM
    • Graphics: GTX 970 | GTX 1060 | AMD Radeon R9 290 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-Compatible using the latest drivers
    Minimum:
    • OS: Linux
    • Processor: Intel Core i3-550 | AMD Phenom II X4 955 or equivalent
    • Memory: 4 GB RAM
    • Graphics: GTX 560 or equivalent
    • Storage: 10 GB available space
    • Sound Card: DirectX-Compatible using the latest drivers
    Recommended:
    • OS: SteamOS
    • Processor: Intel Core i5 3470 @ 3.2 GHz, AMD FX 8120 @ 3.9 GHz
    • Memory: 8 GB RAM
    • Graphics: GTX 970 | GTX 1060 | AMD Radeon R9 290 or better
    • Storage: 10 GB available space
    • Sound Card: DirectX-Compatible using the latest drivers
Customer reviews Learn More
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Show graph
 
Hide graph
 
Filters
Showing 0 reviews that match the filters above
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...