Welcome to Age of Wonders, the authentic turn based fantasy strategy classic that started the hit series. Age of Wonders’ intimate atmosphere with painterly graphics still shines today. The game’s fully patched up, start building your fantasy empire today! The Age of Wonders, once a time of magic and peace.
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Çıkış Tarihi: Eki 2010

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3 ürün içerir: Age of Wonders, Age of Wonders II: The Wizard's Throne, Age of Wonders Shadow Magic

 

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Welcome to Age of Wonders, the authentic turn based fantasy strategy classic that started the hit series. Age of Wonders’ intimate atmosphere with painterly graphics still shines today. The game’s fully patched up, start building your fantasy empire today!
The Age of Wonders, once a time of magic and peace. An age swept into the ravaging gale of chaos by the arrival of a single, uninvited race: the Humans. The fragile balance that existed between the ancient races, Elves, Dwarves, Orcs and others, has changed into a struggle for power and survival in the wake of the turmoil the Humans have brought to the land. Prepare for a strategy adventure where you will uncover wondrous ancient artifacts, awesome magical power, and the secrets of a shattered empire. Ally with the forces of light or darkness to determine the fate of the world in the Age of Wonders!
Key features:
  • Age of Wonders is a turn-based game combining the best elements of strategy, adventure and role-playing.
  • 12 unique fantasy races, over 50 different heroes with upgradable abilities, dozens of spells and scores of locations to explore.
  • Employ strategic and tactical skills to command troops in capturing vital locations and defeating enemies.
  • Battle your way through vast open lands, breach the outer wall in city sieges and explore deadly dungeons.
  • Forge strategic alliances with compatible races to leverage each race's unique skills and abilities.
  • Experience captivating single player campaign playable from the light and dark side.
Play multi-player games against your friends through hotseat play, play-by-email, over LAN or the Internet. The latter two modes feature an additional game play mode of simultaneous turns for a fast game pace.

Sistem Gereksinimleri

    • OS: Windows
    • Processor: Intel Pentium 166+ CPU
    • Memory: 32MB RAM
    • Graphics: DirectX compatible graphic card
    • Hard Drive: 350MB hard disk
Yararlı müşteri incelemeleri
21 kişiden 19 tanesi (90%) bu incelemeyi yararlı buldu
kayıtlarda 16.7 saat
Yayınlanma: 12 Aralık 2015
Another (not so)Lazy Review:

+ Crossbreed of Fantasy General -x- Heroes succeeded.
+ Has a niche feel to it.
+ Actually deeper than it looks silly.
+ Maps are bigger and harder than it seems.
+ Graphics, map looks, sound and music is nice.
+ The concept of global/personal/battlefield magic making is very well done and spells of whose effects you see actuallyworking are so good looking.
+ Race relations and everyman for himself is kinda good idea. It feels like the world is not
spinning around you.


- Suffers from genaral over-complication.
- Tactical battle is a disaster and takes a lot of precious time.
- Too much useless types of units and complicated unit specs but i don't feel like it effects anything. Simpler and less units would do much better.
- Again magic economy is complicated but doesn't give solid feeling; some spells are useless.
- Scandalous funny moments like the silly walk of Lizardmen riding on a Frog (maybe it is not a minus after all)

Final Judgement: Good

Recommend: Yes (Discounted almost to 0.25$. Don't miss this game in discount.)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
15 kişiden 14 tanesi (93%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 113.4 saat
Yayınlanma: 11 Ocak
TLDR: Get it.

More specifically:

I'd never heard of Age of Wonders before getting this game with AoW 2 and AoW: Shadow Magic during a big sale not too long ago. For $2, I was not expecting much - and was absolutely blown away when I started it up and discovered an enormously complex and well-developed game hidden behind such a low pricetag. The dated graphics might be a turn-off to some, but unjustly so; the game itself holds up masterfully against its current-gen counterparts.

Some might be tempted to call this a 4X strategy game in the vein of Civilization, but that was not what I personally found to be the case. Yes, you're on a tiled map with cities and armies marching around, but that's about where the similarities end. Things like city management and upkeep are extremely reduced: cities provide you with money and can build units, and you can upgrade them to unlock additional tiers of units. No city upkeep, no taxes, city size doesn't change, and happiness is basically a factor of whether you're playing as a "good," "evil," or "neutral" faction (good likes good, evil likes evil, neutral's indifferent to everyone). It's simple and keeps the focus on what the game is really all about, which is capturing territory.

Here the game starts to feel like Starcraft or Warcraft, but turn-based. Each turn, you get a certain amount of gold, and you have to decide how you're going to balance spending between teching up (unlocking better late-game stuff), fortifying cities, and producing armies. Exploring the map is a necessity; that's the only way you'll find mines and farms to supplement your income and acquire more cities to boost production. Fighting happens when one player moves an army onto the same hex as an enemy army, at which point not only those two armies, but all adjacent armies as well, get ported to a small-scale tactical map. Tactical combat is fun and, at least agains the AI, smaller companies can take down big stacks if they're managed properly.

The major drawback some people might find is that certain units are absurdly strong relative to their counterparts in other factions (the Orc Red Dragon, for example). Much of this strength comes from the fact that hitting units is RNG-based. For lower-tier units, there's very little unpredictability, but when archers are shooting at a dragon, it can take a long time before one of them lands a hit - or it can happen right away. High-level hero units with high defense present a similar problem, and going up against them usually requires some contingency prep work in case RNG is unkind. It's manageable, but some might find it a turn-off.

There's much more to discover in the game than what I've laid out here, but hopefully this gives people an idea of what to expect. All in all, it's fun to play alone, the campaign is massive and satisfying, and there's hot seat and play-by-email multiplayer for those who want more. Highly recommend this game.
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6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
kayıtlarda 9.0 saat
Yayınlanma: 24 Aralık 2015
Very nostalgic!!! couldn't think of anything better to spend 99p on!!! brings back a lot of memories!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 90.8 saat
Yayınlanma: 7 Ocak
This game is a hidden gem. Not so famous as HoMaM series but definitely with all important mechanics that could make a good game. RPG system for heroes, unit gaining XP and bonuses, magic in battles and magic for overland campaign, magic items from dungeons, city development, multi level maps, siege engines, ship combat, air combat, hell even ships vs. dragon combat is possible :D ....name it you get it. The combat system is easy to understand yet allows quite complex strategies.

The AoW2 is better in many aspects (or they managed to polish almost all aspects to perfectness) yet I cannot help myself but have to love feeling and immersion of AoW1. Music, simplistic graphics and campaign maps which could take a lot of time to explore and scout every possible part,dungeon..Yet the size is not overkill as in AoW2 where some maps are literally huge even by my standards.
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 0.6 saat
Yayınlanma: 15 Ocak
Back in the day I somehow skipped on Heroes of MnM 3 and picked up this instead. It's a charming little turn-based strategy game where you control small squads of individual units (unlike the stacks in HoMM) and can move unit groups without a hero attached.

The game is admittedly simpler than HoMM when it comes to depth and strategy and features a couple of exploits that can turn it into easy-mode cheese but it was an entertaining and beautiful romp nonetheless.

The soundtrack by Michiel van den Bos is also quite amazing, especially considering it was Impulse Tracker orchestral tunes.
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