UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.
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Recent updates View all (18)

April 8

Development Update 8



Hello again all,

It's been a little bit over a month since the last update. I haven't been posting many updates as I am really trying to finish the game as soon as possible. Some of the cinematic sequences that are left to do have been taking a little bit longer than I anticipated (but I assure you they're worth it!).

Making a game like Unworthy has, in general, taken a lot longer than I had expected. I grossly underestimated how long it would take to make all of the "connections" between game components. When I say this, I am referring to things like talking to NPC C requires you have spoken to NPC B, which requires you to have spoken to NPC A. This gets even more complicated when some aspects are multi-conditional. The fact that all of the art is also made by me, just adds so much more to my plate. I think this example probably gives you some idea of the kind of side-quest depth you can expect from Unworthy.

Furthermore... some aspects I've been working on recently are not even exactly related to the game. I'm referring to things like Steam Trading Cards. I could've just used in game sprites and stuck them on an empty canvas and called it a day (I know this is a common practice), but I didn't want to cut corners on any aspects pertaining to Unworthy. All of the trading cards and badges and other Steam items will have custom HD art I've been spending a lot of time doing (example above).

Anyways, I have again been getting a lot of inquiries about the release date of the game. I can only answer I am working hard on it... the release is near... when exactly?... I am not sure. Things generally seem to take longer than planned, and something new and unexpected always sneaks up. I can only hope that keeping you guys regularly updated keeps you in the loop and reassures you that I'm working my hardest to make the best product I can. I'm sure you guys won't be disappointed.

Cheers!

As always, thank you for following along and keeping me motivated!
4 comments Read more

February 17

Development Update 7



Hello again all, Hope everyone is doing well, and a Happy Lunar New Year (to those that celebrate).

I've had a few questions about Unworthy's release date coming my way, and it's been a little bit over a month since the last update, and I feel like I'm a bit to overdue, and so here's a quick synopsis of what I've been doing (phew).

First of all, I'd like to address the fact that I keep prolonging the release of Unworthy. I know a lot of you area eager to jump into the game, and trust me when I say I'm just as eager to have you jump into it, but I really want to make sure I am 100% satisfied with what I'm giving to you before I hand it over. Being the sole developer means that there is a lot of work cut out for me, but at the same time it means I have 100% control over the quality of the game, and am not really forced to push out a product before it's actually "finished" due to external deadlines or the like. I am still really aiming to get the game out in Q1 2018 (potentially early Q2 2018) but I just want to make sure I haven't cut any corners when doing so.

For those of you that follow me on Twitter and some other social media, you probably heard that I recently finished up the entire world system layout (yes that means all of the levels are done). The map in Unworthy is pretty substantial and this was no small feet, so I'm quite pleased that this milestone has finally been hit.

I'm still working towards adding some of the final enemies into the game, and I am really pushing myself to make them very unique, dynamic, and memorable. (See gif above for some of the wicked cool acrobatic enemies I've been working on).

After all of the enemies are finished up (hopefully in the next week or so) I'll be moving onto finalizing the questlines and connecting lore dialogue (making it sound cool and all that fun stuff).

Once all of that is done, I will likely need a week or two to integrate the game with Steam and do the QA to make sure as few problems are experienced on your ends when you actually decide to pick the game up (gotta squash as many bugs as I possibly can).

Anyways, I thank you all for being patient with the development cycle and I hope to have a quality piece of work in your hands sometime in the near future. As always, thanks for following along!

Cheers!
11 comments Read more

Reviews

“'Unworthy' is worthy of your attention”
8.5 / 10 – Byte

“Unworthy is another cool 2D take on Dark Souls”
Destructoid

“There's surprising depth to its world”
PC Gamer

About This Game

At Death's Door

Robbed of life and unworthy of death, a nameless warrior wanders a ruined landscape in search of meaning...

A Hardcore Metroidvania...

UNWORTHY is a hardcore combat-focused metroidvania without jumping. You play a warrior, risen from the grave. Equipped with sword and shield, you must traverse a bleak and hostile world swarming with creatures of nightmare. Your patience, determination and skill will be put to the test, as you fight against epic bosses, uncover powerful weapons and abilities, and attempt to prove your worth.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9800GTX+ (1GB)
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7 or Later
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 560
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9800GTX+ (1GB)
    • Storage: 1 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • Graphics: GeForce GTX 560
    Minimum:
    • OS: Ubuntu 12.04 / SteamOS 2.0
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9800GTX+ (1GB)
    • Storage: 1 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • Graphics: GeForce GTX 560
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