Push, Combo, and Chain your way through a pulsing technicolor dreamscape all the while expanding your consciousness at 130 BPM.
User reviews: Very Positive (141 reviews)
Release Date: Nov 29, 2011
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Buy Fractal: Make Blooms Not War

Packages that include this game

Buy Particles, Colors, and Light - The Cipher Prime Bundle

Includes 5 items: Auditorium, Fractal: Make Blooms Not War, Splice, Splice Soundtrack, Splice: Epilogue Soundtrack

 

About This Game

From the award-winning team that brought you Auditorium and Pulse: Volume One comes Fractal, an enthralling music puzzler experience. Push, Combo, and Chain your way through a pulsing technicolor dreamscape all the while expanding your consciousness at 130 BPM.

With 3 unique and challenging game modes, amazing HD-Quality graphics, and an ever-evolving soundtrack, Fractal is sure to destroy what little productivity you have left.

Key Features:

  • 3 Distinct modes of play: Campaign, Puzzle, and Arcade
  • All-new Musicbox Audio Engine composes music based on how you play
  • Colors! Hexagons! Particle Effects! Ridiculous Callouts!

System Requirements

Windows
Mac OS X
    • OS: Windows XP/Vista/7
    • Processor: 1.2 GHz Dual-Core or higher
    • Memory: 2GB or higher
    • Hard Disk Space: 50MB
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.2 GHz Dual-Core or higher
    • Memory: 2GB or higher
    • Hard Disk Space: 50MB
Helpful customer reviews
8 of 12 people (67%) found this review helpful
0.5 hrs on record
Posted: March 5
If you look through my library you’ll see that I’m a bit of a sucker for Cipher Primes magically atmospheric puzzle design. Splice single handedly made me realize that I don’t dislike puzzle games, I just can’t stand how bland and uninspired they have become.
It kind of saddens me to see fractal return to the mundane. The game is gorgeous, don’t get me wrong, but pushing around hexagons to make bigger hexagons and clear a board is not exactly a game changing mechanic. After only the first few levels of the “campaign” and a couple puzzle levels I was bored and back to my cynical opinions of puzzle games.
Cipher Prime is awesome and they have some great talent on their team but they gotta keep taking the risks; Fractal was a safe game and it shows in it’s stale gameplay.
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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: July 11
Very relaxing strategy/puzzle game. Beautiful but becomes quite challenging. Play this when you need to relax.
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: August 5
It seems i can't get enough of this game. Played much more than it's simple design should warrant for.

Annoying in the beginning as you can't quite get into the flow of making blooms. (fill up blobs of 7 to make a 'block' which make them dissapear). Also just when the game starts to feel stale they introduce bombs, lightning and suddenly you start getting chains.

Campaign game is nice as it introduces new elements slowly. For variance one can just try the arcade or puzzles too.

Great value for it's price really. Just be warned that it takes awhile for this game to start shining. early game is entirely different to bombing clusters and chain-electrocuting large areas of the map.
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2 of 3 people (67%) found this review helpful
10.6 hrs on record
Posted: May 18
A fun little puzzler with adaptive music that matches the gameplay beautifully.

- Skinny from the Fat B*stard (curator link)
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20 of 22 people (91%) found this review helpful
5.6 hrs on record
Posted: January 20, 2014
This is a surprisingly enjoyable brain teaser, casual, puzzle like game where you make fractals of one color. A fractal is a diamond of 7 tiles / cubes / gems / whatever. 2 on the left, 2 on the right, 3 in the center. How do you arrange them? You simply click an empty space on the grid or the border of the level. When you click that empty space, the spaces around it push out with whatever color gem you have next in your cue. Let's say green gem in your cue you will push out in all directions shifting all the gems in all directions 1 space over. Like pushing lines in 6 directions. You only get a certain amount of 'pushes' per level. To beat a level you need to get X amount of points. When you make a fractal, other gems appear in the level, which may lead to a chain of fractals or mess you up. Sometimes you need to think 2 or 3 moves ahead and when different colored gems get involved you need to make sure one move doesn't mess up something else you've been planning.

The campaign won't take more than a few hours, but I can see there being replay value in the way that Tetris is replayable. While the score isn't a big focus of the game, it still gets your brain going. There's no pressure or time limit, its soothing. The puzzle mode has several continuous puzzles.

Eventually the game throws different kinds of tiles your way. If those special tiles are in your fractals, you will get their bonuses. Things like adding more tiles to your cue, exploding all connected tiles of the same color, pushing tiles apart from the fractal and so on. It adds a needed level of depth.

Luckily there are two other modes, arcade and puzzle. Puzzle mode has you completing objectives such as making a triple fractal in X number of pushes or clearing all of the diamonds. It is a nice diversion, but not the meat of the game. The arcade is more of a time attack to get as many fractals in a limited amount of time. There are time tiles that will add to the clock when they're in a fractal.

Fractal is not for everyone. Its very much a touch screen mobile game, but it is fun and engaging for a while.
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