Park Bound is a massively multiplayer playground featuring player crafted parks. Each park contains a variety of worlds to explore, play, and meet other players. Every world presents goals and challenges to overcome with unique collectible treasures that can unlock special worlds in the park.
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Release Date: Jul 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows players to provide valuable feedback for the game and to create their own parks within a smaller Early Access community.”

Approximately how long will this game be in Early Access?

“Park Bound is expected to leave Early Access by the end of 2017.”

How is the full version planned to differ from the Early Access version?

“Players can expect new content throughout Early Access such as new zones, items, character options, and level editor enhancements. Check out the features and fixes thread in the community discussions for a full list of upcoming changes.”

What is the current state of the Early Access version?

“The Early Access version includes all core gameplay features. Players can explore online levels, collect treasures, and create their own parks that become part of the game world.”

Will the game be priced differently during and after Early Access?

“The price will be the same or slightly increased after Early Access is complete.”

How are you planning on involving the Community in your development process?

“Players can provide feedback and discuss the game in the Steam Community forums. Also, players can directly interact with authors of the parks in-game and through the Steam Workshop pages.”
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Buy Park Bound

SPECIAL PROMOTION! Offer ends July 25

-10%
$14.99
$13.49
 

Recent updates View all (3)

July 19

Park Bound 1.0.1 released

The first update brings a few minor changes including aesthetic star fixes, new setting options, and menu functionality. New game builds are compatible online with older builds, unless otherwise mentioned.

Star

  • Stars now moves to the correct height offset above player hats/hairs
  • Fixed star model lighting
  • Corrected star spin above player when collected

Settings
  • Gamepad setting "Rotate Speed" renamed "Camera Speed"
  • Added game version number to settings panel
  • Added new "shared" input panel for options that influence both keyboard and gamepad
  • Added invert glider Y axis controls in shared input
  • Added mouse camera speed option
  • Added invert mouse first/third person options
  • Added gamepad invert first person option
  • Clarified "Display Names" and "Reset to Checkpoint" in settings menu

Menu
  • Added "Reset to Checkpoint" to main menu in parks
  • Remove restart menu items in overworld

Misc
  • "Ball" item renamed to "Gyroball"

Notes
  • New setting options use existing settings as defaults

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July 18

Launch Update

The game should be available now, but the store page is still showing as "Coming Soon". There is a pending Steamworks support ticket to help resolve this issue. I will update this as soon as there is more information. Sorry for the delay.


Edit: Steam support resolved the issue with the store page. Park Bound is now live!

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About This Game

Park Bound is a massively multiplayer playground featuring player crafted parks. Each park contains a variety of worlds to explore, play, and meet other players. Every world presents goals and challenges to overcome with unique collectible treasures that can unlock special worlds in the park. Players can pick up jetpacks, soar the sky with hang-gliders, and even roll inside balls to complete objectives.

The Parks
The game is a continually growing ecosystem of parks created by both the community and the developer. Each park, managed by a single player, is its own self contained universe that offers consistent level quality as well as a place to return to as more levels are created. Parks can be visited by jumping into portals located throughout the hub world or by using the in-game park browser.

While every park shares common characteristics of 3D platformers, levels can be created with a variety of styles and objectives. Some levels may be an intense obstacle course requiring expert precision, analysis, and execution. Other levels may be open worlds with a variety of smaller challenges to be completed independently. Levels can have special rewards for taking difficult paths, finding secret locations, completing a section under a specified time limit, or gathering collectibles in a dangerous area. Some levels could even exist to showcase visually impressive scenes or simply be a comfortable environment to relax and socialize. Regardless of the type, each park is it's own living space intended to bring value to players who visit.

Level Editor
As a creator, the level editor gives you full control of everything in your park. Once the park is opened it is always online and accessible to anyone with the game. You can watch your park from above, play alongside visitors, and view real-time population metrics to gather valuable feedback about your levels.

The level editor gives the tools to create spaces efficiently without limitations. Using a visual interface creators build entire levels without any programming or scripting languages. The editor provides customizable shape primitives, terrain, voxels, materials, animations, lighting, music, sound effects, particles, prefabs, and more. Prefabs give designers the ability to create complex re-usable objects in discrete packages. Park Bound embraces an open design philosophy where creations can be shared and modified freely between authors. This atmosphere of collaboration allows authors to combine and improve existing ideas to create new worlds.


Trailer features music by Ozzed available under CC BY-SA 3.0

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP(SP3)+
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1 compatible, 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    Minimum:
    • OS: Ubuntu Linux 10.04 and above
    • Processor: 64-bit 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1 compatible, 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
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