A Roguelike gameplay and action system combined dungeon game.
Recent Reviews:
Mixed (34) - 58% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (482) - 89% of the 482 user reviews for this game are positive.
Release Date:
Sep 4, 2017
Developer:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy 红石遗迹 - Red Obsidian Remnant

 

Recent updates View all (36)

November 16

1.0.2.0

Version 1.0.2.0
Newly added: Online adventure mode
Newly added: Online Versus mode
Newly added: Three new weapons
Newly added: Three online achievements

Adjustment: [Ornament] option has been added into the menu of [Soul Collector].
Adjustment: The overall BOSS difficulty of the Pandora increases and the number of monsters will also be affected by the number of players.
Adjustment: Pandora’s initial equipment has been changed to 4-level novice weapons and 1-level ornament, which increases Pandora’s attribute damage (such as poisonous and burning damages).
Adjustment: Two 4-level equipment can also be integrated, and then an enchant attribute will be attached.
Adjustment: Cancel the upper limit of the enhanced furnace.
--------------------------------------------------------------------------

Other details:
[Assassin]’s dismemberment marks need to be built after going behind the enemy and accumulate for a while.
[Sword of Sacrifice] can stock up blood by eating food with health points overflowed.
For move changes for one-handed sword, please refer to Adventurer’s Manual.
The attack frequency while using Block gets higher after throwing out the Shiv.

--------------------------------------------------------------------------
Note:
For the old Version 1.0.0.6 has been transferred to 1006 branch (Test code: 000000001006), players who want to keep playing the old PC version can switch branches freely, except that the achievements display is not correct, the archives are the same.

How to switch the test branch?
1. Select game in the Steam game list, right-click and select attributes in the pop-up menu.
2. Click the test bar and enter the corresponding test code.
3. Then press down the check code button to the right.
4. There’s a drop-down list in the upper left side, you can select the newly added branch there.
5. Close the panel and wait for the update.

How to switch back to the original branch?
If it is the default version, you can start from step 4 above and select no test in the drop-down list.

Occasionally, the room fails to join, and it can be recreated after leaving the room.

If you have any questions, you can leave a message to the forum.

Finally, thank you for your support!
39 comments Read more

October 2

Progress report on multiplayer mode

Multiplayer mode is about to complete, PVP part has been completed, PVE left a small amount of content, about 90%, is currently in the internal test, please be patient.
Also consider new content, you can add a new batch of equipment, and then open a new version.
Need to pre-test can join the test group: QQ group 172860753
thank you for your support!
17 comments Read more

About This Game

Red Obsidian Remnant is now on official sale with enhanced features!


Red Obsidian Remnant goes on official sale now, with more enhanced content and features. Six months have passed since the release of the EA stage, Red Obsidian Remnant has grown more mature. The most expected multiplayer mode will also be added recently. In the following period, we’re hoping for more suggestions and feedbacks from you. Thank you for all your support. Please stay tuned for more updates.

Thank you.

Game System Introduction

  • ★ A Roguelike gameplay and action system combined dungeon game.
  • ★ Up to three weapons—used alternately in the battle, forming intricate attacks.
  • ★ Props with many varying results to enrich your decisions in adventure as well as your outfits.
  • ★ Monster differentiation system—the same monster may be affected by various differentiation elements, becoming tough to deal with.
  • ★ With similar event mechanism like TPRG, all kinds events contain a certain choice and randomness.

What are the creative motive, game plot and game mechanism of the Red Obsidian Remnant? Which games do you use for reference in the process of designing?


As our first independent game, we choose the Roguelike dungeon type, because it is relatively well controlled. All the game experience is concentrated in a single hour of the game time, so that we can be more focused to make it rich and harmonious. Faced with the emerging of more and more roguelike dungeon games, what we can think of is to combine our game with ACT in order to make a difference. We hope the finally added plot can make the game more complete though the story is not the main part of the game.

Speaking of reference, we’ve seen a lot of good works and I think that encourages us to make our own. So, you may feel intimacy while playing the game. Since we all have been more or less influenced by Falcom, I think our game style is somewhat similar to that. In the aspect of Roguelike elements, we borrow a lot from The Binding of Isaac. I am an old player of the retro arcade games. I played a lot of SNK’s classical fighting games and the Last Blade is my favorite. I like to play on the arcade fighting platform occasionally, to recall the past.

What elements of the Red Obsidian Remnant do you think are interesting and innovative? In your opinion, what’s the core of the dungeon exploration roguelike game?


It’s our first time to make a Roguelike game, but we played a lot and we learn from others. The Roguelike game is the concentration of the long-term RPG, in which players have to experience a time to develop, and to develop changing routines in order to maintain freshness in each play.
The Red Obsidian Remnant is an action game and its fighting routine changes reflect more in moves. Besides, the equipment in the Red Obsidian Remnant is the key to influencing the development of the role. So we let the roles carry more weapons. The moves of each weapon can be used alternately and the combination of different weapons can directly form a fighting style. This can be counted as a solution, which just solved problems in the design. I think rules are born under various restrictions.

What are the characteristics of the monster system in the game? How to keep the balance of the monster system and the difficulty of the game?


As the action game, its basic part is to design monsters with different moves, based on which we add monster differentiation system. The differentiated monster will be attached around with spinning balls and each kind of the balls carries various effects, which may cause the monster explode or parasitize, split after death. You can simply do the math. Besides, there exist no monsters with pure armors since the armor will lead to the invalidity of the ACT basic system after the attack, and the failure to attack consistently, which will make you feel suck. Therefore, the characteristic of armors here is only adopted as part of the monster’s moves.
As for the difficulty and the relationships among monsters, we will enhance the AI initiative of the monsters, times of differentiation and the probability of the emergence of dangerous houses in the high difficulty mode. The premise is to maintain the basic value of monsters.

Sina Weibo

http://weibo.com/ROStudio

System Requirements

    Minimum:
    • OS: Windows XP/7/8/10
    • Processor: 2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP/7/8/10
    • Processor: 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX650
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any

What Curators Say

17 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...