Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!
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Release Date:
Aug 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Heart. Papers. Border. is not feature or content complete. We are ready to release approximately 10% of the content and the base game mechanics and features. The reason we want to launch now is because we feel we have enough developed to validate the concept, existing features and to get community’s help for the remaining features.

Heart. Papers. Border. is a strategy game about travelling, freedom and changing the world. One important feature we have left to implement is the influence system and we need our community’s help to get that right.”

Approximately how long will this game be in Early Access?

“We plan to have Heart. Papers. Border. in Early Access for approximately one year. We aim for frequent updates and patches and bigger updates every 2 months.”

How is the full version planned to differ from the Early Access version?

“Currently, Heart. Papers. Border. is an early alpha proof of concept that features almost all base gameplay mechanics and 2 countries implemented to allow proper play.

Some of the Features that we will add
  • Influence system that will show the player clearly what impact she generates as she travels and blogs
  • Refactor the travel mechanic and the way the player spends time in game. For example, player will no longer go back to the airport after visiting an objective, instead she will move from objective to objective and choose the amount of time she wants to spend to visit.
  • Many more Apps for the SpacePad, such as Location which will show varied information about each country and objectives, as well as a much more extensive Travel Journal that contains detailed logs for travels and units spent

What is the current state of the Early Access version?

“Currently, Heart. Papers. Border. has only 2 countries available, will almost all their objectives, encounters and quests. The end game will feature 26 countries, each with at least three touristic landmarks, as well as multiple quests and encounters.”

Will the game be priced differently during and after Early Access?

Heart. Papers. Border. debuts with a price of 7.99 USD for Early Access. We will progressively increase the price as we add more features and content.”

How are you planning on involving the Community in your development process?

“We need our community feedback for the upcoming features and also since almost all our countries are inspired by real life countries, we need local players to help us improve the content we generate.”
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Recent updates View all (30)

February 21

A Wild Update Appears!

Hey awesome people!

We finally managed to push a new update, which we call Update 2.2! I am sorry it took so long - we are both working and struggling to pay all our dues.

What is in the update?
  • A consistent bunch of bug fixes and painfully mandatory refactoring that's always boring to read about. Suffice to say the game should move much better and faster now, so tell us if you do notice a difference
  • New time control buttons and functionality which should be sleeker and prettier. Play and Play Faster are now combined
  • Finally, filters for hashtags in the blog, which I hope are a good step towards a better blog UI. Filters explain what hashtags are, and they can also be used for sorting. This is just the beginning though, we will improve the blog much more!
  • Finally, you can now easily remove used hashtags cause they have the requested X button now. If you remove a title, all tags are removed as well
  • You can now see how much time you spent in each objective and in each country, in the info popup that you get when you click on the objective and also in the Location app in the SpacePad
  • We tweaked how encounters and quests are given, so you get some on Day 1 of your visit
SORRY! The Linux build has issues. We're on it!

What's up next?
We have quite a lot of graphical assets done for many of the countries which are now locked. In an ideal world, we would have liked to release this progressively, but since we are so stretched for time, we decided to push all we have. So the next update will unlock all the countries, of which some are more done than others, and also some 60+ new objectives to visit. We will not have quests and encounters for them, though.

I will keep you all way more up to date with how development progresses. Please do subscribe to our newsletter, since it is the most non invasive and wanted way to keep you all informed, if you want!
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January 23

Updates on updates ^^

Hello awesome people!

Those of you with access to the dev branch might have noticed some new stuff:

  • Time control buttons have a new face and new condensed functionality. We combined Play with Fast forward. They are not final yet, cause I need to reexport new backgrounds.
  • You can now see how much time you spent on every objective, both in the info popup and in the SpacePad. This includes the travel hub as well
  • You can even see how much time you spent in a country in total. This is in the Location app in the SpacePad
  • In the Blog, all hashtags now have a handy X (remove) button so you can remove them from your post
  • Removing the title hashtag automatically removes all other hashtags
  • Of course, a bunch of bugs have been squashed. They are all virtual so no real bug was actually harmed during this development ^^

We want to add a bit more stuff before we push this update on the Release branch. Specifically, at the very least we will add hashtag filters in the blog, and then we will focus on adding all the content that we have ready. Warning, there will be a bunch of spoiler alerts here in the community hub.

I want to thank you all again for your patience!

Over & Out

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About This Game

Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!


You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.

The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!


You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!


Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!


Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual life

So how will you play?

  • Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
  • Take a look at your native country, look at the Top Bar to see your situation and starting conditions
  • Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
  • Gather hashtags from visiting objectives and write blog posts in your SpacePad
  • Gain followers, become influential, and notice how planet Heart responds to your actions

A few Development Details

  • This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
  • We aim to launch the first version of Heart. Papers. Border. somewhere this summer
  • This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
  • We practice Open Game Design and welcome any feedback


The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for music

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows 8 64bits
    • Processor: Intel Core 2, 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5th Generation, 256MB
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Any
    • OS: Mac OS X 10.11
    • Processor: 2,4Ghz MC371LL/A
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5th Generation, 256MB
    • Storage: 4 GB available space
    • Sound Card: Any
    • OS: Ubuntu 12++
    • Processor: Intel Core 2, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5th Generation
    • Storage: 4 GB available space
    • Sound Card: Any
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