UNA AVENTURA EN EL ESPACIO INTERGALÁCTICO POR SEAN CLARK EN COLABORACIÓN CON EL CINEASTA STEVEN SPIELBERG Un asteroide del tamaño de una pequeña luna va camino de estrellarse contra la Tierra, y sólo el veterano de la NASA Boston Low tiene la pericia necesaria para detenerlo.
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Muy positivos (12 análisis) - 91% of the 12 user reviews in the last 30 days are positive.
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Muy positivos (367 análisis) - El 94% de los 367 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 1 nov. 1995

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Incluye 4 artículos: Indiana Jones® and the Fate of Atlantis™, Indiana Jones® and the Last Crusade™, LOOM™, The Dig®

 

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UNA AVENTURA EN EL ESPACIO INTERGALÁCTICO POR SEAN CLARK EN COLABORACIÓN CON EL CINEASTA STEVEN SPIELBERG

Un asteroide del tamaño de una pequeña luna va camino de estrellarse contra la Tierra, y sólo el veterano de la NASA Boston Low tiene la pericia necesaria para detenerlo. En la expedición también se encuentra la galardonada periodista Maggie Robbins y el geólogo reconocido internacionalmente Ludger Brink.

Una vez que el caprichoso asteroide es enviado mediante armas nucleares a una órbita segura, el trio realiza una exploración rutinaria sobre la superficie rocosa.

Lo que descubren ahí es cualquier cosa menos rutina.

Low, Brink y Robbins ponen en marcha por accidente un mecanismo que transforma el asteroide en una nave espacial de cristal. El equipo es lanzado a toda velocidad a través de la galaxia a un planeta tan desolado, que Brink decide llamarlo Cocytus, en honor al 9º Círculo del Infierno de Dante. Se nota que el inhóspito paraje fue una vez el hogar de una civilización muy avanzada, con restos de una sofisticada arquitectura, tecnología punta y una intrincada red de túneles subterráneos.

Pero ningún Cocytano.

¿Quiénes fueron los habitantes originales de este rico imperio convertido en erial?. ¿Qué son esas apariciones que surgen misteriosamente de vez en cuando?. ¿Por qué Low, Robbins y Brink han sido traídos a este lugar? ¿Y cómo puede Low mantener unido a su equipo ante tanta incertidumbre?. Para regresar a la Tierra, deberán cavar para encontrar respuestas, tanto en la superficie del planeta como en su propio interior.

Del talento combinado de LucasArts y el legendario Steven Spielberg nace una aventura épica que se sumerge de cabeza en lo más profundo de lo desconocido. Y te lleva a tí con ella.

  • Cerca de 200 localizaciones y cientos de puzles

  • Robert Patrick de T2 le pone voz a Boston Low

  • Efectos especiales contribución de Industrial Light & Magic

  • Diálogo al que contribuye el galardonado escritor de ciencia ficción Orson Scott Card

  • Una seductora banda sonora Wagneriana le da el toque épico

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP o Vista

    • Procesador: Cualquier PC del 2002 o superior

    • Memoria: 32 MB RAM

    • Gráficos: Tarjeta PCI con 2 MB

    • DirectX®: Necesario para el sonido

    • Disco Duro: 650 MB

    • Sonido: Compatible 16-bit

    Minimum:
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Processor
    • CPU Speed: 1.8 GHz
    • Memory: 128 MB RAM
    • Hard Disk Space: 2 GB free disk space
    Recommended:
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Dual Core Processor
    • CPU Speed: 2 GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 2 GB free disk space
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Recientes:
Muy positivos (12 análisis)
Global:
Muy positivos (367 análisis)
Publicados recientemente
|2YSSäNKAUHU
( 6.3 h registradas )
Publicado el 14 de julio
Got this as a byproduct in the LucasArts bundle but this ended up being the one I loved the most.

No unfair or ridiculously hard puzzles and a surprising and good story (or atleast it was to me). Love it when point and click games make you observe the surroundings and characters.
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FedEx
( 9.9 h registradas )
Publicado el 13 de julio
Very fun classic game. No combat, just exploring alien ruins. Wish there were more games like this.
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Buda
( 7.3 h registradas )
Publicado el 12 de julio
Orson Scott Card, Sean Clarck, Michael Land y Steven Spielberg. Estos cuatro genios unidos para hacer un juego. No creo que tenga que decir nada más.
No es el point&click más difícil (de hecho creo que es más bien sencillote), pero, para mi gusto, es el que tiene mejor historia. Es una auténtica delicia de jugar, tanto por los diálogos como por la música, perfecta, como por la ambientación, como por el guión. Es una combinación perfecta de elementos. No he jugado otro de este estilo con una historia tan buena, sólo rivalizado por el Loom.
Lo tengo en físico, así que no es la primera vez que lo juego, y nunca pierde su magia.
10/10
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Mefiston
( 13.3 h registradas )
Publicado el 11 de julio
The Dig es sin duda una de las aventuras menos populares y conocidas de la excelente LucasArts, lo cual se explica porque... no parece una aventura de LucasArts.

En contra de a lo que nos acostumbraron los chicos de Lucas, The Dig es un juego serio y adulto, con mucho trasfondo y con un intento formal de transmitir una idea, un mensaje profundo al jugador.

Vamos, todo lo opuesto al cachondeo y desenfado que hicieron famosas a las mejores aventuras de LucasArts.

Pero ojo, no por ello es un mal juego... tan solo es una aventura diferente, una aventura que juega en otra liga.

Avalada por grandes nombres del genero fantastico como Spielberg u Orson Scott Card nos encontramos con una buena y solida aventura de ciencia ficcion, con el misterio alienigena de fondo y con una propuesta interesante.

Como historia de ciencia ficcion no sorprendera demasiado a los aficionados veteranos pero la trama si que esta bien llevada y la evocacion de lo misterioso y lo extraño esta presente a lo largo de todo el juego. Quizas se le pueda achacar de ser excesivamente abstracta en algunas ocasiones pero entiendo que con ello se ha buscado potenciar la sensacion de extrañeza necesaria en la aventura.

Con una dificultad media o media baja no supondra un gran reto a los jugadores veteranos y se deja jugar con bastante fluidez.

Lastima que el juego termine, casi abruptamente, cuando mejor se pone todo y lastima tambien no haber profundizado mas en la historia que plantea y en las razas alienigenas que nos presenta.

Tambien hubiera sido deseable un poco mas de dificultad y un poco mas de duracion.

En definitiva una buena aventura aunque no esta a la altura de las mejores de LucasArts.

Recomendable a todos los jugadores del genero... incluidos tambien a los fanaticos de LucasArts siempre que se dejen los prejuicios en casa y esten dispuestos a abrir la mente.


7/10
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jcscarlett10
( 2.1 h registradas )
Publicado el 5 de julio
One of the best PC games of my youth. Nothing better than coming back to it to fully understand this great story!
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Nortd
( 8.8 h registradas )
Análisis de preestreno
Publicado el 4 de julio
Probably one of the best point and click games I ever played.
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davidspackage
( 4.5 h registradas )
Publicado el 3 de julio
The Dig is one of Lucasarts' less known and less succesful point and click adventure games. Unlike most of their comedic fare, this one's played entirely straight; a sci-fi story of exploration and solving puzzles. The interface is very simple, no "use, look, pick up, etc" commands, just a simple choice between interacting or examining. Despite that, it can be pretty challenging at times and even have you stumped for a good while.

Good: fantastic music, seasoned voice actors (Robert Patrick, Steven Blum), nicely painted backgrounds, challenging puzzles, good gameplay length and some lovely animated cutscenes.

Bad: at times frustrating, dialogue can be kind of stilted and will endlessly repeat as you try to solve puzzles, simple interface makes for less creative adventure gaming, low res sprites, and two or three puzzles that will really send you runing for gamefaqs.

Overall: still a great classic. Avoid a walkthrough as much as you can and you'll definitely enjoy the experience!
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GRtist
( 9.0 h registradas )
Publicado el 3 de julio
While Lucasarts has a history in the golden era of point-and-click adventure games, this one may often go unnoticed by most, but it's not without reason.

The game itself has all the trappings of what make games like Monkey Island, Full Throttle, and the like, great. Where the title fails to shine, however, is in the setting and content itself.

You play as Boston Low, a military man by trade, tasked with saving Earth from an incoming asteroid. Long story short, one thing leads to another, and you find yourself trapped on an alien planet, with no clear way of getting home.

One of the major fallacies of this genre is the so-called "lunar logic", or thinking that's so disconnected from any sort of rational logic that you would literally have to be the developers themselves in order to understand it. This often leads to players being forced to try every combination of items in their inventory, or clicking on everything multiple times (and consequently being forced to listening to the same tired dialouge over and over again). Lucasarts certainly isn't the only perpatrator of this crime, but they don't do a whole lot to mitigate the frustrations of this way of thinking in any of their games.
Being on an alien planet, there's a lot that is unknown to you, any you'll come across and collect many items without any clear use. There are some cases where mundane objects are just that: Mundane. A jawbone is just a jawbone. A shovel is just a shovel. But what are these glowing rods? These strange crystals? This obscure puzzle?
Being a veteran of point-and-clicks, I'm by no means looking to have my hand held throughout the game, but when the means of progression are so vauge, convoluted, and misleading, you start to look forward to the end of the game for no reason other than you're just tired of banging your head against the wall.

The animated cutscenes are subpar for a Lucasarts title, even by 1995 standards, and the voice acting could certainly be better. Boston, even in shock and surprise, barely scrapes out more than a mumbling, almost gruff whisper of a voice. Maggie, your reporter-turned-savior-of-Earth-sidekick isn't anything special. And Brink, surprise surprise, is your standard-issue poorly voiced German maniac with some sort of god complex.

All in all, by the time the credits rolled, I didn't feel much of anything. There wasn't any real sense of achievement, of happiness, or even lessons learned. A prompt alt+F4 followed by a "Delete Local Content" was the highlight of this gaming experience. I'd give it a pass, even for a point-and-click giant like Lucasarts, this is definetely one of their weaker titles. The campaign took roughly 9 hours, and that's with gratuitous amounts of walkthrough help for the more obscure parts of the game.
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Atebash
( 12.4 h registradas )
Publicado el 29 de junio
The Dig is a decent LucasArts adventure, but not one of my favorites. It does have an interesting story and the classic LucasArts feel, but... I don't like the setting and some of the puzzles are really frustrating. Not just hard, but frustrating. As for the setting - it feels a lot like the end of Indiana Jones and Fate of Atlantis - I love that game, but I can't stand the final setting in the Atlantis itself. I guess I just don't like the weird scenery :)

Overall - a good, but not a great game.
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azzthom
( 0.1 h registradas )
Publicado el 27 de junio
I complted this back when it first came out. I enjoyed it. It still stands up well today. If you like point-and-click adventures, then you know what to expect and you won't be disappointed.

8/10 Would blow up an asteroid again.
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A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
13.3 h registradas
Publicado el 11 de julio
The Dig es sin duda una de las aventuras menos populares y conocidas de la excelente LucasArts, lo cual se explica porque... no parece una aventura de LucasArts.

En contra de a lo que nos acostumbraron los chicos de Lucas, The Dig es un juego serio y adulto, con mucho trasfondo y con un intento formal de transmitir una idea, un mensaje profundo al jugador.

Vamos, todo lo opuesto al cachondeo y desenfado que hicieron famosas a las mejores aventuras de LucasArts.

Pero ojo, no por ello es un mal juego... tan solo es una aventura diferente, una aventura que juega en otra liga.

Avalada por grandes nombres del genero fantastico como Spielberg u Orson Scott Card nos encontramos con una buena y solida aventura de ciencia ficcion, con el misterio alienigena de fondo y con una propuesta interesante.

Como historia de ciencia ficcion no sorprendera demasiado a los aficionados veteranos pero la trama si que esta bien llevada y la evocacion de lo misterioso y lo extraño esta presente a lo largo de todo el juego. Quizas se le pueda achacar de ser excesivamente abstracta en algunas ocasiones pero entiendo que con ello se ha buscado potenciar la sensacion de extrañeza necesaria en la aventura.

Con una dificultad media o media baja no supondra un gran reto a los jugadores veteranos y se deja jugar con bastante fluidez.

Lastima que el juego termine, casi abruptamente, cuando mejor se pone todo y lastima tambien no haber profundizado mas en la historia que plantea y en las razas alienigenas que nos presenta.

Tambien hubiera sido deseable un poco mas de dificultad y un poco mas de duracion.

En definitiva una buena aventura aunque no esta a la altura de las mejores de LucasArts.

Recomendable a todos los jugadores del genero... incluidos tambien a los fanaticos de LucasArts siempre que se dejen los prejuicios en casa y esten dispuestos a abrir la mente.


7/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Publicado el 5 de julio
One of the best PC games of my youth. Nothing better than coming back to it to fully understand this great story!
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
9.8 h registradas
Publicado el 19 de noviembre de 2010
Una aventura gráfica a la altura de la mejor de las películas de ciencia ficción.
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A 43 de 45 personas (96%) les ha sido útil este análisis
Recomendado
2.4 h registradas
Publicado el 29 de septiembre de 2014
Originally planned as an episode of Steven Spielberg's Amazing Stories, then later a movie, It was deemed too expensive to produce at that time. Couple years later you bring together Spielberg, Orson Scott Card, Brian Moriarty (who was behind some of Infocom's greats) and LucasArts and you get The Dig.

Interesting development history aside, i really enjoy this game. I got it when it came out back in '95 and still own the original box and soundtrack. The Dig wasn't your typical lighthearted LucasArts adventure game dealing with survival and death on an alien world. In some cases that made for a challenging game, as a lot of the alien devices required a good bit of finagling to figure out how to solve them. Back then, there wasn't an internet readily available to turn to when you got stumped. The game could get frustrating in that aspect but there was still plenty to like; The serious nature of the setting, Robert Patrick voicing the main character (LucasArts games were getting a lot better in the voice department when they started getting Talkie versions of their games), the alien landscapes and the ambient music by Michael Land.

Yes, i grew up in the golden age of adventure games, so i am going to be a bit bias about these gems that i love. Point n' Click is pretty much ingrained into my being and will always feel second nature to me. Doesn’t mean someone can't stumble upon The Dig, give an almost 20 year old game a spin and still find something really special. These hand drawn graphics still remain pleasing to me heh.
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A 42 de 46 personas (91%) les ha sido útil este análisis
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Recomendado
12.5 h registradas
Publicado el 5 de octubre de 2015
The Dig is a facinating piece of DOS game history. The development history of the game is almost as interesting as the game itself, and I recommend you look it up.

By modern gaming standards, I'm not sure if I would call it a 'good' game but there are lots of good things about it.
These good things include gorgeous visuals and amazing sound design.

I have to be brutally honest, though. You are probably not going to be able to complete this game without a walkthrough. This game is full of classic point and click puzzle bs. Items you're supposed to interact with can be hard to find among the lush background art, and the game's hints can be cryptic at best. This game's puzzles will make you feel things. Most of these things will be frustration, but it's a very special type of frustration you don't get from modern games. I admit that it's a rewarding feeling to figure out a puzzle on your own

A big selling point of the game is the cinematic writing, and there definitely is a cinematic feel. The quality of the writing declines as the game progresses, though. It feels rushed in my opinion.There are some genuinely funny moments, but at times you may be frustrated with the characters' stupidity. Actually, this is sort of a plus for me since I found it amusing. Then again, I think Plan 9 From Outer Space is a science fiction masterpiece, so your mileage may vary.

I still enjoyed the game though, Maybe it's because I grew up on this stuff. But Despite it's flaws, you can tell there was a lot of effort put in. For the price, I say give it a shot.
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A 41 de 48 personas (85%) les ha sido útil este análisis
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1.5 h registradas
Publicado el 10 de enero de 2014
Criminally overlooked point & click adventure. One of the best ever created.
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A 18 de 20 personas (90%) les ha sido útil este análisis
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6.2 h registradas
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Publicado el 26 de diciembre de 2014
Old-school Lucasarts Adventure games are famous for setting the standard in storyline and puzzles. The Dig was at the epitome of this company's era and it still shines bright. Great graphics for its time and a well voiced cast made this stand out and it still does due its storyline. The puzzles can be very difficult at times, but the challenge is well rewarded with the continuation of its storyline. You are part of a crew that goes to explore a meteor that has approached Earth. As you explore the meteor you find out that it's not a meteor and soon you are sent to the depths of space where you have figure out how to come back to Earth alive.
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A 23 de 29 personas (79%) les ha sido útil este análisis
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76.2 h registradas
Publicado el 5 de noviembre de 2014
One of my all time favorite games as a kid. Lucasarts made a fantastic one on this, and even had a novel written along the same story.
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A 14 de 14 personas (100%) les ha sido útil este análisis
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5.9 h registradas
Publicado el 7 de septiembre de 2015
Despite a few unintuitive puzzles and a healthy dose of scifi cheesiness (particularly in the third act), The Dig deserves its place on many 'Best Adventure Games of All Time' lists. I first played it twenty years after its release, yet I still found it absorbing and enjoyable.

High-quality production values and voice-acting (for the time), excellent music, and a decent message beyond the typical 'beware of technological solutions to existential problems' scifi standard: ('don't aspire toward a next life to the detriment of the one you're already living') .
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A 14 de 15 personas (93%) les ha sido útil este análisis
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2.5 h registradas
Publicado el 18 de junio de 2014
A legendary game, yet one of LucasArts' lesser known pieces due to its somewhat-awkward presentation. The DIG started as an idea by Steven Spielbeg that he soon abandoned with nowhere to take it, handing it over to his friend George Lucas' studio to make something out of it.
What they created was something magical. An odyssey into space and the man's determination to survive and explore.

Playing as the aging astronaut Commander Boston Low, you must traverse a strange and marvellously deadened world beyond our reach, of a planet long abandoned by most of its former inhabitants. Joined by his two crewmates being the severe reporter Maggie Robbins and the cool-minded geologist Ludger Brink, Boston must use his natural survival instincts and quick-witted skills of human engineering to try and formulate a way to escape, explore, and uncover the origins of this mysterious planet, and how they must find their way back home.

While the DIG may not be LucasArts' best work by far, it is certainly not one you should miss if you love their library. The graphics are not the best, being that while the LucasArts style works well for more cartoony games such as Sam & Max or Monkey Island, it's a little more uncertain to do so with actual human characters and as a result they can look rather off during cutscenes. Like "monkeys wearing human masks" off.

Nevertheless the rest of the game shines through with its pure atmosphere. The graphics for its weird alien backgrounds are gorgeous, the sound design is just absolutely at the top of its game more than ever from LucasArts with roaring waves, howling winds, deep resonance within space and the most oddest of creatures wallowing and shrieking from all around you.

The dialogue is rather snarky in about 80% of its places but that only makes it more fun with the likes of Steve Blum and Robert Patrick delivering the most deadpan of deliveries. The puzzles are...infamous to say the least and in truth one or two of them could have been much better designed. I'll give you a hint for free, the head of the skeleton is not meant to be on the top left, but bottom right.

Regardless, I say go ahead if you love LucasArts' work, and try out this gem from the past that, while is a little rough around the edges and is perhaps at the lower end of their library, is nevertheless one worthy of playing if you are a fan of such games.
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