While the war rages to hold back a Goblin invasion, the King's Champion must embark on a desperate quest to save the kingdom.
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3 user reviews - Need more user reviews to generate a score
Release Date:
Mar 6, 2017

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Buy Goblin Harvest - The Mighty Quest


Recent updates View all (11)

May 25

Version 1.5.3 - in-game help

That was quick, right?

I've just posted up version 1.5.3, which now includes a link to the Quick Start Video on the main menu and some prompts for new players.

Let me know if it helps. This game has a bit of a learning curve(!), so I'm keen that people aren't put off before they "get it" and start enjoying the challenge.

Another noteworthy thing today? - it's sunny and hot here in the UK! Brilliant! Now we can start complaining about the humidity :)
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May 24

Quick Start Tutorial Video


Hope you're all enjoying the new combat system. Please leave any feedback on the discussion boards.

Just wanted to re-emphasise that new players should definitely watch the Quick Start Video before attempting their first game. The in-game tutorial is quite comprehensive but it can't easily teach you the way the game flows.

You can view it on YouTube .

In the future, I'll be adding an in-game link to the video, plus a few more pointers to help new players understand the parallel Strategy/Adventure gameplay that drives the game.
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About This Game

The Game

Goblin Harvest - The Mighty Quest is a procedurally-generated Strategy-RPG. It's like playing a board game and "choose your own adventure" at the same time, where the two parts of the game connect and intertwine in a variety of exciting and intriguing ways.

Each turn, you'll command your armies to attack the invading Goblins, then turn your attention to the King's Champion's quest. Only by working together can the King and his Champion hold back the invading hordes.

Because it's procedurally generated, the game's designed to be played multiple times. Adjustable difficulty settings vary the challenge.


Turn-based strategy, post-modern text adventuring, Goblin hordes, procedural randomness, board game mechanics, RPG progression, mortal combat, magic spells, NPCs, exploration, fortifications, camp fires, foraging, mining, tall tales, Elf and Dwarf Armies, a Goblin kitchen, horse riding, day & night, huge swords, seasons, hostile beds of nettles, deck-building, music and birdsong, magic mirrors, fishing, monster lairs, weather events, lost towns, Goblin Harvests, high scores, multiple difficulty levels, tutorial, designed for replayability

System Requirements

    • OS: XP, Vista, 7/8/10
    • Processor: 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    • Sound Card: OpenAL-compatible
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