A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.
User reviews:
Very Positive (374 reviews) - 94% of the 374 user reviews for this game are positive.
Release Date: Nov 1, 1995

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Includes 4 items: Indiana Jones® and the Fate of Atlantis™, Indiana Jones® and the Last Crusade™, LOOM™, The Dig®


About This Game

An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.
Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface.
What they uncover is anything but routine.
Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurtled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante’s inferno. The bleak landscape was obviously once home to a highly evolved civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels.
But no Cocytans.
Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins, and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainty? To return to Earth, they must dig for answers, both on the planet’s surface and deep within themselves.
From the combined talents of LucasArts and legendary Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.
  • Nearly 200 locations and hundreds of puzzles
  • Robert Patrick of T2 as the voice of Boston Low
  • Special effects contributed by Industrial Light & Magic
  • Dialogue contributed by award-winning sci-fi writer Orson Scott Card
  • Alluring Wagnerian musical score sets the epic tone

System Requirements

Mac OS X
    • OS: Windows XP or Vista
    • Processor: Any 2002 era PC or better
    • Memory: 32 MB RAM
    • Graphics: 2 MB - PCI Graphics Card
    • DirectX®: Required for sound
    • Hard Drive: 650 MB
    • Sound: 16-bit sound card
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Processor
    • CPU Speed: 1.8 GHz
    • Memory: 128 MB RAM
    • Hard Disk Space: 2 GB free disk space
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Dual Core Processor
    • CPU Speed: 2 GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 2 GB free disk space
Customer reviews
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Very Positive (374 reviews)
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301 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: October 3
I was actually quite impressed with this game. I was very skeptical about it and only got it because it was bundled with other games. A friend convinced me to try and it well, it is a very fun, adventure, puzzle game. The story is quite compelling and very satifying. Some parts are predictible but there are some other cool things that jump out at you. Over all, if you enjoy these types of click, adventure puzzle games and you are a sci-fi kind of person, you'll love this game.
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Most Helpful Reviews  Overall
52 of 54 people (96%) found this review helpful
2.4 hrs on record
Posted: September 29, 2014
Originally planned as an episode of Steven Spielberg's Amazing Stories, then later a movie, It was deemed too expensive to produce at that time. Couple years later you bring together Spielberg, Orson Scott Card, Brian Moriarty (who was behind some of Infocom's greats) and LucasArts and you get The Dig.

Interesting development history aside, i really enjoy this game. I got it when it came out back in '95 and still own the original box and soundtrack. The Dig wasn't your typical lighthearted LucasArts adventure game dealing with survival and death on an alien world. In some cases that made for a challenging game, as a lot of the alien devices required a good bit of finagling to figure out how to solve them. Back then, there wasn't an internet readily available to turn to when you got stumped. The game could get frustrating in that aspect but there was still plenty to like; The serious nature of the setting, Robert Patrick voicing the main character (LucasArts games were getting a lot better in the voice department when they started getting Talkie versions of their games), the alien landscapes and the ambient music by Michael Land.

Yes, i grew up in the golden age of adventure games, so i am going to be a bit bias about these gems that i love. Point n' Click is pretty much ingrained into my being and will always feel second nature to me. Doesn’t mean someone can't stumble upon The Dig, give an almost 20 year old game a spin and still find something really special. These hand drawn graphics still remain pleasing to me heh.
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45 of 49 people (92%) found this review helpful
1 person found this review funny
12.5 hrs on record
Posted: October 5, 2015
The Dig is a facinating piece of DOS game history. The development history of the game is almost as interesting as the game itself, and I recommend you look it up.

By modern gaming standards, I'm not sure if I would call it a 'good' game but there are lots of good things about it.
These good things include gorgeous visuals and amazing sound design.

I have to be brutally honest, though. You are probably not going to be able to complete this game without a walkthrough. This game is full of classic point and click puzzle bs. Items you're supposed to interact with can be hard to find among the lush background art, and the game's hints can be cryptic at best. This game's puzzles will make you feel things. Most of these things will be frustration, but it's a very special type of frustration you don't get from modern games. I admit that it's a rewarding feeling to figure out a puzzle on your own

A big selling point of the game is the cinematic writing, and there definitely is a cinematic feel. The quality of the writing declines as the game progresses, though. It feels rushed in my opinion.There are some genuinely funny moments, but at times you may be frustrated with the characters' stupidity. Actually, this is sort of a plus for me since I found it amusing. Then again, I think Plan 9 From Outer Space is a science fiction masterpiece, so your mileage may vary.

I still enjoyed the game though, Maybe it's because I grew up on this stuff. But Despite it's flaws, you can tell there was a lot of effort put in. For the price, I say give it a shot.
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45 of 53 people (85%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: January 10, 2014
Criminally overlooked point & click adventure. One of the best ever created.
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22 of 24 people (92%) found this review helpful
2 people found this review funny
6.2 hrs on record
Pre-Release Review
Posted: December 26, 2014
Old-school Lucasarts Adventure games are famous for setting the standard in storyline and puzzles. The Dig was at the epitome of this company's era and it still shines bright. Great graphics for its time and a well voiced cast made this stand out and it still does due its storyline. The puzzles can be very difficult at times, but the challenge is well rewarded with the continuation of its storyline. You are part of a crew that goes to explore a meteor that has approached Earth. As you explore the meteor you find out that it's not a meteor and soon you are sent to the depths of space where you have figure out how to come back to Earth alive.
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27 of 33 people (82%) found this review helpful
76.2 hrs on record
Posted: November 5, 2014
One of my all time favorite games as a kid. Lucasarts made a fantastic one on this, and even had a novel written along the same story.
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17 of 17 people (100%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: September 7, 2015
Despite a few unintuitive puzzles and a healthy dose of scifi cheesiness (particularly in the third act), The Dig deserves its place on many 'Best Adventure Games of All Time' lists. I first played it twenty years after its release, yet I still found it absorbing and enjoyable.

High-quality production values and voice-acting (for the time), excellent music, and a decent message beyond the typical 'beware of technological solutions to existential problems' scifi standard: ('don't aspire toward a next life to the detriment of the one you're already living') .
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18 of 19 people (95%) found this review helpful
2.5 hrs on record
Posted: June 18, 2014
A legendary game, yet one of LucasArts' lesser known pieces due to its somewhat-awkward presentation. The DIG started as an idea by Steven Spielbeg that he soon abandoned with nowhere to take it, handing it over to his friend George Lucas' studio to make something out of it.
What they created was something magical. An odyssey into space and the man's determination to survive and explore.

Playing as the aging astronaut Commander Boston Low, you must traverse a strange and marvellously deadened world beyond our reach, of a planet long abandoned by most of its former inhabitants. Joined by his two crewmates being the severe reporter Maggie Robbins and the cool-minded geologist Ludger Brink, Boston must use his natural survival instincts and quick-witted skills of human engineering to try and formulate a way to escape, explore, and uncover the origins of this mysterious planet, and how they must find their way back home.

While the DIG may not be LucasArts' best work by far, it is certainly not one you should miss if you love their library. The graphics are not the best, being that while the LucasArts style works well for more cartoony games such as Sam & Max or Monkey Island, it's a little more uncertain to do so with actual human characters and as a result they can look rather off during cutscenes. Like "monkeys wearing human masks" off.

Nevertheless the rest of the game shines through with its pure atmosphere. The graphics for its weird alien backgrounds are gorgeous, the sound design is just absolutely at the top of its game more than ever from LucasArts with roaring waves, howling winds, deep resonance within space and the most oddest of creatures wallowing and shrieking from all around you.

The dialogue is rather snarky in about 80% of its places but that only makes it more fun with the likes of Steve Blum and Robert Patrick delivering the most deadpan of deliveries. The puzzles are...infamous to say the least and in truth one or two of them could have been much better designed. I'll give you a hint for free, the head of the skeleton is not meant to be on the top left, but bottom right.

Regardless, I say go ahead if you love LucasArts' work, and try out this gem from the past that, while is a little rough around the edges and is perhaps at the lower end of their library, is nevertheless one worthy of playing if you are a fan of such games.
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18 of 20 people (90%) found this review helpful
4.6 hrs on record
Posted: February 18
The Dig * 9/10

I remember when I was a little kid there was a friend of mine that strongly advised me to play The Dig. I didn't have any money on my own and my parents were very strict in spending money with videogames so I never had any chance to try it... Until 20 years later I bought it on Steam... MUAHUAHUAHUAHUA!
Ok, so I knew already this is a classic point & click adventure, made by the Great and Storical Lucas Arts which was leader in the sector so it was a guarantee on its own. What I didn't know was the subject and part of the plot was from Steven Spielberg... OK, not entirely, because this game took 5 years to develop, and there have been many different directors that changed, partly and sometimes completely, the game.
Anyways you can feel the Spielberg touch, this is a beautiful science fiction adventure. The premise might look boring and quite abused, but remember this is a 1995 game: a giant asteroid is going to crash on earth. A team of astronauts with different specializations are being sent to blow it up and limit the impact damage. And now comes the first plot twist: once the field team blows up the minor charges to crack an opening to blow the asteroid from the inside, the find inner chambers and kind of technologic manufacts. As soon as they put together a few parts the asteroid morphs into a poliedric spaceship that brings the team to an abandoned planet, Almost dead with traces of civilization, mysterious artifacts and astonishing landscapes. Here our team will struggle to find a way to get back to planet Earth between internal conflicts and amazing discoveries.
So... Yes, the story and the characters are amazing as well as the music, and the puzzles are not extreme and illogical, they just require some wandering, exploration and logic.

  • STORY. One of the most important sides of an adventure, besides puzzles, is the story and here we have an amazing story. As already said even though the premise might look already seen a thousand times the plot twist demonstrates you know nothing and you have seen nothing. Everything happens in the unknown planet and the revelations you'll discover, together with the conclusion (with a minor but not so different alternate ending) is something that will amaze and make you wonder why nobody made a movie out of this. And actually this was supposed to be a movie as this game came from a Spielberg's idea, but the cost at the time was excessive, so...
  • CHARACTERS. I admit I didn't relate too much to the three protagonists at the beginning, but the more you hear dialogues, and you see their interactions, the more I've appreciated them. I really liked the dialogues, their conflicts and the moments when Boston Law is on his own speaking and commenting about stuff on his own.
  • MUSIC. Another very strong point of the game: beautiful strings and atmosphere tracks always accompany your journey in this unknown world. On top of that a dynamic engine will make music change according to your actions (this only in few particular situations, of course)
  • INCOMPATIBILITIES. Of course this is the classic Ol game released and forgotten so when you play you'll see a small window pop up... And you can't set any option. Luckily there's always the Steam community ready to help, so I quickly found out that I had to check the DPI options in the compatibility tab of dig.exe properties, while for the full screen the good old ALT+ENTER will just work fine... B-)
  • DURATION. Unfortunately it's quite short. Even though there are long dialogue sections this game really didn't lasted too long and it's a great pity... I Demand Moar!!! XD
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15 of 17 people (88%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: October 17, 2014
If you're into classic point & click games, particularly Lucas Arts games, then you'll love this one. It's a nice adventure that has a few twists and surprises, a cool alternate ending, and a great movie-like atmosphere, to say the least. The puzzles range from easy to quite difficult (unless of course you watch a YouTube walkthrough of it :p). A very well made game.

Compared to other games in general, I give this an 8/10, but compared to other games of the same genre, I give this a 10/10.
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Recently Posted
14.2 hrs
Posted: October 10
A nice Lucasfilm adventure game from the golden ages of point-n-click. Somehow I missed this one and when I picked it up in a pack I thought I'd give it a try.

While not as polished and slick as the Monkey Island series, this game still has a lot going for it. The humor is snarky, the pixel art is on-point, and the voice actors are pretty decent as well. The game is a pretty decent length for an old-school adventure game too, which is nice for those folks who want to get their money's worth in play time.

The only problem I had was with the puzzles. Some felt intuative and satisfying, but too many were either obscure guessing-games, irritating pixel hunts, or chore-like grocery lists. There were too many times that I was left trekking accross multiple environments aimlessly hoping to find the key to progressing, only to resort to a guide because I can't be bothered to click over every inch of ground. By the end of the game I was flipping over to the guide regularly because I just wanted to get through the puzzles to find out what happens in the story.

TL;DR: I found the story enjoyable, but the puzzles less-so. Worth a buy though if you love classic point-n-click.
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0.8 hrs
Posted: September 12
The Dig = Armagedon direct by Steven Spielbeg
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Cpt. Sqweky
5.2 hrs
Posted: August 5
A LucasArts classic adventure game. Not nearly as silly as most other LucasArts adventures, but still very worth playing if you like old-school point-n-clicks.
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6.3 hrs
Posted: July 14
Got this as a byproduct in the LucasArts bundle but this ended up being the one I loved the most.

No unfair or ridiculously hard puzzles and a surprising and good story (or atleast it was to me). Love it when point and click games make you observe the surroundings and characters.
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9.9 hrs
Posted: July 13
Very fun classic game. No combat, just exploring alien ruins. Wish there were more games like this.
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2.1 hrs
Posted: July 5
One of the best PC games of my youth. Nothing better than coming back to it to fully understand this great story!
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4.5 hrs
Posted: July 3
The Dig is one of Lucasarts' less known and less succesful point and click adventure games. Unlike most of their comedic fare, this one's played entirely straight; a sci-fi story of exploration and solving puzzles. The interface is very simple, no "use, look, pick up, etc" commands, just a simple choice between interacting or examining. Despite that, it can be pretty challenging at times and even have you stumped for a good while.

Good: fantastic music, seasoned voice actors (Robert Patrick, Steven Blum), nicely painted backgrounds, challenging puzzles, good gameplay length and some lovely animated cutscenes.

Bad: at times frustrating, dialogue can be kind of stilted and will endlessly repeat as you try to solve puzzles, simple interface makes for less creative adventure gaming, low res sprites, and two or three puzzles that will really send you runing for gamefaqs.

Overall: still a great classic. Avoid a walkthrough as much as you can and you'll definitely enjoy the experience!
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9.0 hrs
Posted: July 3
While Lucasarts has a history in the golden era of point-and-click adventure games, this one may often go unnoticed by most, but it's not without reason.

The game itself has all the trappings of what make games like Monkey Island, Full Throttle, and the like, great. Where the title fails to shine, however, is in the setting and content itself.

You play as Boston Low, a military man by trade, tasked with saving Earth from an incoming asteroid. Long story short, one thing leads to another, and you find yourself trapped on an alien planet, with no clear way of getting home.

One of the major fallacies of this genre is the so-called "lunar logic", or thinking that's so disconnected from any sort of rational logic that you would literally have to be the developers themselves in order to understand it. This often leads to players being forced to try every combination of items in their inventory, or clicking on everything multiple times (and consequently being forced to listening to the same tired dialouge over and over again). Lucasarts certainly isn't the only perpatrator of this crime, but they don't do a whole lot to mitigate the frustrations of this way of thinking in any of their games.
Being on an alien planet, there's a lot that is unknown to you, any you'll come across and collect many items without any clear use. There are some cases where mundane objects are just that: Mundane. A jawbone is just a jawbone. A shovel is just a shovel. But what are these glowing rods? These strange crystals? This obscure puzzle?
Being a veteran of point-and-clicks, I'm by no means looking to have my hand held throughout the game, but when the means of progression are so vauge, convoluted, and misleading, you start to look forward to the end of the game for no reason other than you're just tired of banging your head against the wall.

The animated cutscenes are subpar for a Lucasarts title, even by 1995 standards, and the voice acting could certainly be better. Boston, even in shock and surprise, barely scrapes out more than a mumbling, almost gruff whisper of a voice. Maggie, your reporter-turned-savior-of-Earth-sidekick isn't anything special. And Brink, surprise surprise, is your standard-issue poorly voiced German maniac with some sort of god complex.

All in all, by the time the credits rolled, I didn't feel much of anything. There wasn't any real sense of achievement, of happiness, or even lessons learned. A prompt alt+F4 followed by a "Delete Local Content" was the highlight of this gaming experience. I'd give it a pass, even for a point-and-click giant like Lucasarts, this is definetely one of their weaker titles. The campaign took roughly 9 hours, and that's with gratuitous amounts of walkthrough help for the more obscure parts of the game.
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12.4 hrs
Posted: June 29
The Dig is a decent LucasArts adventure, but not one of my favorites. It does have an interesting story and the classic LucasArts feel, but... I don't like the setting and some of the puzzles are really frustrating. Not just hard, but frustrating. As for the setting - it feels a lot like the end of Indiana Jones and Fate of Atlantis - I love that game, but I can't stand the final setting in the Atlantis itself. I guess I just don't like the weird scenery :)

Overall - a good, but not a great game.
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