Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory.
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Release Date:
Oct 6, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because more player feedback is needed to speed up development as its completely different when you can share ideas and see immediate impressions with not matter how small, but active community around your project when opposed to closed "inhouse" development. Game is allready playable, mostly without crashes and have enough content to entertain for several hours.”

Approximately how long will this game be in Early Access?

“Hard to answer, but my initial aim is to spend another six month in EA before full release.”

How is the full version planned to differ from the Early Access version?

“Full version will have much more content. By content i mean more mission types, more items, vehicles and most important feature will be the story and endgame missions. For example, here is plan for the first month and half after EA release to give you idea:
  • Intercept mission type
  • Additinal Marauder and Attack Vehicle
  • Support vehicle class
  • "Named" epic and legendary items, some even with special abilities.
  • Further enhancement of Patrol missions to be more "dungeon-like" experience.
  • Main base overhaul - more animations, more NPCs and interactions with them.
  • Additional base events.

What is the current state of the Early Access version?

“Game is playable, but with no story except for intro and post-tutorial scene. Its more like endless looter game only right now, spiced up with few base events and dungeon-like Patrol missions. A lot of assets(especialy sounds) are still placeholders, but the game grows steadily and its improved piece by piece with each update. Right now the game reached the stage where i can afford to spend more time on content creation and all the other stuff that can please eye, instead of focusing on boring technical stuff nobody ll ever notice unless the game crashes.”

Will the game be priced differently during and after Early Access?

“Yes the price will be increased by about 50% once the Early Access stage ll be finished.”

How are you planning on involving the Community in your development process?

“I ve spent almost year of development working on the game "core" to be open to new ideas as i did not wanted to repeat scenario from my previous game, where community came with lot of cool ideas and i was just not able to implement them without rewriting half of the game code. I belive extra time spent on the game internals to be "new ideas & stuff" friendly will pay off in near future as the limits of what can be done are now much farther than in case of my previous games.”
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Recent updates View all (12)

December 2

v.0.65 - "Tormented Crushers"

Hello everyone! After another two weeks of work, im back with another update you can download right now! This update might seems "lacking" when it comes to features, but belive me, working on ingame encyclopedia is tedious and annoying work;-)

0.65 changes and additions
  • Encyclopedia added
  • Paladin support vehicle added
  • Gudrun(not final) added
  • Berzerker added
  • Ripper visuals enhanced
  • Shader related crash - should be fixed

Ingame Encyclopedia
First iteration of ingame encyclopedia is finally here! Its quite simple right now, but it ll grow a little with each update. Currently there are two tabs - basics and vehicles.

Basics tab will take you through base interface, explains how hit points and fury work and should prepare you for your career of warchief commanding caravan of combat vehicles rolling through wasteland.

Vehicles tab contains all the information you might need about vehicles you can get from vehicle workshop. Im not listing boring stats in there, but instead of that i try to explain + and - of each vehicle and tip on how to use it effectively.

In near future i plan to add weapons and enemies tabs explaining all about enemy factions and weapos you can equip on to your vehicles.

I wanted to dedicate entire paragraph for this. As you noticed, my english is not as good as i would want it to be, and as im not youngest, chances it ll radicaly improve is very low. With the addition of Encyclopedia, game more than doubled ammount of written text and thats why i need your help!

If you ll notice grammar mistake anywhere, or sentece that does not make much sense, please slap me in to the face yelling "correct it". We have community center for this here on steam, so lets use for that purpose as well.

Thank you!

Support vehicles
0.65 introduces new vehicle class - support vehicles. You can check brand new encyclopedia to learn more about them, but the idea behind them is to give you more options and choices when tinkering with stat numbers in pursue to find best possible combination.
Right now i think support vehicles are interesting options and great choice for Patrol missions. They are available from vehicle workshop once you reach reverd reputation with Sheriff.

Thats all for today! I ll be around almost whole day in case of any problems with the new update and after that i ll take 2 or 3 days off, as past 6 months were pretty intense and i need to catch a breath.

Road on a way to version 0.7 will be about little "quality of life" improvements. I want to smoothen game experience around the edges, improve user interface and explain certain things better to make this game more intuitive and once we ll reach 0.7 i want to focus on content and other more interesting stuff than recolouring shop windows;-)

Thanks for your support & with regards


2 comments Read more

November 18

v.0.6 - "Shadow of The Vulture"

Hi everyone! Im back to bring you another game update! We finally reached version 0.6 today, and even there were no content updates this time, i belive you will notice big improvements.

Lets start with the list of changes and additions and then we ll talk about some points in detail.

0.6 - Changes & Additions
  • Selling empty slots - fixed
  • Z axis for buzzsaws - fixed
  • vehicle inventory bug - fixed
  • shelter water bug - fixed
  • item level scaling bug - fixed

  • Wasteland enrichment - half destroyed bridges, cactuses, vultures - done
  • Improved ground collision warnings - done
  • Vehicle collision warnings - done
  • Tavern NPCs - done
  • Black Market NPCs - done
  • Warehouse Rework - done
  • Armory facility - done
  • Vehicle movement dynamics rework - done
  • New patrol item level formula - done
  • Spear thrower - idle animations - done
  • Lightflamer - idle animation - done
  • Minigun - idle animations - done
  • Tinkerer facility gfx - done
  • Night, Dust storm and Heavy rain weather brightened - done

  • Ghoul Hunt Missions Rework - done(for now, still not final)

Bug Fixes
Not much to say here, they were all known before i started working on this update and none of them gave me a headache while attempting to fix it. Only notable change here is item level formula - i wanted to replace it in 0.7 but bug related to it accelerated this change. This new formula takes base upgrade level in to account as well, so there wont be that huge difference between purchased/dropped items as was before. Sure dropped items will always be better, even with slightly worse rarity, but there wont be that huge leap anymore.

I felt like wasteland environment need some more love. Added new sand dunes, ground crackles, cactuses(even cactuses with vultures sitting on top of them) and some additional big decoration items as well.

Collision telegraphs were added as well and now its really hard to miss collision warning and lose vehicle by not paying enought attention. In addition vehicle it self will detect collision in advance and will display another warning both on it self and on its item plate.

Weapons received some more love as well! Not all of them but Spearthrowers, Miniguns and Light Flamers received its own idle animations. I know, it does not affect gameplay in any way, but game certainly feels much better when your crewmen scratch themselves time to time, look in to the distance or make rude gestures. In future i want to add two or three possible animations to every manned weapon(enemies included).

Save wipe
I dont want to enforce save wipe so its up to you if you ll decide to follow my recommentdation. I strongly advise to reset your save files now. Dont worry, you wont lose achivement progress anyway and without this step, your feedback and experience wont be relevant anymore.

Thats it for today! Hope you ll enjoy "Shadow of the Vulture" !

With regards

1 comments Read more
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About This Game

Right now, game is perfectly playable and offers solid gameplay experience with content worth about 10 hours of intense gameplay. However a lot of assests (especialy sounds) are still temporary and will be improved over the time. Additional content will be supplied on weekly basis, be it new items, vehicles, mission modes. Storyline wont be abviable during early acess stage and will be implemented upon game full release.

Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory. You will collect mighty arctifacts during your journey, enlarge your vehicle fleet, rebuild your home base, make new friends and discover terrible enemies.

What to expect?

  • Small scale rts like tactical combat.
  • 5 - 10 minutes long missions or 30 minutes long adventures (Patrols) - the choice is yours.
  • 5 mission types, each with unique needs for group composition and tactics.
  • Interceptor/Marauder/Attack vehicle - classes. All with its specific traits and passive abilites.
  • Tons of weapons and accessories, all with its purpose and specific way to use.
  • NPC factions to gain reputations with and obtain unique rewards.
  • Permanent main vehicle and base upgrades.
  • 3 environments to explore - Wasteland/Highland/Tundra - all with its unique set of enemies.
  • Working Day/Night cycle with weather system to enrich your visual experience.


Dont expect fast action, Blasted Road Terror is about tactical decisions and wise usage of limited resources. You have to consider group compositon and weapon distribution as each environment have different enemies which require different approach. Are you going to face enemies with strong armor? You are going to need flamers as they ignore enemy armor. Are you heading straight in to Riders teritory who are know to use a lot of bikers with high dodge chance? You better bring tesla weapon or two as they ignore enemy dodge. Are you going to run Patrol mission? You will probably need to rearm completely as you ll need to free up space in your main vehicle for extra consumables like vehicle spare parts, extra fuel to intercept bonus objectives or supply of purified water to refresh your warriors during mission.

All your vehicles gain experience and gets stronger with each mission they survive, if you lose your vehicle, its lost forever along with its equipment. But dont worry replacement is allready waiting in vehicle workshop if you can afford it. Lacking screws? You can hire one or two wasteland heroes for a day and run easy missions till you will be able to rebuild your favourite squad again.

Your main vehicle is the pumping heart of your squadron. In the begining its just a little more than armored brick but with each upgrade, you can shape to suit your needs. Do you want it to fill support role? No problem, equip it with additional ammo boxes for more carrying capacity, add spikes and giant buzzsaw crane to boost damage of all your vehicles. Attack role? Fit machine guns, explosive spearthrowers and dreaded missile launcher. Want it to tank for your your party? No problem, we ve got armor plates too!;-)

System Requirements

    • OS: Windows10
    • Processor: 1.2Ghz+
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • Storage: 100 MB available space
    • OS: Windows10
    • Processor: 2Ghz
    • Memory: 4 GB RAM
    • Graphics: 256MB
    • Storage: 100 MB available space
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