Janus VR - Virtual Reality Internet Browser Build, browse and socialize in the Immersive Internet - Janus VR is the internet like you've never seen it before.
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Çıkış Tarihi:
31 Mar 2017
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Janus VR Oynayın

Ücretsiz
 

Son güncellemeler Tümünü görüntüle (5)

25 Ekim

Release 59.3

Improved VR controller support, better stability, higher FPS

  • Re-architected rendering to happen in a separate thread. Should yield large improvements in framerate and general smoothness (in both VR and non-VR rendering modes). In most cases users will see a doubling of FPS.

  • Assimp updated to latest development version (improved glTF support, many other changes)

  • Improvements to animations and bone processing

  • Updated Oculus SDK to v1.19

  • Performance improvements to UI panels

  • General shader optimizations

  • Smoother particle emissions

  • Ghost and userid bugfixes

  • Refactored VR UI controls for simplicity (a return to an older control scheme that worked well)

  • Backend improvements to portal system and navigation

  • Faster loading of client

  • Improvements to rendering performance in equi rendering modes

  • New room attribute "grab_dist" allows specification of maximum distance at which objects can be grabbed/manipulated with VR controllers

  • Improvements/bugfixes for XML/JML parsing and case sensitivity

  • URL anchor support, e.g.:

    http://janusvr.com/index.html#anchor

    where "anchor" is the jsid of an Object in the Room with its own transform that determines where the portal will open up.

  • Added FOV slider to Settings > Interface (of use in 2D/windowed and other render modes that are not tied to HMD FOV intrinsics)

  • Added support for XMLHttpRequest in Javascript scripts, and now both "post" and "get" methods

  • Refactor - removed "Image3D" from JML spec

  • Bugfix for room.playVideo

  • Additional room functions room.playRecording / room.seekRecording / room.pauseRecording / room.stopRecord
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2 Ağustos

Release 59

The changes in v59 represent a few months of work (the longest time between releases yet!) The most notable change in v59 is a UI rewrite.



In this update, we broadly consider two major use cases: (1) a “user in VR”, potentially a novice, who expects basic functionality for navigation and interaction and (2) a “builder outside VR”, a creative person looking to create immersive web experiences using Janus who expects a user experience similar to traditional graphics software (e.g. Maya/3DSMax/Blender/Unity/Unreal).



In the version 59 update, we take some major steps for addressing these two fundamental use cases. And there are also a pile of other specific features and additions we've made, many of which are major-release worthy on their own!

More documentation to come, describing all the new functionality in more detail (we are also doing a lot of updates to the site to add new documentation and keep things current).

Major highlights:
  • New GUI!
  • Social pane
  • Navigation pane
  • Code editor pane
  • Assets pane
  • Room object pane
  • Properties pane
  • New settings window
  • Easy/intuitive access to common operations via Ellipsis "..." menu (Save and save screenshots, Settings, Bookmarks/Workspaces, etc.)
  • “AssetRecording” Asset type (room-wide recordings are now possible - and drag and droppable even!)
  • “rotation” and “rotation_order” attributes (Eulerian rotation support, this has been asked for forever!)
  • JML Importer (import entire Janus environments into a space)
  • New and improved Drag and Drop functionality (from browsers or explorer, portals, …)
  • Improvements to Ghost userid/chat
  • Private websurface manager (~ [tilde] to add, shift+~ to remove, ESC to hide)
  • VR controls simplification
  • FPS improvement for “equi” render mode
  • New JS Vector functions (copy, scale, add)
  • OSVR integration
  • Initial Enflux integration
  • “party_mode” room attribute (can declare in the room markup whether it should be a "private" space or not - we use this attribute for some of our own meeting rooms)
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İncelemeler

“When I first tried [Janus], my first instinct was to tell the world about it and my second instinct was to build a room for it. I am extremely pleased to announce that Virtual Reality Reviewer now has a room in Janus VR.”
Virtual Reality Reviewer

“This is probably our favorite VR browser around, as it manages to really immerse you into the web experience. JanusVR turns links into pathways and websites look like rooms. And you don’t have to browse alone – there will be other avatars in these rooms. It’s also possible to make the experience more involved with HTML.”
VR Source

“JanusVR: Software that brings all of the web into Virtual Reality”
http://hackaday.io/project/5077-metaverse-lab

Bu Oyun Hakkında

Janus VR - The World Within the Web

Janus VR is an immersive and collaborative internet browser. Named after the Roman God of passages, Janus VR re-imagines webpages as multi-dimensional spaces, linked by portals. Users experience 3D models, animations, spatial audio-video, and amazing data visualizations built as webpages, in an intuitive VR context. Any current webpage, hosted anywhere, can be viewed in Janus VR. Users enter Janus VR in a private homepage called the "pocketspace", that is their dashboard to the immersive web, with portals to popular or bookmarked webspaces, and other people online. Opening these portals allows users to embark on an endless journey, literally walking or flying through the internet, with others or on their own. In social mode, user avatars at the same webspace, can see, talk, chat and interact with each other. Users in party mode can even broadcast their movement in cyberspace. Our growing user-developer community has built thousands of diverse webspaces for users to explore with content ranging from art to architecture, education, games, and live entertainment. These experiences can be built and edited in Janus VR itself, using both spatially tracked game controllers and keyboard-and-mouse. Janus VR is a powerful combination of web content, VR and the collective imagination of our users.

Sistem Gereksinimleri

    Minimum:
    • İşletim Sistemi: Windows 7 or newer
    • İşlemci: Quad-core processor
    • Bellek: 4 GB RAM
    • Ekran Kartı: OpenGL 3.3 compatible
    • Depolama: 200 MB kullanılabilir alan
    Önerilen:
    • İşletim Sistemi: Windows 10
    • İşlemci: Intel i5-4590, AMD FX 8350 equivalent or better
    • Bellek: 8 GB RAM
    • Ekran Kartı: Nvidia GeForce GTX 970, AMD Radeon R9 280 equivalent or better
    • Ağ: Genişbant İnternet bağlantısı
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