Janus VR - Virtual Reality Internet Browser Build, browse and socialize in the Immersive Internet - Janus VR is the internet like you've never seen it before.
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Ausgeglichen (46) - 65 % der 46 Nutzerreviews für dieses Spiel sind positiv.
31. März 2017

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Kürzliche Updates Alle anzeigen (6)

2. Januar

Release 59.8

Faster performance, updated pocketspace, .js improvements and glTF 2.0 support!

New features:
  • Improved performance of rendering engine by refactoring out expensive ref counted pointers from the most used code path (upto 25% FPS increase depending on the room).

  • Updated pocketspace with new design and bookmarks, including a new portal to our free hosting service, Vesta.

  • Ctrl+V will paste any clipboard contents (e.g. press printscreen to capture desktop and paste directly into Janus with Ctrl+V).

  • Fine-grained controller access via JS! You can now read the current state of the buttons of controllers (Vive, touch, Windows mixed reality (wmxr), Xbox) with JS - visit https://nazrin.net/Button/ for examples.

  • room.loadNewAsset can now be used to create generative geometry, by being passed vertex and face lists as arrays.

  • room.removeObject JS function now accepts optional second sync paramter, syncing of removed Objects now works.

  • Assimp library updated to 4.1.0, this includes bug fixes for various model loading formats, and adds support for loading glTF 2.0 files.

  • Improved visuals by modifying how radiance and irradiance maps are used for geometry shading.

  • Better support for 302 redirects.

  • Better computation of hand/controller velocity.

  • Websurfaces reloading when moving through portals/between rooms.

  • Backspace/back taking player to empty room with skybox.

  • Resolution of relative URLs.

  • Enable VR comfort mode as default setting.

  • Suppress copy-pasting in rooms when room's locked property is set to true.

  • Linking to head_id and body_id for Ghosts.

  • Party mode setting adjusted to show user in global list, but hide URL.

  • Rendering draw order for portals and alpha-blended objects.

  • Prevent error log in code panel from slowing down the UI when filling up.

  • Removed old JS debugger window in favor of integrating JS debug and other error output into the code panel.

  • Restored -equi and -cube render modes.

  • Restored #sync operation.

  • Numerous small crash bugfixes.
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25. Oktober 2017

Release 59.3

Improved VR controller support, better stability, higher FPS

  • Re-architected rendering to happen in a separate thread. Should yield large improvements in framerate and general smoothness (in both VR and non-VR rendering modes). In most cases users will see a doubling of FPS.

  • Assimp updated to latest development version (improved glTF support, many other changes)

  • Improvements to animations and bone processing

  • Updated Oculus SDK to v1.19

  • Performance improvements to UI panels

  • General shader optimizations

  • Smoother particle emissions

  • Ghost and userid bugfixes

  • Refactored VR UI controls for simplicity (a return to an older control scheme that worked well)

  • Backend improvements to portal system and navigation

  • Faster loading of client

  • Improvements to rendering performance in equi rendering modes

  • New room attribute "grab_dist" allows specification of maximum distance at which objects can be grabbed/manipulated with VR controllers

  • Improvements/bugfixes for XML/JML parsing and case sensitivity

  • URL anchor support, e.g.:


    where "anchor" is the jsid of an Object in the Room with its own transform that determines where the portal will open up.

  • Added FOV slider to Settings > Interface (of use in 2D/windowed and other render modes that are not tied to HMD FOV intrinsics)

  • Added support for XMLHttpRequest in Javascript scripts, and now both "post" and "get" methods

  • Refactor - removed "Image3D" from JML spec

  • Bugfix for room.playVideo

  • Additional room functions room.playRecording / room.seekRecording / room.pauseRecording / room.stopRecord
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“When I first tried [Janus], my first instinct was to tell the world about it and my second instinct was to build a room for it. I am extremely pleased to announce that Virtual Reality Reviewer now has a room in Janus VR.”
Virtual Reality Reviewer

“This is probably our favorite VR browser around, as it manages to really immerse you into the web experience. JanusVR turns links into pathways and websites look like rooms. And you don’t have to browse alone – there will be other avatars in these rooms. It’s also possible to make the experience more involved with HTML.”
VR Source

“JanusVR: Software that brings all of the web into Virtual Reality”

Über dieses Spiel

Janus VR - The World Within the Web

Janus VR is an immersive and collaborative internet browser. Named after the Roman God of passages, Janus VR re-imagines webpages as multi-dimensional spaces, linked by portals. Users experience 3D models, animations, spatial audio-video, and amazing data visualizations built as webpages, in an intuitive VR context. Any current webpage, hosted anywhere, can be viewed in Janus VR. Users enter Janus VR in a private homepage called the "pocketspace", that is their dashboard to the immersive web, with portals to popular or bookmarked webspaces, and other people online. Opening these portals allows users to embark on an endless journey, literally walking or flying through the internet, with others or on their own. In social mode, user avatars at the same webspace, can see, talk, chat and interact with each other. Users in party mode can even broadcast their movement in cyberspace. Our growing user-developer community has built thousands of diverse webspaces for users to explore with content ranging from art to architecture, education, games, and live entertainment. These experiences can be built and edited in Janus VR itself, using both spatially tracked game controllers and keyboard-and-mouse. Janus VR is a powerful combination of web content, VR and the collective imagination of our users.


    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 7 or newer
    • Prozessor: Quad-core processor
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: OpenGL 3.3 compatible
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Nvidia GeForce GTX 970, AMD Radeon R9 280 equivalent or better
    • Netzwerk: Breitband-Internetverbindung
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