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Forge your weapon and follow the path of the Jedi Jedi Knight: Jedi Academy is the latest installment of the highly acclaimed Jedi Knight series. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker.
Release Date: Sep 16, 2003

Buy Star Wars Jedi Knight: Jedi Academy


Packages that include this game

Buy Star Wars Jedi Knight Collection

Includes 5 items: Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith

Buy Star Wars Collection - 2014

Includes 14 items: Star Wars Republic Commando™ , Star Wars Battlefront® II, Star Wars Starfighter™, Star Wars: Knights of the Old Republic, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II

About the Game

Forge your weapon and follow the path of the Jedi
Jedi Knight: Jedi Academy is the latest installment of the highly acclaimed Jedi Knight series. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker. Interact with famous Star Wars characters in many classic Star Wars locations as you face the ultimate choice: fight for good and freedom on the light side or follow the path of power and evil to the dark side.
  • Customize your character by defining both look and gender before entering the Academy to learn the power-and dangers- of the Force.
  • Construct your own Lightsaber from handle to blade. As you progress, discover the power of wiedling two Lightsabers or the ultimate double-bladed Lightsaber made famous by Darth Maul.
  • New vehicles, weapons, force powers and Star Wars locations.
  • Unique level selection system allows you to choose your own missions and adventures.
  • Six multiplayer modes including team based siege mode and two-on-one power duel. Fight in 23 multiplayer arenas!

PC System Requirements

    • OS: Windows 2000, XP or Vista
    • Processor: Pentium II or Athlon 450 MHz
    • Memory: 128 MB
    • Graphics: 32 MB OpenGL compatible
    • DirectX®: 9.0a
    • Hard Drive: 1.3 GB
    • Sound: 16 bit Direct x 9.0a
    • Multiplayer Requirements: Pentium II or Athlon 450MHz

Mac System Requirements

    • OS: 10.7.5 (Lion), 10.8.2 (Mountain Lion)
    • Processor: Intel Core 2 Duo (Dual-Core), 2.2 GHz
    • Memory: 4 GB
    • Graphics: 256 MB, (NVidia): Geforce 8800, (ATI): Radeon HD 2600
    • Hard Drive: 2 GB
    • Peripherals: Macintosh mouse and keyboard
      Supported Video Cards:

      NVIDIA GeForce® 8800, 9400, 9600, GT 120, 320M, 330M, 640M, 650M, 660MX, 675MX, 680MX

      ATI Radeon HD 2600, HD 3870, HD 4670, HD 4850, HD 5670, HD 5750, HD 5770, HD 5870, HD 6490, HD 6630, HD 6750, HD 6770, HD 6970

      Intel HD Graphics 3000,4000
      NOTICE: The following video chipsets are unsupported by Jedi Academy
      • Intel Integrated GMA 950
      • Intel Integrated x3100
      • ATI RADEON HD 2400
      NOTICE:This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
Helpful customer reviews
33 of 45 people (73%) found this review helpful
527 products in account
151 reviews
11.8 hrs on record
go to school to learn how to get your hand cut off by your dad
Posted: May 25th, 2014
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17 of 22 people (77%) found this review helpful
319 products in account
2 reviews
14.6 hrs on record
After all these years The Force is still strong with this one
Posted: January 19th, 2014
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12 of 13 people (92%) found this review helpful
53 products in account
5 reviews
31.0 hrs on record
The graphics don't hold up compared to something like The Force Unleashed, but this game is still enjoyable to play. The ability to pick and choose certain missions gives you a little extra leeway in how you play the game, and what items you go into certain missions with. It even has two distinct endings, which is close to how many Mass Effect 3 had when it first came out. All joking aside, both endings do make sense in the context of the game and feel satisfying. The lightsaber combat can be a little BS sometimes, especially on higher difficulties, but whenever you have a good, long fight without randomly insta-dying, it's really satisfying and makes you feel like a Jedi.

Posted: June 22nd, 2014
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19 of 27 people (70%) found this review helpful
105 products in account
2 reviews
2.8 hrs on record
For commiting to schooling at the academy I was surprised by the amount of field trips. 11/10
Posted: April 27th, 2014
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5 of 5 people (100%) found this review helpful
385 products in account
18 reviews
9.7 hrs on record
I always found it curious why Jedi Outcast and its sequel, Academy, dropped the Dark Forces moniker. I had figured it was for brevity and clarity, since Jedi Knight III: Jedi Academy - Dark Forces IV, the name I would have chosen since it's a badass mind♥♥♥♥, alas isn't marketable.

But I get it now. It's because the original Jedi Knight: Dark Forces II was very much a Dark Forces game, moreso than a Jedi Knight game. This is due to its pretty awful lightsaber implementation versus its pretty awesome gunplay. The original Dark Forces, just to be clear, had no lightsabers. It didn't need them. For the sequel, everybody wanted to use a lightsaber, so LucasArts tried to deliver. Unfortunately, Kyle Katarn couldn't block any incoming shots effectively, and I guess you could say it's because he was still in training and he sucked at being a Jedi. He was better at being a gunslinging mercenary, and thus the original Jedi Knight game made for a better shooter than a lightsaber sim. Hence, Dark Forces II.

The Raven Software sequels are both lightsaber-centered, and ironically, they're both ♥♥♥♥ty shooters. Gone are the Dark Forces days where the gun fights had weight and speed. Now, instead of strafing around like madmen, stormtroopers are content to pretty much just stand there as you shoot at them, and fire back at such a constant rate that you could tap your foot to the blaster's beat. As you sink your shots back into their armor, they stand still, unflinching, as if they didn't realize they had lasers burning through them. It's all very smoothly animated, like butter, but it's also really boring.

The guns are also wildly ineffective, since as an alternative, you can run through these guys with your lightsaber flashing, cutting each one down with one stroke WHILE managing to block every incoming shot automatically by just having your lightsaber equipped. This game is exceptional at teaching you just how pointless the guns are, which makes it surprising that you still have to choose your weapons at the beginning of each mission.

Once the Dark Jedi start appearing, the game gets good, after a very dull first few missions. I was initially amazed at their ability to cut me down so quickly, and I got frustrated, thinking that the combat was just about swinging the lightsaber wildly and getting lucky. While the sabers don't connect in clear offensive/defensive poses very often, there still is a strategy. For one thing, a few defensive force powers are critical to surviving the tougher Dark Jedi, and once you figure out to map them to keyboard keys, the fighting gets a lot easier. (Of course, the game doesn't teach you this.) For another, circle strafing becomes the best tactic, since most of your attacks get blocked when you swing head-on. The resultant visuals look like a sort of randomized dance, lacking choreography but still well executed. And when you get the kill, the camera goes into a slow-motion 360 twirl around your custom-made character as he/she lands the finishing blows, and that never gets old.

You can loosely compare the Dark Forces games' visual style to the original Star Wars trilogy - grungy, old, rough around the edges, beautiful. Likewise, you can compare the Jedi Knight II sequels to the Prequel Trilogy - flashy, pretty, colorful, smooth.

Since the story, environments, music (the John Williams themes are cut up, out of place, and butchered here), dialogue, etc. are all pretty bad (or at the very least outdated), the game relies on its blend of lightsaber combat and force powers to keep you interested. Those two elements are good enough to merit a playthrough, which is why I recommend the game.


Graphics note: The max resolution available is pretty awful, but can be modified with a config edit (check the forums) to use your HD monitor's native setting. I got it running at 1440p, which looks remarkably good, but the game loaded with a blank white screen every 20th time or so, forcing a game restart. Annoying but not game-breaking, and worth it for the picture quality :P
Posted: January 23rd, 2014
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