As a shipwrecked person, you are stranded on a beautiful and wild island. Collect resources and build structures like campfires and shelters to survive but be cautious - the raw environment is constantly challenging you! Are you ready for the adventure of your life?
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Release Date: Mar 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of a game is very complex and requires a lot of time. I began with the development of Lost in Nature in November 2013 and started again four times from scratch, because it did not meet my expectations. I have put a lot of energy into the game and now I am at a point where I need your support to make Lost in Nature even bigger!”

Approximately how long will this game be in Early Access?

“I don't think the "early access" status is an exact way to rate the current state of a game. But to give you an answer: I guess the game will go beyond the "Early Access" status within 12 months. This does not mean that the development ends with a proper release of course.”

How is the full version planned to differ from the Early Access version?

“You can look forward to the following features:

  • At least one large, handmade island with different biomes
  • An exciting underwater world with fishes, reefs and sea grass
  • Various land-based animals that are aggressive (brown bears, ...) and peaceful (goats, ...),
  • Small animals that can only be caught with luck or traps (crabs, ...)
  • At least one way to survive the adventure
  • A skill tree - this greatly increases the replay value
  • Many useful items that can be manufactured and built
  • And of course a hard survival fight against Mother Nature with a real survival feeling

Read the product description for more information.”

What is the current state of the Early Access version?

“The state changes with every update and becomes more and more extensive. The game is quite stable and all important features are already built in. Check out a Let's Play of the latest (!!) version. If you buy the game and it does not match your expectations at all, Steam offers you the possibility to return the game (inform yourself before buying).”

Will the game be priced differently during and after Early Access?

“When Lost in Nature reaches major milestones or is finally released, the price may increase.”

How are you planning on involving the Community in your development process?

“The community is very strongly involved in the development. I specially created a website for this purpose (http://support.moongate.digital). In addition, "game analytics" are included in the game. I'll see how the players behave, move ahead and how they die. With this information, I can improve the playing experience. Regular surveys are also planned.”
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Recent updates View all (9)

August 1

Welcome to update 0.6.43!

I'm working on a new island since a long time, but today a new update is coming out.

Now you can change the key assignment in the new revised "Settings" window.

Thanks to the community, Russian is now available as a new language.

If you see errors in the game or missing translations, you can apply change requests in the new language manager. Perhaps you have a lot of good ideas for new item descriptions?

Use the new hammer to remove structures.

Due to the changes, the previous settings must be reconfigured.

Moongate Community
Steam Community

Patchlog 0.6.43

Added
- The "Settings" window has been completely revised:
- A tooltip can now be displayed for each setting.
- Settings have been spread across multiple tabs.
- More space and everything is clearer.
- The key assignment can now be customized in the settings.
- New tool "Hammer" can remove structures.
- New language manager to create translations and suggest for changes.
- Thanks to the community, the language "Russian" is now available.

Changed
- Weather system has been optimized.
- Game Over screen has been optimized and can be skipped with [ESC].

Fixed
- "Game Over" button now works correctly.
- "Game Over" button is now translated correctly.
2 comments Read more

April 11

Frogs, swamp and cliffs



The swamp is not quite finished, but I think you've been waiting long enough.

I'm looking forward to your feedback!

Due some problems with third-party plugins, this update is a bit delayed. The development of a game cannot always be perfectly planned and unforeseen problems occur.

Patchlog

Added
- A pond with harmonious sound and flying particles.
- Frogs - They fleeing from you.
- New item "Small Meat".
- New ground texture "swamp" with a suitable footstep sound.
- 3d cliffs.

Changed
- When opening a corpse, a different sound effect appears than in the case of containers.

Fixed
- Now, all containers will play a sound if you open it.
- Trees are replanted and should no longer hover.
7 comments Read more
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About This Game

As a shipwrecked person, you are stranded on a beautiful and wild island. Explore the island, collect resources and build structures to survive. Lost in Nature is a challenging survival simulation that will test you, but not in a frustrating way.




Dynamic Ocean
The realistic and beautiful ocean generates thousands of waves in real time. Foam, sound and caustic effects are also included. You can swim and dive, which gets you wet and can cost you your life in the wilderness (while night or bad weather). To prevent that, you should go to a campfire and dry up.

Day-Night cycle and realistic, randomly generated weather
In Lost in Nature, a day is not like the other. Sun and moon move like in reality which creates breathtaking sunsets and the weather is randomly generated: Sun, clouds, wind, rain, fog and lightning create a realistic weather which can produce the whole range from nice weather to massive storms.

Collect Ressources
To survive, you must use what nature offers you. Many things like stones, shells and branches can be simply picked up, but there are also things that you can only gather with tools. These include, among other things, chopping rocks and trees. You can find leaves, bark and berries by searching trees and shrubs. The items spawn in random time intervals for a random time. If you want to pick them up, you have to be fast. This is not only much more fun than simply clicking, but you also have only items in the inventory that you really wanted.

Build Structures
Build structures such as camp fire, shelter, crates and fences! A campfire is very important, you can dry yourself and in the night they are vital. In order to ignite a fire, you first have to produce tinder and light it with a branch. Put enough wood on it to fuel it and put food on top that you want to roast. The food is cooking slowly and you should take them back at the right moment, so they don't carbonize!

Dynamic Generated Environment
Most resources are generated randomly, but realistically. Where in the last game was a berry bush is now perhaps a water source. For example, mushrooms always grow near dead wood. If you remove the fallen tree trunk, no more fungi will grow. The sea also rinses crates from the sunken ship to the beach, which can contain a valuable cargo.

Loneliness as a risk
Besides hunger and thirst, you must also take care of your mental state. A lonely life in isolation is not easy and your additional status "sanity" will be really exciting, especially during the endgame.




  • Underwater world: In the near future I will add an underwater world with seaweed, corals and fish swarms. In addition to that, the structure "fish trap".
  • Animals & fighting: I also will add animals in near future, which are aggressive or gentle. For example bears/goats/crabs. They provide new resources (fur, meat, ...) and the new structure "animal trap", as well as weapons and armor.
  • Cooking: There will be a new resource "clay" and a buildable structure "improvised cooking station" to cook food with individual ingredients and spices.
  • Metal Processing: A simple form of metal processing may be implemented.
  • Food Conservation: There will be ways to conserve food.
  • Multiple Scenarios: The islands are handmade in LIN. There will probably be several islands (different scenarios) that can be played. An island possesses perhaps a volcano, which is just before the break out and you must leave it within a certain time.
  • Events: Eventually "Events" will be added, which will provide variety and surprise. Example: Giant crabs or pirates appear all over the beach.
  • Skill tree: There will be a talent tree and each day you get a skill point. This increases the replay value.
  • Survive Permadeath: In LIN, death is permanent, but LIN should not be frustrating, so there will be the structure "emergency shelter". Instead of dying, you awake there (you escaped the danger) and all items on the island lose 25% durability (because you were 2 weeks in the cave).
  • Endgame: There will be structures to make you visible to ships. This includes flags and signal fires. When you see floating ships, you can get their attention. If the attention is high enough, you can be saved.

I think I can make Lost in Nature GREAT with your help! Are you coming on board? :o)

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Dual Core 2 Ghz
    • Memory: 8 GB RAM
    • Graphics: 1 GB GPU with Shader Model 4 or higher
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: Minimus screen resolution: 1024x768. Software may run on lower and older systems.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Dual Core 3 Ghz
    • Memory: 16 GB RAM
    • Graphics: 2 GB GPU with Shader Model 4 or higher
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Minimus screen resolution: 1024x768. Software may run on lower and older systems.
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