Chaos has erupted throughout the galaxy. As leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately, annihilate the enemy. Your squad will follow your orders and your lead, working together as a team - instinctively, intelligently, instantly. You are their leader. They are your weapon.
Análises de utilizadores: Extremamente positivas (1,135 análises)
Data de lançamento: 1 Mar, 2005

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Comprar Star Wars Republic Commando™

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Comprar Star Wars Collection - 2014

Inclui 14 itens: Star Wars Republic Commando™ , Star Wars Battlefront® II, Star Wars Starfighter™, Star Wars: Knights of the Old Republic, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II


Recomendações de Curadores

"Squad-based shooter Republic Commando plucked something with heart and heroism from the wreckage of the prequel movies."
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Chaos has erupted throughout the galaxy. As leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately, annihilate the enemy. Your squad will follow your orders and your lead, working together as a team - instinctively, intelligently, instantly. You are their leader. They are your weapon.

  • Innovative Squad Control System - With intuitive and smart squad commands, the simple touch of one button easily controls your squad to perform complex commands and strategic maneuvers.
  • Multiple Gaming Mode - Choose the single-player option and command a squad of four that you can dispatch at will. Or, choose the multiplayer option and play with up to sixteen players online in different multi-player modes.
  • Prelude to Episode III - Encounter new vehicles, locations and enemies from the upcoming film.

Requisitos do Sistema

    • OS: Windows 2000, XP or Vista
    • Processor: Pentium III or Athlon 1.0 GHz or faster CPU
    • Memory: 256MB RAM
    • Graphics: 64MB 3D Graphics card with Vertex Shader and Pixel Shader (VS/PS) capability
    • DirectX®: 9.0b
    • Hard Drive: 2.0GB
    • Sound: 100% Directx 9.0c
Análises úteis de clientes
318 de 323 pessoas (98%) acharam esta análise útil
10.8 hrs em registo
The moment you boot up Republic Commando is the moment your realize this isn't your usual Star Wars games.

Presented in a darker, militaristic tone, you're placed in the shoes of Boss, a freshly manufactured clone, whose the leader of a commando squad of four. The opening epitomizes the message of the game, that you're a soldier and you have to rely on your squad-mates- as a side-note, look up during the short scene on Kimino, that's the attention to detail this game has. The art-style is harsher and the droids have an threating growl to their voices (♥♥♥♥ those whiny voices Lucas went with). It certainly feels unique since it uses its own soundtrack instead of constantly using John Williams pieces as a crutch. Stylistically, the game is beautiful, with a absolutely rocking soundtrack that knows when to throw in those vocals and drum-beats. Graphically, it's a 2005 game and console port, at 60 fps and proper lighting it's better than the original xbox version for sure. However, I believe it's the art-style instead of the textures that carries the visual direction.

The actual gameplay harkens back to Rainbow Six with how you use your AI partners to clear levels and focus fire. Some of my favorite aspects of the game are the fact that you can 'prep' for battle. You can order a sniper to sit back or have one of your guys bombard the enemy from grenadier nest. Now you can only do this through context sensitive actions, but it's more a feature of the level design that rewards player thought than a "you can only proceed after using a laser-designated airstrike on these helpless sand people".

The AI is very compentent too. They will require revival, but that's only on the hardest sections of the game. I never felt like they were idiotic, and actually they keep up with you extremely well. It's no F.E.A.R, but for a squad-based shooter, the AI never failed me on the several play-throughs I've had both past and present.

Augmenting this squad is your own weaponry. The standard blaster is honestly a peashooter to me, but you get a mother♥♥♥♥ing shotgun in a Star-wars game, and it is god-damn awesome. The standard blaster can be switched to both a sniper rifle and an anti-tank grenade launcher, allowing to have a total of four weapons (one weapon you can pick up from an enemy soldier) with three types of grenades. You also have a blade-fist, and like Halo, your melee attack is brutal and effective in close-combat. In total, you have a solution for every problem and ammo is given often enough to use all your tools while given sparingly enough to not go willy-nilly with sniper and rpg shots.

This game has become one of my favorite Star Wars games mostly because of the characters and story. Your three squad-mates have plenty of memorable quips and though they were stereotypical in their personalities, they give that Star Wars flair that prevents the game from being a super grim-dark slog. I'd never consider them annoying and by the end of the game you really detect how the characters have become more brothers than comrades-at-arms. Story-wise you get some background information on some of the Clone-war plot-lines from the Prequels. However you never have a moment where it overly masturbates over the prequels' storylines or characters, it plays it straight and the only time you ever see a truly iconic character from Star Wars is once. RC is it's own game and story inside the Star Wars universe and I really admire that. It doesn't need Han Solo or Luke Skywalker to be a Star Wars game. And the aforementioned moment actually comes as a real reward to an honestly disappointing ending. A pat on the back for working through the difficult sections of RC.

However I have my misgivings with RC. For one it's short. Not any shorter than an average FPS campaign of today, but at the time it was a very short game. There are only a handful of worlds to go to. Although the finales end with a bang (the Republic Ghostship's final mission has the most badass ending setpiece I've ever seen in a Star Wars game), they aren't extremely varied. You're going to be inside military compounds with only a few examples having open level design (these often have squad-points where you can assign snipers and grenadiers). There will be a few stretches where you have to go down a narrow corridor. Fighting waves of enemies. Ho-humming your way along. It'd be an injustice if I didn't emphasis a 'few' though. Most often the game gives you options and some cool set-piece battles to command through.

The game can also be back-breakingly hard at points. I like this, but sometimes you'll get super-bullet spongy enemies (the reason why the main blaster feels ♥♥♥♥ty) back to back. The super-battle droids are the worst offenders. We're talking fighting up to six of those ♥♥♥♥ers at once, in a bare-knuckled shoot-out. On harder difficulties, this can make the game undeniably frustrating. Which turns those glorious finales into a sweat-inducing curse-ridden rant.

Also no sequel. When you finish this game, you will agree that it ends at the worst moment. It doesn't feel unfinished due to just how badass the ending finale is. I mean there's a stretch that basically deconstructs the entire premise of the game and makes you realize just how important your squad is. But story-wise, you'll have to read a book to ever see the end of the Republic Commando series. And honestly, the book was 'meh' like most video game books.

The squad gameplay can be a bit disappointing at times. It's more arcadey than realistic, and sometimes the squadmates are there to just hide how bullet-spongy the enemies are. I'd have liked to be able to always have a guy with his sniper-rifle out rather than them having to setup. I'd also have liked to have the squad mates use grenades more often or engage in melee instead of using those aforementioned blasters. Asking them to switch to shotguns would've been the best damn thing too.

But every complaint I have with the game ends with a 'however'. The squad gameplay can be meh, however the way the game uses the squad adds extreme weight to the narrative and tone. The story is abrupt, however it has so many moments in the game that have struck with me for a damn decade. The levels aren't varied, however they really give that "behind enemy lines blowing up their ♥♥♥♥" feeling.

For $10.00, you get a game that I would mention in the same breath as KotOR 1&2 and Jedi Outcast. It's not just a great Star Wars game, it's a game I would recommend to people that know nothing about the universe. It's a game I would play even if I wasn't in the mood for a Star Wars fix. This was a work of passion for the devs, who used Star Wars as a vehicle to tell a story of cooperation and brotherhood more through the gameplay than cutscenes.

EDIT: Some things I forgot to mentioned or worded poorly. For one the AI of the squadmates is competent, but the enemy droids are as dumb as they are in the Prequels. Only the Super Battle Droid or Droideka pose any threat due to their bullet-spongey nature and their constantly attacking AI pattern. An enemy force you encounter later mixes things up, but their use of cover is only so effective and they do have a habit of mixing effective tactics with standing in the open.

As a whole though, the enemy variety is noteworthy. Each major faction in the Clone Wars (as were present up to episode III) is represented and has units that are both cannon fodder and those that require squad focus fire. The enemy forces are gradually changed out and each world introducing a new faction that is better than the one before. Better armored, armed, and tactical. You'll never meet a force that can truly match your Commandos, but the array or melee and ranged enemies is remarkable for such a short game.

Also, there is multiplayer in RC. Do I play it? Well, once or twice. It's a deathmatch arena game in the style of older shooters. Make of that what you will.
Publicada: 2 Maio
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417 de 498 pessoas (84%) acharam esta análise útil
1.5 hrs em registo
Publicada: 3 Maio
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87 de 94 pessoas (93%) acharam esta análise útil
45.0 hrs em registo
No nonserious review this time, I can't think of anything.
And here's my little info thing. Star Wars: Republic Commando is a tactical first-person shooter taking place in the prequel trilogy, or the Rise of the Empire Era, during a period of three to four years known as The Clone Wars, which is infact, my favorite part of Star Wars. Yes, get mad at me for liking the prequels. You play as Boss, a clone commando who leads Delta Squad, a squad of commandoes. There is Scorch, the explosives expert, Fixer, what you could call a hacker I guess, and Sev, the sniper.
Time for the review part.
+ First off, THE MUSIC. It's amazing!
+ The graphics are quite good.
+ The gameplay is decent, better than some other first person shooters.
+ It has a good storyline, even though it's short.
+ Good voice acting
+The characters are good. You know, for clones.
+It has General Grievous. What else could ye want?

I don't see any cons here other than it being relatively short and that damn cliffhanger.

Star Wars fan? Pick it up!
Get's a 9/10 from me!
Publicada: 6 Maio
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43 de 46 pessoas (93%) acharam esta análise útil
2.8 hrs em registo
Don't let my hours fool you, I've completed this game nearly 3 times over. This game is frankly one of the greatest Star Wars games out there. Republic Commando puts you in the boots of (you guessed it) a clone commando, with 3 squadmates. You travel to locations like Geonosis, Kashyyyk, and an abandoned Republic ship. This game focuses on squadwork, while you or another squadmate is arming a charge to get into a locked door, the other 3 are stopping the super battle droid shooting at you (which are actually kinda intimidating in this game). This is an older game, but you will still be impressed with the graphics to a degree, and at the not-as-expensive-as-98%-of-all-fps-shooters-out-there price of $10, I believe that this quality game is well worth your money!
Publicada: 2 Maio
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40 de 50 pessoas (80%) acharam esta análise útil
5.4 hrs em registo
I just have to say, this is one of the best star wars games money could buy. Glad I got it.
Publicada: 2 Maio
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632 de 641 pessoas (99%) acharam esta análise útil
12.6 hrs em registo
An old game (by the time I wrote this review) but a great game nonetheless.

As you might know, this is a Star Wars game based on the Clone Wars era where you are the leader of an elite Clone Commando Unit tasked with some of the most dangerous and most critical missions in service of the Galactic Republic.

+ Story: -Amazing story that places you not in the eyes of a skillful Jedi or a powerful Sith, but in the boots of Clone Troopers fighting the war. The game delivers in terms of story with its superior voice acting by Temuera Morrison (Jango Fett) as well and the various personalities of your squad mates really adds to the experience.

+ Squad Mechanics: -You cannot Rambo (go solo) this game, mainly because the squad is mandatory, BUT also because the game is brutal as hell (like most old FPS games). Enemies are really hard to kill without your squad's support requiring the players to properly order their squads into position and direct their fire when necessary.

+ Graphically pleasing despite its age: -Released on 2005, this game carries a dated visual design, but pleasing nonetheless. Animation is good and the atmosphere is immersive. (I simply love the HUD in this game)

+ Sound: -One of the greatest OST I have ever heard. (Vode An is the greatest of these OST)

+ Gameplay: -Lengthy campaign without getting boring: There is always action around the corner.

- Squad AI is a bit limited: -Although the AI, for the most part, is intelligent and is far more useful than some of the other AI partners in modern games, I feel as though a bit more could have been done. They follow command well enough.

- Bugged Graphic setting in terms of Bump Mapping: -Remained unfix to this day. (can be turned off in the options menu though)

Additional Note:
The game is linear (corridor shooting), from start to finish. THIS IS NOT A BAD THING PEOPLE. Not all games need to be open world, specially if the game, such as this one, is trying to properly tell the story in a progressive fashion giving the player a sense of direction and purpose.

MUST BUY and MUST OWN for any Star Wars fan or First Person Shooter fans.
Publicada: 19 Janeiro
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