Publisert: 4. mai
Tl'dr version: One of the best Star Wars games out there. To this day, an underrated and often overlooked part of the evolution of squad based shooters; also included is a fantastic soundtrack.
Great, (for the most part) A.I, and likeable squad mates make this short, but engaging ride all the sweeter
I often find that people have a tendency to harp on about SW: Battlefront and KOTOR a little bit too much. They were great games, (especially the latter) but I found them to be deeply flawed games. SW: Republic Commando, while flawed in some ways, manages to pull everything together in a much more satisfying way. This is obviously due to it's genre, and the nature of the mission structure. Not a thing is out of place. This comes at price however; the mission structure is disjointed to say the least, and the story is bare bones. However you'll get the feeling this was deliberate, as just like in real combat, and especially if you're a 'slightly less expendable' clone, you'll not be kept up to the date with the war as a whole. The game will take it tacitly that you know the Star Wars lore already and fling references to the films at you without guilt, or trepidation. For a avid SW fan, this wont be a problem. I unfortunately found myself lost at some points in the dialogue.
The mechanics are just as you expect from a Squad shooter; intuitive, tight, and easy to control. The PC version runs great with a M&C set up, but a controller is also possible. It might be necessary to have button mapping software however, as the games age breaks the controls.
You squad mates don't need you to hold their hand, and can perform simple tasks without you needing to give the order. However, they will occasionally rush in a 'no win scenario' and be dropped in matter of seconds under a hail of plasma fire. This will happen to you over and over, and their really is no way to stop it happening. This does have the unintended use of keeping aggro off you, while you attend to other matters.
The game features the modern invent system of the FPS. That is to say. You're limited to two normal weapons, 1 special weapon, and multiple attachments to your assault rifle, thus giving the weapon variety a much needed boost. There is a weapon for every scenario.
Now, onto the soundtrack. As a avid collector of game Soundtracks, this would have a proud spot on my list. In short; it's fantastic. A mixture of choral, and star wars symphony tropes mixed together to create a chilling, but engaging and epic theme. Definitely worth getting on soundtrack.
Finally, onto the negatives, and they are surprisingly few.
The game is no looker, and is really showing it's age as of 2015. However, over a decade on and it's vista's are still rather eye catching, especially the later missions on Kashyyyk.
Also, while I said the A.I was great; that was for last decade. Now not so much. Your squad mates will get stuck on geometry and regularly fail to revive you, even if their aren't any enemies in the area. This is all forgiven however by the amazing squad dynamic of banter that is constantly being thrown around. Very rarely will you actually care what your objective is, but you'll genuinely like and care for your squad as the game progresses, and you feel like this is a family.
By no means a looker, and to modern audiences this game might feel slightly lost in why this game was so great back in the day, however I still recommend giving it a try if it comes on sale.
Everything is here:
• Great Combat
• Great Characters
• Great Soundtrack
• Reasonable length.
*Be aware however, the MP for the game has been shut down.*