Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
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Data wydania:
6 października 2017
Producent:
Wydawca:

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: ta oferowana w formie wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu pełnego wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

“Mashinky will be in Early Access on Steam for one or two years. This is the best way to engage with the Mashinky community through the early development of the game.I still have a long list of features I want to add into the game. I’ve already taken a test version to game conferences and gathered feedback (and a couple of awards!) which has helped to improve the game immensely. My goal is to work closely with the Mashinky community, providing players the opportunity to take part in the creation of the best Railway strategy game ever!

The first version of Mashinky that will be available through Early Access will feature 2 of the 7 planned historical eras. At this point the focus is on polishing core gameplay features and optimizing and balancing the game’s mechanics. In the meantime, work will continue on new features (such as the implementation of a multiplayer mode) and additional game content ( historical eras, industry chains, new vehicles and transport types). In this state, you might encounter bugs or performance issues – the most critical of these will be fixed to ensure the test version is playable. Others will be logged for fixing; these could be as simple as a diesel engine that chuffs like a steam train, so raising them is important to ensure the game is polished for its release!”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

“Release of the full version is planned for 2019. Until then, the game will be updated on a weekly basis, introducing new content, features and challenges.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

“The full version of Mashinky game will include historical eras full of trains, industries, big cities and challenging sandbox quests
- 7 eras from the steam age to the future
- 21 different industries
- 28 railway engines
- Tons of scripted sandbox quests
- Mod support
- Multiplayer modes and other types of transport are also on my to do list! ;)”

Jaki jest obecny stan wersji z wczesnego dostępu?

“Mashinky is a unique combination of realistic graphics combined with an isometric construction mode and board game-like rules, which already guarantees an addictive mix of gameplay to keep you occupied for many hours!

- Procedurally generated sandbox mode full of transport possibilities, fully editable
- 2 historical eras
- 7 industries
- 8 engines, 16 different wagons
- Many challenging sandbox quests
- Three gameplay modes: construction, realistic and driver view”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

“The Early Access version will be cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“Players can connect with us on Facebook and Twitter and we’ve already started a Discord Server where developers can connect with the community to discuss ideas and future plans. Since we are using Discord to communicate within the team, we’re online most days; everyone is welcome to ask questions, raise bugs and even suggest new features”
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Najnowsze aktualizacje Wyświetl wszystkie (1)

12 października

Build updates after release

Ongoing work on fixes

Hello respected community!

After the release I was overflowed by your great feedback, new ideas, bug reports and support. I feel great about the release and although there are many bugs, the direction we are heading is clear and It motivates me even more to put everrything into the game.

I've been working hard on fixes mainly, and share the list every day in discussions, but here you can see this list of all 3 latest updates.


10/8/2017 - NEW BUILD (632)

Added: Possibility to play when steam in offline mode
Fixed: Trains path finding
Added: Message when train has not enough tokens to run
Fixed: Potential crash in tutorial when placing track
Fixed: Crash when computing buildings to stations interaction


10/9/2017 - NEW BUILD (633)

Fixed: Crash when placing building extension
Fixed: 10km/h speed in tunnel
Added: Captions and description for foundry extensions
Added: Bonus for 1st class wagon


10/10/2017 - NEW BUILD (636)

Fixed: Bridge to tunnel snapping
Fixed: False permanent red signal
Fixed: Train intersecting without collision
Fixed: Not-triggered green signal when train enters block
Fixed: Turn around when partly in depot (sometimes not working, sometimes cased train teleportation)
Improved: Train path finding (prefer free path than wait of signals, changed distance-to-red-signal-penalization algorithm)
Fixed: Force unload passengers / mail on station that does not require it
Modified: Increased capacity of 1st class
Modified: New sku texts version(edited)


Next stop?
  • Possibility to see train length
  • Possibility to show station catchment area
  • Start working on pre-signals
  • Keep bugfixing going
  • Renaming feature
  • Show long term plan with priorities
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O tej grze

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

The goal is to create your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.


Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.


As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.


With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.


For the Early Access release, we've prepared first 2 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

Wymagania systemowe

    Minimalne:
    • System operacyjny: Windows Vista
    • Procesor: Dual Core 2.0 GHz
    • Pamięć: 4 GB RAM
    • Karta graficzna: GeForce 750 or equivalent
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Windows 7
    • Procesor: Quad Core 2.66 GHz
    • Pamięć: 4 GB RAM
    • Karta graficzna: GeForce GTX 960 or equivalent
    • DirectX: Wersja 11
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
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