Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
Recent Reviews:
Veldig positive (60) - 81% of the 60 user reviews in the last 30 days are positive.
All Reviews:
Veldig positive (737) - 86% av 737 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
6. okt., 2017
Utvikler:
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Early Access-spill

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Merk: Dette Early Access-spillet er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“Mashinky will be in Early Access on Steam for one or two years. This is the best way to engage with the Mashinky community through the early development of the game.I still have a long list of features I want to add into the game. I’ve already taken a test version to game conferences and gathered feedback (and a couple of awards!) which has helped to improve the game immensely. My goal is to work closely with the Mashinky community, providing players the opportunity to take part in the creation of the best Railway strategy game ever!

The first version of Mashinky that will be available through Early Access will feature 2 of the 7 planned historical eras. At this point the focus is on polishing core gameplay features and optimizing and balancing the game’s mechanics. In the meantime, work will continue on new features (such as the implementation of a multiplayer mode) and additional game content ( historical eras, industry chains, new vehicles and transport types). In this state, you might encounter bugs or performance issues – the most critical of these will be fixed to ensure the test version is playable. Others will be logged for fixing; these could be as simple as a diesel engine that chuffs like a steam train, so raising them is important to ensure the game is polished for its release!”

Hvor lenge antas det at dette spillet vil være i Early Access?

“Release of the full version is planned for 2019. Until then, the game will be updated on a weekly basis, introducing new content, features and challenges.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“The full version of Mashinky game will include historical eras full of trains, industries, big cities and challenging sandbox quests
- 7 eras from the steam age to the future
- 21 different industries
- 28 railway engines
- Tons of scripted sandbox quests
- Mod support
- Multiplayer modes and other types of transport are also on my to do list! ;)”

Hva er nåværende tilstand på Early Access-versjonen?

“Mashinky is a unique combination of realistic graphics combined with an isometric construction mode and board game-like rules, which already guarantees an addictive mix of gameplay to keep you occupied for many hours!

- Procedurally generated sandbox mode full of transport possibilities, fully editable
- 2 historical eras
- 7 industries
- 8 engines, 16 different wagons
- Many challenging sandbox quests
- Three gameplay modes: construction, realistic and driver view”

Vil spillet være priset annerledes under og etter Early Access?

“The Early Access version will be cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“Players can connect with us on Facebook and Twitter and we’ve already started a Discord Server where developers can connect with the community to discuss ideas and future plans. Since we are using Discord to communicate within the team, we’re online most days; everyone is welcome to ask questions, raise bugs and even suggest new features”
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Nylige oppdateringer Vis alle (14)

18. januar

New not-only-performance update

Hello respected community!

I've spent last few days trying to figure out why bigger map's performance is GPU-bound and having low fps. The reason seems to be more complex, but I identified one issue with distant terrain rendering and fixed terrain smooth geometrical loding "geomorphing" as well as lowered distance according to camera altitude. This gives you extra 15-20% of speed in cases where camera is in realistic mode close to the ground. Not much, but the game is even faster when low graphics settings used.

Other than this, there are few fixes, some 3D assets improvements and last but not least, there is one new song! And this one is really fantastic (kudos to Slikk Tim!)

Full changelog
  • Added: New song
  • Added: New HQ graphics
  • Added: New Refinery graphics
  • Added: Terrain far clipping according to altitude (performance)
  • Modified: Script - 15 years to third epoch
  • Modified: Shadow refresh frequency (performance)
  • Modified: New localized texts version
  • Fixed: Script - new era oil ico
  • Fixed: Signals remaining red in some cases
  • Fixed: Track to bridge discontinuity in some cases
  • Fixed: 2 Depots released 2 trains into one block
  • Fixed: Random UI Crash
  • Fixed: Invisible models for some station upgrades
  • Fixed: Improved Terrain loding (geomorphs, terrain distance, adaptive distance via camera altitude) (performance)
  • Removed: Editor buttons cleanup

Best,
Jan
14 kommentarer Les mer

6. januar

Chain signals!



Hello respected community!

It is unbelievable, but today, it is already 1/4 of a year from the EA release. It has been awesome 3 months with the best community I would ever dream of and I want to say THANKS to all of you!

Although it has been finished very recently, today we did our best to deliver the new feature to you, CHAIN SIGNALS.

Hope you will like it and create even more awesome rail networks!

Best,
Jan
48 kommentarer Les mer
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Om dette spillet

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

The goal is to create your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.


Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.


As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.


With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.


For the Early Access release, we've prepared first 2 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

Systemkrav

    Minimum:
    • OS: Windows Vista
    • Processor: Dual Core 2.0 GHz
    • Minne: 4 GB RAM
    • Graphics: GeForce 750 or equivalent
    • DirectX: Version 9.0c
    • Lagring: 2 GB available space
    Anbefalt:
    • OS: Windows 7
    • Processor: Quad Core 2.66 GHz
    • Minne: 4 GB RAM
    • Graphics: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Lagring: 2 GB available space

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