Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
Kürzliche Reviews:
Größtenteils positiv (35) - 77% der 35 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Sehr positiv (769) - 86 % der 769 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
6. Okt. 2017
Entwickler:
Publisher:

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Mashinky will be in Early Access on Steam for one or two years. This is the best way to engage with the Mashinky community through the early development of the game.I still have a long list of features I want to add into the game. I’ve already taken a test version to game conferences and gathered feedback (and a couple of awards!) which has helped to improve the game immensely. My goal is to work closely with the Mashinky community, providing players the opportunity to take part in the creation of the best Railway strategy game ever!

The first version of Mashinky that will be available through Early Access will feature 2 of the 7 planned historical eras. At this point the focus is on polishing core gameplay features and optimizing and balancing the game’s mechanics. In the meantime, work will continue on new features (such as the implementation of a multiplayer mode) and additional game content ( historical eras, industry chains, new vehicles and transport types). In this state, you might encounter bugs or performance issues – the most critical of these will be fixed to ensure the test version is playable. Others will be logged for fixing; these could be as simple as a diesel engine that chuffs like a steam train, so raising them is important to ensure the game is polished for its release!”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“Release of the full version is planned for 2019. Until then, the game will be updated on a weekly basis, introducing new content, features and challenges.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version of Mashinky game will include historical eras full of trains, industries, big cities and challenging sandbox quests
- 7 eras from the steam age to the future
- 21 different industries
- 28 railway engines
- Tons of scripted sandbox quests
- Mod support
- Multiplayer modes and other types of transport are also on my to do list! ;)”

Was ist der derzeitige Stand der Early Access-Version?

“Mashinky is a unique combination of realistic graphics combined with an isometric construction mode and board game-like rules, which already guarantees an addictive mix of gameplay to keep you occupied for many hours!

- Procedurally generated sandbox mode full of transport possibilities, fully editable
- 2 historical eras
- 7 industries
- 8 engines, 16 different wagons
- Many challenging sandbox quests
- Three gameplay modes: construction, realistic and driver view”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The Early Access version will be cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Players can connect with us on Facebook and Twitter and we’ve already started a Discord Server where developers can connect with the community to discuss ideas and future plans. Since we are using Discord to communicate within the team, we’re online most days; everyone is welcome to ask questions, raise bugs and even suggest new features”
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Kürzliche Updates Alle anzeigen (17)

14. Februar

PC Gamer Weekender 2018

Hello respected community!

It has been few busy weeks, not only because of work on editor, but also due to preparation of my attendance on a great event called PCGamer Weekender in London. Only 2 days and I will be sitting in a plane flying over this beautiful country with such a strong train history.

I am writing this not only to apologize you guys for less updates or news about the game, but also to invite you:

If you happen to attend PC Gamer Weekender in London 17-18 February, visit me on stands D33+34 and talk together about games and also play Mashinky ;)

I am looking forward see you there!

Best,
Jan

13 Kommentare Weiterlesen

11. Februar

Ongoing work on Editor

Hello respected community!

I am still working on editor and although it seems to be much bigger task than expected, I am sure that every extra hour of development saves a lot of time for all of you when modifying your maps.

I've switched to GPU accelerated 32bits terrain editing and add few extra filters for you. The WIP editor is now able to:

High level heightmap tools
This is the basic rough terrain creation.
  • Load / Save height maps from various image formats
  • Generate terrain the same way as new game does
  • Change map size without losing map content

Height map GPU accelerated filters
Some heightmap manipulation.
  • Raise / Lower, Multiply heightmap - basic terrain manipulation
  • Perlin noise - basic random smooth noise
  • Geo noise - better & more realistic terrain
  • Blur - blurring heightmap (it is like aging hills)
  • Median - removing noise (usefull when loading heightmap from file)
  • Voronoi - random tiles with different altitude
  • Voronoi slopes - random tiles with slopes
  • Gerstner sharpening - making walleys wider and mountains steeper
  • Water erosion - most powerfull tool for water eroding

Humidity
This affects color of grass.
  • Load / Save from file - using humidity mask for grass color
  • Generate drainage areas and humidity

Vegetation
Trees, forests.
  • Load / Save from file - using density masks for tree generating
  • Generate randomly according to density selected

Towns
This helps you to populate map quickly
  • Load from file - it is able to generate real towns with relative size according to chosen latitude & longitude (database with over 7000 real towns)
  • Manually grow / Delete / Rename towns
  • You can also place each building and road manually

It's still ongoing work and we need to complete it and test all the functions deeply, but the internal editor is now able to create quite nice terrain in a few clicks;)

Next stop: Brushes! :)

Stay tuned for few more days and soon you will be able to lay your hands on it too ;)

14 Kommentare Weiterlesen
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Über dieses Spiel

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

The goal is to create your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.


Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.


As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.


With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.


For the Early Access release, we've prepared first 2 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows Vista
    • Prozessor: Dual Core 2.0 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GeForce 750 or equivalent
    • DirectX: Version 9.0c
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Quad Core 2.66 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz

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