Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
Évaluations récentes :
très positives (127) - 87% des 127 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
très positives (576) - 86% des 576 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
6 oct. 2017
Développeur :
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Mashinky will be in Early Access on Steam for one or two years. This is the best way to engage with the Mashinky community through the early development of the game.I still have a long list of features I want to add into the game. I’ve already taken a test version to game conferences and gathered feedback (and a couple of awards!) which has helped to improve the game immensely. My goal is to work closely with the Mashinky community, providing players the opportunity to take part in the creation of the best Railway strategy game ever!

The first version of Mashinky that will be available through Early Access will feature 2 of the 7 planned historical eras. At this point the focus is on polishing core gameplay features and optimizing and balancing the game’s mechanics. In the meantime, work will continue on new features (such as the implementation of a multiplayer mode) and additional game content ( historical eras, industry chains, new vehicles and transport types). In this state, you might encounter bugs or performance issues – the most critical of these will be fixed to ensure the test version is playable. Others will be logged for fixing; these could be as simple as a diesel engine that chuffs like a steam train, so raising them is important to ensure the game is polished for its release!”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“Release of the full version is planned for 2019. Until then, the game will be updated on a weekly basis, introducing new content, features and challenges.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“The full version of Mashinky game will include historical eras full of trains, industries, big cities and challenging sandbox quests
- 7 eras from the steam age to the future
- 21 different industries
- 28 railway engines
- Tons of scripted sandbox quests
- Mod support
- Multiplayer modes and other types of transport are also on my to do list! ;)”

Quel est l'état actuel de la version en accès anticipé ?

“Mashinky is a unique combination of realistic graphics combined with an isometric construction mode and board game-like rules, which already guarantees an addictive mix of gameplay to keep you occupied for many hours!

- Procedurally generated sandbox mode full of transport possibilities, fully editable
- 2 historical eras
- 7 industries
- 8 engines, 16 different wagons
- Many challenging sandbox quests
- Three gameplay modes: construction, realistic and driver view”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“The Early Access version will be cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“Players can connect with us on Facebook and Twitter and we’ve already started a Discord Server where developers can connect with the community to discuss ideas and future plans. Since we are using Discord to communicate within the team, we’re online most days; everyone is welcome to ask questions, raise bugs and even suggest new features”
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Mises à jour récentes Tout voir (5)

16 novembre

Smaller update while working on 3rd era

Hello respected community!

We are working hard on 3rd era, but to keep updating the game, I made one new version yesterday. It is small one, but there is the basis for much more interesting updates to come.

What you can see in the game now is possibility to select, whether you want station to collect specific cargo type from surounding buildings or if it accepts cargo type by unloading from train. It is very useful when having more stations around the town / industry building.

Full change log is here:

  • Added: Possibility to decline incoming cargo by station setup
  • Added: Possibility to mod cargo to affect towns growing
  • Added: Quest wagons/engines (WIP) - this will be soon introduced
  • Added: Town grows also thanks to mail in second era
  • Added: Preparation for second track type (speed corridor) in 3rd era
  • Fixed: Empty town caption in some cases
  • Fixed: Placed towns in editor no more belong to the player
  • Fixed: Placed buildings in editor find closes town as its new owner
  • Fixed: Depot train view scrollbars
  • Fixed: Tutorial "Connect 2 Towns" now accepts only town buildings, not industry which belongs to that town
  • Removed: Not-yet-finished buildings, cargo, wagons, landscapes, particles, ..(edited)
25 commentaires Lire la suite

5 novembre

One quick weekend update

Hello respected community!

One of new things in Friday build was the restriction to remove only your roads in towns. This unfortunately ended up having issues with possitioning station in towns and even placing railroad crossings.

I did my best and the result is this rather quick update (2 days after the last one):
  • You are able to not just remove roads, but also buildings in town! it is only very expensive as expected :)
  • I've also tuned colors in game to bring more vivid world where you want to spend many hours.
Hope you will like it ;)

Full change log is here:
  • Added: possibility to remove town's road, but it is expensive
  • Added: possibility to remove town's buildings (expect main hall and quest buildings)
  • Added: Possibility to build industry buildings in editor
  • Added: Possibility to build railroad crossings again (you instantly buy road tile from town)
  • Modified: Vivid colors (tuned all colors including fog, light, grass, ambient color)
  • Modified: Tuned building / roads removing cost
  • Modified: Foundry upgrades cost
  • Fixed: Rock/Water/Snow are not colored by grass in construction mode
  • Fixed: key '.' does not clear input text box
  • Fixed: Filename input is now restricted to valid character only
  • Removed: Steam stats and achievement are disabled in editor
35 commentaires Lire la suite
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À propos de ce jeu

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

The goal is to create your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.


Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.


As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.


With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.


For the Early Access release, we've prepared first 2 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows Vista
    • Processeur : Dual Core 2.0 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : GeForce 750 or equivalent
    • DirectX : Version 9.0c
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Quad Core 2.66 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : GeForce GTX 960 or equivalent
    • DirectX : Version 11
    • Espace disque : 2 GB d'espace disque disponible
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