Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!
All Reviews:
Very Positive (69) - 92% of the 69 user reviews for this game are positive.
Release Date:
Feb 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While Slasher's Keep is already a game that can be played from beginning to end, there's still a lot of stuff I want to add and I'd like the community to help me set my priorities straight.
Aside from that there will be bugs and balancing issues to be ironed out. Such things can be hard for me to detect on my own and I want the gameplay to be as smooth as it can be.”

Approximately how long will this game be in Early Access?

“I'm planning to stay in Early Access for around five to seven months.”

How is the full version planned to differ from the Early Access version?

“All the basic building blocks are in place so I'm going to spend my Early Access period adding small to medium sized content chunks like skills, items, room and enemy types; things that add variety to the random generation, and some additional polish.
Most savegames will at least in part carry over to newer versions. When you load an outdated savegame the game may generate a new dungeon floor for you but you will likely get to keep your character and items.”

What is the current state of the Early Access version?

“The game is a fully functional roguelite with content appropriate for the asking price. It has a working campaign spanning three dungeon types, each with different types of rooms with different kinds of randomization in their architecture. As of now there are fifteen enemy types, each with their own abilities. There are around thirty different skills to attain and hundreds of individual drawings for randomized loot items. What's missing are a few bits and bobs in places like a couple of sounds and some more music. It may be too hard or too easy in parts and there will be bugs.

Some players have reported performance problems on hardware that should be adequate. Such things will also be addressed.”

Will the game be priced differently during and after Early Access?

“The base price will not change during Early Access. I might raise it slightly upon full release.”

How are you planning on involving the Community in your development process?

“I will pay close attention to the community forums and occasionally hold little polls on what's most important to people so that I can make informed decisions about what to work on next. Please bear in mind though, that I'm only one boy and I have to work within my means, and that ultimately as a creator I'm going to remain somewhat true to my own vision.”
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Recent updates View all (12)

February 24

Small saturday morning beta patch (edit: hotfix)

  • Fixed an issue where a wall behind a dresser would not be placed correctly in some rooms with an inner room in the middle.

  • Fixed a bug that would cause protruding boards in rectangular spikey rooms to not be placed.

  • Fixed an issue with cave type rooms having unreachable enclosures in rare cases.

  • Your inventory should now properly get cleared of any personnel when re-entering the keep with a veteran character. (this time for sure!)

  • Fixed an issue where the scroll with the secret code would not be placed correctly when it was in a round library type room.

This one isn't big but I'm putting it up today anyway as it includes fixes to bugs that could keep you from progressing.
It will also upgrade your savegames again, which means it will generate a new current dungeon floor for you but you get to keep your character and inventory.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Edit: Hotfixed some more things

  • Fixed an issue where a secret code would be placed inside a bookshelf.

  • Fixed an issue where a number pad would not be usable in rare cases.

  • Lowered shop discount gained from intelligence and capped it at 80%.

  • Changed skill level scaling of the axe crit skill.

  • Changed skill level scaling of the sword speed skill.

  • Changed skill level scaling of the mace knockback skill.

  • Changed skill level scaling of the heavy blows skill.

  • Changed skill level scaling of the artisan skill.

  • Fixed a bug with the skill level scaling of certain skills.

I think I'll work on late-game and post-late-game balance some more in the near future.
This little hotfix will not require another savegame upgrade.
1 comments Read more

February 22

Thursday night beta patch

Uploaded a new build to the beta branch.

  • Fixed some issues with achievements not triggering.

  • Fixed another issue with wall objects blocking entrances.

  • Fixed an issue with secret entrances getting misplaced in certain situations involving secret passages in dungeons of type 3.

  • Fixed an issue related to that where the upper level of certain library rooms would not be accessible.

  • Items now get placed back in the inventory if the inventory screen is closed while an item is being dragged with the mouse.

  • Killstreak timer should be working better now.

  • Fixed an issue with hidden stairs getting blocked in dungeon type 2.

  • Fixed an issue with minimap icons for secret entrances and switches getting placed when they shouldn't.

  • Fixed an issue with invisible walls in secret passages inside outer walls in dungeon type 3.

  • Fixed something related to secret entrances and switches that would cause them to be placed when they were not needed.

  • Increased mouse wheel scroll speed of item descriptions.

Since this update comes with more changes to the dungeon generation it will have to upgrade your savegames again. This means you will get a new current dungeon floor upon loading but you get to keep your character and items.
0 comments Read more
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About This Game

It's a first-person roguelite with a focus on melee combat and loot. Now for some vague copy followed by a list of features:

You have been imprisoned and left to rot in the depths of Slasher's Keep, a frightful construct towering above the forgotten forest in the remotest wilds of Ool. As rulers came and went the keep remained the final destination for the nation's most undesirable elements. Many a scoundrel has tried and failed to escape its dungeons, perilous as they are. Will you share their fate, or will you overcome the challenges ahead involving the features below?

  • randomly generated levels
  • various traps to trigger and secrets to find
  • randomly generated items granting you stats and abilities
  • dynamic melee combat with different swings and thrusts, as well as precise parrying
  • smacking of enemies into spikes and chasms using your inventory sack
  • various types of enemies with different abilities
  • various types of magic wands for a bit of ranged combat
  • two playable characters to choose from with more to unlock
  • a drag-and-drop based crafting system
  • cartoon graphics made up of cel-shaded models, hand-drawn sprites and even some procedural animation

System Requirements

    • OS: Windows 7+ 32bit
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Storage: 2500 MB available space
    • OS: Windows 7+ 64bit
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 770 or better
    • DirectX: Version 9.0c
    • Storage: 2500 MB available space
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