Prevent the Fall is a Role Playing Game/Dungeon Crawler. Advance through 20 character levels, as you acquire items of power, and attempt to conquer dungeons which are a mixture of hand-crafted and generated content. Both VR and non-VR and single player or multiplayer coop are supported.
User reviews:
Overall:
Mixed (19 reviews) - 63% of the 19 user reviews for this game are positive.
Release Date: Jul 31, 2017

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Recent updates View all (24)

August 11

v1.21 Patch is Live

With the 21st patch we are happy to introduce a few adjustments based on feedback received and a fairly sizable adjustment to all items in the game to provide a better progression for new weapons upon leveling.

First, we made some small adjustments to combat. There are now improved blocking and parrying animations on both players and some NPCs. These are on a blended animation channel so they can play with the animation currently playing. We also introduced a new knockback effect in VR where you can knock back an enemy if you have high enough energy.

Moving on to the larger chunk of updates in this patch. We adjusted the available level for nearly everything in the game. Some items are able to be earned earlier, some later than before. Weapons (melee in particular) were clumped together at certain intervals and now they will be spread out a few more levels. This was done for every item in the game. You might now have items you shouldn’t have yet if you are playing and some items that are slightly less effective than before if they are a lower level than before. For the most part quite a few things were made more effective than less effective.

To go along with this we made a lot of stat adjustments as well as weapons changed levels. We adjusted the damage scale quite a bit. Early weapons (Level 1-5) might do a bit less damage than before, later game weapons (15-20) now will do more damage (a lot more if they are 18+). Energy was adjusted as well along with magic and you should see a similar change in values. Since weapons are doing more damage the actual energy/magic to DPS should be similar though. Quite a few weapons are now higher level than before and will do more damage as a result.

Magic damage scale was all over the place for magical weapons and all magical weapons were adjusted. Those were tweaked and adjusted with mostly an increase across the board, in particular for AOE weapons (Arcane Staves, Wind Staves, and Earth Staves). Arcane Staves in particular received large damage improvements in some cases doubling their damage. The Conjuration and Necro Staves also received damage updates making them more effective to use as projectile weapons if you are into using pets. Fire and Lightning Staves received less of a bump, but the higher end ones do more damage to go along with the adjustments for all other weapons.

To go along with the these changes we identified a few gaps and introduced a few new weapons at the higher end (15+) and a few new uncommon variants of existing weapons improving coverage in those areas and should make earning those levels a bit easier than before due to more weapons and the weapons at the higher levels now hit a lot harder than before. For a full list of items added please see the notes below.

Animations

  • Block and parry animations now support being played on a reaction channel allowing them to blend better during combat.

Combat

  • Melee attacks will now have a chance to knockback enemies in VR mode which is increased by your energy level. If you rapidly attack and drain your energy these will be completely ineffective.

Items

  • All weapons received a level adjustment. They were clumped together before around the same starting level (in particular melee weapons). You will find now they are split across more levels now. This resulted in a lot of weapons getting tweaked as they are higher level than before.
  • Tweaked the damage stats for weapons. Lower level weapons do slightly less damage than before and higher level weapons now do higher amounts of damage. Along with the level changes mentioned above most melee and magical weapons were adjusted as a result.
  • Magic damage was adjusted as well. Values were a bit erratic before, they now follow a more strict formula. This mostly increased damage across the board, arcane staves in particular received the largest boost.
  • Magic cost was tweaked along with magic damage. They were sort of tied together and it was adjusted to a different formula. The end result is a slight reduction early on and a higher cost later, but magic damage was also increased with higher level weapons making it a bit of a wash.
  • Cost of weapons were adjusted. It was mostly a net reduction in cost, but a few things might of went up due to level adjustments.
  • Adjusted and tweak cost of armor and rings as well to match the new changes.
  • Introduced new higher level stave variations.
  • There are now additional items which are loot only and can not be obtained from vendors.
  • Introduced a new uncommon Leather Armor variant: Hardy Leather Armor. It provides an extra point of armor and +10 HP. It is level 3.
  • Introduced a new Sword: Sword of Light. It is at level 15 and is a common drop.
  • Introduced a new Mace: Fire Mace. It is at level 16 and is a common drop.
  • Introduced a new Axe: Ice Axe. It is at level 17 and is a common drop.
  • Added an uncommon variant for the Lighting Dagger called the Overloaded Dagger.
  • Added an uncommon variant for the new Ice Axe: Frozen Axe.
  • Mithril helmet is now introduced at level 14, Mithril armor at 16. This is down a few levels from what it was before.
  • Exceptional Mithril Armor was moved down to level 18 (Uncommon armor) to provide a bit of extra help for armor. It also has a slightly higher loot chance than most uncommons.
  • Mithril Helm of Health had an increase in armor value from 5->7 as it is a 21+ dungeon only drop.
  • Introduced a new uncommon Mithril Helmet variant: Sturdy Mithril Helmet at 17. It has 6 armor and a health bonus. It has a slightly higher loot chance than most uncommon items.
  • Staggered the level 1 rings. They are now 1-4 so they are not all available right off the bat. This should improve getting other weapons as well as it takes 3-4 rings out of the loot pool early on.
  • Introduced a new ring: Ring of Stone. It is a Level 21+ drop, improves armor.

Miscellaneous

  • Made some tweaks to the lockpicking system to try to fix a bug which could cause online clients to get stuck in lockpicking mode.

NPCs

  • Some NPC types (typically humanoids) now support reactionary block or parry animations.
  • Increased Skeletal Soldier, Skeletal Sorcerers, Liches, Ratling Warrior, Ratling Rogue, Reincarnated Ratlings, and Ratling melee attack ranges.

User Interface

  • Added an option to disable Anti-Aliasing to the Options window.
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August 2

Steam Trading Cards Now Supported

We are happy to announce that Steam Trading Cards are now fully supported by Prevent the Fall. These will automatically be collected while you play.
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About This Game

Prevent the Fall is an action oriented computer role playing game which can be played with or without virtual reality headsets. Experience the game in either single player or in multiplayer co-op online or via LAN.

Advance through twenty character levels, as you explore semi-procedurally generated dungeons, earn Steam Achievements, and acquire a slew of items in this RPG experience. Co-op sessions can be mixed and matched with both VR and non-VR players adventuring together. The game can be controlled with mouse and keyboard, gamepad, or motion controllers (Vive or Touch). Both Oculus Rift and HTC Vive headsets are supported.

Dungeons are semi-procedurally generated for maximum performance. Utilizing randomly selected layouts players will be able to generate simple quests which will have them seeking to explore, slay, or collect items in dungeons featuring generated NPCs, loot, and traps. Players are able to increase or decrease the difficulty of these quests, and dungeon encounters will spawn an increased number of monsters based on the number of players in co-op sessions.

System Requirements

    Minimum:
    • OS: 64-Bit OS Required, Windows 7 SP1, 8, 10
    • Processor: Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 730 or AMD Radeon R7 240 or better
    • DirectX: Version 10
    • Storage: 10 GB available space
    Recommended:
    • OS: 64-Bit OS Required, Windows 7 SP1, 8, 10
    • Processor: Quad Core Processor - Intel i5 or AMD Ryzen r5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: Optional Steam VR Compatible or Oculus Headset
Customer reviews Learn More
Overall:
Mixed (19 reviews)
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