"BREACH IT" is tactical multiplayer attack - defend type shooter. As an attacker destroy walls, doors with C4, hammers or tons of bullets to get to the enemy from an angle they would not expect. If you're on defending team, then it's time to get to work! Board doors, reinforce walls and get to position!
Bütün İncelemeler:
Çoğunlukla Olumlu (86) - Bu oyun için yazılan 86 adet kullanıcı incelemesinden %70 kadarı olumlu.
Çıkış Tarihi:
30 May 2017
Geliştirici:
Yayıncı:

Bu öğeyi istek listenize eklemek, takip etmek veya ilgilenmiyorum olarak işaretlemek için giriş yapın

Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

Great games are played, not made." Todd Howard.
Every time I play "BREACH IT" with my friends or show gameplay video on Reddit I instantly know what to work on next, what to focus on, what's not working, what features to add and so on. Playing "BREACH IT" makes me more productive and focused, so that's why i'm releasing it early.”

Bu oyun ne kadar süre için Erken Erişim'de olacak?

“Hard to say. I was estimating that there's only one month left before the game is ready for early access for 4 months now, so it is hard to say, but not more than 12 months.”

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

“These are on the roadmap now:
  • Dedicated servers.
  • Voice chat
  • Full body characters
  • Co-op "Terrorist hunt" mode.
  • 2+ maps.
  • 4+ special abilities.
  • 10+ guns.
  • More detail on the guns, maps, characters, effects, etc.
Also waiting for your suggestions!”

Erken Erişim sürümünün şu anki durumu nedir?

“The core features are implemented, so it's fully playable. One map, 8 guns, server browser, bots.”

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

“If the team will be expanded, then yes.”

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

“I'm waiting for your suggestions, ideas and critiques!

Also I will be making a devlog every time I push a major update to Steam. Will be carefully listening what you like and don't like in the updates.”
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Bildiri: HTC Vive sanal gerçeklik başlığı gerektirir. Ayrıntılı bilgi için VR Destek bölümünü görüntüleyin.

BREACH IT Satın Alın

 

Son güncellemeler Tümünü görüntüle (15)

30 Ekim 2017

#Update 13: a bunch of fixes.

Hey guys!

Here's a bunch of fixes that makes the game work and feel better.

TWEAKED: mag spawn hitbox is now bigger, easier to pick up mags.
TWEAKED: 1911 mag rotation when in hand and on body.
FIXED: scoreboard player names duplicate.
FIXED: sliding away uncontrollably after respawn.
FIXED: level not loading, getting stuck in one level.
FIXED: grenade damage not replicating correctly.

Getting back to work. Expect another update to be released today. Not gonna make separate post about that, but it will be a fix for sometimes getting stuck in the ground and not being able to move (workaround for that is now pressing Z on the keyboard).

Thanks,
dMs
4 yorum Daha fazlasını oku

16 Ekim 2017

Update #12: BIGGEST UPDATE!

Hello!

This is the biggest update yet! Been working on this one for quite some time. Usually I like to release more often, but this update changed a lot of fundamentals in the game, so I had to rewrite a lot of logic from ground up, that made the game all around better. Here's the update:


1. NEW TRAILER
Such a big update asks for a new trailer. Old trailers became misleading by showing the floating bodies ;)
https://www.youtube.com/watch?v=e9_1_Nux-MY

2. FULL BODIES
After adding full bodies the "BREACH IT" feels and plays like a totally new game. You really need to play differently, because now enemies can see your feet when you standing next to reinforced door or equipping a shield.




3. FIRST PERSON HANDS
A rather simple addition when you think about it, but increases immersion a lot! I remember how people were hesitant to add hands, now it feels necessary.




4. GRENADES
Wanted to add this for a while. Feels so good, when you open up a wall, your teammate drops in a grenade and after a second or two you push in.




5. VICINITY CHAT
Natural way of communicating with one another. Will not hear somebody from across the map just the ones close to you. But remember if enemies are close, they can hear you too!




6. NEW RECOIL
Previous recoil implementation was pretty good, just had one major problem, it wanted to replicate over network, so if you're connected to a laggy host, your recoil would jump around a lot. This recoil is smooth as butter.




7. NEW LIGHTING
More vibrant colors, shadows, reflections and so on. Just feels good.





8. FULLSCREEN OUTPUT TO MONITOR.
For the people that want to record their gameplay this is perfect.




9. A QUINTILLION OF FIXES.
Frankly so many things have changed, been added or tweaked during the development of this update that I've lost track of it. Here's a not nearly as complete log as it should be:

- Added: fullscreen viewport for monitor
- Added: frag grenade.
- Added: flashbang grenade.
- Added: height calibration .
- Added: first person hands.
- Added: full body models. 10 different outfits.
- Added: vicinity chat.
- Added: radio chat with teammates.
- Redone: recoil from ground up.
- Redone: lighting.
- Fixed: recoil happening not locally, so gun movement unsmooth.
- Fixed: mag getting stuck in the gun.
- Fixed: voice chat where everyone can hear everyone.
- Fixed: not possible to pick mags after you pick a gun while holding a mag.
- Fixed: mag would not attach.
- Fixed: gripping would cause mag to fall out.
- Fixed: bots AK-47 would sometimes fly around after death.
- Fixed: bots were able to shoot through walls.
- Fixed: bots stuck in shooting animation.
- Fixed: moving around gripped gun not smooth on a laggy host.
- Fixed: switching to marker gun stays gripped.
- Fixed: everyone can hear radio chat.
- Fixed: dead players triggering reinforcements to show up.

Will go now to work on a huge new map and gun handling (chambering bullets, etc).

See you in the game!
dMs

P.S. Join our discord to preview and test updates like this: https://discord.gg/3ag64Uw
33 yorum Daha fazlasını oku
Tüm tartışmalara bak

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Bu Oyun Hakkında

BREACH IT is a team based shooter with focus on tactics and DESTRUCTIBILITY!
If you are attacking and you know that an enemy is behind a wall then just make a hole in that wall with explosives or a hammer and shoot the unsuspecting enemy! As a defender you have ability to reinforce walls or board the doors to create a "castle" which will be harder for the attackers to breach. With time game will be getting more and more special abilities for attackers and defenders. So far special abilities for attackers: explosives, hammer and shield. For defenders: ability to reinforce walls and board doors.

MULTIPLAYER UP TO 6 PEOPLE:

Use communication and tactics to win in close quarters 3vs3 matches.

TWO GAME MODES:

"BREACH" objective is to eliminate enemy team.

"BOMB" objective is to defuse the bomb or if you're defending - protect the bomb.

BOT SUPPORT:

Choose the "BREACH" game mode and if after 30 seconds no one connects, bots will spawn in automatically.

OCULUS RIFT SUPPORT:

Run the game in compatibility mode to play "BREACH IT" on Oculus Rift + Touch.

SCHEDULED PLAY TIMES:

NORTH AMERICA: every Tuesday and Thursday 9PM EST, Saturdays 1PM EST.

EUROPE: every Tuesday and Thursday 6PM BST, Saturdays 1PM BST.

Sistem Gereksinimleri

    Minimum:
    • İşletim Sistemi: Windows 7
    • İşlemci: Intel i5-4460 3.2 GHz
    • Bellek: 8 GB RAM
    • Ekran Kartı: NVIDIA GTX 980 / AMD Fury
    • DirectX: Sürüm 11
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 7 GB kullanılabilir alan
    Önerilen:
    • İşletim Sistemi: Windows 10
    • İşlemci: Intel i7-4770 3.4 GHz
    • Bellek: 16 GB RAM
    • Ekran Kartı: NVIDIA GTX 1070 / AMD RX 480
    • DirectX: Sürüm 11
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 7 GB kullanılabilir alan

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