"BREACH IT" is tactical multiplayer attack - defend type shooter. As an attacker destroy walls, doors with C4, hammers or tons of bullets to get to the enemy from an angle they would not expect. If you're on defending team, then it's time to get to work! Board doors, reinforce walls and get to position!
All Reviews:
Mostly Positive (74) - 72% of the 74 user reviews for this game are positive.
Release Date:
May 30, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Great games are played, not made." Todd Howard.
Every time I play "BREACH IT" with my friends or show gameplay video on Reddit I instantly know what to work on next, what to focus on, what's not working, what features to add and so on. Playing "BREACH IT" makes me more productive and focused, so that's why i'm releasing it early.”

Approximately how long will this game be in Early Access?

“Hard to say. I was estimating that there's only one month left before the game is ready for early access for 4 months now, so it is hard to say, but not more than 12 months.”

How is the full version planned to differ from the Early Access version?

“These are on the roadmap now:
  • Dedicated servers.
  • Voice chat
  • Full body characters
  • Co-op "Terrorist hunt" mode.
  • 2+ maps.
  • 4+ special abilities.
  • 10+ guns.
  • More detail on the guns, maps, characters, effects, etc.
Also waiting for your suggestions!”

What is the current state of the Early Access version?

“The core features are implemented, so it's fully playable. One map, 8 guns, server browser, bots.”

Will the game be priced differently during and after Early Access?

“If the team will be expanded, then yes.”

How are you planning on involving the Community in your development process?

“I'm waiting for your suggestions, ideas and critiques!

Also I will be making a devlog every time I push a major update to Steam. Will be carefully listening what you like and don't like in the updates.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (14)

October 16

Update #12: BIGGEST UPDATE!

Hello!

This is the biggest update yet! Been working on this one for quite some time. Usually I like to release more often, but this update changed a lot of fundamentals in the game, so I had to rewrite a lot of logic from ground up, that made the game all around better. Here's the update:


1. NEW TRAILER
Such a big update asks for a new trailer. Old trailers became misleading by showing the floating bodies ;)
https://www.youtube.com/watch?v=e9_1_Nux-MY

2. FULL BODIES
After adding full bodies the "BREACH IT" feels and plays like a totally new game. You really need to play differently, because now enemies can see your feet when you standing next to reinforced door or equipping a shield.




3. FIRST PERSON HANDS
A rather simple addition when you think about it, but increases immersion a lot! I remember how people were hesitant to add hands, now it feels necessary.




4. GRENADES
Wanted to add this for a while. Feels so good, when you open up a wall, your teammate drops in a grenade and after a second or two you push in.




5. VICINITY CHAT
Natural way of communicating with one another. Will not hear somebody from across the map just the ones close to you. But remember if enemies are close, they can hear you too!




6. NEW RECOIL
Previous recoil implementation was pretty good, just had one major problem, it wanted to replicate over network, so if you're connected to a laggy host, your recoil would jump around a lot. This recoil is smooth as butter.




7. NEW LIGHTING
More vibrant colors, shadows, reflections and so on. Just feels good.





8. FULLSCREEN OUTPUT TO MONITOR.
For the people that want to record their gameplay this is perfect.




9. A QUINTILLION OF FIXES.
Frankly so many things have changed, been added or tweaked during the development of this update that I've lost track of it. Here's a not nearly as complete log as it should be:

- Added: fullscreen viewport for monitor
- Added: frag grenade.
- Added: flashbang grenade.
- Added: height calibration .
- Added: first person hands.
- Added: full body models. 10 different outfits.
- Added: vicinity chat.
- Added: radio chat with teammates.
- Redone: recoil from ground up.
- Redone: lighting.
- Fixed: recoil happening not locally, so gun movement unsmooth.
- Fixed: mag getting stuck in the gun.
- Fixed: voice chat where everyone can hear everyone.
- Fixed: not possible to pick mags after you pick a gun while holding a mag.
- Fixed: mag would not attach.
- Fixed: gripping would cause mag to fall out.
- Fixed: bots AK-47 would sometimes fly around after death.
- Fixed: bots were able to shoot through walls.
- Fixed: bots stuck in shooting animation.
- Fixed: moving around gripped gun not smooth on a laggy host.
- Fixed: switching to marker gun stays gripped.
- Fixed: everyone can hear radio chat.
- Fixed: dead players triggering reinforcements to show up.

Will go now to work on a huge new map and gun handling (chambering bullets, etc).

See you in the game!
dMs

P.S. Join our discord to preview and test updates like this: https://discord.gg/3ag64Uw
22 comments Read more

August 15

Update #11: NEW MAP!

Hey guys!

Wanted to work on something else for a bit, so decided to make a new map for the "BREACH" game mode and so here it is:



It's the biggest of them all and will provide interesting breaching and defending opportunities. Really interested to see how people will play it and what tactics will be developed.

It's Tuesday so see you as usual 6PM BST in the game! Or during NA time session: 9PM EST.

Join our discord to know when the people are gathering: https://discord.gg/3ag64Uw

See you breachin!
dMs
5 comments Read more
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About This Game

BREACH IT is a team based shooter with focus on tactics and DESTRUCTIBILITY!
If you are attacking and you know that an enemy is behind a wall then just make a hole in that wall with explosives or a hammer and shoot the unsuspecting enemy! As a defender you have ability to reinforce walls or board the doors to create a "castle" which will be harder for the attackers to breach. With time game will be getting more and more special abilities for attackers and defenders. So far special abilities for attackers: explosives, hammer and shield. For defenders: ability to reinforce walls and board doors.

MULTIPLAYER UP TO 6 PEOPLE:

Use communication and tactics to win in close quarters 3vs3 matches.

TWO GAME MODES:

"BREACH" objective is to eliminate enemy team.

"BOMB" objective is to defuse the bomb or if you're defending - protect the bomb.

BOT SUPPORT:

Choose the "BREACH" game mode and if after 30 seconds no one connects, bots will spawn in automatically.

OCULUS RIFT SUPPORT:

Run the game in compatibility mode to play "BREACH IT" on Oculus Rift + Touch.

SCHEDULED PLAY TIMES:

NORTH AMERICA: every Tuesday and Thursday 9PM EST, Saturdays 1PM EST.

EUROPE: every Tuesday and Thursday 6PM BST, Saturdays 1PM BST.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4460 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980 / AMD Fury
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1070 / AMD RX 480
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
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