Leap into action with the most intense side-scrolling MOBA to hit the market and join the battle-ready Hypers as you hone their insane power and compete in order to unlock the salvation of the universe.
Recent Reviews:
Mostly Positive (14) - 78% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Mixed (220) - 66% of the 220 user reviews for this game are positive.
Release Date:
Aug 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strive to deliver not just a great game, but a great gaming experience. As a MOBA we feel game balance is crucial to having a great experience and this requires actual players to try the game. What may look good on our formula may not actually FEEL good. And as we plan to have frequent content update during and after Early Access, we need to know how players feel about the core game and features, and get insight into what players think we need to improve on or offer more of.”

Approximately how long will this game be in Early Access?

“We will be in Early Access and have frequent balance changes, bug fixes, and content updates until we are confident the game is ready to offer an enjoyable experience.”

How is the full version planned to differ from the Early Access version?

“When we officially launch, we will have a game that's been shaped and polished with players' feedback. We will continue the practice of providing frequent updates even after Early Access and offer more content such as new Hypers, Hyper skins, fully functioning in-game shop, events, maps, and modes.””

What is the current state of the Early Access version?

“Early Access version opens up the game by offering all Hypers and their item sets. Players can try out the Hypers as well as different combinations of items and give us feedback on game balance. It has the core content and features in a playable state. We will be relying on our players' input to polish them.”

Will the game be priced differently during and after Early Access?

“When we officially launch, the game will be Free-to-Play with an in-game shop. Early Access version will not have an in-game cash shop, but it will give access to all 28 original Hypers in the game at a flat cost.”

How are you planning on involving the Community in your development process?

“Player feedback is incredibly important to us while we work to make the improvements necessary to provide an awesome gaming experience in Hyper Universe. Please join us on our Official Forums and Discord channel to provide valuable feedback.”
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Recent updates View all (32)

November 15

v3.6 Patch Notes

Hey Hypers,

We are excited to introduce a few new changes in the v3.6 patch notes. See below for the full details:

Game Changes

Delta Station Beta

A new map called (Beta) Station will temporarily be added. Since this (Delta Station) beta map is still in its developmental stage, it will only be available when queued for a Regular match. Players will have a 50/50 chance of getting the new (Beta) Station map or the regular Delta Station match. Dragon Refuge will only be available through AI and Custom matches.

We have made the following changes:
  • Base and base defense turrets have been separated.
  • Defense turret has now moved in front of the base.
  • Spawning location is now on one floor. There’s no more ladders to climb.
  • The upper and lower areas from the defense turret have been expanded.
New Map:

Old Map:

We want you to give us your feedback on the map change and patch. We’ll have a forum thread up where you can do just that, located HERE for Steam and HERE for the Nexon Forums.

Dev Note: After analyzing the play patterns of Dragon’s Refuge, we found that the static attack pattern from the front was a major pain point for players. We have taken the information we gathered from Dragon's Refuge and combined it with Delta Station to make a new map, Beta Station. In order to make the last portion of the match more dynamic we made changes to Delta Station’s base area. You should now expect attacks on your final turret to come from above, below, left and right.

Match Penalties
  • Players will no longer be penalized when they disconnect and reconnect from an AI or Regular Match.
Skin Previews
  • Players will be able to preview Hypers and the new skins in full screen mode under the “Game Info” menu.
Surrender System

Added a Surrender System that lets the players surrender the match when it is difficult to win the match due to allied player disconnecting.
  • Surrender button will appear in the options menu after the 3 minute wait period.
  • Surrender Vote activates 3 minutes after an ally prematurely leaves the match.
  • Even if another player leaves or the initial player(s) come back into the match after the first disconnect, the vote will appear 3 minutes after the first disconnect.
  • Surrender vote is only active for 20 seconds. If the vote is not decided within the 20 seconds then the surrender is automatically voted down.
  • The match is surrendered only if all players vote in favor of it on the team.
  • The vote of an AI or the person that left the match early will always count as “for surrender” instead of “against”.
  • If the surrender vote is not passed then another vote can be cast in 3 minutes.
Gold Acquisition Change

In order to give more advantages to the Hypers who participate in active hunting and battles we are adjusting rules for gold acquisition.
  • Lane Minions – 80% gold bonus to the Hyper that does the final damage.
  • Jungle Monsters – 40% gold bonus to the Hyper that does the final damage.
  • Hyper – 50% extra gold to the player that does the final damage on an enemy Hyper.
  • Hyper – 20% extra gold to the player(s) that assist in the kill on an enemy Hyper.
  • Final damage: The last damage the minion/monster/Hyper takes before it dies.
Cube System Changes

We understand that the previous cube system was a large pain point for many players. We have taken your feedback about the system and made some huge changes that we believe will alleviate many of your concerns.

The Cube System has now been adjusted so that you can create the samples you want using your Bits in the new Synthesis system.
  • Sample Cost: 6 bits and 150GP
Select the skin that you wish to create samples for:

Select how many of the samples you would like:

The samples are then created and added to your inventory:

Hyper Balance Changes


Divine Blessing -
  • Previous: Duration 10 sec
  • Changed: Duration 6 sec
Sinner's Prayer -
  • Previous: For ally Hypers excluding Victoria, Defense +12 (up to 30). Damage to Victoria from enemies -15%
  • Changed: For ally Hypers excluding Victoria, Defense 11 (up to 20). Damage to Victoria from enemies -10%
Blessed Heal -
  • Changed: HP restoration decreased by 20%
Redemption -
  • Changed: Cooldown only affected by Unique Equipment
Dev Note: Currently, Victoria has the highest victory rate out of all the Hypers. This is because her skill efficiency is too high compared to other Hypers. Therefore, her overall skill cooldowns have been raised and her healing reduced.

SignalRegular Attack -
  • Previous: Attack factor 0.65
  • Changed: Attack factor 0.6
Plasma Repeater -
  • Previous: Can fire up to 3 seconds when you continue to press the skill key
  • Changed: Can fire up to 2.3 seconds when you continue to press the skill key
Target Scan -
  • Previous: Give the following effects for 6 sec [Defense 10+(Skill level x1) decreased]
  • Changed: Give the following effects for 5 sec [Defense 5+(Skill level x1) decreased]
Evasive Action -
  • Previous: Cooldown 13 sec
  • Changed: Movement distance -20%, Cooldown 16 sec
Dev Note: Signal is a Hyper that has some of the most stable DPS and sustains high firepower in any phase of a match. In fact, when looking at all factors relating to damage, victory rate, KDA and others they are significantly higher than for other Strikers. Therefore, we decreased Signal's overall skill options and values.


Cootie Beam -
  • Previous: Stunned effect for 1.2 sec upon 3 stacks
  • Changed: Damage -20%, stunned effect for 0.8 sec upon 3 stacks
Boo-boo Ball -
  • Changed: damage decreased roughly by 20%
Dev Note: Pinky is a support who helps her allies greatly by using various skills. However, currently she is stronger than we intended during laning phases and in group fights. Therefore, we decreased some of Pinky's attack skill damage.


Plasma Cutter -
  • Previous: Fixed Damage (5% of Max Health) every time you do damage to enemies, enemy Max Health -15% for 3 sec, can occur once every 7 sec
  • Changed: Fixed Damage (4% of Max Health) every time you do damage to enemies, enemy Max Health -15% for 2 sec, can occur once every 10 sec
Dev Note: Yuna is excellent in both combat and jungling due to the 'Plasma Cutter' skill's lasting effect even when having equipped tanky builds. As a result, we have slightly lowered the value of 'Plasma Cutter'.


Dice Roller -
  • Changed: Attack +1% based on dice number, attack +1.5% when dice number is 6
Roll the Bones -
  • Changed: Attack +1% based on dice number, attack +1.5% when dice number is 6
Dev Note: Currently, Jack is one of the lowest picked Strikers. Since we want Jack to be a more considered pick, we added a new option to the skill ‘Dice Roller' and upgraded some of his equipment. Additionally, we fixed the error where the Attack Speed wasn't being properly applied when the dice number was 6.

Tooth and Tops

Spearfishing -
  • Changed: damage increased by 20%
Twice as Loud -
  • Previous: Attack +3%, Defense +3% based on number of enemies that received shout damage for 4.5 seconds.
  • Changed: Attack +3%, Defense +4% based on number of enemies that received shout damage for 4.5 seconds.
Dev Note: Currently, Tooth and Tops has the highest death count average of all the Hypers.

We have adjusted his skills so that he can better withstand the enemy's firepower. We have also upgraded his equipment so that he can use 'Double Crush' without being interrupted.

Equipment Balance Changes

Electroshock Protector

Exclusive Effect (Stage 5) -
  • Previous: Cooldown 7 sec
  • Changed: Cooldown 9 sec
Reactive Armor

Price -
  • Previous: 5,962
  • Changed: 6,062
Exclusive Effect (Stage 4) -
  • Changed: Damage Taken +5 each, based on Defense
  • When 180+ : 5 → 10
  • When 220+ : 10 → 15
Cursed Sword

Price -
  • Previous: 5,682
  • Changed: 5,874
Eternal Ice Crystal

Exclusive Effect (Stage 4) -
  • Previous: Cooldown 60 sec
  • Changed: Cooldown 40 sec
Duo's Halberd [Tooth and Tops]

Exclusive Effect (Stage 4) -
  • Changed: Ignores interference effects except Grappled during casting
Time Pendant [Yuna]

Exclusive Effect (Stage 4) -
  • Previous: Plasma Cutter's Cooldown -2 sec
  • Changed: Plasma Cutter's Cooldown -1.5 sec
Coated Card [Jack]

Exclusive Effect (Stage 4) -
  • Previous: Cooldown -1.5 sec
  • Changed: Cooldown -2 sec
Gambler's Die [Jack]

Price -
  • Previous: 5,917
  • Changed: 6,076
Stats -
  • Previous: Attack +25, Critical Rate +10%, Attack Speed +10%
  • Changed: Attack +30, Critical Rate +10%, Attack Speed +10%
HE Concussive Rounds [Blue Rose]

Price -
  • Previous: 5,823
  • Changed: 5,947
Ruyi Bang [Sun Wukong]

Exclusive Effect (Stage 3) -
  • Changed: Pillar of Heaven 2 Hits option removed
Bug Fix
  • The graphics for Abyssal Ward has been updated for Cain’s “Black Witch” skin (actually fixed in 3.5, noting change here).
  • Jennifer is no longer able to use her Hyper Crash to leave the play area.
  • Fixed an audio issue in training room
5 comments Read more

November 14

Liu kicks his way into battle!

Hey Hypers,

Everyone’s favorite Martial Artist superstar is joining the fight for the Hyper Universe! Liu is a fast moving, hard hitting flurry of kicks and punches and is sure to shake things up when he drops into Hyper Universe.

Skill Overview:

Nunchuk Rush (A)

A swing of his Nunchuks 3 times at your enemy, doing increased damage on the last hit.

Rabbit Sweep (Q)

A low kick to do damage to enemies within range and down them.

Flowing Kick (W)

A leap forward with a powerful kick that does damage to all Hypers in his path. If Hypers have been hit with Master’s Challenge then they will also be stunned for a short duration.

Master’s Challenge (E)

Provokes enemies within 1200 units granting him an attack and defense buff against those Hypers as well as lowering the attack of the affected Hypers.

Dragon Flip (R)

A kickflip that will damage and stun enemies hit by it followed by a second flip that will launch and damage any enemy in range. This skill can be cancelled into Flowing Kick.

Using Liu’s Skills Effectively

Liu is a quick attack assassin through and through. He gets into a situation quickly and annihilates a target and then gets out. You will want to use Master’s Challenge before charging in whenever possible as all enemies hit by it suffer doing 50% less damage to Liu for the duration. Closing the gap on opponents is easy with Flowing Kick. This will let you close the gap and do damage to everyone hit. Once in close you can immediately use Dragon Flip which will reset the cooldown of Flowing Kick to be used again for extra damage or a quick escape. You can follow it up with Rabbit Sweep if they are still alive and buy yourself time to lay down some auto attack and Nunchuk Rush damage.

Recommended Build

Justice Nunchuks, Spirit Cutters, Twin Dragons, Forsworn Dagger, Dragon’s Bane, Assassin’s Katar

As with many Assassins Liu benefits greatly from an increased crit and crit damage build. You want to focus on big, powerful, high damage hits. Items like the Dragon’s Bane and Assassin’s Katar will do wonders for you. Also keep in mind that you may have to hunt down low health Hypers from time to time and the Katar will do increased damage to those stragglers. As always, many of the unique items add both damage and utility to his build, so get out there and experiment!

Not sure what to build? As always, you can hop into our Discord to discuss itemization with other players.

You can hop into the battlefield with Liu for a mere 15,000 GP or use a Hyper Coupon, which you can earn by leveling up and playing games.

Remember: WA-TAAAAAH!

~Hyper Universe Team
2 comments Read more
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Update Notes

About This Game

Pulled from across the universe, the Hypers take many shapes and sizes: A mage who rains down giant snowmen, a mongoose riding astride an armored rhinoceros, a tentacled Admiral with the power of the kraken at his call, and more! Through crazy exhibitions of skill, they compete to hone their power and seek the key to unlock the salvation of the universe.

Intense Side-Scrolling MOBA Action: Hyper Universe combines the gameplay found in a side-scrolling action platform title with the highly strategic team-oriented play of a MOBA.

Dynamic Hyper Roles: Choose from a diverse set of both new and traditional MOBA roles that create a frenetic battlefield dripping with synergistic opportunities. Whether you prefer to be the tanky engager or just yearn to deal excessive amounts of burst damage, there’s a role that will fit your playstyle.

Stranger Danger!: What’s that around the corner?! The battlefield is riddled with dangers and mechanisms destined to be employed by enemies and allies alike. Team up and discover unique strategies as you climb ladders, bust through floors, and warp behind your enemies in pursuit of hyper victory.

Explore the Battlefields: Travel across multiple universes as you battle on unique maps that consist of varying turret lanes and jungle camps. Fight for control across the seven-level high map variants and prove you can rise to the challenge of Hyper Universe.

It’s a Hyper Universe… Anything goes.

System Requirements

    • OS: Windows® 7 32-bit
    • Processor: Intel Dual Core or better
    • Memory: 3 GB RAM
    • Graphics: GeForce 9600 or better AMD Radeon HD 4830 or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows® 7 64-bit
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce 650 or better AMD Radeon HD 7750 or better
    • Network: Broadband Internet connection
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