Become a powerful Wizard and take fate into your own hands! Immerse yourself in a beautiful fantasy world and use motion controllers to destroy your enemies by weaving elemental magic!
All Reviews:
Positive (31) - 83% of the 31 user reviews for this game are positive.
Release Date:
Jul 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve learnt that when developing VR games, you have to gather feedback from the players as soon as possible. We want to make sure that all the solutions and features we provide are fun to play, add to the immersion and meet the players' expectations. We’re also open to players’ ideas and suggestions for future content updates.”

Approximately how long will this game be in Early Access?

“We'll release the full version of The Wizards as soon as we implement all the planned content updates as well as improvements and new features based on players’ feedback. Early Access period shouldn't last longer than 5-6 months.”

How is the full version planned to differ from the Early Access version?

“We plan to add following features:

  • New Regions - two exciting story chapters divided into stages, featuring new challenges and enemy types
  • Arcade Mode - endless arena battles on new maps for those who never get enough of spell fighting
  • Master Enchantments - six new powerfull spell upgrades for ultimate wizardry
  • New Fate Cards - additional set of game modifiers that let players experience completely new battles

We also want to implement content based on players’ ideas, be it new spells, new enemies, new challenges etc.

For more details please check this FAQ thread.”

What is the current state of the Early Access version?

“The game is fully playable and contains most of the planned mechanics and features, including:

  • Campaign mode with two Regions divided into stages + cutscenes, tutorial, shooting range and the Wizard’s tower.
  • Six basic spells with upgrades for each spell
  • Fate Cards that allow players to modify the rules of the game and gain more points
  • Online leaderboard that allows players to compete with high scores
  • Free movement and free teleportation locomotion

Will the game be priced differently during and after Early Access?

“The final price may change slightly depending on amount of new content and features added during Early Access period.”

How are you planning on involving the Community in your development process?

“Since players’ feedback and ideas are crucial to The Wizards development, we want to encourage them to communicate with us through:

The Wizards Community Hub on Steam
Survey for the players
Forum on the game’s official website
Dedicated Discord server with periodic Q&As with devs
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (8)

September 19

Patch 1.1.1 - Tutorial Performance Fix

Brave Wizards

We've heard that some of you experienced framerate drops while playing redesigned tutorial. This issue turned out to be connected to some fancy (but insidious) violet lights on that level. It's now sorted out and tutorial should run as smooth as rest of the game.

Please let us know if you still experience any bugs. We're here to sort it out as asap as possible!
0 comments Read more

September 12

Update 1.1: Free locomotion and more!

Brave Wizards!

After six weeks of hard work, free locomotion update is finally ready! This is what you, dear players, asked for and... you know what? You were totally right! We can’t wait for the feedback after you try the game with free movement and free teleportation. But that’s not all. We’re also introducing plenty of new features to enhance the experience of free exploration.


Fully customizable free movement...

… and free teleportation

New area on Ruins Stage 1 - make sure to revisit it!

Item pick-ups

Interactive crank wheels (grab and rotate)

Blocking melee attacks with shield

New tutorial

Hourglasses (restore HP / give more points)

Fireball and Frost Bow visuals enhanced

We’ve been waiting for this moment for the long time and we hope that you’ll like the new movement schemes and new possibilities as much as we do. Please be forgiving if you encounter any bugs. Redesigning the whole game for free locomotion might generate more bugs than we could detect.

When you run the game for the first time after the update, you’ll have to finish a new tutorial, even if you’ve already played The Wizards. We’d also like to encourage everyone who have played the game before to revisit Stage One on Ruins. Now, it’s longer, with new encounters, puzzles and precious items to collect.

What's coming next?
In the following weeks, we’re going to release some small patches that would fix bugs and be a response to your suggestions. Next major update will introduce Arcade Mode with two new stages and a new spell. We’re open to your ideas so please join our Discord server and Discussion on Community Hub.

Update 1.1 Changelog:

  • Added free locomotion
    - Added free movement
    - Added free teleportation
    - Changes in node-based teleportation
    - Customization options for movement

  • Rework of tutorial area
    - Pocket dimension is now bigger and more interesting visually
    - Added tutorials for free movement, teleportation and shield
    - Objectives help to guide the player
    - More 2D graphics explaining keybindings and required actions
    - Added silhouettes helping to cast spells
    - Changes in tutorial glyphs

  • Rework of Ruins Stage 1
    - Added new area - castle
    - Added new encounter
    - Changes in first encounter
    - Removed metal gates from the crystal battle
    - Changed the timing of enemies during the crystal battle
    - Added environmental puzzle

  • Added immersive mode - you can now hide the interface
  • Dungeon Region is now fully explorable
  • Fate Cards now need to be found in chests
  • Added Hourglasses (restore HP / rewards with points if HP is full)
  • Added Crystal Shards rewarding player with Spell Potential
  • Added grab-and-rotate mechanic for crank handles
  • Fate cards are from now unlocked right after finishing tutorial
  • Minecart now stops when colliding with player
  • Leaderboards are now always visible in HUB
  • Interface (health and tutorials) is now following camera faster
  • Teleporter traps have been completely removed from game
  • Banners can now be burned
  • Player's hands reflect now more light
  • Experimental - WASD support for VR treadmills

  • Minor auto-aim fixes to projectile spells
  • Idle Arcane Missiles are now more lively
Frost Bow:
  • Changed the bow and arrow visuals.
  • Added trail to the arrow
  • Complete visual rework. Fireball is now more fire than ball.
  • Added fiery trail behind fireball
  • Fixed the lack of auto-aim when thrown with the left hand
Arcane Shield:
  • Shield is now unlocked from the beginning
  • Added the ability to block melee attacks
  • Moved the shield closer to the player

  • Minor AI tweaks
  • All enemies have now knockback effect when blocked with a shield
  • Enemy projectiles are now faster
  • Fixed the bug making Spell Catcher ignore fireballs thrown with left hand

  • Minor changes in arcane missiles SFX
  • Added sounds for blocking with shield
  • Improved enemy footsteps
  • Added player’s footsteps
  • Improved audio of orange glyphs on levels.
  • Minor fixes in Chinese dubbing
  • New voices and sounds for Pocket Dimension and for Ruins Stage 1
  • Ice Bow’s SFXes are now a bit louder
  • New SFX for channelling

  • “Level of Details” of objects need changes. Currently textures change quality at player’s eyes.

You're welcome to join our Discord server and share your feedback!
8 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“I've never felt so badass in a VR game before!”
Gaming Trend

“Casting Lightning Strike for the first time made me shout UNLIMITED POWER!”
Goliat - beta tester

“The Wizards certainly nails the feeling of being a powerful spellcaster!”
Chalgyr's Game Room


  • First-person VR spellcaster set in a rich fantasy world
  • Campaign mode featuring time travel and heroic battles
  • Intuitive spell casting with motion tracked controllers
  • Six element-based spells to learn and upgrade
  • High replayability thanks to game-modifying Fate Cards
  • Exctiting encounters with various enemies
  • Free movement and teleportation-based exploration

About This Game

Become a powerful Wizard and take fate into your own hands! Immerse yourself in a beautiful fantasy world and use motion controllers to destroy your enemies by weaving elemental magic!

Use motion controllers to destroy your enemies by weaving magic into lightning, fireballs, and other elemental spells. Chain combos and use different tactics against the hostile creatures. Make the game as challenging or as casual as you like with Fate Cards, and become the hero you’ve always wanted to be with powerful spells at your fingertips!

System Requirements

    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i3-6100 / AMD FX4350 or greater (only Oculus Rift, for Vive see Recomended spec)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 or greater (only Oculus Rift, for Vive see Recomended spec)
    • Storage: 4000 MB available space
    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / GTX 970 / AMD Radeon RX 480 or greater
    • Storage: 4000 MB available space
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