The New Fatal Error DLC includes a new 5-mission Operation and touch-screen controls.
User reviews: Very Positive (1,032 reviews)
Release Date: Feb 22, 2012

Sign in to add this game to your wishlist or mark as not interested

Buy Wargame: European Escalation

Packages that include this game

Buy Wargame Franchise Pack

Includes 3 items: Wargame: European Escalation, Wargame: Airland Battle, Wargame: Red Dragon

 

Recommended By Curators

"Do you want to play Wargame?"

Reviews

“If you’re a RTS gamer, you’ll definitely want to play Wargame”
8,0/10 – http://uk.ign.com/articles/2012/03/08/wargame-european-escalation-review

“After two decades, Wargame finally does modern warfare right”
8,5/10 – http://www.destructoid.com/review-wargame-european-escalation-222814.phtml

“The best of Wargame and RTS genres in one exhilarating package”
8,5/10 – http://www.gamespot.com/wargame-european-escalation/reviews/wargame-european-escalation-review-6364800/

About This Game

2 sides, 8 nations, and one battlefield: Europe!
Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines.
With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3.
With the powerful IRISZOOM ™, Wargame offers breathtaking graphics and battles as spectacular as they are strategic. Prepare to bring hundreds of units of all kinds--tanks, helicopters, squad Infantry, etc.--under your command in intense battles on gigantic maps stretching up to 60 square miles!
Online service EugenNet© provides a full multiplayer experience with creation of clans, organizing games, and world rankings where up to 8 players can compete simultaneously in massive battles involving hundreds of units!

System Requirements

PC
Mac
Linux
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 1024 MB (XP)/2048 MB (VISTA/7)
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT OR HIGHER
    • DirectX®: 9
    • Hard Drive: 10 GB
    • Sound: DIRECTX 9 COMPATIBLE
    • Other: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION
    • OS: MAC OS X 10.6.8
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Hard Drive: 10 GB
    • Other: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    • OS: UBUNTU 12.04 LTS/UBUNTU 12.10
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Hard Drive: 10 GB
    • Sound: SOUND CARD
    • Other: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
Helpful customer reviews
31 of 32 people (97%) found this review helpful
16.1 hrs on record
As someone who played R.U.S.E for around 200~ hours, I adore this game. It is everything ruse was, but far far better.

1. very very good stat cards tell you exactly how a unit will perform.
2. Big open maps that allow you to move around and attack/defend from a number of locations.
3. Standard unit selection and order process makes it easy to pick up for any RTS gamer.
4. A exceptionally pretty game that also runs smoothly

-----------------------------------------------------
This game isnt without flaw, there are a few things that annoy me.

1. Camera doesn't always want to pitch up as far as I want
2. terrain details are not always blatent, which means you will sometimes mispostion your units.
3. Kind of confusing for the first 1-2 hours.
Posted: June 21
Was this review helpful? Yes No
25 of 28 people (89%) found this review helpful
717.3 hrs on record
Amazing game.
If you're into wargames, strategy, and a serious challenge, this series of games (this is the first of 3, so far) is for you. You can see how many hours I've put into this one... it's that good.
Posted: May 8
Was this review helpful? Yes No
17 of 27 people (63%) found this review helpful
11.1 hrs on record
So, after many different strategies and tactics, I have finally come to an unsatisfying conclusion. This game is a trainwreck.

Let me start off with the good parts about the game.

THE GOOD THINGS:
So, the graphics for a game on a scale such as this are amazing. The overall look of every unit is pretty good and you can clearly see that the developers did try to optimize the game as well.

There is a decent tutorial system in the game as well. From the first mission, it tells you what you must do and so on, and after the first few missions, the game lets your hand go and lets you think on your own.

That's just about it for the good things. Time for a good spank.

THE BAD THINGS:
So, let me start off with the enemy AI. In the Singleplayer Campaign, the AI seems to be an all-seeing entity that knows your every move, every tactic and attempted strategy, and immediately counters it, or makes it useless by annihilating your heaviest armored units. It's just impossible to fool this AI, no matter how hard I try, unless I guess where his line is the weakest and blast through there with whatever I can. This kills the overall fun of a fictional conflict RTS for me.

Next up: BALANCE
There are some serious balancing issues between units of similar roles in the game, like, the M60 Patton being unable to stand up to a T-60 or a T-72 whatsoever. As an example, I had four M60 Patton's engage against three T-60's, both stock versions and at full HP, however, the T-60's somehow, magically, one-shotted my Patton's, even though both groups had their frontal armor aimed at one another, AND to top it all off, my tanks never managed to hit them, despite the distance being probably optimal for late 20th century tank battles - 500 meters.

Third point: COMPUTER GETS AN UPPER HAND
At the start of every defense mission, the computer seems to have at least fifteen times more points that it can use to call upon reinforcements than the player. As an example, I was playing ABLE ARCHER's second mission, Ramstein Airbase or something like that, and I was able to call upon only three full squads of my finest armored units, M1 Abrams tanks. I placed them strategically where they were needed the most, but then the AI picked them all off almost 10 minutes after the start of the battle. The tanks were at full health, all of them had Corporal's stripes, but, they were just swarmed over by T-72's with missiles. I couldn't summon any other units because I didn't have a magical point income rate that the AI seemingly has.

Fourth: MAGIC INFANTRY
As the title says, the game has magic infantry units that can fire hand-held AT rockets on the move. No weapon that I know of is capable of being fired on the move. The result of this on-the-move shot should would fly away from its intended target, really far. And then Infantry is overpowered, by being able to one shot even heavy Main Battle Tanks.

Fifth point:
All the tanks are horribly underrated or overrated. The M1 Abrams seemingly has really bad equipment, while, to my knowledge, the Abrams was one of the best and most technologically advanced tanks of its time when it first came out. And the T-80 seems to be the single most capable tank of the game, able to utterly annihilate squads of Abrams and Leopard 2 tanks that are even outflanking it. Yes, this actually happened to me.

Sixth: TACTICS? I THINK NOT!
So, this game promotes a lot of thinking, but this clearly isn't a thinking man's game. It's a cheating man's game. What I mean is, no tactic has any value on the battlefield whatsoever. For example, I set my batallion in a formation where my flanks are stronger than my middle, to make sure that I can outflank my enemy and surround him in a powerful pincer move. But that doesn't work because the AI can do whatever the hell it wants and summon units out of nowhere to outflank my tanks and one-shot them all with incredible accuracy.

Seventh: ACCURACY
So, why do all of the player units suddenly have godawful accuracy and spotting range? I counted that at least 83% of all of my shots missed while they were in optimal engagement range, but for the AI - 67% was a miss at long range. The statistic is clearly showing how the AI wins in this and I am fully aware that the statistics for both factions are more or less balanced. It's still ♥♥♥♥♥♥♥♥.

Eighth: MICRO- AND MACRO-MANAGEMENT
This game supports management on a small and massive scale, and it's applaudable. Games like this are a rarity and ones that execute it perfectly are a luxury among the rare ones, but Wargame isn't that luxury. The management is a huge distraction because your units have no versatility and they can't think for themselves. They're literally civilians given a gun and then shooting anything that moves, not trained soldiers that must do what they're told to do.

My personal verdict:
Don't waste your money on Wargame, get RUSE instead. Or better yet, if you want a Cold War-era game, get World in Conflict. It is a far better game, executed masterfully, unlike this poor excuse for a ''Wargame'' where everything is out of place.
Posted: September 9
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
56.1 hrs on record
Top Game......RTS fans will love this......dont need to say anymore...
Posted: October 8
Was this review helpful? Yes No
23 of 44 people (52%) found this review helpful
66.4 hrs on record
I really hate that I have to call this game terrible, but sadly I do. For me, it is almost unplayably bad, and I wish I had never wasted my money on it.

The gameplay mechanics are good; it is sometimes difficult to micromanage the orientation of platoons to keep them facing the enemy, and my recon helicopters have an annoying tendency to land whenever they're not actively moving, while I may want them to stay airborne to keep enemy units visible; the inability to set stances, and the rather awkward method of turning off individual weapons on individual units to keep control of who fires what, can be annoying, but I can generally get my units to do what I want. The graphics are fantastic, making each unit distinct and identifiable. The music fits the scene nicely, and the single player campaign storyline is nicely plausible.

So why do I call it terrible? Becuase of the awful, terrible, abysmal AI. In single player, the game becomes almost unplayable, all thanks to the AI's absolute omniscience. Don't get me wrong, AIs have been able to see all the units on the field right back to the dawn of the RTS era, but it was generally not that big a deal. In Wargame, however, recon is a central element of any army's tactics. It requires careful attention to the type of recon vehicle, and equally careful scouting of suspected enemy strong points to avoid putting your recon vehicle in harms way. The AI does none of that. It just drops a full attack force directly on top of you, knowing exactly where all of your forces are at all times. it is even worse in the campaign, where the AI will face you with overwhelming numbers in every mission, often pre-positioned in ambush sites that you can take no advantage of. This severely reduces the tactics available, and ends up in a situation where the only way to make any sensible progress is by spamming the Quicksave key every time something doesn't go horribly wrong.

I play single player. I enjoy playing single player so I can take my time and explore my options. But this game makes single player a horrible, crippled experience that is more like a chore than a game. For your own sanity, Avoid at all costs.
Posted: June 24
Was this review helpful? Yes No
62 of 73 people (85%) found this review helpful
66.1 hrs on record
Quite an amazing game. I recommend that you buy it, and it was TOTALLY worth 20 bucks. The graphics are amazing, the troop diversity makes the game much more challenging, and honestly, it gave me an overall good time. Trust me. It will give you a good time, too.
Posted: November 25, 2013
Was this review helpful? Yes No