The New Fatal Error DLC includes a new 5-mission Operation and touch-screen controls.
Gebruikersrecensies: Erg positief (1,034 recensies)
Releasedatum: 22 feb 2012

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Wargame: European Escalation kopen

Pakketten die deze game bevatten

Wargame Franchise Pack kopen

Bevat 3 items: Wargame: European Escalation, Wargame: Airland Battle, Wargame: Red Dragon

 

Door curatoren aanbevolen

"Do you want to play Wargame?"

Recensies

“If you’re a RTS gamer, you’ll definitely want to play Wargame”
8,0/10 – http://uk.ign.com/articles/2012/03/08/wargame-european-escalation-review

“After two decades, Wargame finally does modern warfare right”
8,5/10 – http://www.destructoid.com/review-wargame-european-escalation-222814.phtml

“The best of Wargame and RTS genres in one exhilarating package”
8,5/10 – http://www.gamespot.com/wargame-european-escalation/reviews/wargame-european-escalation-review-6364800/

Over dit spel

2 kanten, 8 naties en één slagveld: Europa!
Wargame: European Escalation is een spectaculaire, intense Real Time Strategie-game, waarbij realisme en strategie hoog in het vaandel staan.
Je kunt je legers samenstellen uit een ongekende hoeveelheid verschillende voertuigen en eenheden (meer dan 350 verschillende modellen) en met die legers deelnemen aan een gigantische militaire campagne die je door heel Europa voert. Het speelt zich af in de jaren '80, op het moment dat de Koude oorlog op het punt staat de Derde wereldoorlog te worden.
Dankzij het krachtige IRISZOOM™ heeft Wargame adembenemend mooie graphics, en zijn de confrontaties even spectaculair als strategisch uitdagend. Je neemt het met honderden eenheden --tanks, helikopters, infanteriesquadrons, enz.-- op tegen de vijand op gigantische maps van maar liefst 150 km² groot!
De online dienst EugenNet© maakt een volledige multiplayer-ervaring mogelijk, zoals het oprichten van clans, het organiseren van games en wereldwijde ranglijsten. Je kunt met maximaal 8 spelers tegelijk deelnemen aan enorme slagvelden met honderden eenheden!

Systeemeisen

Pc
Mac
Linux
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 1024 MB (XP)/2048 MB (VISTA/7)
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT OR HIGHER
    • DirectX®: 9
    • Hard Drive: 10 GB
    • Sound: DIRECTX 9 COMPATIBLE
    • Other: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION
    • OS: MAC OS X 10.6.8
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Hard Drive: 10 GB
    • Other: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    • OS: UBUNTU 12.04 LTS/UBUNTU 12.10
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Hard Drive: 10 GB
    • Sound: SOUND CARD
    • Other: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
Nuttige klantrecensies
1 van de 2 mensen (50%) vonden deze recensie nuttig
117.8 uur in totaal
Ziet er makkelijk uit, maar is pure HARDCORE!
Geplaatst: 7 september
Was deze recensie nuttig? Ja Nee
31 van de 32 mensen (97%) vonden deze recensie nuttig
16.1 uur in totaal
As someone who played R.U.S.E for around 200~ hours, I adore this game. It is everything ruse was, but far far better.

1. very very good stat cards tell you exactly how a unit will perform.
2. Big open maps that allow you to move around and attack/defend from a number of locations.
3. Standard unit selection and order process makes it easy to pick up for any RTS gamer.
4. A exceptionally pretty game that also runs smoothly

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This game isnt without flaw, there are a few things that annoy me.

1. Camera doesn't always want to pitch up as far as I want
2. terrain details are not always blatent, which means you will sometimes mispostion your units.
3. Kind of confusing for the first 1-2 hours.
Geplaatst: 21 juni
Was deze recensie nuttig? Ja Nee
25 van de 28 mensen (89%) vonden deze recensie nuttig
717.3 uur in totaal
Amazing game.
If you're into wargames, strategy, and a serious challenge, this series of games (this is the first of 3, so far) is for you. You can see how many hours I've put into this one... it's that good.
Geplaatst: 8 mei
Was deze recensie nuttig? Ja Nee
17 van de 28 mensen (61%) vonden deze recensie nuttig
11.1 uur in totaal
So, after many different strategies and tactics, I have finally come to an unsatisfying conclusion. This game is a trainwreck.

Let me start off with the good parts about the game.

THE GOOD THINGS:
So, the graphics for a game on a scale such as this are amazing. The overall look of every unit is pretty good and you can clearly see that the developers did try to optimize the game as well.

There is a decent tutorial system in the game as well. From the first mission, it tells you what you must do and so on, and after the first few missions, the game lets your hand go and lets you think on your own.

That's just about it for the good things. Time for a good spank.

THE BAD THINGS:
So, let me start off with the enemy AI. In the Singleplayer Campaign, the AI seems to be an all-seeing entity that knows your every move, every tactic and attempted strategy, and immediately counters it, or makes it useless by annihilating your heaviest armored units. It's just impossible to fool this AI, no matter how hard I try, unless I guess where his line is the weakest and blast through there with whatever I can. This kills the overall fun of a fictional conflict RTS for me.

Next up: BALANCE
There are some serious balancing issues between units of similar roles in the game, like, the M60 Patton being unable to stand up to a T-60 or a T-72 whatsoever. As an example, I had four M60 Patton's engage against three T-60's, both stock versions and at full HP, however, the T-60's somehow, magically, one-shotted my Patton's, even though both groups had their frontal armor aimed at one another, AND to top it all off, my tanks never managed to hit them, despite the distance being probably optimal for late 20th century tank battles - 500 meters.

Third point: COMPUTER GETS AN UPPER HAND
At the start of every defense mission, the computer seems to have at least fifteen times more points that it can use to call upon reinforcements than the player. As an example, I was playing ABLE ARCHER's second mission, Ramstein Airbase or something like that, and I was able to call upon only three full squads of my finest armored units, M1 Abrams tanks. I placed them strategically where they were needed the most, but then the AI picked them all off almost 10 minutes after the start of the battle. The tanks were at full health, all of them had Corporal's stripes, but, they were just swarmed over by T-72's with missiles. I couldn't summon any other units because I didn't have a magical point income rate that the AI seemingly has.

Fourth: MAGIC INFANTRY
As the title says, the game has magic infantry units that can fire hand-held AT rockets on the move. No weapon that I know of is capable of being fired on the move. The result of this on-the-move shot should would fly away from its intended target, really far. And then Infantry is overpowered, by being able to one shot even heavy Main Battle Tanks.

Fifth point:
All the tanks are horribly underrated or overrated. The M1 Abrams seemingly has really bad equipment, while, to my knowledge, the Abrams was one of the best and most technologically advanced tanks of its time when it first came out. And the T-80 seems to be the single most capable tank of the game, able to utterly annihilate squads of Abrams and Leopard 2 tanks that are even outflanking it. Yes, this actually happened to me.

Sixth: TACTICS? I THINK NOT!
So, this game promotes a lot of thinking, but this clearly isn't a thinking man's game. It's a cheating man's game. What I mean is, no tactic has any value on the battlefield whatsoever. For example, I set my batallion in a formation where my flanks are stronger than my middle, to make sure that I can outflank my enemy and surround him in a powerful pincer move. But that doesn't work because the AI can do whatever the hell it wants and summon units out of nowhere to outflank my tanks and one-shot them all with incredible accuracy.

Seventh: ACCURACY
So, why do all of the player units suddenly have godawful accuracy and spotting range? I counted that at least 83% of all of my shots missed while they were in optimal engagement range, but for the AI - 67% was a miss at long range. The statistic is clearly showing how the AI wins in this and I am fully aware that the statistics for both factions are more or less balanced. It's still ♥♥♥♥♥♥♥♥.

Eighth: MICRO- AND MACRO-MANAGEMENT
This game supports management on a small and massive scale, and it's applaudable. Games like this are a rarity and ones that execute it perfectly are a luxury among the rare ones, but Wargame isn't that luxury. The management is a huge distraction because your units have no versatility and they can't think for themselves. They're literally civilians given a gun and then shooting anything that moves, not trained soldiers that must do what they're told to do.

My personal verdict:
Don't waste your money on Wargame, get RUSE instead. Or better yet, if you want a Cold War-era game, get World in Conflict. It is a far better game, executed masterfully, unlike this poor excuse for a ''Wargame'' where everything is out of place.
Geplaatst: 9 september
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
56.1 uur in totaal
Top Game......RTS fans will love this......dont need to say anymore...
Geplaatst: 8 oktober
Was deze recensie nuttig? Ja Nee