Shardbound is a Tactical CCG that combines board-based tactical gameplay with the depth of content found in collectible card games. As a Ranger, you'll form a Noble House with your friends and battle other players to claim the riches of an ancient world.
Recent Reviews:
Mostly Positive - 78% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (858) - 76% of the 858 user reviews for this game are positive.
Release Date:
Apr 6, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re a team that likes to build our games with our community. We have been working on Shardbound for about 2 years, 6 months of which has been with an active community giving us constant feedback on weekly updates. We value quick iteration and player validation at every turn, and Early Access brings us a bigger population of players to help us on that journey.

Our game is incomplete in a lot of ways. While the core gameplay has been iterated on substantially and has a level of polish we’re quite happy with, our player progression systems and the store are at a basic version 1, and many of our units and spells use placeholder art. We hope to flesh out these areas of our game in Early Access while continuing to develop the game with our community.”

Approximately how long will this game be in Early Access?

“We would like to launch out of Early Access before the end of the 2017. Since it is our goal to have all of our units and spells with full art before launching, securing additional investments may allow us to move more quickly.”

How is the full version planned to differ from the Early Access version?

“For us to be happy about leaving early access, we would like to sufficiently iterate on and enhance the Shardfall system, player progression, and Twitch integration features. We also intend to identify a base set of competitive features such as Ranked Play and a true spectator mode. Our community will be integral in helping us understand the scope of this work.

Lastly, a decent portion of our units and spells use placeholder art. To be happy about leaving Early Access, we’d like to ensure all of their Models, Animations, and VFX are in the game.”

What is the current state of the Early Access version?

“The core 1-on-1 PvP game is fully playable, including our first 6 Heroes and all 275 units and spells that we believe comprise our core content set.

Players can complete quests on Shardfalls to earn currency and cards, either with their default Outpost or a Noble House created with their friends. Players who would like to accumulate cards more quickly can directly purchase boxes in the Store.”

Will the game be priced differently during and after Early Access?

“Our game launches onto Early Access free-to-play with the ability to purchase boxes which contain units and spells if a player would like to complete their collection more quickly. Part of our reason for being in Early Access is to refine our Store design and potentially add new optional experiences for players to access with earned currency or real money. The prices of such items are certainly subject to change during Early Access, and we pledge to always do right by the players who support us.”

How are you planning on involving the Community in your development process?

“We plan to be as engaged with our Early Access community as we have been with our Pre-Alpha community to date: chatting and working together on Discord, keeping each other up to date on the Shardbound Reddit, reviewing gameplay videos, and helping fansite builders in any way we can.

You can also rest assured that we’re the kind of people who will read and obsess over every review our players post, and have the experience to know how to work with critical feedback.”
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Play Shardbound

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Recent updates View all (42)

October 10

Patch Notes #54

Map Changes
  • Camera positioning for Lost Highlands has been adjusted to avoid ability buttons being hidden behind the player’s hand.
  • Fixed some lighting that was applying inappropriately in Broken Mesa. The net result is that the lighting should feel less blown out.

UI
  • The Duel Menu has been reskinned with the updated UI style.
  • The Bot Game Menu has been reskinned with the updated UI style.

Bug Fixes
  • Fixed an issue where 3rd party auth tokens were given a 7 day expiration instead of the intended 30.
  • Fixed an issue where players could quit the tutorial early by pressing the escape key at certain parts of the UI.
16 comments Read more

September 20

Dev Update: Roadblock

Hey there, Rangers.

We’ve got a rather tough Dev Update to share with all of you today. The development of Shardbound has encountered a roadblock, and we’re trying to look for ways to solve it.

A bit of background: when we started making Shardbound in Lauren’s garage, we set out to make a AAA-Quality competitive experience. We knew it would be a challenging road, and outside funding would be absolutely necessary to complete the game.

We raised the seed funding we needed to get started, which carried us to the pre-alpha version that we could test with you, our awesome community. When we needed to get a little bit further to soft-launch on Steam, we ran a successful Kickstarter with your incredible support.

The last leg of our journey to launch requires us to secure a financing round to polish gameplay, finish the art, and give Shardbound a full commercial launch.

And now, we’ve hit that frustrating roadblock. We were in the final stages of securing the necessary funding to finish Shardbound, and days before our expected closing, the deal fell apart.

During our two and a half year journey, this isn’t the first time this has happened. Starting up a studio is hard. Making games is hard. We’re picking up the pieces and looking at our options.

The only things we’re certain of right now is that the flourishing art pipeline must come to an immediate halt, and that our patch cadence may be disrupted. We’re evaluating everything - on the other side of this roadblock, the vision of Shardbound may remain the same, or it may change. This may happen quickly, or it may take a while.

Rest assured, we’re going to do everything we can to find our way forward with you.

Our highest priority right now is keeping Spiritwalk together, and we hope you’ll understand if we stumble while we’re getting our footing. While it’s tough to deliver this news while we’re unsure of our next steps, we felt the need to share it -- we’re all on this journey together.

As our road becomes clearer, you’ll be the first to know.

Thanks,
Your Friends at Spiritwalk
35 comments Read more
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About This Game

Shardbound is a Tactical Collectible Card Game. As you play, you’ll collect hundreds of units and build armies to compete head-to-head with other players in matches of cunning and skill. Use positioning, the terrain, and your units’ unique abilities to achieve victory.

In the world of Shardbound, a great land rush has begun: the shards of an ancient, broken world are falling from the sky. You'll establish a Noble House alone or with friends, then head Shardbound to complete objectives and secure riches and fame.

If you’re watching somebody streaming Shardbound on Twitch, their Shardfall will appear in your overworld, giving you access to special Twitch objectives and content generated specifically for their viewers to complete.

System Requirements

    Minimum:
    • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
    • Processor: Dual-core Intel or AMD CPU, 2 Ghz or faster
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 5 GB available space

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