Runaway: A Twist of Fate est le jeu d'aventure de l'année ! Le jeu bénéficie d'une importante production, digne des films d'animation les plus prestigieux. L'aventure est pleine de rebondissement et de passages comiques. Plus de 200 énigmes pour une aventure que vous n'êtes pas prêt d'oublier.
Évaluations des utilisateurs :
Récentes :
variables (12 évaluation(s)) - 58% des 12 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (129 évaluation(s)) - 87% des 129 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 21 avr 2011

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Acheter Runaway: A Twist of Fate

Packages qui comprennent ce jeu

Acheter Pendulo Adventure Pack

Inclut les 5 articles suivants : Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, The Next BIG Thing, Yesterday

 

À propos de ce jeu

Runaway: A Twist of Fate est le jeu d'aventure de l'année ! Le jeu bénéficie d'une importante production, digne des films d'animation les plus prestigieux. L'aventure est pleine de rebondissement et de passages comiques. Plus de 200 énigmes pour une aventure que vous n'êtes pas prêt d'oublier.

Certains disent que Brian a vu des extra-terrestres. Ils disent même qu'il aurait tuer quelqu'un. D'autres disent qu'il ère dans New-York ou qu'il fait la nouba à Hawaï. Certains le croient mort... Sa petite amie, Gina fera tout pour le retrouver. Aidez Brian et Gina à résoudre les mystères de cette aventure qui se termine forcément bien.

Comprend :

  • Un scénario riche plein d'humour avec une réalisation sans faille. Runaway: A Twist of Fate, un super jeu d'aventure.
  • Visitez une centaine de lieux exceptionnels riches en détails.
  • Des douzaines de personnages charismatiques en 3D parfaitement intégrés dans des décors en 2D.
  • Un moteur amélioré pour un meilleur son et une meilleur qualité graphique.
  • Différents niveaux de difficultés avec un système d'aide amélioré pour les novices comme les gens expérimentés.

Configuration requise

    • Système d'exploitation : Windows XP SP2 / Vista SP1 / Windows 7
    • Processeur : Celeron 1.7 GHz / Duron 1.6 GHz
    • Mémoire vive : 768 Mo de RAM (pour XP) / 1 Go de RAM (pour Vista/7)
    • Disque dur : 8 Go d'espace disque disponible
    • Carte graphique : 100% compatible DirectX 9, comportant 256 Mo de mémoire vidéo (1280x720 Minimum) ATI Radeon 9800 / Intel GMA 3000 /Nvidia GeForce FX 5900 ou supérieure*
    • DirectX® : DirectX 9
    • Son : Carte son compatible DirectX 9
    • *Contrôleurs graphique SIS et VIA/S3G Non-Supportés
Évaluations des utilisateurs
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Récentes :
variables (12 évaluation(s))
Globales :
très positives (129 évaluation(s))
Publiées récemment
BatGirlJack
( 9.6 heures en tout )
Posté le : 26 avril
Great mechanics. Enjoyable all around. Awesome hint system. An in-game phone helpline that made getting hints actually fun. Not that you really should need many as most puzzles were very easy. Many of the extra dialogue choices were funny and totally worth taking your time to go through. Best mime portrayal I've seen in a game. Nice also to play as Gina.
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Faudraline
( 7.3 heures en tout )
Posté le : 24 avril
Wow, looking back my other reviews for the prior installations of the series - Runaway: A Road Adventure and Runaway: Dream of the Turtle - and comparing, my jaw dropped for this one. The last time that I checked, Runaway series were a train wreck consisting of badly scrambled plots, annoying character stereotypes and painfully complicated gameplay. Playing the third and the last game in the series - Runaway: A Twist of Fate - I'd like to ask an obvious question: what is this wondrously intriguing adventure game and what has happened to the Runaway series?

Without further delay, we are back to Brian Basco's life. Our story opens up with a grim situation that we are not quite used to seeing in Runaway series. It all begins when Gina, ex-stripper, full time adventurer and Brian's fateful girlfriend attends Brian's funeral... I have to be honest: that was a twist that none of us would expect at all. Through certain flashbacks, we learn Gina's point of view. During their vacation to Hawaii, Gina insisted that they'd take a trip to Mala Island. Yet, their pilot had a heart attack during the flight and the plane crash landed to the island. Brian made Gina use the only parachute in the plane... and that was the last that Gina was able to see Brian. The next thing she knows, they are in a military camp, Brian's holding a gun in his hand and a military officer lying dead before him! Needless to say, he is apprehended immediately and stood trial for the crime. The peculiar thing is: Brian didn't remember a thing! The last he did remember was taking the trip to Mala Island! Pleading amnesia, Brian was sent to an insane asylum and was attended by a court appointed psychiatrist to decide whether the amnesia was real or not. A couple weeks after, Gina learns that Brian died in a botched escape attempt from the asylum... and that's the exact point where our game begins: in Brian Basco's funeral.

Even only by watching the starting cinematic, and recalling the events of prior games, I was baffled. I started to play the game immediately and finished it in one sitting to fill the blanks in the story. I was both surprised and glad to see that the plot progression, event dynamics, gameplay logic, character depth and the genre of humor were down right brilliant in this game! This last installment manages to tie up all loose ends and bring a lively dynamic to the setting by arranging various storylines into an understandable and exciting resolution - and also tops the quality of the humor a couple notches up.

All our characters - especially Brian and Gina - became incredibly well written and well displayed, easy to emphasize with. Gina now has a sense of humor of her own, alongside a stronger character display. She has become much more than the helpless bimbo that we've seen her to be in previous games. Brian, on the other hand, became way more resourceful, attentive and able - managing dangerous situations by himself without the completely random and somewhat idiotic chance events that we encountered in previous games. His compassion feels sincere this time, and his resolve is actually admirable. The humor baseline in A Twist of Fate became remarkably mature and tasteful too, with witty remarks and eligible references, including an ability to needle the flaws of the setting in previous games. I am pleasantly surprised!

Display options are noticeably improved. Sure, we are still given 2D backgrounds and 3D cell-shaded animations, but the artwork quality is mastered up until this point. Animations are cute, funny and relatable this time. Art works themselves are pleasant to look at. Voice acting is clear and matching with the subtitles too. I'd like to also add that this is the first time that a game in the series has noteworthy soundtrack, fitting for the mood and the tension waiting to be built up!

The game has arching storylines where we control a couple of different characters according to the narrative timeline of events, which is anything but linear to fill all blanks left in the previous games. As expected from a point and click adventure, we are given a limited environment to search through, gather items and talk to people to resolve certain chapters in narration. Good news: there is no pixel hunting at all! + there is a joke about pixel hunting near the end of the game :) Talk about self-criticism. Solutions for puzzles or necessary item combinations are not really hard to figure out. They mostly take some decent observation, basic logic and carefully listening to main characters' comments to get an idea about how their mind works. This way, we solve puzzles and observe their personalities successfully at the same time. If you are stuck, you are given a wondrously funny and almost always useful hint system starred by a familiar yet hellishly annoying character in the series. Sorry, no spoilers but you won't be happy to see that certain someone.

I'd never think of the day that I'd see a Runaway game well done, yet here it is. Runaway: A Twist of Fate is a great adventure game which manages to correct all flaws of the series, rebuild badly written protagonists into likable characters and tidy up the collection of ridiculously random events into a brilliant ending! I still cannot advise you to suffer through previous games, yet it is necessary to grasp all nuances of the storyline; and eventually appreciate the skill and artistry of the team that managed to make a mediocre series into one great story in one game! Thus, I can at least recommend watching a "Let's Play" for previous games. Runaway: A Twist of Fate is a beautiful adventure for you to take a chance on.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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 lagrenouille☠
( 0.1 heures en tout )
Posté le : 22 avril
Pendulo can't do a good game
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Solo & Kemar
( 9.0 heures en tout )
Posté le : 22 avril
Ce dernier épisode de la trilogie Runaway m'a franchement déçue. Alors oui, d'accord, les scénaristes s'étaient un peu égarés pendant l'épisode 2, mais ce n'est pas une raison pour faire table rase et s'asseoir sur tout ce qui s'était passé dans cet épisode - que j'avais bien aimé d'ailleurs. Faut savoir assumer. Là, j'ai surtout eu l'impression qu'on se fichait de moi, avec un twist de scénario tellement improbable que je n'y ai pas cru une seconde.
Et puis zut, il est tellement plat cet épisode : Runaway nous a fait voyager dans le désert, dans la jungle, dans des îles paradisiaques, dans des décors enneigés, même dans le passé... et là, on enchaîne les lieux les plus classiques qui soient. Oubliés les décors chatoyants ! Oubliés aussi, les personnages charismatiques ! Toutes les nouvelles têtes sont plus inintéressantes les unes que les autres, et on ne retrouve même plus nos petits chouchous des précédents jeux.
Bref, Twist of Fate m'a laissé un sale goût, aux antipodes du reste de la saga. J'aurais presque préféré qu'elle reste inachevée, plutôt que de finir là-dessus.
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sgordon7334
( 8.3 heures en tout )
Posté le : 18 avril
Overall a really good story line and approach. This is the fist of the Runaway games I've played so I'm not certain how it compares to prior games, I only know that I'm buying the remainder of them based on this experience.

The puzzles were mostly straight forward with a few twists that took a while to figure out. The characters and video cuts were enjoyable, some dry humor infused for a chuckle as well.

If you enjoy click and solve mysteries you will enjoy this game.
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unitedfan619
( 83.6 heures en tout )
Posté le : 14 avril
Great game if you can finish it, but it keeps crashing at the same point in chapter 4 where the dialogue keeps repeating itself over and over and i have to either start from the beginning or my last save point at the start of chapter 2 even though when i choose my profile at the start it says chapter 4 next to my name, yet it won't let me load to that point.

A fix to this error would make this game something that i could recommend.
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g4ng
( 2.6 heures en tout )
Posté le : 11 avril
Silly combinations, a lack of humor or interesting story, this is one of the weaker "click everywhere" games I've played.
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supplementscene
( 85.4 heures en tout )
Posté le : 19 janvier
6 or 7 out of 10. I was going to write a negative review for this because of the tedious pixel hunting but I realised it's not an issue when you constantly click F2 to highlight every item in the scene. If you buy this game it will improve your playing experience using this, otherwise it's massively frustrating. Still only recomended to those who've played the better point click games already. It maybe better to first play Runaway 1 to get some background (I avoided the second game based on reviews) and those who are fans of the genre

Positives

Cinematic and clever use of gives an excellent graphic experience
A decent plot with a few twists

Negatives

An irritating leading character
Attempts at humour usually fail
Pixel Hunting - solved by pressing F2
Fairly short - the game was left on as I worked hence the high number of hours
Puzzles aren't always logical and sometimes you can try a solution that should work but if you don't use
The flashback to the Runaway 2 seemed far fetched.
Certain scenes weren't particularly engaging. It took quite a while to get into the plot
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ElLirogono
( 7.8 heures en tout )
Posté le : 10 janvier
Third part of the Runaway trilogy is a good classic point&click adventure, the best of the series.
All irritating flaws of the precedessors have been corrected which makes all the puzzles logical and solvable upon thinking.
The game is fairly short (almost 2 of the hours of my gameplay were in fact idle), but fun. Plot is ok, drawings are a bit worse than in the Road Adventure. Humour is the same, which means quite poor jokes based on stereotypes (mentally ill patients, stupid marine and such).
For fans of the genre - definitely 'yes'. For others 'if you have free time'.
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NKrader
( 0.2 heures en tout )
Posté le : 20 décembre 2015
Acts like you have a choice to change things but there is only one real way to choose if you want to progress..

I may play through it for fun but its nothing like the trailer made it out to be..
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Dr. Mircow
( 8.2 heures en tout )
Posté le : 27 novembre 2015
The twist is that they somehow fixed the series, but was it just in time?

Firstly, Runaway: A Twist of Fate is the third and latest entry in the Runaway series, the point-and-click adventure series by Pendulo Studios where you follow Brian Basco - a shy physics nerd turned into a confident adult capable to stand up for himself - and his attractive girlfriend, Gina Timmins, in their Hollywood-like adventures which take some evident inspirations from a couple of known classics, like Broken Sword in particular.

Split into a couple of acts, this time around the story starts off from nowhere with absolutely no connections to Runaway 2’s ending: Brian is dead and he left a cryptic message to Gina who was supposedly still trapped in some sort of water tank in the previous game. For the first time in this series you take control of Gina, which oddly enough feels like breath of fresh air for this series despite this mechanic being nothing new to the genre. Not only that, but the biggest complain I personally had with this series was how useless Gina was as a character in the past by bringing nothing to the story other than an incentive for Brian to save her -- damsel in distress at her finest. It also did not help her being off-screen for at least three quarters of a game each. But the developers have finally listened and addressed this issue with a newly rewritten Gina who can be clever, reliable, and funny whilst still retaining her woman qualities.

So as Gina, it is your job to find out what actually happened to Brian as you deduce that he is not actually dead. From there on, the story starts building up piece by piece into a satisfying adventure worthy of its title with enough thrills and detective work to suck you in; you really want to know what happens next. I do not know what kind of sorcery the folks at Pendulo Studios dealt with, but whatever it was, the narrative in particular is a massive improvement over the previous games. It has a certain cinematic vibe to it which works surprisingly well with what Runaway: A Twist of Fate is going for, but perhaps the best part is how you are given a certain degree of perspective from different characters on how the plot develops (or developed in the past events) over the course of the game. Without any major spoilers though, the ending does feel somewhat unsatisfying considering the events that occur in the game, even despite being a throwback to Runaway 1’s ending. At the end of the day, considering how Runaway 1’s plot took a while to hook you and how Runaway 2’s was a trainwreck after the first two or so acts, Runaway: A Twist of Fate shows that this series is capable of consistently adequate writing. In actual fact, this is perhaps the most serious Runaway game from a plot standpoint due to its evident shift in tone, but at the price of also being the most mundane from the series as it cut down on the supernatural nonsense and the number of cheesy scenarios. Therefore, fans of the original might miss some of that wacky trademark whilst those who despised Runaway 2’s “Indigo Prophecy”-like approach in storytelling might go through sensations of revelations. Cutting it to the chase, the plot is simply a retcon of the entire story of the series.

Where Runaway: A Twist of Fate truly shines is perhaps when it mocks itself. There are plenty of hilarious, tongue-in-cheek, moments and references where it acknowledges how cheesy the previous Runaway games were and even questions the clichés of the point ‘n’ click genre. Realistically, becoming self-aware of itself should have ruined any of the immersion that the game has to offer, but it actually works in its favour to drive some of the humour from this comedy-oriented flick. Still, when it works, it can generate a chunck of laughter.

Visually, the cartoonish hand drawn backgrounds in here still maintain the unique aesthetics of the series, although they do feel subjectively less memorable (than in Runaway 1) and not as vibrant (as in Runaway 2) this time around. Locations and scenes, which in fact are far less than in the previous two games, are more constrained and definitely a lot smaller in size than before. Furthermore, they are also not as exotic as before since most of setting is mainly based in urban locations. One major criticism in regards to the drawings is that some of the rooms or objects were drawn at really odd angles in respect to the camera, so to speak, making them feel out of place sometimes. The character animations are also much better now.

The puzzles follow the tradition in the Runway series of doing plenty of pixel-hunting and every so often nodding at their illogicality when characters have to “improvise” their way. For our sanity, the developers finally listened to the criticisms received from the previous games and implemented a clever hint system which gives clues (not full solutions) to the player at any given time, along with the ability to highlight all the hotspots in the scene. This allows for a smoother experience than the previous entries without hindering much of the story’s pace. As result, this becomes the easiest and shortest Runaway to complete, clocking around 6-8 hours at most. The only noticeable annoyance with some of the puzzles is when acquiring items before any real motive, thus making certain actions not sequentially logical. This, sadly, ruins a bit of the immersion that is being built. Other than that, Runaway: A Twist of Fate has probably the best puzzles compared to the other two with less temptations of looking up a walkthrough.

As with the shift in tone, the soundtrack returns to the vibes accustomed from the original game which is a satisfying feeling for anyone who unashamedly enjoyed it, especially for its cheesily sang theme tune with synth-guitars. Talking about the audio, gone are the days when you were hearing someone talk as if they were doing so through a tin can, so it is, again, relatively better in most parts than in the previous games. But the most notable observation is the change in voice actors. For instance, Brian does sound different this time around. So you may like this change or not, but I did not find any problems with the new voice actors as far as I am concerned.

In conclusion, Runaway: A Twist of Fate is easily the best and most polished entry in this series, but sadly not the ultimate Runaway experience in my eyes. The way I personally see it is that it spends too much time doing a retcon of the entire series rather than bringing something new to the table. Many of the new features and improvements implemented in here were already present in other similar games of its genre many years prior this. It might as well have been called Runaway 3: The Apology Letter To Fans instead. The only thing that Runaway: A Twist of Fate did was to catch up with modern standards. By fixing many of the series glaring issues (which is commendable), it lost a bit of its charm that made it stand out to other adventure games from its genre, whether you liked it or not. Just when it finished cutting all its badly grown weeds, it ended. Still, I am recommending this game to anyone who fancies a point ‘n’ click adventure game with a good narrative and doable puzzles as it is easily the most accessible of the three games. Luckily, it does not require to have played the previous two to understand the story and recurring characters as everything is explained in it, but in lesser detail. For a better understanding, do play the previous two even if you have to endure their respective flaws.

I believe Pendulo Studios learnt a lot from this experience and I strongly believe, based on how this game played out, that Runaway 4 would have been that ultimate Runaway experience I am craving for. Retain the design polish of this game, but bring back some of those wacky charms of the original.
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CyBerPT
( 11.4 heures en tout )
Posté le : 14 novembre 2015
fantastic serie! just finished the whole 3 games, reminded me a lot of the old point and click adventures, such as broken sword and monkey island, which are some of my favorite games, bit of action mixed with a nice hilarious humor
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3615terence
( 13.1 heures en tout )
Posté le : 3 novembre 2015
Pour moi le meilleur des trois, le plus fin, le plus rythmé, et le plus intéressant donc.
Les énigmes gagnent un peu en logique.
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willwall
( 14.6 heures en tout )
Posté le : 16 octobre 2015
Runaway Twist of Fate est incontournable pour les fans de la série. Néanmoins il est loin de conclure avec brio cette trilogie de haut vol.
Je déplore d'abord le manque de finition technique : typographie systématiquement fautive (les lettres avec accent sont remplacées par des astérisques), inventaire moins ergonomique que dans les jeux précédents. Le jeu recommande des options graphiques qui ne sont PAS celles optimales pour votre ordinateur. De plus, quelques bugs peuvent faire crasher le jeu (lorsque vous cliquez hors de l'écran, côté droit). C'est difficilement pardonnable après deux jeux irréprochables.
Sur le contenu du jeu lui-même, Pendulo trahit les attentes : il ne s'agit pas vraiment d'une suite aboutie à Runaway 2, n'apporte pas toutes les réponses, renie même en partie l'histoire antérieure. Les personnages qu'on espérait retrouver sont passés à la trappe. De plus, le changement d'ambiance, plus sombre et dramatique que comique, laisse un arrière-goût amer. De plus, la durée de vie est légèrement en baisse : 13 h au lieu de 17 h pour Runaway 2.
Tout cela ternit les qualités de ce jeu : scénario intéressant, rebondissements nombreux, graphismes réussis, énigmes juste assez ardues.
Espérons un Runaway 4 qui rattraperait toutes ces erreurs.
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L0stLP
( 5.3 heures en tout )
Posté le : 11 octobre 2015
They improved in the puzzle department, they even added hints and hotspots. It has better graphics with more rez options.
However they not only simplified the puzzles, but the story as well and it is not as good as the first two.
Basically you are blamed for a murder and have to clear your name. No indian ghosts or aliens(aside from a flashback).
You get to play as Gina for 2.5 levels. There are some wacky characters, shame the story was not so good.
Some places have side chambers that are not marked with a red arrow and only when you move your character there does it change the location.
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Xibalba
( 3.4 heures en tout )
Posté le : 10 octobre 2015
Jeu pour se divertir quand on fait autres choses en même temps. Par contre, plus d'une fois le jeu a gelé et j'ai tout perdu.... à recommencer encore et encore
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n.erji
( 9.9 heures en tout )
Posté le : 9 octobre 2015
Ce jeu est une réussite signée Pendulo , bon scénario, personnages farfelus, bonne musique, bons graphismes, animation plus que correcte. Les dialogues sont dignes d'un bon scénarion de série voir long métrage et le doublage est parfaitement réussi(on reconnaît bien le comédien francophone qui double Jack Dempsey).
Les énigmes sont parfois surprenantes et pas toujours faciles à résoudre, mais avec un peu de patience ou d'aide on s'en sort.
L'ayant en plus acheté en promotion, je ne peux que recommander ce jeu pour qui veut passer un bon moment.
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s.tef.83
( 25.0 heures en tout )
Posté le : 8 octobre 2015
Bonjour a tous, j'ai achetez ce jeu il est en anglais comment faire pour le mettre en fraçais merci
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talgaby
( 5.1 heures en tout )
Posté le : 7 octobre 2015
Short version: 79%
Runaway 3 decided to do a 180° turn and focus on a gritty, realistic story and complex, but solvable puzzles, while leaving the vivid colours behind. If you enjoyed the craziness of the first two games for some reason, you may be appalled how “normal” this one is.

Long version:
Runaway: A Twist of Fate feels almost like as if it isn’t even the part of the same series ‘The Dream of the Turtle’ was. It even starts by stating almost none of the events of the previous game ever happened, but it doesn’t stop there: the first game’s plot is reduced to a tale the protagonist cooked up in his head to justify stealing 20 million dollars from the mob.

Runaway 3 is, in short, an on-the-run thriller, where Brian and Gina are trying to disappear from the military police of the second game and from the mob they scammed in the first game– packed into a relatively tame but good-looking point ‘n’ click adventure game.
No more immature sex jokes, only humour that knows its place and the importance of timing in delivery. No more super spies, only mob enforcers. No more Joshua… thank all deities.

Also, no more bad voice acting. Almost the entire cast was replaced with people who can act, all this to put a larger emphasis on the more serious tone. This realism is also present in the scenery: the jungles and military bases are replaced with more everyday locations like alleyways, an asylum, or a cabin in the woods (where you conduct a rather normal investigation into a murder case).

The puzzles are less Gabriel Knight 3 and more Broken Sword 1. Everything you do follows point ‘n’ click logic, but it does have logic and structure.
Essentially, Runaway 3 was changed into an average adventure game that doesn’t really do much to stand out, but it also means it stopped being the colourful, annoying clown that probably hurt the good name of this genre more than it helped.
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ro
( 13.1 heures en tout )
Posté le : 4 octobre 2015
Finally you also get to play Gina which fleshes out her character considerably (the previous two games have almost no characeterization of her). It patches up all the plot holes from the previous game and the story is pretty well-told. The new hint-system in this game is pretty nice and comes in handy several times since puzzles aren't always exactly obvious. All in all the best game in the series.
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Recommandé
7.3 heures en tout
Posté le : 24 avril
Wow, looking back my other reviews for the prior installations of the series - Runaway: A Road Adventure and Runaway: Dream of the Turtle - and comparing, my jaw dropped for this one. The last time that I checked, Runaway series were a train wreck consisting of badly scrambled plots, annoying character stereotypes and painfully complicated gameplay. Playing the third and the last game in the series - Runaway: A Twist of Fate - I'd like to ask an obvious question: what is this wondrously intriguing adventure game and what has happened to the Runaway series?

Without further delay, we are back to Brian Basco's life. Our story opens up with a grim situation that we are not quite used to seeing in Runaway series. It all begins when Gina, ex-stripper, full time adventurer and Brian's fateful girlfriend attends Brian's funeral... I have to be honest: that was a twist that none of us would expect at all. Through certain flashbacks, we learn Gina's point of view. During their vacation to Hawaii, Gina insisted that they'd take a trip to Mala Island. Yet, their pilot had a heart attack during the flight and the plane crash landed to the island. Brian made Gina use the only parachute in the plane... and that was the last that Gina was able to see Brian. The next thing she knows, they are in a military camp, Brian's holding a gun in his hand and a military officer lying dead before him! Needless to say, he is apprehended immediately and stood trial for the crime. The peculiar thing is: Brian didn't remember a thing! The last he did remember was taking the trip to Mala Island! Pleading amnesia, Brian was sent to an insane asylum and was attended by a court appointed psychiatrist to decide whether the amnesia was real or not. A couple weeks after, Gina learns that Brian died in a botched escape attempt from the asylum... and that's the exact point where our game begins: in Brian Basco's funeral.

Even only by watching the starting cinematic, and recalling the events of prior games, I was baffled. I started to play the game immediately and finished it in one sitting to fill the blanks in the story. I was both surprised and glad to see that the plot progression, event dynamics, gameplay logic, character depth and the genre of humor were down right brilliant in this game! This last installment manages to tie up all loose ends and bring a lively dynamic to the setting by arranging various storylines into an understandable and exciting resolution - and also tops the quality of the humor a couple notches up.

All our characters - especially Brian and Gina - became incredibly well written and well displayed, easy to emphasize with. Gina now has a sense of humor of her own, alongside a stronger character display. She has become much more than the helpless bimbo that we've seen her to be in previous games. Brian, on the other hand, became way more resourceful, attentive and able - managing dangerous situations by himself without the completely random and somewhat idiotic chance events that we encountered in previous games. His compassion feels sincere this time, and his resolve is actually admirable. The humor baseline in A Twist of Fate became remarkably mature and tasteful too, with witty remarks and eligible references, including an ability to needle the flaws of the setting in previous games. I am pleasantly surprised!

Display options are noticeably improved. Sure, we are still given 2D backgrounds and 3D cell-shaded animations, but the artwork quality is mastered up until this point. Animations are cute, funny and relatable this time. Art works themselves are pleasant to look at. Voice acting is clear and matching with the subtitles too. I'd like to also add that this is the first time that a game in the series has noteworthy soundtrack, fitting for the mood and the tension waiting to be built up!

The game has arching storylines where we control a couple of different characters according to the narrative timeline of events, which is anything but linear to fill all blanks left in the previous games. As expected from a point and click adventure, we are given a limited environment to search through, gather items and talk to people to resolve certain chapters in narration. Good news: there is no pixel hunting at all! + there is a joke about pixel hunting near the end of the game :) Talk about self-criticism. Solutions for puzzles or necessary item combinations are not really hard to figure out. They mostly take some decent observation, basic logic and carefully listening to main characters' comments to get an idea about how their mind works. This way, we solve puzzles and observe their personalities successfully at the same time. If you are stuck, you are given a wondrously funny and almost always useful hint system starred by a familiar yet hellishly annoying character in the series. Sorry, no spoilers but you won't be happy to see that certain someone.

I'd never think of the day that I'd see a Runaway game well done, yet here it is. Runaway: A Twist of Fate is a great adventure game which manages to correct all flaws of the series, rebuild badly written protagonists into likable characters and tidy up the collection of ridiculously random events into a brilliant ending! I still cannot advise you to suffer through previous games, yet it is necessary to grasp all nuances of the storyline; and eventually appreciate the skill and artistry of the team that managed to make a mediocre series into one great story in one game! Thus, I can at least recommend watching a "Let's Play" for previous games. Runaway: A Twist of Fate is a beautiful adventure for you to take a chance on.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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Non recommandé
83.6 heures en tout
Posté le : 14 avril
Great game if you can finish it, but it keeps crashing at the same point in chapter 4 where the dialogue keeps repeating itself over and over and i have to either start from the beginning or my last save point at the start of chapter 2 even though when i choose my profile at the start it says chapter 4 next to my name, yet it won't let me load to that point.

A fix to this error would make this game something that i could recommend.
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Évaluations les plus pertinentes  Dans les 180 derniers jours
11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
Recommandé
8.2 heures en tout
Posté le : 27 novembre 2015
The twist is that they somehow fixed the series, but was it just in time?

Firstly, Runaway: A Twist of Fate is the third and latest entry in the Runaway series, the point-and-click adventure series by Pendulo Studios where you follow Brian Basco - a shy physics nerd turned into a confident adult capable to stand up for himself - and his attractive girlfriend, Gina Timmins, in their Hollywood-like adventures which take some evident inspirations from a couple of known classics, like Broken Sword in particular.

Split into a couple of acts, this time around the story starts off from nowhere with absolutely no connections to Runaway 2’s ending: Brian is dead and he left a cryptic message to Gina who was supposedly still trapped in some sort of water tank in the previous game. For the first time in this series you take control of Gina, which oddly enough feels like breath of fresh air for this series despite this mechanic being nothing new to the genre. Not only that, but the biggest complain I personally had with this series was how useless Gina was as a character in the past by bringing nothing to the story other than an incentive for Brian to save her -- damsel in distress at her finest. It also did not help her being off-screen for at least three quarters of a game each. But the developers have finally listened and addressed this issue with a newly rewritten Gina who can be clever, reliable, and funny whilst still retaining her woman qualities.

So as Gina, it is your job to find out what actually happened to Brian as you deduce that he is not actually dead. From there on, the story starts building up piece by piece into a satisfying adventure worthy of its title with enough thrills and detective work to suck you in; you really want to know what happens next. I do not know what kind of sorcery the folks at Pendulo Studios dealt with, but whatever it was, the narrative in particular is a massive improvement over the previous games. It has a certain cinematic vibe to it which works surprisingly well with what Runaway: A Twist of Fate is going for, but perhaps the best part is how you are given a certain degree of perspective from different characters on how the plot develops (or developed in the past events) over the course of the game. Without any major spoilers though, the ending does feel somewhat unsatisfying considering the events that occur in the game, even despite being a throwback to Runaway 1’s ending. At the end of the day, considering how Runaway 1’s plot took a while to hook you and how Runaway 2’s was a trainwreck after the first two or so acts, Runaway: A Twist of Fate shows that this series is capable of consistently adequate writing. In actual fact, this is perhaps the most serious Runaway game from a plot standpoint due to its evident shift in tone, but at the price of also being the most mundane from the series as it cut down on the supernatural nonsense and the number of cheesy scenarios. Therefore, fans of the original might miss some of that wacky trademark whilst those who despised Runaway 2’s “Indigo Prophecy”-like approach in storytelling might go through sensations of revelations. Cutting it to the chase, the plot is simply a retcon of the entire story of the series.

Where Runaway: A Twist of Fate truly shines is perhaps when it mocks itself. There are plenty of hilarious, tongue-in-cheek, moments and references where it acknowledges how cheesy the previous Runaway games were and even questions the clichés of the point ‘n’ click genre. Realistically, becoming self-aware of itself should have ruined any of the immersion that the game has to offer, but it actually works in its favour to drive some of the humour from this comedy-oriented flick. Still, when it works, it can generate a chunck of laughter.

Visually, the cartoonish hand drawn backgrounds in here still maintain the unique aesthetics of the series, although they do feel subjectively less memorable (than in Runaway 1) and not as vibrant (as in Runaway 2) this time around. Locations and scenes, which in fact are far less than in the previous two games, are more constrained and definitely a lot smaller in size than before. Furthermore, they are also not as exotic as before since most of setting is mainly based in urban locations. One major criticism in regards to the drawings is that some of the rooms or objects were drawn at really odd angles in respect to the camera, so to speak, making them feel out of place sometimes. The character animations are also much better now.

The puzzles follow the tradition in the Runway series of doing plenty of pixel-hunting and every so often nodding at their illogicality when characters have to “improvise” their way. For our sanity, the developers finally listened to the criticisms received from the previous games and implemented a clever hint system which gives clues (not full solutions) to the player at any given time, along with the ability to highlight all the hotspots in the scene. This allows for a smoother experience than the previous entries without hindering much of the story’s pace. As result, this becomes the easiest and shortest Runaway to complete, clocking around 6-8 hours at most. The only noticeable annoyance with some of the puzzles is when acquiring items before any real motive, thus making certain actions not sequentially logical. This, sadly, ruins a bit of the immersion that is being built. Other than that, Runaway: A Twist of Fate has probably the best puzzles compared to the other two with less temptations of looking up a walkthrough.

As with the shift in tone, the soundtrack returns to the vibes accustomed from the original game which is a satisfying feeling for anyone who unashamedly enjoyed it, especially for its cheesily sang theme tune with synth-guitars. Talking about the audio, gone are the days when you were hearing someone talk as if they were doing so through a tin can, so it is, again, relatively better in most parts than in the previous games. But the most notable observation is the change in voice actors. For instance, Brian does sound different this time around. So you may like this change or not, but I did not find any problems with the new voice actors as far as I am concerned.

In conclusion, Runaway: A Twist of Fate is easily the best and most polished entry in this series, but sadly not the ultimate Runaway experience in my eyes. The way I personally see it is that it spends too much time doing a retcon of the entire series rather than bringing something new to the table. Many of the new features and improvements implemented in here were already present in other similar games of its genre many years prior this. It might as well have been called Runaway 3: The Apology Letter To Fans instead. The only thing that Runaway: A Twist of Fate did was to catch up with modern standards. By fixing many of the series glaring issues (which is commendable), it lost a bit of its charm that made it stand out to other adventure games from its genre, whether you liked it or not. Just when it finished cutting all its badly grown weeds, it ended. Still, I am recommending this game to anyone who fancies a point ‘n’ click adventure game with a good narrative and doable puzzles as it is easily the most accessible of the three games. Luckily, it does not require to have played the previous two to understand the story and recurring characters as everything is explained in it, but in lesser detail. For a better understanding, do play the previous two even if you have to endure their respective flaws.

I believe Pendulo Studios learnt a lot from this experience and I strongly believe, based on how this game played out, that Runaway 4 would have been that ultimate Runaway experience I am craving for. Retain the design polish of this game, but bring back some of those wacky charms of the original.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
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7.8 heures en tout
Posté le : 10 janvier
Third part of the Runaway trilogy is a good classic point&click adventure, the best of the series.
All irritating flaws of the precedessors have been corrected which makes all the puzzles logical and solvable upon thinking.
The game is fairly short (almost 2 of the hours of my gameplay were in fact idle), but fun. Plot is ok, drawings are a bit worse than in the Road Adventure. Humour is the same, which means quite poor jokes based on stereotypes (mentally ill patients, stupid marine and such).
For fans of the genre - definitely 'yes'. For others 'if you have free time'.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
10.3 heures en tout
Posté le : 18 novembre 2014
C'est un bon jeu d'aventure avec une difficultée modérée et surtout une ambiance agréable et caractéristique de la série.

C'est le 3eme épisode des aventures de Gina et Brian (Série des "Runaway") que j'avais déjà bien aimées. Il se place chronologiquement à la suite des deux premiers épisodes : Brian est accusé du meurtre du Colonel Kordsmeier de Mala Island (2eme épisode) et se retrouve interné dans un asile...

Ce nouvel opus a subit des améliorations graphiques et un lifting de l'inventaire mais pas de révolution. Le style de dessin n'a pas changé et les personnages sont encore une fois de plus de beaux clichés sur pattes. Les zones sont moins étendues si bien que la difficultée m'a semblé allégée car on a moins d'aller-retours que dans les épisodes précédents. Les doublages sont toujours excellents et certaines répliques amusantes.

Note : Il existe une aide intégrée.

Il-y-a 6 chapitres, le dernier étant décomposé en "parties" où l'on jouera alternativement deux personnages différents (dans des zones très petites donc plutôt facile pour s'en sortir). On sent un effort fait dans la mise en scène car il y a fréquemment des petites scènes animées, lorsque l'on passe un chapitre mais également au sein des chapitres.

Pour la durée, une dizaine d'heures m'auront suffit pour boucler l'aventure. C'est là que l'on se rend compte de l'évolution de la série vers un jeu plus accessible à tous (ou moins poussé que les précédents). Les opus 1 et 2 m'avaient demandé le double de temps. Mais je ne boude pas mon plaisir ce sont de bons jeux d'aventures avec une forte personnalité !

Pour les amateurs du genre je conseille de se procurer les trois aventures et de les faire dans l'ordre. J'ai trouvé intéressant de suivre la relation entre Gina et Brian au fil du temps et de leurs aventures... et je suis un peu triste de les laisser eux et leurs compagnons.

Stabilité : stable, je n'ai rencontré qu'un seul blocage du jeu lors d'une transition vers une scene animée. J'ai repéré également une fois un gros décalage entre le personnage et le décor dans le dernier chapitre (inter-action entre Brian et une fenêtre).

Remarque : Les sous titres en Français souffrent d'un problème de caractères spéciaux (é ; à...) remplacés par des "*"... ce qui est plutôt gênant ou tout de moins étrange pour un jeu de qualité. Aurai-t-il été fait un peu vite au final ?
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
9.0 heures en tout
Posté le : 15 février 2014
Excellent Point & Click, scénario bien fichu, dialogues très bien écrits, et surtout très bien traduits, les doublages sont certainement parmis les meilleurs que j'ai pu entendre.
En même temps, il y'a beaucoup de pros : Brian est doublé par la voix d'Edward Norton/Matt Damon/Patrick Dempsey, Gina par la voix de Cameron Diaz/Jenny Garth, Gabbo, qui est une référence à Steve Buscemi, est doublé par la voix française de Steve Buscemi (en tout cas celle de Reservoir Dog). Accessoirement, ce dernier est aussi la voix de Daniel Jackson dans Stargate, de McNamara dans Nip/Tuck, du Dr Greene dans Urgence, de Jackie Chan dans plein de films, de Kenny et de Kyle dans South Park, et de plein d'autres encore...
Bref, doublage très haut de gamme.

Tout n'est toutefois pas parfait.
L'impact du scenario du 2eme épisode, qui partait completement en cacahuette, éclabousse de temps en temps ce volet, qui s'en serait bien passé (non mais sans blague, des extra-terrestres ?).
Les traductions, pourtant excellentes, souffrent d'un bête problème d'encodage : beaucoup de caractères spéciaux ou accentués sont remplacés par des '*', c'est un peu honteux... pas bien grave, mais dommage.

Enfin, certaines énigmes sont parfois très, très capilotractées. Mais pour être honnête, c'est un peu la marque de fabrique de la série, et cela force parfois à utiliser l'aide du jeu, absolument désopilante. Cela serait en fait même dommage de ne pas y recourrir de temps en temps.

Pas parfait donc. Mais honnêtement, on est pas loin du niveau des meilleurs LucasArts.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
7.0 heures en tout
Posté le : 25 mars 2014
J'attendais la suite de ce jeu avec impatience et mon attente s'est trouvée comblée en demie-teinte. Des graphismes, des musiques superbes comme les deux précédents Runaway. J'adore l'ambiance générale qui se déroule lors du jeu mais je dois avouer que j'ai un peu moins ri que précedemment, notamment par rapport à Runaway, Dream of the Turtle. On arrive maintenant aux côtés, à mon avis, plus sombres de ce dernier opus : j'ai pour ma part trouvé ce troisième Runaway beaucoup trop tard, même par rapport aux autres. Ensuite la fin est selon moi un peu bâclée, on sent qu'il fallait en finir, comme si les producteurs faisaient les fonds de tiroirs ! Et puis où sont passés certains personnages qu'on avaient vus auparavant : Sushi, Otto,... Mystère. Enfin si, le scénario se contente de les nommés pour parler d'eux quelques secondes et donner un sens au fait qu'on ne les voit pas (ou plus ou moins presque pas). Personnellement, je reste donc sur ma fin. Une fin et un troisième Runaway m'ayant un peu déçu au final surtout à la faute d'une histoire bien moins forte scénaristiquement et moins fun ! Je m'attendais à mieux et je suis un peu redescendu sur Terre, dommage j'aurais bien aimé encore planer un peu comme les précédents Runaway avaient magistralement réussi à le faire. Peut être aussi un peu de déception non avouée car cette série prend fin ! Brian Basco, Gina et les autres c'était bien quand même, merci... >> 15/20
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Recommandé
14.6 heures en tout
Posté le : 16 octobre 2015
Runaway Twist of Fate est incontournable pour les fans de la série. Néanmoins il est loin de conclure avec brio cette trilogie de haut vol.
Je déplore d'abord le manque de finition technique : typographie systématiquement fautive (les lettres avec accent sont remplacées par des astérisques), inventaire moins ergonomique que dans les jeux précédents. Le jeu recommande des options graphiques qui ne sont PAS celles optimales pour votre ordinateur. De plus, quelques bugs peuvent faire crasher le jeu (lorsque vous cliquez hors de l'écran, côté droit). C'est difficilement pardonnable après deux jeux irréprochables.
Sur le contenu du jeu lui-même, Pendulo trahit les attentes : il ne s'agit pas vraiment d'une suite aboutie à Runaway 2, n'apporte pas toutes les réponses, renie même en partie l'histoire antérieure. Les personnages qu'on espérait retrouver sont passés à la trappe. De plus, le changement d'ambiance, plus sombre et dramatique que comique, laisse un arrière-goût amer. De plus, la durée de vie est légèrement en baisse : 13 h au lieu de 17 h pour Runaway 2.
Tout cela ternit les qualités de ce jeu : scénario intéressant, rebondissements nombreux, graphismes réussis, énigmes juste assez ardues.
Espérons un Runaway 4 qui rattraperait toutes ces erreurs.
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13.3 heures en tout
Posté le : 21 juin 2014
Génial
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11.4 heures en tout
Posté le : 24 décembre 2013
Encore un très bon épisode.
Marrant, intrigue et scénario.

A recommander!
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8.9 heures en tout
Posté le : 16 octobre 2014
★ 7 / 10 ★
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38 personne(s) sur 40 (95%) ont trouvé cette évaluation utile
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8.1 heures en tout
Posté le : 3 novembre 2014
Runaway: A Twist of Fate concludes the Runaway trilogy, giving it a worthy ending. There are already plenty of good reviews, so I'll just leave some short remarks.

As for the trilogy, this is by far it's best part. Part 1 had absolutely awful puzzles, while Part 2 although it had better puzzles, lacked pacing and failed in the story (telling) department. A Twist of Fate furthermore increased the puzzle quality and the puzzles became a mostly natural part of the story. Setting, story, dialogue, "acting" and pretty much everything got a more professional touch. Additionaly, stuff like hotspots marker and fast walking got added to the game, making it alot less frustrating.

Overall I enjoyed playing the game. Even though it might not be perfect (e.g. sometimes it's very hard to see the indication to skip scenes), it's a game I would recommend every fan of the genre. Chapter 3 was one of the best parts I've ever played in any adventure/p&c game.
I did not like part 1 & 2 of the trilogy and I'd recommend only getting part 3, as in-game dialogue and cut-scene supply you with the needed background information.

Too bad this was the last part of the series. Judging by the progress they made over the trilogy, the next part might've been a masterpiece.
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4.0 heures en tout
Posté le : 3 septembre 2014
Runaway: A Twist of Fate, is the third and final (as of right now) entry into the Runaway game trilogy. The story, while leaping ahead a bit in time from the cliffhanger ending of Runaway: Dream of the Turtle, can be considered a direct sequel since it wraps up the events from that game.

If you have played either of the other two games, which is recommended if you want to know the full story, then you will be familiar with the control scheme. This is a point and click adventure, with the left and right mouse buttons used to explore and pick up items. In your inventory you can examine and combine items, and select them to use in the environment. The puzzles are on the same level of difficulty as the first two games. There are no ways to fail, so if you are having trouble just keep exploring and combining items until you find the solution. A nice addition is a button to press that will show you all the hotspots in an area. That definitely helps make some of the pixel hunting go a lot faster.

The graphics have seen a nice upgrade from the previous game. My biggest complaint, the character models, have been improved, and while still not the best, are more than serviceable. The backgrounds are as nice as they have been in the Runaway series.

The voice acting and sound continues to be done well. There are some new original songs in Runaway: A Twist of Fate. Plenty of effort has been put into making the sound top quality.

One of my biggest complaints of the series has been the underwhelming involvement of Gina. Although saving her is a main plot point of the first two games, she is never really present for much of the games. You have no chance to form any sort of attachment to her. That is addressed in this game, where you will be able to control Gina for large parts of the game. She almost feels like a new character, because you did not have much interaction with her in the previous games. Brian is clearly a different character than when he began the first game, but it makes sense after the adventures you have been on together.

Runaway: A Twist of Fate felt like the shortest game in the series. However, what is there is very enjoyable, and I would much rather play a shorter game that is filled with quality content than a longer game that wears out its welcome.

I fully recommend Runaway: A Twist of Fate. I felt like the previous game, Dream of the Turtle, was a drop in quality in the series, but the trilogy ends on a high note. An additional adventure in the saga of Brian and Gina would be welcome.

Grade: B+
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Recommandé
5.6 heures en tout
Posté le : 1 mai 2015
Overview: Third Person Point and Click Adventure

The Good:

+Beautiful hand drawn backgrounds that really sell the atmosphere. The animation and art style is equally impressive.

+The story is more subdued than the previous entry making it slightly more believable and fun. The story is told both in the present and through flashbacks which makes things a bit more interesting.

+ FINALLY the developers added a hotspot button so that you can see what items are important. No longer do you have to 'pixel hunt'

+ FINALLY the developers added a hint button to help you

+Puzzles are more logical this time around.

The Average

You need to play the first two games to really have a better understanding of the story and characters.

Conclusion

This is easily the best entry in the series as the developer really learned a lot of lessons from the first two games. This is a great point and click adventure game.
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5.1 heures en tout
Posté le : 7 octobre 2015
Short version: 79%
Runaway 3 decided to do a 180° turn and focus on a gritty, realistic story and complex, but solvable puzzles, while leaving the vivid colours behind. If you enjoyed the craziness of the first two games for some reason, you may be appalled how “normal” this one is.

Long version:
Runaway: A Twist of Fate feels almost like as if it isn’t even the part of the same series ‘The Dream of the Turtle’ was. It even starts by stating almost none of the events of the previous game ever happened, but it doesn’t stop there: the first game’s plot is reduced to a tale the protagonist cooked up in his head to justify stealing 20 million dollars from the mob.

Runaway 3 is, in short, an on-the-run thriller, where Brian and Gina are trying to disappear from the military police of the second game and from the mob they scammed in the first game– packed into a relatively tame but good-looking point ‘n’ click adventure game.
No more immature sex jokes, only humour that knows its place and the importance of timing in delivery. No more super spies, only mob enforcers. No more Joshua… thank all deities.

Also, no more bad voice acting. Almost the entire cast was replaced with people who can act, all this to put a larger emphasis on the more serious tone. This realism is also present in the scenery: the jungles and military bases are replaced with more everyday locations like alleyways, an asylum, or a cabin in the woods (where you conduct a rather normal investigation into a murder case).

The puzzles are less Gabriel Knight 3 and more Broken Sword 1. Everything you do follows point ‘n’ click logic, but it does have logic and structure.
Essentially, Runaway 3 was changed into an average adventure game that doesn’t really do much to stand out, but it also means it stopped being the colourful, annoying clown that probably hurt the good name of this genre more than it helped.
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6.6 heures en tout
Posté le : 26 novembre 2013
Good Point and Click, you should play the previous games before this one or you'll miss most of the story and references.
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7.4 heures en tout
Posté le : 8 mars 2015
Review - Runaway: A Twist of Fate

"Totally brings back the TWIST of fate of the trilogy."

Runaway: A Twist of Fate is a classic point n' click game and the third and final installment of the Runaway Trilogy. After a big disappointment to Runaway - Dream of the Turtle, Twist of Fate brings back the mystery and action that Runaway - A Road Adventure had. The graphics and art have been improved and cinematics are much much better than the first two. Twist of Fate makes up for the fails of Dream of the Turtle.

With Dream of the Turtle leaving the players hanging at the end, Twist of Fate answers the questions that were left in Dream of the Turtle. Giving Twist of Fate two key epilogues: Dream of the Turtle ending and the Twist of Fate finale. Twist of Fate is not entirely dependent on Dream of the Turtle since key events in Dream of the Turtle are well explained in Twist of Fate as a flashback. That's why there isn't much a need to play Dream of the Turtle before playing Twist of Fate but I higly recommend that players should play the first installment, Runaway - A Road Adventure.

Twist of Fate maybe considered as the best among the three since the story plot keeps the player begging for more information on how Brian ended up in that certain situation. WIth a lot of question marks at the beginning, players will be clicking their way to know more. Whenever you get stuck, Twist of Fate has two assisting features: An animated guide and the hotspot displayer. With such features, players won't likely to get frustrated whenever they get stuck on a certain chapter.

Since this one's quite an old game, I recommend it to players that they should buy this when it gets on sale. It's still an Instant Pendulo Studios Classic.

Graphics: 9/10
Music: 7/10
Story: 9/10
Gameplay: 8/10

My Overall Rating: 8.25
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Posté le : 24 juillet 2012
The final part of the three part series of Runaway. As always it's quite funny and easy to get sucked into it, however the problem I had with it was the catch up from the last game when you learn everything was done a little too fast and changed the voice for Brian Basco and a few others (I don't know for what reason) and it's REALLY noticable, as if the guy wasn't even trying to imitate the previous voice actor's way of speaking or tone of voice at all.

Quite dissappointing on the voice side of things, but if you can get over that, it's still quite a fun ride, especially with the implimentation of ways to see hotspots for when you miss some (a complaint I had from the first two games) and even a hint giver who makes jokes about Pendulo Studios employees. However the ending I loved and I can't wait to get stuck into their other adventures. Yesterday and The Next Big Thing.
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Posté le : 7 janvier 2014
This is the third game in the Runaway series, instead of playing as Brian you start off playing as Gina. Personally this one was my favorite game of the series but my least favorite Brian of the series but it's understandable seeing as what he went through I guess. It has a couple of new features over the other two like hotspots and hints. Hotspots point out everything on the screen that can be investigated or used which can be useful if you are blind like me. Hints are just as they sound... Hints.. they can be helpful but sometimes I felt they were to helpful and other times not enough, everytime you click for a hint you have to listen to some extra dialogue so it's there is a bit of "punishment" to taking hints but some of the dialogue can be pretty amusing.

All in all I found this more enjoyable than the other two but before playing this I recommend playing the other two or at least the second as it will make many points of the game make more sense.
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Posté le : 29 juillet 2014
I think it's the easiest of the trilogy. the new hot spot system makes sure you don't miss anything in a room. If you really stuck there is a clue system inside the game which gives clues as simple riddles so that you don't feel too bad for seeking help. The game looks very nice. The plot is not what you'd expect after runaway 2 but i enjoyed it nonetheless.
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