Runaway: A Twist of Fate est le jeu d'aventure de l'année ! Le jeu bénéficie d'une importante production, digne des films d'animation les plus prestigieux. L'aventure est pleine de rebondissement et de passages comiques. Plus de 200 énigmes pour une aventure que vous n'êtes pas prêt d'oublier.
Évaluations des utilisateurs : très positives (113 évaluation(s)) - 90% des 113 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 21 avr 2011

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À propos de ce jeu

Runaway: A Twist of Fate est le jeu d'aventure de l'année ! Le jeu bénéficie d'une importante production, digne des films d'animation les plus prestigieux. L'aventure est pleine de rebondissement et de passages comiques. Plus de 200 énigmes pour une aventure que vous n'êtes pas prêt d'oublier.

Certains disent que Brian a vu des extra-terrestres. Ils disent même qu'il aurait tuer quelqu'un. D'autres disent qu'il ère dans New-York ou qu'il fait la nouba à Hawaï. Certains le croient mort... Sa petite amie, Gina fera tout pour le retrouver. Aidez Brian et Gina à résoudre les mystères de cette aventure qui se termine forcément bien.

Comprend :

  • Un scénario riche plein d'humour avec une réalisation sans faille. Runaway: A Twist of Fate, un super jeu d'aventure.
  • Visitez une centaine de lieux exceptionnels riches en détails.
  • Des douzaines de personnages charismatiques en 3D parfaitement intégrés dans des décors en 2D.
  • Un moteur amélioré pour un meilleur son et une meilleur qualité graphique.
  • Différents niveaux de difficultés avec un système d'aide amélioré pour les novices comme les gens expérimentés.

Configuration requise

    • Système d'exploitation : Windows XP SP2 / Vista SP1 / Windows 7
    • Processeur : Celeron 1.7 GHz / Duron 1.6 GHz
    • Mémoire vive : 768 Mo de RAM (pour XP) / 1 Go de RAM (pour Vista/7)
    • Disque dur : 8 Go d'espace disque disponible
    • Carte graphique : 100% compatible DirectX 9, comportant 256 Mo de mémoire vidéo (1280x720 Minimum) ATI Radeon 9800 / Intel GMA 3000 /Nvidia GeForce FX 5900 ou supérieure*
    • DirectX® : DirectX 9
    • Son : Carte son compatible DirectX 9
    • *Contrôleurs graphique SIS et VIA/S3G Non-Supportés
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
14.6 heures en tout
Posté le : 16 octobre 2015
Runaway Twist of Fate est incontournable pour les fans de la série. Néanmoins il est loin de conclure avec brio cette trilogie de haut vol.
Je déplore d'abord le manque de finition technique : typographie systématiquement fautive (les lettres avec accent sont remplacées par des astérisques), inventaire moins ergonomique que dans les jeux précédents. Le jeu recommande des options graphiques qui ne sont PAS celles optimales pour votre ordinateur. De plus, quelques bugs peuvent faire crasher le jeu (lorsque vous cliquez hors de l'écran, côté droit). C'est difficilement pardonnable après deux jeux irréprochables.
Sur le contenu du jeu lui-même, Pendulo trahit les attentes : il ne s'agit pas vraiment d'une suite aboutie à Runaway 2, n'apporte pas toutes les réponses, renie même en partie l'histoire antérieure. Les personnages qu'on espérait retrouver sont passés à la trappe. De plus, le changement d'ambiance, plus sombre et dramatique que comique, laisse un arrière-goût amer. De plus, la durée de vie est légèrement en baisse : 13 h au lieu de 17 h pour Runaway 2.
Tout cela ternit les qualités de ce jeu : scénario intéressant, rebondissements nombreux, graphismes réussis, énigmes juste assez ardues.
Espérons un Runaway 4 qui rattraperait toutes ces erreurs.
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
5.1 heures en tout
Posté le : 7 octobre 2015
Short version: 79%
Runaway 3 decided to do a 180° turn and focus on a gritty, realistic story and complex, but solvable puzzles, while leaving the vivid colours behind. If you enjoyed the craziness of the first two games for some reason, you may be appalled how “normal” this one is.

Long version:
Runaway: A Twist of Fate feels almost like as if it isn’t even the part of the same series ‘The Dream of the Turtle’ was. It even starts by stating almost none of the events of the previous game ever happened, but it doesn’t stop there: the first game’s plot is reduced to a tale the protagonist cooked up in his head to justify stealing 20 million dollars from the mob.

Runaway 3 is, in short, an on-the-run thriller, where Brian and Gina are trying to disappear from the military police of the second game and from the mob they scammed in the first game– packed into a relatively tame but good-looking point ‘n’ click adventure game.
No more immature sex jokes, only humour that knows its place and the importance of timing in delivery. No more super spies, only mob enforcers. No more Joshua… thank all deities.

Also, no more bad voice acting. Almost the entire cast was replaced with people who can act, all this to put a larger emphasis on the more serious tone. This realism is also present in the scenery: the jungles and military bases are replaced with more everyday locations like alleyways, an asylum, or a cabin in the woods (where you conduct a rather normal investigation into a murder case).

The puzzles are less Gabriel Knight 3 and more Broken Sword 1. Everything you do follows point ‘n’ click logic, but it does have logic and structure.
Essentially, Runaway 3 was changed into an average adventure game that doesn’t really do much to stand out, but it also means it stopped being the colourful, annoying clown that probably hurt the good name of this genre more than it helped.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 27 novembre 2015
The twist is that they somehow fixed the series, but was it just in time?

Firstly, Runaway: A Twist of Fate is the third and latest entry in the Runaway series, the point-and-click adventure series by Pendulo Studios where you follow Brian Basco - a shy physics nerd turned into a confident adult capable to stand up for himself - and his attractive girlfriend, Gina Timmins, in their Hollywood-like adventures which take some evident inspirations from a couple of known classics, like Broken Sword in particular.

Split into a couple of acts, this time around the story starts off from nowhere with absolutely no connections to Runaway 2’s ending: Brian is dead and he left a cryptic message to Gina who was supposedly still trapped in some sort of water tank in the previous game. For the first time in this series you take control of Gina, which oddly enough feels like breath of fresh air for this series despite this mechanic being nothing new to the genre. Not only that, but the biggest complain I personally had with this series was how useless Gina was as a character in the past by bringing nothing to the story other than an incentive for Brian to save her -- damsel in distress at her finest. It also did not help her being off-screen for at least three quarters of a game each. But the developers have finally listened and addressed this issue with a newly rewritten Gina who can be clever, reliable, and funny whilst still retaining her woman qualities.

So as Gina, it is your job to find out what actually happened to Brian as you deduce that he is not actually dead. From there on, the story starts building up piece by piece into a satisfying adventure worthy of its title with enough thrills and detective work to suck you in; you really want to know what happens next. I do not know what kind of sorcery the folks at Pendulo Studios dealt with, but whatever it was, the narrative in particular is a massive improvement over the previous games. It has a certain cinematic vibe to it which works surprisingly well with what Runaway: A Twist of Fate is going for, but perhaps the best part is how you are given a certain degree of perspective from different characters on how the plot develops (or developed in the past events) over the course of the game. Without any major spoilers though, the ending does feel somewhat unsatisfying considering the events that occur in the game, even despite being a throwback to Runaway 1’s ending. At the end of the day, considering how Runaway 1’s plot took a while to hook you and how Runaway 2’s was a trainwreck after the first two or so acts, Runaway: A Twist of Fate shows that this series is capable of consistently adequate writing. In actual fact, this is perhaps the most serious Runaway game from a plot standpoint due to its evident shift in tone, but at the price of also being the most mundane from the series as it cut down on the supernatural nonsense and the number of cheesy scenarios. Therefore, fans of the original might miss some of that wacky trademark whilst those who despised Runaway 2’s “Indigo Prophecy”-like approach in storytelling might go through sensations of revelations. Cutting it to the chase, the plot is simply a retcon of the entire story of the series.

Where Runaway: A Twist of Fate truly shines is perhaps when it mocks itself. There are plenty of hilarious, tongue-in-cheek, moments and references where it acknowledges how cheesy the previous Runaway games were and even questions the clichés of the point ‘n’ click genre. Realistically, becoming self-aware of itself should have ruined any of the immersion that the game has to offer, but it actually works in its favour to drive some of the humour from this comedy-oriented flick. Still, when it works, it can generate a chunck of laughter.

Visually, the cartoonish hand drawn backgrounds in here still maintain the unique aesthetics of the series, although they do feel subjectively less memorable (than in Runaway 1) and not as vibrant (as in Runaway 2) this time around. Locations and scenes, which in fact are far less than in the previous two games, are more constrained and definitely a lot smaller in size than before. Furthermore, they are also not as exotic as before since most of setting is mainly based in urban locations. One major criticism in regards to the drawings is that some of the rooms or objects were drawn at really odd angles in respect to the camera, so to speak, making them feel out of place sometimes. The character animations are also much better now.

The puzzles follow the tradition in the Runway series of doing plenty of pixel-hunting and every so often nodding at their illogicality when characters have to “improvise” their way. For our sanity, the developers finally listened to the criticisms received from the previous games and implemented a clever hint system which gives clues (not full solutions) to the player at any given time, along with the ability to highlight all the hotspots in the scene. This allows for a smoother experience than the previous entries without hindering much of the story’s pace. As result, this becomes the easiest and shortest Runaway to complete, clocking around 6-8 hours at most. The only noticeable annoyance with some of the puzzles is when acquiring items before any real motive, thus making certain actions not sequentially logical. This, sadly, ruins a bit of the immersion that is being built. Other than that, Runaway: A Twist of Fate has probably the best puzzles compared to the other two with less temptations of looking up a walkthrough.

As with the shift in tone, the soundtrack returns to the vibes accustomed from the original game which is a satisfying feeling for anyone who unashamedly enjoyed it, especially for its cheesily sang theme tune with synth-guitars. Talking about the audio, gone are the days when you were hearing someone talk as if they were doing so through a tin can, so it is, again, relatively better in most parts than in the previous games. But the most notable observation is the change in voice actors. For instance, Brian does sound different this time around. So you may like this change or not, but I did not find any problems with the new voice actors as far as I am concerned.

In conclusion, Runaway: A Twist of Fate is easily the best and most polished entry in this series, but sadly not the ultimate Runaway experience in my eyes. The way I personally see it is that it spends too much time doing a retcon of the entire series rather than bringing something new to the table. Many of the new features and improvements implemented in here were already present in other similar games of its genre many years prior this. It might as well have been called Runaway 3: The Apology Letter To Fans instead. The only thing that Runaway: A Twist of Fate did was to catch up with modern standards. By fixing many of the series glaring issues (which is commendable), it lost a bit of its charm that made it stand out to other adventure games from its genre, whether you liked it or not. Just when it finished cutting all its badly grown weeds, it ended. Still, I am recommending this game to anyone who fancies a point ‘n’ click adventure game with a good narrative and doable puzzles as it is easily the most accessible of the three games. Luckily, it does not require to have played the previous two to understand the story and recurring characters as everything is explained in it, but in lesser detail. For a better understanding, do play the previous two even if you have to endure their respective flaws.

I believe Pendulo Studios learnt a lot from this experience and I strongly believe, based on how this game played out, that Runaway 4 would have been that ultimate Runaway experience I am craving for. Retain the design polish of this game, but bring back some of those wacky charms of the original.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
13.1 heures en tout
Posté le : 4 octobre 2015
Finally you also get to play Gina which fleshes out her character considerably (the previous two games have almost no characeterization of her). It patches up all the plot holes from the previous game and the story is pretty well-told. The new hint-system in this game is pretty nice and comes in handy several times since puzzles aren't always exactly obvious. All in all the best game in the series.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
7.8 heures en tout
Posté le : 10 janvier
Third part of the Runaway trilogy is a good classic point&click adventure, the best of the series.
All irritating flaws of the precedessors have been corrected which makes all the puzzles logical and solvable upon thinking.
The game is fairly short (almost 2 of the hours of my gameplay were in fact idle), but fun. Plot is ok, drawings are a bit worse than in the Road Adventure. Humour is the same, which means quite poor jokes based on stereotypes (mentally ill patients, stupid marine and such).
For fans of the genre - definitely 'yes'. For others 'if you have free time'.
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