Memory leak problem, single core optimized, etc.........This game is very good (I would say a successor to Sim City 4 - the last great city building game) but I would only say this if Focus Interative was the one who built the game's source code by themselves and not buying over unpolished source code from another developer. They never tweaked any of it, left it, and just added additional features to the code. This is why, they can't fix the memory problem or the single core issue (to preferably dual core+) because it was not their code to begin with and would take too much time to figure it out for them (plus they got a deadline to meet from the publisher so they rushed on this). What I don't understand is that, when players of 2011 and below suffers from this lag problem where when you hit 500000 inhabitants and massive buildings(I also have MODS from third party; but has no effect on memory), they didn't happen to fix that in Cities XL 2012/Platinum....it goes into a -10 FPS type of situation and makes you don't want to play it again, just because I have such a huge database infrastructure created in my map that is causing this? NO, THIS IS A CITY BUILDING GAME, IT IS SUPPOSE TO HANDLE ♥♥♥♥ LOADS OF STRESS. What do you want me to build to keep the FPS at a 'considerable' range; 5 houses and a power plant? fu; plus this game is a waste of performance for me because having SLI GTX 780's with 16GB of G. Skill memory doesn't even cut out for this. Sad.
However, very fun gameplay! good soundtracks! (very excellent), details to the smallest margins (except the people, they're ♥♥♥♥ing trolls), and detailed environments.