Do your best to die or save your enemies from death in this frantic team multiplayer game about health issues. Death is in the air.
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Release Date: Summer 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Stayin' Alive explores an entirely new multiplayer dynamic and we would love to hear about users' in-game experiences. This will help us create new features and game modes to push the project towards its full potential.

Playtesting and iteration is crucial for us in this phase and we're keen on our Early Access supporters joining us in the delivery of a truly unique indie title.”

Approximately how long will this game be in Early Access?

“At some point before 2018 we hope to be able to graduate from Early Access but it's currently impossible to allocate a date or even a concrete timeframe with certainty.”

How is the full version planned to differ from the Early Access version?

“Future Release Feature Plans:

  • Game Modes: More variations + more challenges.
  • Collectibles: More items to engage with creatively.
  • Locations: More multiplayer "arenas".
  • Crafting: More crafting options = more emergent experiences.
  • Stability & Performance: Always a must.
  • Sounds & Music: Improved sound effects + music options.
  • Full Controller Support: Currently only playable with keyboard.

What is the current state of the Early Access version?

Stayin' Alive is already a fun and very playable experience with:

  • online multiplayer capability (4 vs. 4)
  • 2 playable maps
  • 6 dying mechanisms
  • numerous life-saving mechanisms

The core aspects of the final version are already in place via a stable, smoothly performing build.”

Will the game be priced differently during and after Early Access?

“The price may flatline or take a slight bump upwards while Stayin' Alive progresses toward being a complete project.”

How are you planning on involving the Community in your development process?

“We're actively looking for feedback as well as insight into Stayin' Alive's subject matter to make the game a more immersive experience. We hope for our Community Hub to become a place of vibrant discussion and we will be very responsive to input from our members.”
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Coming soon

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Recent updates View all (12)

August 9

New map & Gamescom 2017

Enter... The Hospital!

Such a nice place for our suiciders and saviors! This big building is almost like a labyrinth and extends across four floors. There are lots of rooms and containment rooms as well! Since it's a big map compared to Staying Well we need to test it deeply, so it will be included in the demo version of the game too.
Sorry for the delay; we had some trouble with the map during development, but it's almost done and it's coming very soon.

Gamescom 2017
If you are going to Gamescom in Cologne (from 22 to 26 August), you will find us at the IndieGala booth inside the Entertainment area! We will be there with Stayin Alive, Die Young, and many other games. Come visit us for a fun time and some goodies too. :)

Development updates
We are still working on that big part of stuff we were talking about in the previous update. Things are going smoothly and we reached a good point, but there's still more to do of course. We hope to deliver the new codebase as soon as possible, since from there we will be able to deliver new content faster.

Have a nice day!
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July 14

Update v0.6.1

Hello players! Here we are with a small update:
  • Solved a problem where suicider health points would not sync precisely between Master and Client players
  • Interface has no longer dark colors
  • Better joypad sensibility when playing as a suicider
  • New graphics during loading screen
  • Improvements to memory usage, game size and loading times
  • More bug fixing all around
As usual, we hope you are enjoying the game; we just love your gameplay videos! Reach us in the community to report bugs and talk about the game in general. Thanks for playing!
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About This Game

Get A Whole New Lease On Life!

Do your best to die, or to save your enemies from death in this frantic multiplayer game about life and death.
Stayin' Alive is a game about four wheelchair-bound retirees who have decided it's high time to meet their maker, and four nurses who must keep the old geezers alive at all costs. Choose your side and let the dying/saving begin!

It's Check Out Time!

As a retiree, you will need to craft lethal weapons of self-destruction out of ordinary items and find a suitable place to commit suicide. But beware: nurses are looking for you and they're determined to save you from certain death.

Life Is Precious!

As a nurse, your job is keeping the old guys alive by finding the correct life-saving tool for any situation and using that on whoever is dying. Sedate the old-timers and conduct them into containment rooms to prevent suicide and instantly earn your score.

Any match lasts a few minutes and fast thinking is everything. Any time a retiree dies or is confined, points are assigned determining the winning party at the end of the match. Play in a small retirement house in South America or in a big hospital with up to 4 vs. 4 matches!

Will you take or save lives in the first ever FPSS (First Person Saver/Suicider)?

  • Online Multiplayer matches for up to 8 players (4 vs. 4)
  • Save your enemies as a nurse. How good are you at keeping others safe?
  • Kill yourself as a retiree. How fast can you die?
  • Craft your tools of death. Razors made out of toothbrushes. Auto-combustion kit made from Zippos. Creativity is the key.
  • 6 ways to die. Each one with its corresponding life-saver tool. Die like you always wanted to IRL (!?).
  • Sedate and confine retirees. No real senior citizens were harmed in the making of this game.
  • Cooperation is the key. Help your friends die, or save everyone.

System Requirements

    • OS: Windows 7
    • Processor: 1.5 ghz dual core
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 series / Radeon HD 5000 series
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
    • OS: Windows 7
    • Processor: 2 ghz quad core
    • Memory: 8 GB RAM
    • Graphics: GeForce 900 series / Radeon HD 8000 series
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
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