Turba provides a gameplay experience unlike any you have encountered before. Load in music from your PC and combo blocks to your favorite tunes in this unique new twist on the “match-3” style game! The blocks on the game board generate and move to the beat of the song you choose.
用户评测:
总体:
多半差评 (106 篇评测) - 106 篇用户的游戏评测中有 33% 为好评。
发行日期: 2010年7月

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购买 Turba

夏日特卖!7月4日 截止

-75%
$4.99
$1.24
 

评测

"With numerous unlockables and online leaderboards to fight it out on, this is a fine first attempt from developer Binary Takeover, and well worth losing a few hours to."

-EuroGamer, 8/10

"Developing team Binary Takeover has managed to do their best to create an innovative and addictive musically-driven puzzler that will keep you entertained for hours."

-GamerNode, 4/5

"Turba's pleasant, beat-based block matching is good rhythmic fun."

-Gamespot 7/10

关于这款游戏

Turba provides a gameplay experience unlike any you have encountered before. Load in music from your PC and combo blocks to your favorite tunes in this unique new twist on the “match-3” style game!

The blocks on the game board generate and move to the beat of the song you choose. Clear blocks in time with the beat and make expert combos to maximize your score while you compete in online leaderboards for any and every song you play.

Key features:

  • Three modes of play
  • Seven Special Powers to change up how you play
  • Online leaderboards for each song you play
  • Supported file types: Mp3, Music CDs, Flac, Ogg, Wma, Ape, Mpc
  • Last.fm Scrobbling support
  • In-depth stat tracking and unlock system
  • 20 Steam achievements, 50+ Steam stats, Steam leaderboards

系统需求

    • OS: Microsoft® Windows® XP/Vista/7
    • Processor: 2.5 GHz Intel® Pentium® 4
    • Memory: 512 MB
    • Graphics: NVIDIA GeForce FX 5200 (can run on integrated machines, but performance might suffer)
    • DirectX®: DirectX® 9.0c required
    • Hard Drive: 35 MB
    • Sound: DirectX® 9.0c-compliant sound card
    • Other Requirements:
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总体:
多半差评 (106 篇评测)
最近发布
Celtic Batman
( 31.9 小时(记录在案的) )
发布于:3月22日
It is very clunky, but if you get it in a cheap $1 bundle it might be worth enduring. I'm stupid for match 3, so here i am.
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Black Phillip
( 0.3 小时(记录在案的) )
预发行版本评测
发布于:1月31日
yeah nah.
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Seperallis
( 0.6 小时(记录在案的) )
发布于:2015年10月24日
Generally, in rhythm-based games that have so many of their mechanics based around detecting the beat of a song, you actually want the beat-detection to detect the ever-important beat. When it fails to do this for virtually your entire library - detecting beats that don't exist, consistently skipping beats in a chugging song that has an unchanging beat - and the mechanics of the game don't just reward your attentiveness to the beat but actively punishes you for not keeping with the game's seemingly arbitrary measure of where the beat of your song actually is, then it makes the game...

...basically unplayable.
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CtrlAltDestroy
( 9.3 小时(记录在案的) )
发布于:2015年9月21日
The late 2000's gave us a cool new type of game which I like to call the "media player" genre: you load up music files from your own computer and they generate the level you play, often with elements of a rhythm game. This fad gave us many classic games such as Beat Hazard and Audiosurf, and continues strong to this day with games like Melody's Escape and Drive Any Track. It's personally one of my favorite types of game. Unfortunately, it also gave us some real stinkers like Ugly Baby and Turba.

Turba is supposed to be a rhythm-based match-3 game, but it's so ill-conceived and badly-designed on so many levels that it’s almost a work of art. The basis of the game is that you’re supposed to select groups of same-colored blocks, then right-click to clear them to the rhythm of the music. You get more points for using multiplier blocks, for keeping the rhythm, and for selecting one group of each color before clearing them at once. There are three game modes which determine how the tiles will appear: Free mode will give you a Bejeweled-style wall of blocks, Descend mode makes the tiles slowly push from the top of the screen like Tetris Attack, and Ascend mode makes tiles gradually appear on top of other tiles. To help you control the board, you’re also given a choice of a rechargeable special power, which ranges from generating wildcard blocks to shooting blocks with a laser. The special powers gradually unlock and grow stronger the more you play.

The game concepts are all horrible, not just in practice but also in theory. For starters, the core game mechanic of dragging paths through colored groups is a terrible idea. Depending on what mode you play, the whole board is gradually moving, and punishment tiles are decaying and causing the board to collapse. In other words, the game consists of dragging paths through blocks which are always unexpectedly shifting or falling from underneath your mouse cursor. Imagine trying to draw pixel art in Microsoft Paint as the window will randomly jerk around, and you can get an idea of how it feels like to play Turba. I think the idea was that you’re supposed to carefully select tiles between beats of the music, but it’s ruined thanks to the beat detection.

Beat detection is downright unreliable. The game’s registration of beats seems mostly random except on the most specific types of songs, so it’s completely up to luck whether or not clicking on a drumbeat of the song will break your combo or keep it going. To get reasonable scores, I had to find a (very) small handful of songs in my library where the beat detection actually worked and stick to those.

Then you have to deal with the bombs. You cannot even rock out to your own music, because the game will constantly spawn time bombs which beep obnoxiously like 90’s-era digital alarm clocks. They spawn on random tiles which must be cleared before they blow up into a 3x3 square of punishment blocks. On the higher difficulties it’s nearly impossible to get rid of them, because they’ll just keep spawning, and often land in places that are unreachable anyway. Defending against bombs is not interesting and not fun, not to mention that it ruins the music, and I don’t see how anyone thought it was a good idea.

The menus are so badly-designed that they must be seen to be believed. They’re filled with pointless, lethargic menu animations that sometimes take up to five seconds for buttons to slide into place or fade in. The selection box around items is a soft glow which is so hard to see that it might as well not be there. The menu music has some of the most depressing, boring tracks I have ever heard. Whereas games like Audiosurf punch you in the face with electronica the minute you hit the title screen and get you pumped to play the game, Turba’s “song select” menu music will forever be burned into my mind as the official theme song for watching paint dry.

I’ve hunted for the achievements and tried to master the gameplay, and I feel like I gave Turba an honest chance at capturing my heart, but it never even come close. The gameplay is just aggravating, obtuse, and unrewarding. The minor satisfaction I got from holding a long beat streak was destroyed by unreliable beat detection breaking my combos, the massive frustration of trying to paint selection areas as the board is constantly falling and shifting, and that constant beeping of the time bombs over the music that never seems to go away.

Bleh. Awful.
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skull_trumpet.gif
( 0.2 小时(记录在案的) )
发布于:2015年8月6日
Solid concept, gaseous execution.
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KRosen
( 0.2 小时(记录在案的) )
发布于:2015年7月16日
I'm not surew here I got htis game, but I saw it in my library and figured I'd try it. Honestly it is not very good :(

The music that comes with it is a bit annoying. The gameplay is bad, and I'm not a fan of what I think they were going for, which is a bland thing to try to be. Best of luck to the devs though, I'm sure the next one they do will be a bit better. :)

Positives are that the gameplay appears to be simple, at the very least, the gameplay shown by the tutorial.
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nebulæ
( 2.1 小时(记录在案的) )
发布于:2015年7月13日
I didn't realize Turba depended on beat detection for most of my 2 hours of play... that's how bad beat detection is. I recommend finding something more fun to play.
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Insomnianna
( 0.4 小时(记录在案的) )
发布于:2015年6月23日
Boyfriend gave it to me from a random hunble bundle code he got a long tim ago...played for a few minutes got bored. Even he asked why I was still with him after getting such a terrible game.

The uninstall button works wonderful with the game.
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dajmer
( 1.6 小时(记录在案的) )
发布于:2015年6月22日
The idea is simple yet clever - a bejeweled-like game that lets you clear the board in the rhythm of your favourite music. Sounds like fun, right? Well, it's not. The beat detection - a core part of this game mechanics - is totally screwed up which makes it pretty much unplayable.
First time, I played for about an hour before I grew irritated enough to uninstall the game. Second time, I got frustrated after a few songs. Third time, I didn't even manage to finish the first song. There will be no fourth time, I'm more than sure.
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starglider
( 0.1 小时(记录在案的) )
发布于:2015年5月28日
Ok, and the music angle does add some novelty. But the gameplay itself is more annoying than fun.
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最有价值的评测  总体
375 人中有 288 人(77%)觉得这篇评测有价值
有 17 人觉得这篇评测很欢乐
不推荐
发布于:2011年9月22日
It's spelled "turbo", guys
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86 人中有 81 人(94%)觉得这篇评测有价值
不推荐
4.2 小时(记录在案的)
发布于:2013年12月20日
Turba takes the enticing idea of a Bejeweled-style game that utilizes your music library and screws it all up by incorporating features that don't work as they should, resulting in a nearly unplayable mess. The simple task of matching three or more blocks of the same color is complicated by "bomb" blocks, which are blocks that will cause a 3x3 set of blocks to turn gray if they aren't matched within a certain number of beats. Adding to this problem is the brainless design decision that your board fills up with blocks with each beat of the song. This ensures that fast songs are literally unbeatable on certain play modes, even without the addition of bomb blocks. Worse yet, the game does not accurately detect beats, so blocks appear at completely random intervals. Finally, cheaters have devised a way to obtain the top scores on literally every song, so forget about ranking in the top 3 on anything, no matter how obscure it is. I've spoken with one of the devs (They have another terrible-looking game on Greenlight), and he sees nothing wrong with the game and has no plans to support it any further. This game is a horrendous waste of money at any price.
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31 人中有 30 人(97%)觉得这篇评测有价值
不推荐
2.3 小时(记录在案的)
发布于:2014年6月12日
Good concept, terrible execution. Beat detection is a core gameplay element and is implemented so poorly that the game is often unplayable.
这篇评测是否有价值? 欢乐
16 人中有 16 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
9.3 小时(记录在案的)
发布于:2015年9月21日
The late 2000's gave us a cool new type of game which I like to call the "media player" genre: you load up music files from your own computer and they generate the level you play, often with elements of a rhythm game. This fad gave us many classic games such as Beat Hazard and Audiosurf, and continues strong to this day with games like Melody's Escape and Drive Any Track. It's personally one of my favorite types of game. Unfortunately, it also gave us some real stinkers like Ugly Baby and Turba.

Turba is supposed to be a rhythm-based match-3 game, but it's so ill-conceived and badly-designed on so many levels that it’s almost a work of art. The basis of the game is that you’re supposed to select groups of same-colored blocks, then right-click to clear them to the rhythm of the music. You get more points for using multiplier blocks, for keeping the rhythm, and for selecting one group of each color before clearing them at once. There are three game modes which determine how the tiles will appear: Free mode will give you a Bejeweled-style wall of blocks, Descend mode makes the tiles slowly push from the top of the screen like Tetris Attack, and Ascend mode makes tiles gradually appear on top of other tiles. To help you control the board, you’re also given a choice of a rechargeable special power, which ranges from generating wildcard blocks to shooting blocks with a laser. The special powers gradually unlock and grow stronger the more you play.

The game concepts are all horrible, not just in practice but also in theory. For starters, the core game mechanic of dragging paths through colored groups is a terrible idea. Depending on what mode you play, the whole board is gradually moving, and punishment tiles are decaying and causing the board to collapse. In other words, the game consists of dragging paths through blocks which are always unexpectedly shifting or falling from underneath your mouse cursor. Imagine trying to draw pixel art in Microsoft Paint as the window will randomly jerk around, and you can get an idea of how it feels like to play Turba. I think the idea was that you’re supposed to carefully select tiles between beats of the music, but it’s ruined thanks to the beat detection.

Beat detection is downright unreliable. The game’s registration of beats seems mostly random except on the most specific types of songs, so it’s completely up to luck whether or not clicking on a drumbeat of the song will break your combo or keep it going. To get reasonable scores, I had to find a (very) small handful of songs in my library where the beat detection actually worked and stick to those.

Then you have to deal with the bombs. You cannot even rock out to your own music, because the game will constantly spawn time bombs which beep obnoxiously like 90’s-era digital alarm clocks. They spawn on random tiles which must be cleared before they blow up into a 3x3 square of punishment blocks. On the higher difficulties it’s nearly impossible to get rid of them, because they’ll just keep spawning, and often land in places that are unreachable anyway. Defending against bombs is not interesting and not fun, not to mention that it ruins the music, and I don’t see how anyone thought it was a good idea.

The menus are so badly-designed that they must be seen to be believed. They’re filled with pointless, lethargic menu animations that sometimes take up to five seconds for buttons to slide into place or fade in. The selection box around items is a soft glow which is so hard to see that it might as well not be there. The menu music has some of the most depressing, boring tracks I have ever heard. Whereas games like Audiosurf punch you in the face with electronica the minute you hit the title screen and get you pumped to play the game, Turba’s “song select” menu music will forever be burned into my mind as the official theme song for watching paint dry.

I’ve hunted for the achievements and tried to master the gameplay, and I feel like I gave Turba an honest chance at capturing my heart, but it never even come close. The gameplay is just aggravating, obtuse, and unrewarding. The minor satisfaction I got from holding a long beat streak was destroyed by unreliable beat detection breaking my combos, the massive frustration of trying to paint selection areas as the board is constantly falling and shifting, and that constant beeping of the time bombs over the music that never seems to go away.

Bleh. Awful.
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17 人中有 15 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
1.6 小时(记录在案的)
发布于:2015年6月22日
The idea is simple yet clever - a bejeweled-like game that lets you clear the board in the rhythm of your favourite music. Sounds like fun, right? Well, it's not. The beat detection - a core part of this game mechanics - is totally screwed up which makes it pretty much unplayable.
First time, I played for about an hour before I grew irritated enough to uninstall the game. Second time, I got frustrated after a few songs. Third time, I didn't even manage to finish the first song. There will be no fourth time, I'm more than sure.
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24 人中有 18 人(75%)觉得这篇评测有价值
不推荐
0.3 小时(记录在案的)
发布于:2014年3月16日
Went in with low expectations, but I must say I haven't played anything this unfun in a long time.

Puzzle games with a musical/rhythmical element can turn out like Lumines -- or, at the other end of the quality spectrum, you might get Turba.

The matching mechanics are deeply, fundamentally flawed in that the game expects you to select a large number of blocks, individually (the only quick-select shortcut is so situational it's useless), precisely, in a limited time, while the level layout shifts. It takes effort to get it this wrong!

(It's also terrible from an aesthetic standpoint, but does it even matter at that point?)
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14 人中有 12 人(86%)觉得这篇评测有价值
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0.4 小时(记录在案的)
发布于:2014年5月18日
Yyyyyyeah, no, it's not great. It's a use-your-own-music game, but it only uses the beat (and depends a lot of your song having a recognisable beat). And the puzzle mechanics are pretty boring. Also, it's really small.
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14 人中有 12 人(86%)觉得这篇评测有价值
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0.8 小时(记录在案的)
预发行版本评测
发布于:2013年11月25日
A solid premise, destroyed by terrible beat detection. More often than not this flaw makes play next to impossible. If you want a real music game, buy Beat Hazard and never look back.
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28 人中有 19 人(68%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
0.6 小时(记录在案的)
发布于:2013年9月13日
Well, it does what it says on the tin. Whether that was a good idea or not is up for debate. I didn't find it terribly compelling, and it didn't help that it has a lack of polish (like the UI being a minor disaster in a few areas), but if listening to music while playing Bejeweled isn't enough for you and you want Bejeweled itself to listen to your music too, I could see it maybe being mildly amusing.
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16 人中有 12 人(75%)觉得这篇评测有价值
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1.4 小时(记录在案的)
预发行版本评测
发布于:2011年7月9日
This is a really cool puzzle game powered by your music.
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