Turba provides a gameplay experience unlike any you have encountered before. Load in music from your PC and combo blocks to your favorite tunes in this unique new twist on the “match-3” style game! The blocks on the game board generate and move to the beat of the song you choose.
Käyttäjäarvostelut:
Yhteensä:
Enimmäkseen kielteinen (106 arvostelua) - 33% / 106 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: heinä 2010

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Osta Turba

 

Arvostelut

"With numerous unlockables and online leaderboards to fight it out on, this is a fine first attempt from developer Binary Takeover, and well worth losing a few hours to."

-EuroGamer, 8/10

"Developing team Binary Takeover has managed to do their best to create an innovative and addictive musically-driven puzzler that will keep you entertained for hours."

-GamerNode, 4/5

"Turba's pleasant, beat-based block matching is good rhythmic fun."

-Gamespot 7/10

Tietoja pelistä

Turba provides a gameplay experience unlike any you have encountered before. Load in music from your PC and combo blocks to your favorite tunes in this unique new twist on the “match-3” style game!

The blocks on the game board generate and move to the beat of the song you choose. Clear blocks in time with the beat and make expert combos to maximize your score while you compete in online leaderboards for any and every song you play.

Key features:

  • Three modes of play
  • Seven Special Powers to change up how you play
  • Online leaderboards for each song you play
  • Supported file types: Mp3, Music CDs, Flac, Ogg, Wma, Ape, Mpc
  • Last.fm Scrobbling support
  • In-depth stat tracking and unlock system
  • 20 Steam achievements, 50+ Steam stats, Steam leaderboards

Järjestelmävaatimukset

    • OS: Microsoft® Windows® XP/Vista/7
    • Processor: 2.5 GHz Intel® Pentium® 4
    • Memory: 512 MB
    • Graphics: NVIDIA GeForce FX 5200 (can run on integrated machines, but performance might suffer)
    • DirectX®: DirectX® 9.0c required
    • Hard Drive: 35 MB
    • Sound: DirectX® 9.0c-compliant sound card
    • Other Requirements:
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Yhteensä:
Enimmäkseen kielteinen (106 arvostelua)
Lähiaikoina julkaistu
Celtic Batman
( 31.9 tuntia pelattu )
Julkaistu 22. maaliskuu.
It is very clunky, but if you get it in a cheap $1 bundle it might be worth enduring. I'm stupid for match 3, so here i am.
Hyödyllinen? Kyllä Ei Hauska
Magma
( 0.3 tuntia pelattu )
Ennakkoarvostelu
Julkaistu 31. tammikuu.
yeah nah.
Hyödyllinen? Kyllä Ei Hauska
Seperallis
( 0.6 tuntia pelattu )
Julkaistu 24. lokakuu, 2015.
Generally, in rhythm-based games that have so many of their mechanics based around detecting the beat of a song, you actually want the beat-detection to detect the ever-important beat. When it fails to do this for virtually your entire library - detecting beats that don't exist, consistently skipping beats in a chugging song that has an unchanging beat - and the mechanics of the game don't just reward your attentiveness to the beat but actively punishes you for not keeping with the game's seemingly arbitrary measure of where the beat of your song actually is, then it makes the game...

...basically unplayable.
Hyödyllinen? Kyllä Ei Hauska
CtrlAltDestroy
( 9.3 tuntia pelattu )
Julkaistu 21. syyskuu, 2015.
The late 2000's gave us a cool new type of game which I like to call the "media player" genre: you load up music files from your own computer and they generate the level you play, often with elements of a rhythm game. This fad gave us many classic games such as Beat Hazard and Audiosurf, and continues strong to this day with games like Melody's Escape and Drive Any Track. It's personally one of my favorite types of game. Unfortunately, it also gave us some real stinkers like Ugly Baby and Turba.

Turba is supposed to be a rhythm-based match-3 game, but it's so ill-conceived and badly-designed on so many levels that it’s almost a work of art. The basis of the game is that you’re supposed to select groups of same-colored blocks, then right-click to clear them to the rhythm of the music. You get more points for using multiplier blocks, for keeping the rhythm, and for selecting one group of each color before clearing them at once. There are three game modes which determine how the tiles will appear: Free mode will give you a Bejeweled-style wall of blocks, Descend mode makes the tiles slowly push from the top of the screen like Tetris Attack, and Ascend mode makes tiles gradually appear on top of other tiles. To help you control the board, you’re also given a choice of a rechargeable special power, which ranges from generating wildcard blocks to shooting blocks with a laser. The special powers gradually unlock and grow stronger the more you play.

The game concepts are all horrible, not just in practice but also in theory. For starters, the core game mechanic of dragging paths through colored groups is a terrible idea. Depending on what mode you play, the whole board is gradually moving, and punishment tiles are decaying and causing the board to collapse. In other words, the game consists of dragging paths through blocks which are always unexpectedly shifting or falling from underneath your mouse cursor. Imagine trying to draw pixel art in Microsoft Paint as the window will randomly jerk around, and you can get an idea of how it feels like to play Turba. I think the idea was that you’re supposed to carefully select tiles between beats of the music, but it’s ruined thanks to the beat detection.

Beat detection is downright unreliable. The game’s registration of beats seems mostly random except on the most specific types of songs, so it’s completely up to luck whether or not clicking on a drumbeat of the song will break your combo or keep it going. To get reasonable scores, I had to find a (very) small handful of songs in my library where the beat detection actually worked and stick to those.

Then you have to deal with the bombs. You cannot even rock out to your own music, because the game will constantly spawn time bombs which beep obnoxiously like 90’s-era digital alarm clocks. They spawn on random tiles which must be cleared before they blow up into a 3x3 square of punishment blocks. On the higher difficulties it’s nearly impossible to get rid of them, because they’ll just keep spawning, and often land in places that are unreachable anyway. Defending against bombs is not interesting and not fun, not to mention that it ruins the music, and I don’t see how anyone thought it was a good idea.

The menus are so badly-designed that they must be seen to be believed. They’re filled with pointless, lethargic menu animations that sometimes take up to five seconds for buttons to slide into place or fade in. The selection box around items is a soft glow which is so hard to see that it might as well not be there. The menu music has some of the most depressing, boring tracks I have ever heard. Whereas games like Audiosurf punch you in the face with electronica the minute you hit the title screen and get you pumped to play the game, Turba’s “song select” menu music will forever be burned into my mind as the official theme song for watching paint dry.

I’ve hunted for the achievements and tried to master the gameplay, and I feel like I gave Turba an honest chance at capturing my heart, but it never even come close. The gameplay is just aggravating, obtuse, and unrewarding. The minor satisfaction I got from holding a long beat streak was destroyed by unreliable beat detection breaking my combos, the massive frustration of trying to paint selection areas as the board is constantly falling and shifting, and that constant beeping of the time bombs over the music that never seems to go away.

Bleh. Awful.
Hyödyllinen? Kyllä Ei Hauska
skull_trumpet.gif
( 0.2 tuntia pelattu )
Julkaistu 6. elokuu, 2015.
Solid concept, gaseous execution.
Hyödyllinen? Kyllä Ei Hauska
KRosen
( 0.2 tuntia pelattu )
Julkaistu 16. heinäkuu, 2015.
I'm not surew here I got htis game, but I saw it in my library and figured I'd try it. Honestly it is not very good :(

The music that comes with it is a bit annoying. The gameplay is bad, and I'm not a fan of what I think they were going for, which is a bland thing to try to be. Best of luck to the devs though, I'm sure the next one they do will be a bit better. :)

Positives are that the gameplay appears to be simple, at the very least, the gameplay shown by the tutorial.
Hyödyllinen? Kyllä Ei Hauska
nebulæ
( 2.1 tuntia pelattu )
Julkaistu 13. heinäkuu, 2015.
I didn't realize Turba depended on beat detection for most of my 2 hours of play... that's how bad beat detection is. I recommend finding something more fun to play.
Hyödyllinen? Kyllä Ei Hauska
Insomnianna
( 0.4 tuntia pelattu )
Julkaistu 23. kesäkuu, 2015.
Boyfriend gave it to me from a random hunble bundle code he got a long tim ago...played for a few minutes got bored. Even he asked why I was still with him after getting such a terrible game.

The uninstall button works wonderful with the game.
Hyödyllinen? Kyllä Ei Hauska
dajmer
( 1.6 tuntia pelattu )
Julkaistu 22. kesäkuu, 2015.
The idea is simple yet clever - a bejeweled-like game that lets you clear the board in the rhythm of your favourite music. Sounds like fun, right? Well, it's not. The beat detection - a core part of this game mechanics - is totally screwed up which makes it pretty much unplayable.
First time, I played for about an hour before I grew irritated enough to uninstall the game. Second time, I got frustrated after a few songs. Third time, I didn't even manage to finish the first song. There will be no fourth time, I'm more than sure.
Hyödyllinen? Kyllä Ei Hauska
starglider
( 0.1 tuntia pelattu )
Julkaistu 28. toukokuu, 2015.
Ok, and the music angle does add some novelty. But the gameplay itself is more annoying than fun.
Hyödyllinen? Kyllä Ei Hauska
Sonic's Pleasure Palace
( 0.6 tuntia pelattu )
Julkaistu 28. toukokuu, 2015.
Fulfilled my weekly quota of blue screens.
Hyödyllinen? Kyllä Ei Hauska
Greenfields🐱
( 1.1 tuntia pelattu )
Julkaistu 10. toukokuu, 2015.
The game is good.
Hyödyllinen? Kyllä Ei Hauska
Fuzzy Weasel
( 0.6 tuntia pelattu )
Julkaistu 5. helmikuu, 2015.
I'm a big fan of both tile games and music games... and I love when my favorite genres come together. This one really misses the mark though. Its not very well put together. The actions you take don't seem to really even be affected by the music, and the fun factor is quite meh.

Wish I could recommend, but just can't.
Hyödyllinen? Kyllä Ei Hauska
yuru
( 0.2 tuntia pelattu )
Julkaistu 24. tammikuu, 2015.
Connect 3 or more blocks of the same color to make them disappear for points puzzle game
Hyödyllinen? Kyllä Ei Hauska
JBlueWolf2
( 4.7 tuntia pelattu )
Julkaistu 10. joulukuu, 2014.
Turba is a music/puzzle game where you match the color blocks to score points while playing one of your favorite music. At first, it was fun cause you play the game while jamming your music. However, it gets real boring quickly. The problem of this game is scoring points. Why you say that? When you start to play, matching the color blocks (3 or more) will give you minimal points. To score big points, you must match the blocks from hearing the beat of the music. That's gonna be difficult, depending the tempo of the music you play. Sure you may score well when playing a slow melody but playing a fast tempo song is gonna be hard.

Turba is an okay game but its not recommend to play forever. There are better music games out there than this one.
Hyödyllinen? Kyllä Ei Hauska
Misha Collins
( 0.7 tuntia pelattu )
Julkaistu 21. marraskuu, 2014.
Not at all what I was hoping it would be. Did not enjoy it at all. Toward the end of my playing experience I got rather frustrated with it and gave up completely. I would not suggest this to anyone I know. It was not fun to me.
Hyödyllinen? Kyllä Ei Hauska
misterhaan
( 0.8 tuntia pelattu )
Julkaistu 31. lokakuu, 2014.
i probably shouldn’t have bought turba since i don't like match 3, but i was hopeful that being able to use my own music would make it fun. unfortunately, selecting one of my songs to play is difficult due to awkward menus, and then the game plays sounds over my song that don't quite seem to fit the beat. i couldn't make much sense of the rhythm scoring system either, possibly because it seemed to hear a different rhythm than i did. stay away from turba unless you love match-3 games and don't really care about getting to use your own music.
Hyödyllinen? Kyllä Ei Hauska
TStodden •••●►
( 0.3 tuntia pelattu )
Julkaistu 23. syyskuu, 2014.
Turba sounds like a decent puzzle game that uses your own music library to make the stages unique. HOWEVER, the execution is very poor, which causes a lot of frustration as attempts to get in sync with the song you're playing often ends with something changing on the playfield & resulting in a bad move (causing additional frustration).

This is one game that you'll DEFINITELY want to try the demo before you seriously consider spending ANY FUNDS on this title as it may save you from the headaches & regrets that reviews like this are warning you against.
Hyödyllinen? Kyllä Ei Hauska
paintedindigo
( 0.2 tuntia pelattu )
Julkaistu 9. syyskuu, 2014.
Really awkward weird gameplay. It's supposed to be a music based game but my music didn't seem to have any affect on the game. It's like playing a crappy Bejeweled clone while listening to music. Don't bother.
Hyödyllinen? Kyllä Ei Hauska
Deltatech
( 0.3 tuntia pelattu )
Julkaistu 29. elokuu, 2014.
Interesting block breaker game, not much to explain.

1= ♥♥♥♥♥♥ 5= average 10=epic

graphics 3
sound 5
gameplay 4
replay 7
user interface 5
story -

overall 4

suggestion only buy at discount
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 90 päivää
8/10 (80%) arvioi tämän hyödylliseksi
Suositeltu
31.9 tuntia pelattu
Julkaistu 22. maaliskuu.
It is very clunky, but if you get it in a cheap $1 bundle it might be worth enduring. I'm stupid for match 3, so here i am.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
288/375 (77%) arvioi tämän hyödylliseksi
17 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
Julkaistu 22. syyskuu, 2011.
It's spelled "turbo", guys
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
79/84 (94%) arvioi tämän hyödylliseksi
Ei suositeltu
4.2 tuntia pelattu
Julkaistu 20. joulukuu, 2013.
Turba takes the enticing idea of a Bejeweled-style game that utilizes your music library and screws it all up by incorporating features that don't work as they should, resulting in a nearly unplayable mess. The simple task of matching three or more blocks of the same color is complicated by "bomb" blocks, which are blocks that will cause a 3x3 set of blocks to turn gray if they aren't matched within a certain number of beats. Adding to this problem is the brainless design decision that your board fills up with blocks with each beat of the song. This ensures that fast songs are literally unbeatable on certain play modes, even without the addition of bomb blocks. Worse yet, the game does not accurately detect beats, so blocks appear at completely random intervals. Finally, cheaters have devised a way to obtain the top scores on literally every song, so forget about ranking in the top 3 on anything, no matter how obscure it is. I've spoken with one of the devs (They have another terrible-looking game on Greenlight), and he sees nothing wrong with the game and has no plans to support it any further. This game is a horrendous waste of money at any price.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
29/30 (97%) arvioi tämän hyödylliseksi
Ei suositeltu
2.3 tuntia pelattu
Julkaistu 12. kesäkuu, 2014.
Good concept, terrible execution. Beat detection is a core gameplay element and is implemented so poorly that the game is often unplayable.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/15 (100%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
9.3 tuntia pelattu
Julkaistu 21. syyskuu, 2015.
The late 2000's gave us a cool new type of game which I like to call the "media player" genre: you load up music files from your own computer and they generate the level you play, often with elements of a rhythm game. This fad gave us many classic games such as Beat Hazard and Audiosurf, and continues strong to this day with games like Melody's Escape and Drive Any Track. It's personally one of my favorite types of game. Unfortunately, it also gave us some real stinkers like Ugly Baby and Turba.

Turba is supposed to be a rhythm-based match-3 game, but it's so ill-conceived and badly-designed on so many levels that it’s almost a work of art. The basis of the game is that you’re supposed to select groups of same-colored blocks, then right-click to clear them to the rhythm of the music. You get more points for using multiplier blocks, for keeping the rhythm, and for selecting one group of each color before clearing them at once. There are three game modes which determine how the tiles will appear: Free mode will give you a Bejeweled-style wall of blocks, Descend mode makes the tiles slowly push from the top of the screen like Tetris Attack, and Ascend mode makes tiles gradually appear on top of other tiles. To help you control the board, you’re also given a choice of a rechargeable special power, which ranges from generating wildcard blocks to shooting blocks with a laser. The special powers gradually unlock and grow stronger the more you play.

The game concepts are all horrible, not just in practice but also in theory. For starters, the core game mechanic of dragging paths through colored groups is a terrible idea. Depending on what mode you play, the whole board is gradually moving, and punishment tiles are decaying and causing the board to collapse. In other words, the game consists of dragging paths through blocks which are always unexpectedly shifting or falling from underneath your mouse cursor. Imagine trying to draw pixel art in Microsoft Paint as the window will randomly jerk around, and you can get an idea of how it feels like to play Turba. I think the idea was that you’re supposed to carefully select tiles between beats of the music, but it’s ruined thanks to the beat detection.

Beat detection is downright unreliable. The game’s registration of beats seems mostly random except on the most specific types of songs, so it’s completely up to luck whether or not clicking on a drumbeat of the song will break your combo or keep it going. To get reasonable scores, I had to find a (very) small handful of songs in my library where the beat detection actually worked and stick to those.

Then you have to deal with the bombs. You cannot even rock out to your own music, because the game will constantly spawn time bombs which beep obnoxiously like 90’s-era digital alarm clocks. They spawn on random tiles which must be cleared before they blow up into a 3x3 square of punishment blocks. On the higher difficulties it’s nearly impossible to get rid of them, because they’ll just keep spawning, and often land in places that are unreachable anyway. Defending against bombs is not interesting and not fun, not to mention that it ruins the music, and I don’t see how anyone thought it was a good idea.

The menus are so badly-designed that they must be seen to be believed. They’re filled with pointless, lethargic menu animations that sometimes take up to five seconds for buttons to slide into place or fade in. The selection box around items is a soft glow which is so hard to see that it might as well not be there. The menu music has some of the most depressing, boring tracks I have ever heard. Whereas games like Audiosurf punch you in the face with electronica the minute you hit the title screen and get you pumped to play the game, Turba’s “song select” menu music will forever be burned into my mind as the official theme song for watching paint dry.

I’ve hunted for the achievements and tried to master the gameplay, and I feel like I gave Turba an honest chance at capturing my heart, but it never even come close. The gameplay is just aggravating, obtuse, and unrewarding. The minor satisfaction I got from holding a long beat streak was destroyed by unreliable beat detection breaking my combos, the massive frustration of trying to paint selection areas as the board is constantly falling and shifting, and that constant beeping of the time bombs over the music that never seems to go away.

Bleh. Awful.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
14/16 (88%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
1.6 tuntia pelattu
Julkaistu 22. kesäkuu, 2015.
The idea is simple yet clever - a bejeweled-like game that lets you clear the board in the rhythm of your favourite music. Sounds like fun, right? Well, it's not. The beat detection - a core part of this game mechanics - is totally screwed up which makes it pretty much unplayable.
First time, I played for about an hour before I grew irritated enough to uninstall the game. Second time, I got frustrated after a few songs. Third time, I didn't even manage to finish the first song. There will be no fourth time, I'm more than sure.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
17/23 (74%) arvioi tämän hyödylliseksi
Ei suositeltu
0.3 tuntia pelattu
Julkaistu 16. maaliskuu, 2014.
Went in with low expectations, but I must say I haven't played anything this unfun in a long time.

Puzzle games with a musical/rhythmical element can turn out like Lumines -- or, at the other end of the quality spectrum, you might get Turba.

The matching mechanics are deeply, fundamentally flawed in that the game expects you to select a large number of blocks, individually (the only quick-select shortcut is so situational it's useless), precisely, in a limited time, while the level layout shifts. It takes effort to get it this wrong!

(It's also terrible from an aesthetic standpoint, but does it even matter at that point?)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/13 (85%) arvioi tämän hyödylliseksi
Ei suositeltu
0.4 tuntia pelattu
Julkaistu 18. toukokuu, 2014.
Yyyyyyeah, no, it's not great. It's a use-your-own-music game, but it only uses the beat (and depends a lot of your song having a recognisable beat). And the puzzle mechanics are pretty boring. Also, it's really small.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/13 (85%) arvioi tämän hyödylliseksi
Ei suositeltu
0.8 tuntia pelattu
Ennakkoarvostelu
Julkaistu 25. marraskuu, 2013.
A solid premise, destroyed by terrible beat detection. More often than not this flaw makes play next to impossible. If you want a real music game, buy Beat Hazard and never look back.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
19/28 (68%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
0.6 tuntia pelattu
Julkaistu 13. syyskuu, 2013.
Well, it does what it says on the tin. Whether that was a good idea or not is up for debate. I didn't find it terribly compelling, and it didn't help that it has a lack of polish (like the UI being a minor disaster in a few areas), but if listening to music while playing Bejeweled isn't enough for you and you want Bejeweled itself to listen to your music too, I could see it maybe being mildly amusing.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
12/16 (75%) arvioi tämän hyödylliseksi
Suositeltu
1.4 tuntia pelattu
Ennakkoarvostelu
Julkaistu 9. heinäkuu, 2011.
This is a really cool puzzle game powered by your music.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/15 (73%) arvioi tämän hyödylliseksi
11 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
0.5 tuntia pelattu
Ennakkoarvostelu
Julkaistu 8. heinäkuu, 2011.
I just played Turba for 15 minutes, to get the Summer achievement that was added to it.

Afterward when I got up from my chair, I stubbed my toe very hard, fell and bashed my arm on a bookcase as I tried to catch my fall, scraped my leg rather painfully, and finally broke my fall by smashing my hand against the sharp corner of a wooden box. My arm hurts, my leg hurts, my hand hurts, and my toe is bleeding a bit. I also seem to have punched myself in the stomach or something on the way down, I'm not even sure on that, but it hurts there too.

Still, if I had no choice but to repeat one of those two experiences, I would not choose Turba.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/5 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
0.2 tuntia pelattu
Julkaistu 9. syyskuu, 2014.
Really awkward weird gameplay. It's supposed to be a music based game but my music didn't seem to have any affect on the game. It's like playing a crappy Bejeweled clone while listening to music. Don't bother.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/9 (78%) arvioi tämän hyödylliseksi
Ei suositeltu
0.9 tuntia pelattu
Julkaistu 21. joulukuu, 2013.
The premise of this game is great, but the execution is poor.

The feature that allows you to use music files on your computer is rendered completely ineffective by the game's inability to interpret beats for purposes of the main game mechanic of timing combos.

In fact, Turba doesn't even interpret its own beats reliably. Combined with complications introduced by exploding bomb tiles that render the playing field of the game more difficult and the unpredictable placement of tiles, this game goes beyond impressing a sense of difficulty and instead presents itself as broken and untested.

In summary, the visual aesthetics and concept are stellar, but this game is not in a state where it is fun to play.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
14/24 (58%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
0.6 tuntia pelattu
Julkaistu 14. tammikuu, 2014.
After playing this, here's what I thought: Audiosurf is truly a masterpiece.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
7.8 tuntia pelattu
Ennakkoarvostelu
Julkaistu 6. helmikuu, 2013.
This USED to be a pretty good game. It's a match three puzzle game that flows to the beat of the music you put in it. In theory. The game was ok with the beat detection (which is important here because doing things on the beat is the way to succeed), but it was a little rough in spots. So they put out a patch to improve the beat detection, which just ended up wrecking it beyond repair. It's just a mess now and does not really match up to your music at all, which is the worst sin for a game based on generating content from your music. Pass on this one.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/5 (80%) arvioi tämän hyödylliseksi
Ei suositeltu
0.7 tuntia pelattu
Ennakkoarvostelu
Julkaistu 8. joulukuu, 2013.
This game would be passable as yet another one of those match-the-color type puzzle games, but it chooses to add an awkward beat detection system as a key point of the game's mechanics. Said system behaves incredibly unpredictably, failing to roll over the beat counter for several seconds and then suddenly shooting it forward 4 times in a single second. Doing well on a song requires playing the same song multiple times to memorize where the game detects "beats". Stay away.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/5 (80%) arvioi tämän hyödylliseksi
Ei suositeltu
0.2 tuntia pelattu
Julkaistu 16. tammikuu, 2014.
Was expecting something similar to Lumines, or even Audiosurf. It just feels too rough around the edges and amateurish.

I know it's cheap, but so are a LOT of other, much more polished games.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/7 (71%) arvioi tämän hyödylliseksi
Ei suositeltu
0.8 tuntia pelattu
Julkaistu 31. lokakuu, 2014.
i probably shouldn’t have bought turba since i don't like match 3, but i was hopeful that being able to use my own music would make it fun. unfortunately, selecting one of my songs to play is difficult due to awkward menus, and then the game plays sounds over my song that don't quite seem to fit the beat. i couldn't make much sense of the rhythm scoring system either, possibly because it seemed to hear a different rhythm than i did. stay away from turba unless you love match-3 games and don't really care about getting to use your own music.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
1.3 tuntia pelattu
Julkaistu 18. huhtikuu, 2012.
Never really seems to work correctly. When using music you're familiar with, the beats never seem to be in the place you think they should.

Otherwise, yet another score-chaser without any additional goals.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska