A Step Into Darkness is a indie horror game in which you play as a journalist desperate to redeem himself after he makes the biggest mistake of his life. You are sent on a mission to the woodlands to find and document the most mysterious of creatures.
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Release Date: Q2 2017

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Available: Q2 2017

 

Recent updates View all (7)

June 1

Version JN1A is now live! - Update Notes

Hey everyone,

Just a quick patch for the issues encountered by some with the MY1A update.

The underground scene still requires fixing and will be patched tomomorw.

Among the changes are

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- Fixed version indicator.
- Fixed glass on lights.
- Simplfied Unity splash screen.
- Fixed forest level not loading.
- Fixed introduction not playing.
- Introduction now has upgraded graphics.
- Fixed other bugs.

---------------

Size is around 145MB.

Hope you enjoy the changes, thanks to the community for helping report bugs!

Eoin Clifford,

GameOrchard

---------

Twitter.com/gameorchard

gameorchardgames@gmail.com

8 comments Read more

May 30

Version MY1A is now live! Major Update (Graphical Overhaul) - Update Notes

[Temporary] Get a beta key to test the update now! 100 are available - https://t.co/NuVStVzrxU

Hey everyone,

Today I will be discussing future development, the eventual launch of A Step Into Darkness and details of all the new additions in major graphical rework the game has just gone under. This update (MY1A) is a pre-release verision for beta testers, if you want a key for testing/streaming/let's playing please e-mail me via gameorchardgames@gmail.com.

Starting with future development and the eventual launch. At the moment, as the main developer of the game I have upcoming exams, therefore I will be unable to both launch the game and release new information regarding the game etc. via Twitter often for about 2-3 weeks, during my exams, Nicholas will be working on the game. The next update is currently being worked on

Since the last update a new member has joined GameOrchard, Nicholas Ponomarev specializes in graphical engineering. He has since ported the game to Unity 5 and completely reworked the lighting and graphical effects. Some of his work can be found in the updated screenshots on the Store page. This update means the minimum and recommended specs will be adjusted.

The game has been translated into Spanish by Angel Luis Caballero, a localized update is on the way.

A new trailer is also in the works, releasing close to the game's completion in mid-July the trailer will feature a lot of gameplay from the newly reworked graphics.

-----------------------------------------
Here are the upcoming patchnotes for the final release:

- Ported the game in the Unity 5 engine.
- Lighting effects reworked on every scene.
- Camera effects reworked on every scene.
- Added motion blur.
- Reworked the main menu, added new terrain texturing.
- Reworked forest terrain and textures.
- Reworked the introduction cutscene with the new graphics.
- Added dust particles to multiple scenes.
- Improved performance on all scenes.

- Added bottom to toppled tree in forest.
- Added a new bed in the underground scene.
- Adjusted vent floor, roof.
- Added multiple grates in the underground vent.
- Added truck engine sound effect in forest.
- Added heartbeat monitors.
- Fixed modelling issues with Martin's SUV.
- Fixed collision issues.
- Fixed UV issues with PC.
- Adjusted size of objects in underground.
- Fixed door models.
- Multiple minor design changes with hallways.
- Multiple other bug fixes.

- Added all trading cards. (Obtainable after official launch)

Size is around 209Mb.

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Here's a few bugs that have already been noted and will be fixed in the next update. (Currently do not have access to PC)

- Pause menu not functional
- Unity 5 Splash Screen (We have not upgraded to pro edition since porting)
- Glass on lights are not transpartent.
- Version says 'April 1st Edition', this should be 'May 1st Edition'.
- Multiple bugs in forest (enemy AI is being reworked as well as the level design)
- Alt + Tab crashes the game for some.

If you have found a bug please report, or give general feedback - {LINK REMOVED}

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That's it for this update. Next major news will be in around a month, where an update with new enemy AI, animation, a reworked level design and much more. Cannot wait to resume development and launch the game after my exams.

Eoin Clifford,

GameOrchard

---------

Twitter.com/gameorchard

gameorchardgames@gmai.com

2 comments Read more

About This Game

A Step Into Darkness is an indie horror game in which you play as a journalist desperate to redeem himself after he made the biggest mistake of his life.

Your boss sends you to a mission to the woodlands, for you to find and document the most mysterious creature ever witnessed by human eyes, the “Darkness”. Your reward: the life of the only person you have ever loved. This is the first episode of three. It immerses you into the story without throwing you into any intense gameplay.

A Step Into Darkness - Episode One is a free game that features approximately an hour of gameplay.

Story


Martin Preston is a journalist who made the biggest mistake of his life. In a dark night, he heard noises coming from his garage. He held his pistol tight and investigated. He shot a shadow in the dark, believing to be taking down a burglar. He was mistaken.

Now, his loved one is in a coma and he will soon run out of money to pay for her treatment.

He is contacted by his boss, Adrian Woods, who offers him a chance of redemption. If Martin uncovers the origins of the "Darkness", as the grand finale of the "Earth's Untold Horrors" series of documentaries, Adrian will cover the hospital expenses of Martin's love, in full.

Armed with nothing but a camera, Martin must enter the woods and delve into the mysteries surrounding the monster 'Darkness' and its murderous activities. It may seem a suicidal mission, but desperate times call for desperate measures.

Key features:


  • Full length cutscenes
  • Extensive story-line
  • Fully voice acted characters
  • Approximately 1 hour worth of gameplay (Episode 1)
  • An original soundtrack composed by composer Brett James.

System Requirements

    Minimum:
    • OS: Windows XP SP2+
    • Processor: Dual core processor (2.2Ghz+)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT (or AMD equivalent)
    • DirectX: Version 9.0
    • Storage: 550 MB available space
    • Sound Card: DirectX®-compatible
    Recommended:
    • OS: Windows 7 SP1+
    • Processor: Quad core processor
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX260 (or AMD equivalent)
    • DirectX: Version 9.0
    • Storage: 550 MB available space
    • Sound Card: DirectX®-compatible
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