Remnith is a chaotic FPS where enemy units feed off of the energy of every shot that isn't lodged directly into them. The more you miss the stronger they get.
All Reviews:
2 user reviews - Need more user reviews to generate a score
Release Date:
Aug 29, 2017
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Remnith

 

Recent updates View all (9)

September 21

Remnith 1.3.0


Made some changes and fixes based off of suggestions and stalking gameplay videos d(゚∀゚d)

Additions & Changes
  • Lowered the difficulty of that one dark cave in level three that suddenly spikes.
  • Increased the difficulty of the last two arenas. The last battle used to fluctuate in difficulty depending on the order enemies spawned (which was pretty much random). Now it's purely skill-based.
  • Added in descriptions for quality presets when in VR. This should help with picking a good preset rather than guessing based off of the name.
Fixes
  • Made it easier to read the text in the initial cutscene.
  • Changed the wording on the Controller Facing control scheme. I also moved it to the bottom of the list because it's one of the weirder control schemes.
  • Optimized the initial cutscene. It didn't change much visually but it runs a lot smoother now.
0 comments Read more

September 18

Remnith 1.2.6



Fixed a bunch of things that could've been causing crashes (`・ω・´)ゞ
0 comments Read more

Reviews

“Effects and innovative gameplay mechanics that make it stand out from other first-person shooter VR games”
VR Games for

“The sheer size of everything definitely added to the feeling of astonished alienation and wonder that the game instilled in me”
VR The Gamers

About This Game

Remnith is a chaotic FPS where enemy units feed off of the energy of every shot that isn't lodged directly into them. The more you miss the stronger they get. The game can be played both with or without a VR headset


You're plunged into a hostile metallic world and the only way to escape is to fight your way back up. Battles take place in over 25 arenas spread across 3 levels with various optional arenas if you're not in a rush to get out. Don't expect enemies to be pushovers, every battle is a boss battle.



There's three enemy types that you'll encounter that'll evolve and use different tactics as you make it through the game. The first enemy you find may feel like a tin can but by the end of the game you'll have the death screen burned into your eyes. Remnith has five difficulty levels. If you don't like dying or want to run through the game quickly then try out the Tin Can difficulty. If you really want a challenge then Doomsday Device is for you.



Everytime the environment is shot an Energy Scab is created that feeds energy into all enemies in the area. This strengthens them in various ways and speeds up the evolution process. The weakest enemy can turn into something you'd encounter by the end of the game given enough energy.



A single barrel cannon is easy to use but a triple barrel cannon requires you to line up all three crosshairs to utilize its full power. It's up to you to decide which weapon will best tear your enemies apart without risking missing.



Remnith can be played both with or without a VR headset. Motion controllers, gamepads and mouse & keyboard setups are all supported. When using motion controllers you have a choice of a few locomotion options such as thumbstick/trackpad movement and teleportation. You can play either sitting or standing, the game isn't room-scaled but you do need a 360 setup if you're going to play standing without thumbstick/trackpad turning.

If you're used to quick movements in VR then you'll be able dash around your enemies and jump off of ramps. If you prefer an experience that's easier on your stomach then you can use long range teleportation and snipe your enemies across the map. Teleportation works no matter where your destination point is allowing you to focus on your target rather than finding a valid place to teleport. If you need to teleport out of the way quickly just point in the general direction you want to go without looking. If a wall was selected you'll teleport to the nearest point on the floor.




Your cannons are controlled based off of where your aiming when using motion controllers. With a gamepad or mouse you aim where you look and in Desktop Mode you use normal FPS aiming. Gameplay footage above thanks to MattyNet and The VR Viking on Youtube.

Launching The Game:


If you want to play desktop mode just launch the game normally. To play Vive mode run the game using SteamVR as you normally would. To play with the Rift, make sure SteamVR is closed and launch the game in Oculus VR Mode.

Controls Overview:


Vive-Shoot with your primary trigger, click your primary trackpad to jump and click the other trackpad to dash. To move you can use trackpads to move normally or use the secondary controller to point in the direction you want to go and push the trackpad outwards to control your speed. With traditional movement you have the choice of moving relative to the rotation of your head or controller. You turn physically by default but you can turn on trackpad turning in the settings.

For players using teleportation you just need to hold the trackpad or trigger on the secondary controller to select a point and release to teleport. Teleportation is instant by default but a fade can be added through the settings.

Oculus Touch-Shoot with your primary trigger, dash with the secondary trigger and jump with A. To move you can use thumbsticks to move normally or use the secondary controller to point in the direction you want to go and push the thumbstick outwards to control your speed. With traditional thumbstick movement you have the choice of moving relative to the rotation of your head or controller. You turn physically by default but you can turn on thumbstick turning in the settings.

For players using teleportation you just need to hold the trigger on the secondary controller to select a point and release to teleport. Teleportation is instant by default but a fade can be added through the settings. To take a screenshot hold down both grip triggers, this will save in Documents/Remnith/Screenshots.

Gamepad-Right trigger to shoot, left bumper to dash and A to jump. Move with the left stick and turn with the right stick. To take a screenshot press the left trigger, this will save in Documents/Remnith/Screenshots.

Keyboard & Mouse-Click to shoot, shift to dash, space to jump and WASD to move.

System Requirements

    Minimum:
    • OS: Windows 7/8/10 (64-bit)
    • Processor: Intel G3930
    • Memory: 8 GB RAM
    • Graphics: GeForce GTS 450, Radeon HD 5750, or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: These are the minimum specs required for the desktop version. To play in VR you'll need the recommended specs.
    Recommended:
    • OS: Windows 7/8/10 (64-bit)
    • Processor: Intel i5-4590
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970, AMD Radeon R9 290 or equivilent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: These are the minimum specs required to play in VR.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...