Noda is virtual reality environment where you can move data around with your hands, connect things together, see structure and dive into the details.
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Release Date: 12 Jan, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're just at the start of using our innate abilities to think and move in three dimensions to do things in a less limited way that we could with digital 2d surfaces.

Things like organizing your ideas and how they connect together...

This application is a starting point for a set of tools and integrations around the task of ideation or creative interaction with information.”

Approximately how long will this game be in Early Access?

“Until the experience is comprehensive to the point of being a stand-alone productive application, for whatever purpose that turns out to be ;)”

How is the full version planned to differ from the Early Access version?

“More import and export options.
Tools for working with groups of nodes”

What is the current state of the Early Access version?

“There's a basic set of tools and integrations, more are being worked on.

Currently you can:
  • Create, move, change color and name for nodes.
  • Import lists of names from .TXT files.
  • Import images as .JPG, .PNG or .BMP files.
  • Save your progress*.
  • Load your last saved progress*.

A primitive (megalithic) environment is in place but the setting will most definitely evolve along with the rest of the experience.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Help us in discovering new things to add or *change.

*Change being what it is some things may break along the way.While you can save and reload your maps in the current version, future versions may work differently and Maps done now may not work in future versions.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (5)

9 June

Major Update: New Dimensions

It's been a long cycle that grew to include a lot of stuff, sorry for the delay in updates but a lot the new stuff was inter-dependent so it only worked to do as a large lump.

This version should be more efficient and enjoyable to use. The UI got a complete overhaul to become pointer based, which seems more accurate and scalable as the feature set grows.

The new UI system is called "Floating Tablets" and works by popping in a 3d slate when editing a node or tag (by pinching with the index finger trigger). You can grab and move the tablet with the lower hand grip button on the controller.



Nodes can now have multiple tags, and tags can contain image and text labels, which can both be edited at any time. Images are read from the MyDocuments/Noda/Images folder. The image files are currently imported as is, so using lower resolution (< 800px) will work better. There will be some delay during first load of images, this will hopefully be improved in future versions.

New Import/Export methods are available for working with tabular data. You can import .CSV files which will auto-layout in rows and columns with multiple tags per node. The CSV file should contain one header row to indicate the tag names, similar to this:

id, name, age
0, "Teddy", 23
1, "Pamela", 44
2, "David", 19

Exporting .CSV works similarly, files will be created in the MyDocuments/Noda/Export folder, one .CSV file per kind of node. With one row per node and one comma-separated column per tag.

You can also export screenshots using the System Menu as a kind of floating camera which will show a preview of the output. .PNG files will be created in the MyDocument/Noda/Export folder.

The file format for Save/Load of maps was changed to accommodate these changes. An honest effort was made to enable conversion from maps created in the first Early Access release which should handle most aspects like node placement, text & image tags, color and links, but some information may not survive the conversion (like node size, link style). I'm sorry if any significant work is lost, if it's a serious problem let me know I might be able to manually convert an older map to the new format.

And finally, Oculus Rift users can opt to run the native Oculus version of the app, which might run better on the rift due to the OVR specific runtime optimizations and will give you your Avatar hands instead of the Touch controller models.

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16 March

Early Access Feature Update 2



A feature release combined with some performance improvements. Features include some often requested additions:

  • Link Styles - Change color and pattern of connections
  • Haptic Feedback - When you make contact with a node or label
  • Multiple Saves- Up to 5 named maps can be saved and loaded

The link styles in particular add some nice contrast options and can help convey something relevant about the meaning of a link, like a loose or dependent connection.

Thanks for your involvement so far. If you have any feedback or suggestions please reach out and let me know at: contact@noda.io

-Brian

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About This Game

Noda lets you work with information in 3d-space. Data objects (nodes) and connections between them are represented as shapes and lines which can be created, linked, moved, removed and tagged to create and understand connected data.

Start from scratch adding your own idea bubbles and give them names with a virtual keyboard, or import lists and tables from text files or .csv files. Import image files for visual tagging. Connect things together and change your perspective by moving around. Save and restore your maps to update or revisit your work.

This allows something like mind-mapping or brainstorming on a whiteboard to draw big ideas and complex topics. You may find this useful for:

  • Conceiving a project
  • Planning an event
  • Plotting a screenplay
  • Mapping a network

The tools are generic so it's up to you what to use them for. Best wishes and let us know what you think!

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5-4590 equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent
    • DirectX: Version 11
    • Storage: 100 MB available space
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