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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ coherent historic architecture
+ sometimes good lighting
- predominantly wooden animations
- low polygon models
- lack of character facial expressions
- many blurred textures
+ atmospheric environments
- emotionless characters
- some implausibilities
+ appropriate background music
+ synchronization ranges from "solid"
- to "creepy"
- various sound effects inappropriate
+ three levels of difficulty
- traps to harmless
- little challenging opponents
- most stealth passages can also be overcome by brute force
+ varied game sections
+ many side quests
- traps sections unexciting
- sometimes implausible level limit
+ intelligence of the companion varies from "helpful" ...
- to "very stupid"
- standard opponents can be done mostly without resistance
- most opponents have no special tactics
Weapons & Extras:
+ Character development through skill tree
+ 3 game characters with different talents
- little weapons and armor
- talents sometimes unnecessary
- click simple mouse almost always leads to victory
+ interesting Crusader scenario
+ nice back and forth between the protagonists
- main story not very motivating
- foreseeable twists
+/- solo playtime around 10 hours
+ 20 very different levels
+ bonus objectives
- but which is immature
Multiplayer: sufficient 2 / 6
+/- multiplayer playtime around 10 hours
- short term fun, but half-baked
The First Templar we land at the time of the Knights Templar and search for the Holy Grail. Too bad: In technical terms, the action game is a journey into the past.
Our main character is thus Celian never traveled alone but is accompanied either by Roland and Marie, who are covered by the AI. By pressing a button but we can also slip into the skin. Really needed that is almost never falls apart, Celian must be revived once in battle.
The focus of the game action is the melee against numerous Saracen knight and various animals. For their elimination we receive experience points that we can spend in a rather daunting skill tree against new or improved attacks, more life energy or fervor that we need to convey especially strong attacks.
Especially numerous or diverse attack combinations are not going particularly stubborn left-clicking against most opponents quite sufficient. Against something stronger opponents, or even the sparsely seeded bosses, however, we must use our times shield, dodge or break their defense with a charged shock. That's it then but even with the tactical component. Finishing moves are usually triggered automatically, but occasionally we need to hammer in the course of a quick time events to a specific key.
However Largest crux of the matter are the wooden and untimely animations. Are these in the fighting still just as bearable, gestures and running animations are far below current standards.
The fighting are loosened again by dropping courses and creep deposits. At least that was the plan, the developer probably because in the end you can safely ignore both. Traps rarely align as much damage than that you could not just run through and through most stealth passages it is just as well by beating, which also still earns bonus XP.
In each level there's next to the main target also three bonus missions. Should these fail, however, you can not just load the previously allocated memory status and try again, because The First Templar exclusive offers an automatic checkpoint system.
The First Templar draws you in with delightful visuals and rhythmic combat, but technical foibles can lessen your fun.
I recommend it only for genre fans!
Score: 60 / 100
Sorry for my bad english.
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