I won't complain that this game isn't Dungeon Keeper. No matter how much I really want it to be War For The Overworld.
This game is, however, more like what would happen if someone decided to try and mix Dota 2 and Dungeon Keeper.
You have a physical pressence in the game you have to manually direct to attack, activate things and generally progress.
While games like Baldurs Gate may spring to mind. this does not have much in the way of combat other than 'go attack that person... right, they died...'. There is no customisation of your 'keeper' further than leveling up to gain spells with real-time cool-downs...
This might be better likened to Overlord, but without the cusomisation of your weapons... or the thrilling gameplay.
I don't like games that have me watching for seconds, checking my mana, waiting for a specific moment between the slow, repeating combat animations and then unleashing some spell that i'm going to have to wait another 00:40 to use again. This is not Warcraft!
The game quickly gets ♥♥♥♥y and overly picky about what you need to do. The dynamic of 'let heroes in and let them get real happy to farm their souls' comes off as a little strange at best. Let them walk in, slay your creatures, then plunder the convenient piles of gold lay around?
kill them on their way out so you don't lose the gold and do gain their souls.
Ok, let's do that while trying to dig out some more rooms of your dungeon, expand your area of influence with pentagrams that summon enemies and need population points to build and build some decorations to give yourself prestiege. Don't forget to complete the challenges on each level to level up your guy to get better combat spells and that... did I forget to mention if you take too long, the next b*gger comes in and starts plundering somewhere else? Oh, and you're being attacked by someone else on the other side of your dungeon, better get back there. Better still, teleport somewhere even further away if you want to get there faster!
There is too much fiddly, useless and over-complicated systems.
I can't compare this to dungeon keeper. that would be an insult to both games.
This has multiple 'currencies' to constantly keep an eye on as you're building. Lacking tutorials that leave you not entirely sure what you're supposed to be doing and, I hate to be mean, but if you're playing a game about managing a dungeon, i don't need to tell myself to walk over here so the hero doesn't see me before i kill him... honestly, it does not seem very well thought out.
I would love to change my review, but this is too under-developed to be an MMO, far too far away from being simple enough to play casually and, to be frank, no fun.