You are a merchant in northern Europe in the late Middle Ages when the Hanseatic League was flourishing. Your goal is to rise to the most successful and influential member of the Hanse, ultimately being elected Elderman, leader of the trading league.
用户评测:
总体:
褒贬不一 (184 篇评测) - 184 篇用户的游戏评测中有 59% 为好评。
发行日期: 2010年9月17日

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购买 Port Royale 3 Gold and Patrician IV Gold - Double Pack

包含 6 件物品: Patrician IV - Steam Special Edition, Patrician IV: Rise of a Dynasty, Port Royale 3, Port Royale 3: Dawn of Pirates DLC, Port Royale 3: Harbour Master DLC, Port Royale 3: New Adventures DLC

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包含 2 件物品: Patrician IV - Steam Special Edition, Patrician IV: Rise of a Dynasty

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关于这款游戏

The Steam Special Edition contains alternate textures for the Counting House and Cog ship type.

Patrician IV is the sequel to the historical trading simulation and strategy series. You are a merchant in northern Europe in the late Middle Ages when the Hanseatic League was flourishing. Your goal is to rise to the most successful and influential member of the Hanse, ultimately being elected Elderman, leader of the trading league. You start bargaining with common goods, build up your own production and establish a merchant fleet. Later on, you will gain more and more political influence and even found new towns.

However, a Hanse merchant's life can also have its dark sides. On your way to power you have to hold your ground against fierce rivals, whom you have to fight with economic competition, price wars or impure means such as sabotage. Will you even engage in piracy?

Key features:

  • Become a powerful merchant - rise through the ranks using your increasing fame and wealth to shape towns from small villages to glorious capitals under your control
  • A complete strategic simulation - balance competing interests, trade routes, political turmoil, disease, weather, piracy and greedy royalty
  • Build an empire - construct buildings and hire workers, stimulating demand for common and exotic goods
  • Battle on the high seas - protect your ships from pirate raiders in realistic and exciting sea battles
  • Visually stunning - a powerful new graphics engine lets you visit bustling and realistically recreated medieval cities such as London, Novgorod, Cologne and Bergen
  • Friendly Interface and Gameplay - Players will enjoy a brand-new, user friendly interface that makes Patrician IV easy to play but challenging to master

系统需求

    • OS: Windows XP / Vista / 7
    • Processor: 2 GHz
    • Memory: 1 GB
    • Hard Disk Space: 5 GB
    • Video Card: 256 MB DirectX 9.0c compatible PCIe (Geforce 6 Series/Radeon X1000 Series)
    • Sound: DirectX compatible
    • DirectX®: 9.0c
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总体:
褒贬不一 (184 篇评测)
最近发布
Audish
( 5.2 小时(记录在案的) )
发布于:6月26日
I was not expecting to like Patrician IV as much as I did. The first historical trading sim I tried was Port Royale 2, and I found it plenty enjoyable to sail the Carribbean and snap up goods to offload for a profit. Patrician III does the same thing across Northern Europe, but it was a little too involved and challenging for my tastes. I assumed IV would be similarly complex, but to my surprise it was far more my speed than any of the others I've played.

Like its predecessors, Patrician IV places you in the finely-tailored boots of an aspiring merchant in the Hanseatic League. Starting with a single ship and counting house, your goal is to make your fortune across the many ports of Northern Europe and Scandinavia. Each city produces four or five goods from a list of about twenty, but consumes all at varying rates. To that end, they require traders like you to ferry goods around to supply towns and help them grow, and make a tidy profit while you're at it.

The basic trading is probably the best of its kind, thanks to some clever quality-of-life improvements. Buying and selling is done on a slider between your convoys or warehouses and the town, allowing you to quickly and easily pick exactly the right amount to give or take. A helpful four-dot display also shows you the effect of your trade on the city's overall supply, which is important because good trades for the city improve your reputation with them. In just an hour or two routes will start to become obvious to you, and you'll be zipping around the sealanes loading and unloading your wares.

Reputation in the many ports grants you access to construction options, allowing you to build your own industries and move on to selling your own goods at market. Your farms and workshops will produce goods for you to trade at much greater margins, thus expanding your operations across many cities. This phase of the game is helped by a very comprehensive trade route editor, which lets you specify which goods to load, unload, or trade at every port on the route, right down to specific quantities and price points. It's an elegant system that will see your profits soaring almost immediately.

There's plenty more to do in the many buildings found at each port. You can make business deals and loans, go on patrols and hunt pirates, or even woo a spouse. These secondary activities aren't as complex as they were in Patrician III but still add welcome variety to your trading adventures. Additionally there are endgame goals like being elected mayor and completing major projects for your cities as before, so there will always be more to do no matter how great your company grows.

Patrician III had all this and more, but it was hidden behind some steep learning curves and unintuitive designs. I'm happy to say IV is a major improvement on this point, mainly by having an extremely useful campaign questline to follow. These missions will ease you into every aspect of the game by giving clear instructions and context, and then leaving you to work out the execution. I've found much more success in this outing thanks to this, along with the clearer messages and polished user interface.

The cost of this accessibility is shallower gameplay than in III, but pulling back from such a deep well is not such a bad thing. Overall, IV feels just right to me, a perfect balance of complexity and fun. The graphics also help with the inviting feel, though fans of the previous crisp pixel cities may be disappointed. I love the soft colors and simple models of the new engine though, and the sound design completes the gentle, inviting ambiance that relaxing sims thrive on. Patrician IV managed to surprise me by shooting to the top of my sim list, and I'm looking forward to many more hours with it.
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♔|BE|♔ Lord Roilvn Whiro VI
( 1.4 小时(记录在案的) )
发布于:6月14日
Its great how my product key that I need to run the game that Steam gives me is ALREADY IN USE.

So basically I have a $20 waste of space.
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Heraclitus
( 42.5 小时(记录在案的) )
发布于:5月11日
At the beginning Patrician IV is a simple little trading game--buy low, sell high. As you become wealthier, it instead becomes a game in logistics. Successful players will find themselves creating spreadsheets calculating distribution of goods among their many towns. This uncommon feature at this stage of the game makes the game worthwhile for those who like challenges that make you think.

I bought this and "Rise of a Dynasty" together and played too many hours in the base game before I discovered that the "Special" Steam Edition is a stripped version of "Rise of a Dynasty." If you can, play "Rise" and leave the Steam edition in the dust.
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Zeki
( 8.4 小时(记录在案的) )
发布于:4月25日
Why do I have to create an account to PLAY A GAME I ALREADY BOUGHT !!!???? Another stupid Game Publisher that wants more than they deserve!!!
Good game, decent graphics, Ok A.I.
Very merchant / trade focus game, works fine for me BUT WHY OH! WHY KALIPSO !!!!
I WILL NOT CREATE AN ACCOUNT IN YOUR STUPID XXXT FOR PLAY MMMMMYYYYYYY Game!!!!
I WANT MY MONEY BACK!!!
I WONT BUY ANYTHING MORE FROM KALIPSO or other publisher (like UBISOFT) that makes me pays them with my private data beyond the price in dollars!!!
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Plasterinho
( 3.4 小时(记录在案的) )
发布于:4月5日
In some games where you play as a ruler of a nation, conquer lands and advance in technology and civilization, one can usually build markets and set trade routes with other cities. It's the same, except that's the whole point of this game. Seriously, you buy things in one city and sell in another. And you grind your way up.
It wouldn't be as bad, if there was a decent tutorial, consistent user interface, meaningful missions or just a bit of sense of humor. Right now is as exciting as doing taxes.
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I am a girl btw
( 0.3 小时(记录在案的) )
发布于:4月1日
Unable to play because of DRM Software 'Kalypso'

Do yourself a favour and don't get this game not even on sale.
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lys.ette
( 1.0 小时(记录在案的) )
发布于:2月28日
While it is a fine game as standalone, it is a major downgrade in comparison to Patrician III IMO. Graphics are real 3d in version IV, but version III has the better gameplay and a much more informative interface which is a lot easier to handle and get stuff done with. So if it is not all about real 3d graphics to you, you will be better off with Patrician III. I will nevertheles recommend it, because gameplay is ok, it is just by far better in Patrician III.
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Grim Madder
( 4.7 小时(记录在案的) )
发布于:2月16日
If you like trading you will love this game. A lot to do and nicely balanced. You will need to keep an eye on your trading empire and get involved in politics and pirate hunting to succeed.

The negative reviews surprise me. I think a lot of the old bugs have been fixed, especially with the DLC. Also, some people complain that it is not as good as Patrician 3. I like them both equally.

If you like economic games and trading games, you will really like this!
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Onafetse
( 6.9 小时(记录在案的) )
发布于:2月15日
6 hours of glitches and crashes.

For a trading simulator it's just too simple.

I bought Patrician IV to try to switch from The Guild 2 (another game full of bugs and glitches).

Even The Guild 2 been really glitchy, it's really nice and I just look the other side.

However it's impossible to do the same with this one.

I will have to wait for The Guild 3. :P
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bigmosquito
( 3.7 小时(记录在案的) )
发布于:1月24日
Warning: this game will "update" outside of Steam to slip in additional DRM. Disconnecting from the network before starting the game fixes the problem but there shouldn't be this problem in the first place. (This is why it appears I spent such a short time playing, since I always disconnected from the Internet in order to disable the DRM "update".)

Trade Route UI is a horrible, buggy mess that ruined the game for me. I always dreaded setting up trade routes.
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最有价值的评测  在过去的 30 天内
4 人中有 3 人(75%)觉得这篇评测有价值
推荐
5.2 小时(记录在案的)
发布于:6月26日
I was not expecting to like Patrician IV as much as I did. The first historical trading sim I tried was Port Royale 2, and I found it plenty enjoyable to sail the Carribbean and snap up goods to offload for a profit. Patrician III does the same thing across Northern Europe, but it was a little too involved and challenging for my tastes. I assumed IV would be similarly complex, but to my surprise it was far more my speed than any of the others I've played.

Like its predecessors, Patrician IV places you in the finely-tailored boots of an aspiring merchant in the Hanseatic League. Starting with a single ship and counting house, your goal is to make your fortune across the many ports of Northern Europe and Scandinavia. Each city produces four or five goods from a list of about twenty, but consumes all at varying rates. To that end, they require traders like you to ferry goods around to supply towns and help them grow, and make a tidy profit while you're at it.

The basic trading is probably the best of its kind, thanks to some clever quality-of-life improvements. Buying and selling is done on a slider between your convoys or warehouses and the town, allowing you to quickly and easily pick exactly the right amount to give or take. A helpful four-dot display also shows you the effect of your trade on the city's overall supply, which is important because good trades for the city improve your reputation with them. In just an hour or two routes will start to become obvious to you, and you'll be zipping around the sealanes loading and unloading your wares.

Reputation in the many ports grants you access to construction options, allowing you to build your own industries and move on to selling your own goods at market. Your farms and workshops will produce goods for you to trade at much greater margins, thus expanding your operations across many cities. This phase of the game is helped by a very comprehensive trade route editor, which lets you specify which goods to load, unload, or trade at every port on the route, right down to specific quantities and price points. It's an elegant system that will see your profits soaring almost immediately.

There's plenty more to do in the many buildings found at each port. You can make business deals and loans, go on patrols and hunt pirates, or even woo a spouse. These secondary activities aren't as complex as they were in Patrician III but still add welcome variety to your trading adventures. Additionally there are endgame goals like being elected mayor and completing major projects for your cities as before, so there will always be more to do no matter how great your company grows.

Patrician III had all this and more, but it was hidden behind some steep learning curves and unintuitive designs. I'm happy to say IV is a major improvement on this point, mainly by having an extremely useful campaign questline to follow. These missions will ease you into every aspect of the game by giving clear instructions and context, and then leaving you to work out the execution. I've found much more success in this outing thanks to this, along with the clearer messages and polished user interface.

The cost of this accessibility is shallower gameplay than in III, but pulling back from such a deep well is not such a bad thing. Overall, IV feels just right to me, a perfect balance of complexity and fun. The graphics also help with the inviting feel, though fans of the previous crisp pixel cities may be disappointed. I love the soft colors and simple models of the new engine though, and the sound design completes the gentle, inviting ambiance that relaxing sims thrive on. Patrician IV managed to surprise me by shooting to the top of my sim list, and I'm looking forward to many more hours with it.
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6 人中有 6 人(100%)觉得这篇评测有价值
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4.7 小时(记录在案的)
发布于:2013年12月20日
很棒的航海贸易游戏,而且不仅仅是航海贸易,政治军事生产远征探险公会活动应有尽有,还有数不尽的小细节使得整个游戏内容更加丰富。相比上一代的大航海家3,不仅有着画面的大幅提升,而且新人上手也更容易了,依然记得小学时候第一次接触大航海家2,这整个系列真的都太经典了,而且德国人做模拟的确很真实,非常推荐~
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5 人中有 4 人(80%)觉得这篇评测有价值
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0.2 小时(记录在案的)
发布于:2014年7月29日
这游戏可以打汉化补丁吗?
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有 24 人觉得这篇评测很欢乐
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30.1 小时(记录在案的)
发布于:2013年1月15日
It's been a while since I've written a recommendation for a game, and it's a service I feel the community really needs doing, so here we go:

Patrician IV, henceforth known as "Patty IV's" is in something of a niche genre, in that it is a Renaissance trading simulator set around the Hanseatic League in Northern Europe. Doesn't sound like the most riveting game now, but when I rephrase that as TIME TRAVELLING DOSH SIMULATOR 1420 EDITION it starts to sound ♥♥♥♥♥ing dank. (Note to self, make montage video with that title)

Patty IV's behaves something akin to a sandbox, and the main campaign introduces you to the core concepts in a really intelligent way rather than simply throwing a standard tutorial at you, whereupon you start with modest resources as a simple hemp smuggler operating out of Lubeck aspiring to grow his empire until you control all the booze and kush in Denmark.

The difficulties in the true sandbox mode work pretty well too, they basically make more bad things happen the higher difficulty you select, like pirates stealing your ♥♥♥♥ or bad winters freezing ports over as well as ramping up the costs of production, so that in order to maintain a decent profit margin you actually have to spread your goods out intelligently. Because of this, on the higher difficulties you truly end up as a wicked beer baron, having to ship your product all over Europe to find enough people keen for your booze and bud (Stockholm can't get enough hemp for some reason).

Once you've gotten enough dosh behind you from your 'legitimate businesses' you can move into the world of protection, racketeering and exploitation. You can create fleets of pirate vessels or hunt the pirates that menace your trade. You can be 'elected' in charge of a town and pay off the local authorities to leave you in peace. You can build 'schools' where the goal is to design bigger guns for you ships or ways to grow danker kush. You can even pick up some wench and start 'The Family' (watch that ♥♥♥♥♥, I caught mine cheating once).

Have I mentioned that it doesn't stop there?

WELL BUCKLE UP KIDS

IT EVEN HAS A GODDAM CO-OP MODE FOR TWICE AS MUCH DOSH.

Because by know you're already clicking add to cart I'll discuss the DLC now, so you can wrap it up in one easy purchase.

The expansions adds some pretty legit content, so if the gold edition is an option go for it, but the game isn't fundamentally handicapped by missing it out. I even managed to drop about 50 hours into the full edition before finding the key feature of smuggling booze and 'exotic spices' overland that the DLC introduces. It seems like there were a lot of little tweaks that were added with Rise of a Dynasty too, including some fixes with the aforementioned co-op mode, however, so I would recommend picking up the pack if possible.

This is a ♥♥♥♥ing wicked game, potentially the best game to play while you're browsing the net or whatever at the same time, which is ironic due to it not being terribly casual. The reason it has a ♥♥♥♥♥♥ metascore is because all the reviewers are cowards that don't want to put any effort into learning how the systems work, which are relatively easy to understand and smooth to operate. ♥♥♥♥♥♥♥s are too busy giving 9.8's to on rails shooters to learn how to run a criminal syndicate, uh, I mean 'trading syndicate'. I wouldn't say the game is immaculate, but it's challenging and interesting in a fun way, and I don't regret sinking plenty of hours into it. The ship combat is a little dry too, but that's not the focus of the game.

If you like simulators or relaxed strategy of any kind I'd say it's a must buy.

Overall I'd give TIME TRAVELLING DOSH SIMULTOR 1420 EDITION 80/100.
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114.8 小时(记录在案的)
预发行版本评测
发布于:2014年10月18日
If you like trading, making money, and killing pirates, well you've come to the right place. If you want action, adventure, constant battles then simply this is not your game.
Graphics are reasonable, interface is enjoyable. There is a slight learning curve and how to best set up your routes/convoys will be what you spend most of your time doing. OCD folks will love it, but if you are very "hands off" management style it might not be your thing.
I love it though.
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17.4 小时(记录在案的)
发布于:2015年3月8日
Great game. Love the trading and the building and everything happening on the map.

So what sinks the game? Sea combat. I rather play Empire TW or Port Royale sea fights rather than this. It is bad in the beginning and becomes even worse as game proceeds. For me it finaly breaks the game.

Early game you can just resolve fights automaticaly or do the ye old pirates style '1 fast ship to nibble them all to death' strategy. Later on it becomes extemely tedious due to bad UI and weird constraints on movement and firing.

There are so many things one rather do than try to do manual sea combat in this game. And autoresolve will not help you in mid to late game when pirates get strong and tight constraints are in place when it comes to how many ships you can bring to a fight.
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10.2 小时(记录在案的)
预发行版本评测
发布于:2014年2月8日
Having spent numberless hours playing Patrician III, this game was a must buy for me.
Couldnt have been more wrong. This would have made an acceptable Patrician II since is clearly a step backwards.
Patrician IV its clearly worse than its predecessor.

If you are thinking about buying this, my advise, pick up Patrician III.

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13.8 小时(记录在案的)
发布于:2014年6月26日
I thought it was an improvement of the Patrician 3, but I wasn't expecting this... The same mechanics, same map, same gameplay... Disapointing... I still prefer Patrician 3 instead of this. I'm lucky I bought it now with the Steam summer sales!
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8.4 小时(记录在案的)
发布于:2015年7月6日
Patrician IV is an odd trading game. Costs of goods are predictable such that you can assign an administrator to buy and sell goods based on specific criteria. This ability is also inherent to your trading ships if you desire to assign it so. However, the cost of production is always the same thus far. The cost of wheat at a production market is always 39 unless the ai purchases the supply beyond its average value. This means a great deal of automation can be assigned and you're free to sail, build or do what ever you want....which involves trading so you're free to do more of what you just automated.

Naval combat has designated ai that you can override and assign to attack specific vessels. Cannons will not fire unless you are in range and in a reasonable facing. Dodging shots is a bit iffy since it usually involves rapid decceleration by lowering sails and turning.
It has interesting elements but I think I prefer sid meyers Pirates simply because combat can be broken up by duelling and boarding action.
Its a beautiful game but so far theres not much excitement to it. I dont seem to age so time seems to be irrelevant. The over all challenge seems to be go as high level as possible which can be done simply by automating tasks and letting it run unattended while i watch a movie. Intermittently building a few buildings to add workers and ships.
While I like the game, its not for everyone and probably not for a lot of people I know. So on that basis I can't recommend it.
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0.6 小时(记录在案的)
发布于:2014年6月25日
Needs a Kalypso account just ot register and play in Steam - and no warning on the Store page.

Bad move Kalypso - you lost an old fan with this extra DRM. More than that you lost someone who has recommended Patrician to thousands over the years. I can understand you protecting teh Disc based version but this is silly.

Very disappointed :(
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