Them’s Fightin’ Herds is a 2D Fighting game featuring a cast of 4-legged combatants! Beneath the cute and cuddly surface designed by acclaimed cartoon producer and developer Lauren Faust, a serious and mechanically deep, GGPO-powered fighter awaits!
Recent Reviews:
Very Positive (50) - 90% of the 50 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (680) - 93% of the 680 user reviews for this game are positive.
Release Date:
Feb 22, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel the game is complete enough for players to enjoy, and wish to widen the sphere of feedback as we move forward with finishing story mode and pixel lobby features.

The storymode and cooperative gameplay feature is a massive undertaking with a unique approach within the fighting game genre, and so we need a period of player feedback to help us refine the systems behind them as we complete the content.”

Approximately how long will this game be in Early Access?

“We estimate a couple of months will be sufficient to get the Game from its current state to where we feel we'll be ready for a "full" release.”

How is the full version planned to differ from the Early Access version?

“We will release future installments of Story after that point as free updates.

The biggest feature coming to the full version will be the first installment of Story Mode. Other improvements will include a finished pixel lobby experience, and numerous refinements to all other areas of the game.

We plan to release future installments of Story after that point as free updates”

What is the current state of the Early Access version?

“The Early access version currently contains local and online multiplayer PvP modes, a cooperative PvE mode, as well as single player "arcade" mode and Target challenge mode; It is mostly feature complete to our intended amount and type of content for a Full release.

Single player story mode is currently in the works, and the Early Access version will be our way to test and tweak it in preparation for full release.”

Will the game be priced differently during and after Early Access?

“As the game includes most of the features we want and intend to ship the full release with, the pricing will not differ between Early Access and Full Release. If your main interest lies in the game's story mode, you can safely wait for the full release and not need to worry about price increases; If your desire is more about the multiplayer aspects, early access already provides these modes and features.”

How are you planning on involving the Community in your development process?

“We will be taking any and all feedback regarding the game's features in order to improve it, but we're especially keen in hearing the playerbase's thoughts, feedback and ideas regarding the online multiplayer pixel lobby modes (as well as its PvE dungeon mode), and with regards to the closely related story mode's mechanics.”
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Recent updates View all (7)

April 13

Early Access Patch #6 (13-4-18)



Early Access Patch #6 (13-4-18): Infinite Combo Your Friends Edition!

From user feedback, we've put together a new feature for online matches. All online modes now have an options menu that can be brought up by holding start. This menu contains options for enabling and disabling certain features of the fight (like infinite magic) and training data displays that can allow you to lab better with friends. Players in a training fight can now display their opponent's (or teacher's) inputs to better follow by example.

Here’s the new options:

New Features

In Fight (Online)

  • New Options added to Pause Menu

    • View command lists
    • Show Hitboxes (Online training only)
    • Show Collision box (Online training only)
    • Show Your Stick Motions (Online training only)
    • Show Your Opponents Stick Motions (Online training only)
    • Display you or your opponents input list (Online training only)
    • Enable or disable HUD (Online training only)
    • Enable, disable or defocus background (Online training only)
    • Enable or disable infinite super (Online training only)
    • Enable or disable infinite magic (Online training only)
    • Enable or disable juggle decay (Online training only)
    • Netgraph variant
    • SFX volume
    • Music volume
    • Voice Chat volume
    • Character voice volume
    • Chest notification sounds (pixel lobby only)

Voice channels and muting all but opponent/spectators for pixel lobby was meant to go on here, but it didn't quite make it in in time. Next patch!

Other Changes

In Fight (Everywhere)

  • Button displays have been recolored to be more Mane6-ey (and match our ABCD color standard)

Pixel Lobby
  • Goggles cosmetic moved to hat slot
25 comments Read more

April 3

Early Access Patch 5 (4/3/18)



This update (EA Patch 5 - 4/3/2018) contains a ton of content! …. That we can't show quite yet! Much of it is related to Saltmines 2.0. We have decided to roll out a couple of pretty major backend changes that we’ve been waiting to try for a while. These changes are aimed at overall game stability to strike down those last few elusive bugs that cause "random" failures. Let us know if you get any crashes after this patch!


(Fairly) Major Backend Changes
  • Major backend change that could potentially fix most remaining "random" crashes that people are having.
  • The "black textures on UI" bug should be fixed now, for people that were still getting that
  • Raised Pixel lobby player limit to 25 -- will keep some servers at reduced cap just in case
  • Changed the way textures are handled under the hood, which should make the game significantly more stable after being open for long periods of time
  • Changed the way that Relay connections are detected, and relay connections are now displayed on leaderboard by turning the opponent's ping red

Changes and Improvements
  • Moved many Pixel Lobby face-type items (glasses, masks) into the third cosmetic slot, which is now usable
    • Third slot now has a "NEW!" indicator that displays until you access it

Bug Fixes
  • UI elements in pixel lobby (name tags, interaction menus) are no longer affected by screenshake
  • Fixed a bug in which the Salt Mine ungulates appeared in full color. Palettes for AI Ungulates in Salt Mine fights remain unchanged, but will be corrected in a future patch
  • Fixed sound rollback being able to be turned on, but not off again
  • Fixed Backer characters sometimes getting disabled "permanently"
  • Fixed glitch where random body parts in pixel lobby player characters could disappear (or appear) incorrectly when switching cosmetic items
  • Fixed minor UI issues that caused lines to appear over predators in main menu
  • Fixed issue where you would disconnect from lobby after minimizing
  • Fixed issue where AAAAAAAAAAAAAAA level of mines could cause clients to slow down over time and not recover until restarted
  • Added more robust blackscreen fadeout -- less prone to camera glitching
  • Leaderboard now shows if you are using a relay connection to a player
  • Fixed issue where, sometimes, going through a door could cause the top of the black screen transition to "pop" resulting in a janky door transition
  • Sound listener position is now based on your lobby characters position, not on the camera

Notes
Check your settings for weather effects, backer characters and sound rollback. If you had them set away from the defaults, they may have been reverted.




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Special Offer



Owners of Blazblue Centralfiction on Steam automatically unlock exclusive Jin and Ragna Cosplay cosmetics for all characters in Pixel Lobby.



Owners of Skullgirls Second Encore on Steam automatically unlock exclusive cosmetic items for the Pixel Lobby: Cerebella's Hat Vice Versa, And Peacock's Hat and Bomb minion George.



Owners of GUILTY GEAR Xrd REV 2 on Steam will automatically unlock exclusive cosmetic items in the Lobby: Sol Badguy's Outfit/Hairstyle, and Ky Kiske's Outfit/Hairstyle, for all characters.

About This Game

Them’s Fightin’ Herds is a 2D Fighting game featuring a cast of 4-legged combatants! Beneath the cute and cuddly surface designed by acclaimed cartoon producer and developer Lauren Faust, a serious and mechanically deep, GGPO-powered fighter awaits!

As an additional thank you to Skullgirls and their playerbase for supporting us by letting us use the Z-engine via their crowdfund goals, owners of Skullgirls on Steam get an additional discount when purchasing the game. THANK YOU SO MUCH!

The full main story will be delivered (FOR FREE) in regularly released episodes after Full release launch, focusing mostly on one character each, along with many unique unlockables, target mode courses and hidden fight scenarios.

GAME FEATURES

  • Visual Pixel Lobby: Online multiplayer lobby system uses the same style of overworld as Story Mode to allow all players to explore (read: goof around in) locations within the world of Foenum with other players. Customize your avatar with cosmetic items you collect through Story Mode AND Multiplayer PVP/PVE gameplay!
  • Dynamic Music System: Rockin’ character themes that adapt in the heat of the battle makes every fight a treat to the players AND the spectators.
  • GGPO powered netplay for the smoothest possible fighting game experience.
  • More fighters are on the way, introducing more playstyles to the roster! Each fighter DLC release will include additional unlockable cosmetics, modes and character specific story mode expansions.
  • 4-button Fighting: A-Light, B-Medium, C-Heavy, D-Magic.
  • Magic System: Emphasize your character’s special abilities through a dedicated button and a unique resource.
  • Juggle Decay: Opponents become gradually heavier during a combo, but ONLY after the juggle decay bar is filled. This manages combo length without imposing a hard limit. In addition, filling the juggle decay bar prevents standing infinites by removing the opponent's ability to remain standing for the rest of that combo.
  • Enhanced Super Attack: Spend an additional meter to add utility to your main super attack with effects that stay true to the characters’ unique personalities and talents!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 2 GB RAM
    • Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1 or 10
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 3 GB RAM
    • Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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