Helm your own ship, battle for supremacy in a multi-faction war, and conquer the cosmos in this science fiction turn-based strategy game. Select from more than 100+ diverse star ships and fight for territory across a 2D hex-based grid.
Recent Reviews:
Mixed - 55% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mixed (137) - 62% of the 137 user reviews for this game are positive.
Release Date:
Dec 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is still in beta, even though all the major bugs have been eliminated in internal beta. The game will have two playable races for now, and two others are in progress. Also several features, such as clans, tournaments, and more monetized ship skins will be developed through Early Access.

More players will also help test the gameplay balance, as well as server load, map size and activity per in-game sectors.”

Approximately how long will this game be in Early Access?

“About 1 year.”

How is the full version planned to differ from the Early Access version?

“Full version will have all four races playable (currently there is two), with all intended features intact.
Examples of Features: Clans, Tournaments, Improved GUI, Greater Selection of Ships, More Monetized Skins.”

What is the current state of the Early Access version?

“Fully playable with leaderboard and statistics sections, well tested out in internal beta for the last 6 months, game breaker bugs eliminated, all ships balanced and playable but with only two races (Sol Imperial Worlds, Genari United Empire).”

Will the game be priced differently during and after Early Access?

“Prices will be lower in Early Access, with a lot of skins and ship variants free for now. Once game is complete, all ship variants and skins will be monetized.”

How are you planning on involving the Community in your development process?

“We have a very large members area forum, where discussions take place; and this game is a free to play MMO, so the bigger the community of active players, the better. Players help test the game balance, test edge cases, find new bugs, and give feeback on the every aspect of gameplay (RPG skills, ship styles, race attributes, map design).”
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Play Space Wars: Interstellar Empires

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Recent updates View all (20)

February 20

SpaceWars Early Access Update v1.03

-The Helmsman officer skill Rotation is now available. This skill will reduce the Movement Point cost for turning per hex side by half and reverse will only cost 2 Movement Points.
-Movement Points will now be displayed with a decimal value in combat.
-The sector lockout for retreating will now be applied immediately upon player disconnect.
-Support ships, directly piloted by a player, will now be correctly blocked from entering a sector if it would exceed a sector’s faction limit.
-AI controlled ships will now rotate in place to fire all their weapons instead of moving to a new node.
-AI controlled ships will now be able to move more effectively in maps due to a change in how they handle movement points..
-Fixed an issue where the Kumano light cruiser was getting the ship skill benefits for Comfortable Crew instead of Advanced Med Bays.
-New variants for the Elbe and Little Genshai repair ships have been added to the game.
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February 15

SpaceWars Early Access Update v1.02



• Made some visual adjustments to the variant buttons on the Shipyard.
• Added a new feature that allows us to set a Honor/Leadership point bonus that is awarded to the player upon creating a character for a specific faction.
• The sector lockout for retreating is now per captain instead of per ship.
• Fixed several issues with not being able to get credit for defending sectors. Sector defense is now counted if a player is of the defending faction and is in the map when it shifts from combat to freeflight due to an enemy ship’s destruction or retreat. Sector defense can only be rewarded once per sector. The per sector restriction is reset upon docking with a friendly Spacedock.
• Players will now be able to adjust power levels to damaged systems during the allocation phase.
• Ship systems (weapons, shield arcs, scanners, and marine pods) will no longer have their power automatically deallocated when damaged.
• When the AI takes over a ship after a Player disconnects it will no longer attempt to move to the edge of the map before warping out.
• The different classes of repair ships will now appear as separate ships not variants in the Shipyard.
• Fixed an issue where the engine power status was not displaying the correct value based on crew damage.
• Support ships directly controlled by a player will now count towards a sector’s faction limit.
• Fixed an issue with the incorrect image being used for the Helix server.
• The Enter Galaxy button will now only appear in the Shipyard once all data has been loaded to prevent an invalid client state.
• The Ship & Structure glossary has been removed from the tutorial.
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About This Game

Space Wars: Interstellar Empires is a turn-based tactical strategy game where you side with a powerful galactic faction, each with its own fleet and play style, and gain access to hundreds of distinct space crafts.

Choose a starting ship and set off on a sprawling map filled with distinct locales, tactical advantage points and enemy worlds. Conquer galactic territories through combat, complete missions, and use the experience gained to upgrade your crew and ship or acquire more spacecraft.

Fight alongside your faction to claim every system in the galaxy, one planet at a time. Work with allies to forge new friendships and clans, or go rogue and discover worlds on your own. Either path will lead to tense battles for enemy space … or to defend your own.
Once an invading force conquers a region, that faction’s map is updated to include the area. Each race must take the war to their enemies and overpower other species to win total control of the universe.

FEATURES
  • Explore a massive intergalactic map made up of multiple regions.
  • Enjoy stunning high-quality graphics with intricately-detailed and distinct ships.
  • Currently Playable Factions: Sol Imperial Worlds and Genari United Empires
  • Choose from more than 100+ spaceships.
  • Participate in a universe where hundreds of battles may be going on at once
  • Manage the captain and crew of your ships with dedicated skill trees.
  • Strategize your moves in turn-based combat and revel in immersive tactical mechanics

FACTIONS
The Sol Imperial Worlds represent the human race; they have sturdy, well-balanced utilitarian warships with a focus on plasma weaponry and strong force fields. Their technological advantage also excels in propulsion, as the Sol’s ion drive technology surpasses the Genari’s fusion drives. Their officers focus on defensive skills.

The Genari United Empire are falling behind in the technological race, but have more maneuverable ships with advanced armor. They also have marine pods, which offset their disadvantage by boarding onto enemy ships and either causing crew casualties or capturing the ship outright. Their officers focus on offensive skills.

The Ma’Alaketh Confederation wield technology that is centuries ahead compared to Sol and Genari. Little is known about them other than their minimal interest in the conflict between the warring races. They have more distinct long-ranged weaponry and dampening fields that make them harder to hit. Their officers focus on technology-based skills.

The Hive are sentient creatures that live and die in space. Starting as spores, they use absorbed energy from solar radiation and organic matter captured from enemy ships to grow into larger forms. Their weaponized nature stems from a need for self defense, causing them to produce lethal defense mechanisms that develop as they advance. They have no crew but improve through growth and absorption of defeated races.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2.4 GHz CPU or greater
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000, GeForce GTX 760M, Radeon HD 7730
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 2.6 GHz CPU or greater
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 760, Radeon HD 8990
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Minimum:
    • OS: Sierra
    • Processor: 2.4 GHz CPU or greater
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 5 GB available space
    Recommended:
    • OS: High Sierra
    • Processor: 2.6 GHz CPU or greater
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 630
    • Storage: 5 GB available space
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