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How do you handle travel time in games, and how do you keep the players intrigued and content during these periods. How do make going from one place to another fun? And what's the difference in our expectations depending on the type of game we choose to play?
Read our new blog post, where Thomas shares his thoughts on the subject. And let us know what you think in the comments!
Time to get to know our executive producer, Fredrik, a little bit better. He shares some thoughts on our future projects, and let you get an insight on how Frictional Games is transforming into a two-project studio.
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