Dropzone is a game of action, strategy and skill. Win 15 minute battles by scoring points. Unlock gear, customize your squad of up to 3 Units and compete in Team 3v3, 2v2 or 1v1 matches. Lay claim to the riches of Europa!
Recent Reviews:
Very Positive (12) - 83% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (704) - 72% of the 704 user reviews for this game are positive.
Release Date:
Feb 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dropzone has been in development for two years and in closed-beta for the past 6 months. We see our launch on Steam Early Access as simply the next stage in the game’s development, widening the number of players (and increasing the number of games to play!) who will be able to play and suggest improvements/additions to the game to make Dropzone the game you’d like to play. In the past 6 months we’ve honed and polished the core gameplay, and established a close relationship with our existing beta players. We look forward to continued iteration while building more ties across the spectrum of our community.

Early Access is the perfect option for us at this point. Our production team loves to iterate, in fact our whole development process is designed for it; for example, we patched every week during CBT, which equated to roughly 25 patches in total. Early Access will be the best way for us to learn how to further improve our game and address the needs and desires of a larger community.”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for several months as we add and adjust features based on feedback from the community.”

How is the full version planned to differ from the Early Access version?

“Aside from additional content (pilots, gear, maps, and so forth), much of our focus in Early Access will be spent building out additional PvE and competitive play elements of the game based on player feedback at all skill levels (casual, amateur and pro gamers). Ranked Play will be an early addition. While the heart of Dropzone is a competitive 1v1 game, we all want to be able to play with our friends and to explore modes of play that go beyond purely 1v1 competitive play (some of which you will see in the upcoming release). As we learn what players most like, we intend to double down on those areas.”

What is the current state of the Early Access version?

“We spent a good amount of time in Closed Beta making sure we could start with a polished core experience. We built a custom engine for Dropzone , the Sparkle Engine (the 3rd game engine this team has built over the years), and we believe the “feel” of the game is excellent. Performance is generally good when settings are adjusted properly for older computers but we need to do a better and more intuitive job of adjusting those settings, including dynamically. There are some areas, such as Crafting and Daily Tournaments, which are functional, but haven’t received what we would consider a final polish pass. We currently have 4 of the 5 planned Classes available with 3 Pilots each, 2 1v1 maps, 1 2v2 map, and 120 types of Gear representing the abilities players can configure. During Early Access, a 5th class will be added to the game, along with more pilots, more gear, Ranked Play, pilot skins and other vanity items that will allow you to customize the look of your game. You can also expect to see features and items suggested by you, our community.”

Will the game be priced differently during and after Early Access?

“Dropzone was Build to be a Free to Play game and as such we plan to keep it Free to Play beyond Early Access.
We might explore the option of offering specific bundles or additional content via DLCs in the future.”

How are you planning on involving the Community in your development process?

“At Sparkypants, we have a special way of developing a game with Dropzone’s scope. When we started development on the game, we had a prototype running within a few weeks. The entire studio would play the game together each morning, a process we creatively call the “Daily Game.” From that play session, we would make a list of things to add, change, remove, and we’d try to get as many of them done for the next day’s Daily Game. This process drove development, kept us seeing the game as players rather than only as developers and encouraged us to create a new “release” every day.

Fast forward to today and we still do a Daily Game and, during Closed Beta, we typically have a new significant release every week. Our existing Closed Beta community has been invaluable in providing feedback and helping us focus development and balance the game. And now it’s time to extend this idea to a larger community of players. We have a saying at Sparky, “It doesn’t mean **** unless it’s in the Daily Game.” Once we’re in Early Access that will be, “It doesn’t mean **** until it’s in the hands of the community.” To make that happen, we may start with occasionally live-streaming the Daily Games (DGs) of select features, pilots, maps, or whatever when they are close to completion, and then build from there.”
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Recent updates View all (61)

March 2

Manual Migration for Old Accounts is Ending March 31st!

Hello Dropzone fans!

As you may or may not know, Sparkypants took over publisher duties for Dropzone and setup a manual migration with Gameforge for all players that missed the automatic migration in the middle of 2017. Unfortunately this manual migration service is coming to an end on March 31st, 2018.

If you are still interested in retaining your account from before the publisher switch, please follow the instructions found here, before March 31st:


After March 31st, you will no longer be able to request the migration of your old account, meaning when you sign into Dropzone it will be as if you were starting as a brand new user.

Thank you to all our fans and supporters thus far. Stay tuned because big changes will be coming to Dropzone in the future!

All the best,
2 comments Read more

December 21, 2017

Patch Notes Early Access v2618

Happy Holidays everyone!! This update comes with a hefty amount of balance changes and an awesome AI takeover feature in case one of your allies accidentally drops from the game. This will be going live on Friday the 22nd, just in time for Xmas! As always, see below for the details and let us know if you find any bugs!

Gameplay Notes
Pilot Changes
  • Deadeye
    • Kingbreaker
      • Special move Release time decreased from 1200ms to 900ms
Gear Changes
  • Skylance:
    • Unlock level reduced from 4 to 3
    • Cooldown increased from 40s to 80s
    • Time to impact decreased from 2.3s to 1.4s
    • Damage radius decreased from 12m to 8m
    • Damage increased from 500 to 650
    • Damage is no longer split among all enemies struck
    • Damage now applies to ALL units including friendlies
  • Assault Plasma:
    • Attack Range increased from 15m to 19m
    • Cast Range increased from 18m to 19m
  • Regenerative Layering:
    • Burst HP increased from 10 to 20 HP per stack
    • Regen HP remains at 10 per stack
  • Momentum Shifter:
    • Spell no longer applies a Silence to its target
  • Nanite Wall:
    • Ammo speed changed from 40 to 40/45/50
    • Wall width changed from 30m to 20/24/28
  • Shredder Field:
    • Now inflicts damage to ALL units including friendlies
  • Scatter Laser:
    • Ability damage increased from 76 / 100 / 133.3 / 133.3 / 133.3dps to 80 / 120 / 145 / 145 / 145dps
    • Bonus damage reduction of enemy increased from 20% to 25%
  • Scatter Blaster:
    • AA damage increased from 100 / 110 / 120 / 130 / 140dps to 110 / 120 / 130 / 140 / 150dps
    • AA attack range decreased from 22.5m to 20m
    • Ability damage increased from -- / -- / 200 / 240 / 266.7dps to -- / -- / 300 / 350 / 375dps
  • Zealot Drive:
    • HP Regen increased from 4HP to 8HP per second
  • Pulse Cannon:
    • AA Range increased from 12m to 14m
    • Ability cast range increased from 21m to 24m
  • Atomic Welder:
    • Ability AoE radius increased from 5m to 7m
  • Napalm Canister:
    • Speed bonus increased from 3.95 / 4.45 / 4.95 / 5.45 / 5.95 to 4.5 / 5.0 / 5.5 / 6.0 / 6.5
    • Bonus damage against Slagged units increased from 2% to 4% per stack
  • Compound Rifle:
    • Bonus damage increased from -- / -- / 70 / 100 / 130 to -- / -- / 120 / 180 / 240
  • Pinpoint Laser:
    • Ability Damage increased from 200 to 325
  • Polarity Blaster:
    • Ability attack range increased from 35m to 37m
  • Fade Shot:
    • Cooldown reduced from 20s to 12s
  • Healing Dome:
    • Cooldown time increased from 45s to 50s
  • Ion Cannon:
    • Cast range decreased from 24m to 21m
    • Ability damage increased from 125 to 175
    • Ability AoE increased from 5m to 6m
  • Sidewinder Frame:
    • Ability damage bonus decreased from 25% to 20%
    • Ability damage bonus duration decreased from 6s to 4s
Miscellaneous Notes
  • AI "Take Control" Option
    • It’s been a long time coming, but it is now possible to gain control of the AI rigs that take over for any teammate that leaves the match prematurely
      • The moment a teammate leaves or disconnects from the game, simply click on the rig that is now controlled by the AI and look at the Inspection Window in the upper-right corner. Click the “Take Control” button and voila, that rig is added to your Command Grid!
      • Only one player can take control of an AI rig. There is no sharing
      • When you take control, your rig selection will immediately switch to the rig you gained control of
      • This can be used in Solo skirmishes as well, if you want to ease into 2rig or 3rig control without committing to a full 15 minutes of micro multitasking
Bug Fixes
  • Fixed an issue that caused Day of the Dead Fury’s Regenerative Layering from not dealing its burst heal before the heal regen (already hotfixed in shortly after the release of 2572)
  • Fixed an issue where Regenerative Layering was not showing its cooldown state in the Command Grid
  • Fixed an issue where Steam Powered Pandora’s Skylance was not giving preview sight of target location when Skylance was launched
  • Fixed an issue where the hover-over pilot portrait status next to the scoreboard was not updating in real-time.
  • Fixed an issue where Healing Dome was healing outside the boundaries of the dome FX by 1.5m
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Crazed Banshee is not triggering General Vex’s damage buff passive. A fix is being worked on

Alright! So there you have! A lot of changes for the holiday season, hopefully enough to tide you over while we continue to work on the bigger changes, slowly but surely. ;)

Remember to post feedback or any bugs on the forums!

Thanks everyone!
4 comments Read more
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“The gameplay feels incredibly solid.”

“Dropzone is a competitive RTS for the modern era.”
PC Gamer

Pilot Pack: Threshing Trio

Get started in Dropzone with 3 additional Pilots - save time and money with this high value bundle!

The Pilot Pack: Threshing Trio includes:

  • Knockout the Tank
  • Fury the Gunner
  • Cortex the Mechanic
  • 7,500 Jovians for additional Pilots or Gear

Please note: If you buy this bundle but have already unlocked one or more of these 3 Pilots in the game, there will be no refund or compensation for the affected Pilots

About This Game

It is the 22nd century…

Compete to win in the Dropzone - part renegade captain and part privateer, you strive against other mercenaries and elite military companies for Cores, reputation and glory!

Explosive 15 Minute Matches

You will command a squad of up to 3 highly-specialized battle Rigs in intense 15-minute matches. Fight against your opponents and the alien Kavash over Cores to score points. Experience the rush of beating the buzzer and score the winning point in the last second.

1vs1, 2vs2, 3vs3, CO-OP, PvE and more

Control 1, 2 or 3 units across a wide variety of modes including competitive 1v1, 2v2 and Team 3v3 battles, PvP and PvE, custom maps, single player gameplay against AI and a cooperative wave-based Infestation mode

Unique Pilot Abilities

Recruit Pilots from across the solar system, each with his own default Gear and unique abilities. Then build your squad of three Rigs from four classes: the hulking Tank, powerful Gunner, resourceful Mechanic, and unpredictable Summoner.

Deep Rig Customization

Choose from hundreds of Gear options granting active and passive abilities to outfit your Rigs. Match your squad to your play style and use it to execute effective combos that will send your enemy reeling.

Dynamic Replay Controls

Use the game’s replay system and observer modes to watch live Dropzone matches, relive your greatest moments and study the moves of the top players to improve your skills.

Coming Soon

In-game tournaments, ranked leaderboard, new maps and the mysterious 5th Rig class, with all new abilities and Gear to bring even more options on the battlefield.

System Requirements

    • OS: Windows 7 (SP1), Windows 8.x, Windows 10
    • Processor: 2.8 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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