MageQuit is a wizard-brawling arena game where up to 10 players use spells and physics to do battle. As a wizard, you are granted a staff with a glowing D20, giving you unique elemental abilities. With every kill, your neckbeard and fame grow. Will you end up as Merlin, or be forever cursed with peach fuzz?
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Release Date: Jan 11, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the reason we brought our game to Steam first! We are very eager to get community feedback to mold MageQuit into the best possible version of itself.

As mentioned further down in this section, we will be looking to the Steam community to prioritize these features for the full version of the game or even add new ones:
  • 10 elements (currently 4)
  • 46 spells (currently 28)
  • 10+ stages (currently 4)
  • Powerups: random powerups that can change the tide of battle will occasionally drop
  • Steam achievements
  • Online multiplayer (we believe this is vital)
  • AI
  • Co-op campaign
  • Customizable wizards/skins/staffs
  • Build Mode (create reusable spell profiles before you play, decreasing time spent between rounds)
  • Original Soundtrack

Approximately how long will this game be in Early Access?

“MageQuit will be in Early Access for 6 - 12 months, depending on what features the community deems vital to the game's success.”

How is the full version planned to differ from the Early Access version?

“The full version of MageQuit will have all of the following features:

  • Online multiplayer (the community has spoken)
  • 10 elements (currently 4)
  • 46 spells (currently 28)
  • 10+ stages (currently 4)
  • Powerups: random powerups that can change the tide of battle will occasionally drop
  • Steam achievements

The full version of MageQuit will have some of the following features:

  • AI
  • Co-op campaign
  • Customizable wizards/skins/staffs
  • Build Mode (create reusable spell profiles before you play, decreasing time spent between rounds)
  • Original Soundtrack

What is the current state of the Early Access version?

“The early access version of this game is 100% playable as a local party game. You must have controllers and you must have friends. You cannot play this game by yourself. I cannot emphasize this enough.”

Will the game be priced differently during and after Early Access?

“This is contingent on the features we add, but currently we are planning to sell the full version of the game for $14.99.”

How are you planning on involving the Community in your development process?

“We plan to use community feedback heavily in the Early Access phase of development. This will range from accepting ideas for new spells and stages to the general direction we should take the game. We are very excited to have access to such an enormous and active community!”
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Notice: MageQuit requires a controller to play

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Recent updates View all (2)

February 15

Early Access v1.1 Changelog

New Features:

  • 2 new stages: The Islands and The Tower.
  • Added a controller graphic to the loading screen to show new spell button for that round; this is very important for new players.
  • Added button icon support for WiiU Pro Controller.
  • Show what spells were learned that round on the player card during spell selection -- especially helpful for random spell mode.
  • Added stage-specific hints to help new players figure out what to do on the Coffin and Sports stages with teams.
  • Added a warning to turn off XInput if there are already 4 XInput devices attached already. This will help players trying to connect more than 4 xbox controllers to know what to do.
  • Casting a spell now causes the controller to vibrate.
  • Sliding across the ground now causes controllers to vibrate.
  • Your controller now vibrates when your D20s condense in the recap screen as well as when it's your turn to draft.
Adjustments:
  • Wizard starting locations are shuffled now in Free-For-All.
  • Reduced the knockback of water cannon on the caster.
  • Increased the starting duration of the beacons for 3-team Coffin to give the center team more of an advantage.
  • Lowered the cooldowns on all the movement spells to make the second round more fun.

3 comments Read more

January 24

Early Access v1.0a Changelog

New Features:

  • Steam Controller support.
  • Added cooldown indicator for primary spell.
  • Added a message to the main screen that tells you to plug in controllers if there aren't any plugged in.
Adjustments:
  • Reworked options menu to have a cursor instead of pressing different button to toggle different items.
  • Added Controllers: XInput On or Off as a menu item. XInput On is what allows the Steam Controller to work, but it limits certain controllers to a maximum of 4. If you aren't using a Steam Controller, you'll probably want this Off.
  • Allowed options menu to be accessed without first joining the game.
  • Removed walking in the same direction while holding a spell button. It was a feature that was doing more harm than good.
  • Made Right Stick Up only trigger the movement spell on gamecube controllers. It was causing people to accidentally suicide on other controllers.
  • Changed the melee button icon to be Right Stick Down instead of just Right Stick.
Bug Fixes:
  • Players that only took damage from the puck were dying without anyone getting credit for the kill. Players now get credit for damage and kills caused by the flaming puck if they hit it last.

5 comments Read more
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About This Game

!!! IMPORTANT: AT THIS STAGE IN DEVELOPMENT, MAGEQUIT IS LOCAL-MULTIPLAYER ONLY. THERE IS NO SINGLE PLAYER MODE. YOU WILL NEED CONTROLLERS AND YOU WILL NEED FRIENDS.

MageQuit is a wizard-brawling arena game where up to 10 players use spells and physics to do battle. As a wizard, you are granted a staff with a glowing D20, empowering you with unique elemental spells to battle your opponents. With every kill, your neckbeard and fame grow. Will you end up as Merlin, or be forever cursed with peach fuzz?



MageQuit is a series of skill-based attempts to outsmart your opponent. The spells are dodgeable, so predicting your opponent's aim and movement is crucial, making button-mashing ineffective. One of the best feelings in the game is watching your friend (enemy) walk directly into your well-placed Rockshot and explode into pieces because you guessed right and he or she guessed wrong. And even though your spell aimer is visible to other players, you can secretly apply a curve with your triggers to add an extra element of surprise.

Choose a new spell from 28 available before each round, until you have a full arsenal to destroy your opponents. Harvest the D20s of those you defeat in battle to grow your neckbeard. The wizard with the longest beard after 9 rounds wins!

MageQuit can be played as 2 teams, 3 teams, or free-for-all. Team games present unique challenges, such as pushing an arcane barrier to send the other team off a cliff or scoring a game-winning goal with a giant, flaming puck.

6 Stages


The Coffin - a coffin-shaped island with 2 open sides for falling to your death
The Volcano - a small island surrounded by rising lava with an active volcano in the middle
The Ruins - a basic large island surrounded by rising lava
The Sports - score a goal with the fiery puck and the other team will explode
The Islands - each player or team gets their own island that will randomly sink
The Tower - a ring of land surrounds a tower that can be climbed to on vanishing bridges

Game Options


Spell Selection Mode - Draft (choose after each round) or Random
Health - High, Medium, or Low
Number of Rounds - 9, 11, 13, 15, or 17
Stage Selection - Random or a specific stage

Full Release (Q3/Q4 2017)



Full release will definitely have:
  • Online multiplayer (the community has spoken)
  • 10 elements: 4 primary + 6 hybrid (steam, spark, sand, grass, lava, ice)
  • 46+ spells
  • 10+ stages
  • Steam achievements
  • Power-ups
  • More game options
  • OSX and Linux support

We are excited to get feedback from the Steam community to prioritize these features:
  • AI
  • Co-op campaign
  • Unlockable wizards/skins/staffs
  • Build Mode (create reusable spell profiles before you play)
  • Original Soundtrack



MageQuit's gameplay was inspired by a Warcraft 3 mod named Warlock. I always loved playing it with my brothers but felt it could benefit from being a single-screen game with controllers and even more spells. The elemental theme and coffin stage were inspired by the Pro Bending Tournaments from Legend of Korra. The Sports stage was inspired by Rocket League.

System Requirements

    Minimum:
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 1 GB available space
    • Additional Notes: Gamepads Required

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