MageQuit is a wizard-brawling arena game where up to 10 players use spells and physics to do battle. As a wizard, you are granted a staff with a glowing D20, giving you unique elemental abilities. With every kill, your neckbeard and fame grow. Will you end up as Merlin, or be forever cursed with peach fuzz?
User reviews:
Overall:
Positive (12 reviews) - 83% of the 12 user reviews for this game are positive.
Release Date: Jan 11, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the reason we brought our game to Steam first! We are very eager to get community feedback to mold MageQuit into the best possible version of itself.

As mentioned further down in this section, we will be looking to the Steam community to prioritize these features for the full version of the game or even add new ones:
  • 10 elements (currently 4)
  • 46 spells (currently 28)
  • 10+ stages (currently 4)
  • Powerups: random powerups that can change the tide of battle will occasionally drop
  • Steam achievements
  • Online multiplayer (we believe this is vital)
  • AI
  • Co-op campaign
  • Customizable wizards/skins/staffs
  • Build Mode (create reusable spell profiles before you play, decreasing time spent between rounds)
  • Original Soundtrack

Approximately how long will this game be in Early Access?

“MageQuit will be in Early Access for 6 - 12 months, depending on what features the community deems vital to the game's success.”

How is the full version planned to differ from the Early Access version?

“The full version of MageQuit will have all of the following features:

  • Online multiplayer (the community has spoken)
  • 10 elements (currently 4)
  • 46 spells (currently 28)
  • 10+ stages (currently 4)
  • Powerups: random powerups that can change the tide of battle will occasionally drop
  • Steam achievements

The full version of MageQuit will have some of the following features:

  • AI
  • Co-op campaign
  • Customizable wizards/skins/staffs
  • Build Mode (create reusable spell profiles before you play, decreasing time spent between rounds)
  • Original Soundtrack

What is the current state of the Early Access version?

“The early access version of this game is 100% playable as a local party game. You must have controllers and you must have friends. You cannot play this game by yourself. I cannot emphasize this enough.”

Will the game be priced differently during and after Early Access?

“This is contingent on the features we add, but currently we are planning to sell the full version of the game for $14.99.”

How are you planning on involving the Community in your development process?

“We plan to use community feedback heavily in the Early Access phase of development. This will range from accepting ideas for new spells and stages to the general direction we should take the game. We are very excited to have access to such an enormous and active community!”
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Notice: MageQuit requires a controller to play

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Recent updates View all (4)

July 21

Early Access v1.2 Changelog

Performance Improvements:

  • Updated the wizard models to be roughly 1/10th of the poly count and they actually look better. This made the cloth simulation much more performant.
  • Marked all game objects that don't move as Static. This allowed them to be batched together for rendering purposes and improves the frame rate.
  • You should experience roughly double the frames per second now compared to the previous patch.
Graphical Improvements:
  • Added the Amplify Color asset to make the colors pop more (same asset used in Firewatch and many other games).
  • Added Tilt Shift to the in-game camera to make it more cinematic (blurs the top and bottom of the screen a bit). I'm not sold on the result yet so I might take it out or reduce it.
  • New wizard models are not only lower poly, but look better than the previous models.
  • Turned Chromatic Abberration back on for death explosions to make the screen shake more epic.
Bug Fixes:
  • Made a tool to find terrain that's too steep to walk up and smoothed it all out so wizards don't get stuck in the lava needlessly.
  • Fixed the Somer Assault high jump bug. If Somer Assault was spammed, it used to result in a lot of air time.
  • Fixed bug where camera would be rotated wrong when multiple shakeshakes overlap (most common in the volcano map).
  • Bubble Breaker no longer saves you from a goal being scored in The Sports.
  • Fixed a bug where if you Geysered the puck over the top wall in The Sports in 2-team mode, the region where the 3rd goal would be would trigger the death of one of the teams and bounce the puck off the wall repeatedly with explosions.
Adjustments:
  • Nerfed Pet Rock: lasts 9 seconds now instead of 12.
  • Buffed Petrify Melee Spell: stun lasts 2.5 seconds now instead of 2.
  • Updated the goal colors in The Sports to match the corresponding team color.

Additional Notes:

I apologize for the long lapse in patches. I've been spending most of my time developing the online multiplayer for MageQuit, but I felt like the above items needed to be released now so enjoy!

3 comments Read more

June 16

MageQuit is at JAFAX!!

MageQuit is at JAFAX in Grand Rapids, Michigan this weekend! There will be tournaments Saturday at 3pm and 6pm with steam keys and gift cards as prizes!

6 comments Read more
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About This Game

!!! IMPORTANT: AT THIS STAGE IN DEVELOPMENT, MAGEQUIT IS LOCAL-MULTIPLAYER ONLY. THERE IS NO SINGLE PLAYER MODE. YOU WILL NEED CONTROLLERS AND YOU WILL NEED FRIENDS.

MageQuit is a wizard-brawling arena game where up to 10 players use spells and physics to do battle. As a wizard, you are granted a staff with a glowing D20, empowering you with unique elemental spells to battle your opponents. With every kill, your neckbeard and fame grow. Will you end up as Merlin, or be forever cursed with peach fuzz?



MageQuit is a series of skill-based attempts to outsmart your opponent. The spells are dodgeable, so predicting your opponent's aim and movement is crucial, making button-mashing ineffective. One of the best feelings in the game is watching your friend (enemy) walk directly into your well-placed Rockshot and explode into pieces because you guessed right and he or she guessed wrong. And even though your spell aimer is visible to other players, you can secretly apply a curve with your triggers to add an extra element of surprise.

Choose a new spell from 28 available before each round, until you have a full arsenal to destroy your opponents. Harvest the D20s of those you defeat in battle to grow your neckbeard. The wizard with the longest beard after 9 rounds wins!

MageQuit can be played as 2 teams, 3 teams, or free-for-all. Team games present unique challenges, such as pushing an arcane barrier to send the other team off a cliff or scoring a game-winning goal with a giant, flaming puck.

6 Stages


The Coffin - a coffin-shaped island with 2 open sides for falling to your death
The Volcano - a small island surrounded by rising lava with an active volcano in the middle
The Ruins - a basic large island surrounded by rising lava
The Sports - score a goal with the fiery puck and the other team will explode
The Islands - each player or team gets their own island that will randomly sink
The Tower - a ring of land surrounds a tower that can be climbed to on vanishing bridges

Game Options


Spell Selection Mode - Draft (choose after each round) or Random
Health - High, Medium, or Low
Number of Rounds - 9, 11, 13, 15, or 17
Stage Selection - Random or a specific stage

Full Release (Q3/Q4 2017)



Full release will definitely have:
  • Online multiplayer (the community has spoken)
  • 10 elements: 4 primary + 6 hybrid (steam, spark, sand, grass, lava, ice)
  • 46+ spells
  • 10+ stages
  • Steam achievements
  • Power-ups
  • More game options
  • OSX and Linux support

We are excited to get feedback from the Steam community to prioritize these features:
  • AI
  • Co-op campaign
  • Unlockable wizards/skins/staffs
  • Build Mode (create reusable spell profiles before you play)
  • Original Soundtrack



MageQuit's gameplay was inspired by a Warcraft 3 mod named Warlock. I always loved playing it with my brothers but felt it could benefit from being a single-screen game with controllers and even more spells. The elemental theme and coffin stage were inspired by the Pro Bending Tournaments from Legend of Korra. The Sports stage was inspired by Rocket League.

System Requirements

    Minimum:
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 1 GB available space
    • Additional Notes: Gamepads Required
Customer reviews Learn More
Overall:
Positive (12 reviews)
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