FaceRig Studio is a professional software which enables anyone to digitally embody CGI characters using different motion tracking sensors. The output can be streamed in real time, saved as a movie or exported as .fbx animation.
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May 17, 2017
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Recent updates View all (3)

October 12

FaceRig Studio Update- build 1410 - 11 Oct 2017

Awesome folks,

We've updated FaceRig Studio with quite a few new amazing features like the MP4 export and Camera Editor. Also added free new avatars.
(It''s a long read, but it's worth it)

https://youtu.be/5nGPUG1fREg

New Features

  • Added Camera Editor - you can add custom camera animations.
    You can find out more information on how to use it by reading the documentation:
    https://drive.google.com/file/d/0B9A2HzJCWwFWeVc0d0NnQmJNdFk/view?usp=sharing
  • Added four New Avatars:
    • Princess Zhi Shi
    • Prince Edward of House Pond (with additional props such as the tobacco pipe, the straw and the hat)
    • Chibi Theodor - release with all its model and texture sources
    • Laser Chaser
  • Added h264 encoding support for exported movies (the container is .mp4)
  • Added video crop option
  • Added a caching system for a quick avatar loading time. All items (avatar, props, background) from hotkeys feature are automatically loaded when starting the app so that loading them becomes instant. Also, any item loaded during a run will have very low subsequent load time.


Improvements

  • Timeline Editor changes:
    • added Dilate/Compress operation in Timeline editor (works on all timeline items)
    • added camera animation items
    • tracks are now drag-able
    • added Camera Cuts Track - switch between camera animations, this is a great directing tool
    • added Override Behavior Track - alter avatar's behavior (look at camera, point at camera, etc)
    • several user experience tweaks
    • several bug fixes
  • Added Jaw left/right tracking mapping on all avatars
  • Added a new method for grabbing video frames from video capture devices.
  • Added camera feed black frame detection, that restarts the feed and tries different options.
  • Extended the video capture options for ULSee tracker to:
    • webcams
    • video files (also supports .mp4 container)
    • IP cameras (tested out with a quite limited set of camera, any feedback
  • Load Video as Input Source button was removed and the functionality is now available in Advanced Tracking Configuration dialog > Trackers tab > ULSee section > Input Type drop-down list
  • Fur, animated normal maps and skin quality graphic options are now saved
  • Added new avatar behaviors:
    • orientate head to camera
    • point at camera (left and right hands separately)
  • Tweaks to follow camera for the Perception Neuron tracker, giving it a more cinematic look
  • Added 60Hz mode for ULSee tracker
  • Added some UI optimization


    Fixes

  • export movie on 1366 resolution width crash issue solved.
  • small tweaks and fixes to the model Importer
  • fixed custom picture and web backgrounds disappearing issue when scaling/moving the window
  • fixed false errors triggered when loading a web background
  • fixed .gif crop mode scaling/moving
  • several other minor fixes and tweaks


    Because FaceRig Studio is an ever evolving communication platform and we are constantly working on it, improving it, fixing bugs and adding features, at any given time there are at least three builds of FaceRig out there for you to use. To deliver them to you (and let you switch between them) we use Steam's BETA branch system.
    If, for any reason, you wish to revert to the Previous version of the program, you can do so with this branch system.

    If you are wondering about how to switch between those three branches here are the steps:
    • Open Steam Client. Go to Library -> Software
    • Right mouse click on FaceRig -> Properties
    • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select " previousversion" or "opt out" if you want to go back to default.
    • Close window. The FaceRig program will update to the desired branch.

    Except for default, the name of the branch you are currently using will appear in between brackets next to the program name. Sometimes you will also need to restart the Steam client, for the update to the new branch to trigger.

    All the best,
    The FaceRig team
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June 21

FaceRig Studio Face and Body Mocap

Awesome people,

We’ve had a lot of fun using the latest tweaks in FaceRig Studio running on an average machine, with body tracking provided by the Perception Neuron mo-cap suit from Noitom and face expression capture via the ULSee face tracker :)
Here are the results:
https://www.youtube.com/watch?v=JhLgEYZyu0o

If you want to know how you can set it up on your system, please check the manual here:
https://facerig.com/docs/facerig-studio-docs/facerig-studio-specific/trakers-perception-neuron/
0 comments Read more

About This Software

FaceRig Studio is a professional software which enables anyone to digitally embody CGI characters using different motion tracking sensors. The output can be streamed in real time, saved as a movie or exported as .fbx animation. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig Studio.

This FaceRig Studio-Personal licence represents a one time perpetual seat for commercial use by professional individuals and small and medium enterprises (SME).
We define a SME as a company that has made less than the equivalent of 500 000 USD as revenue in the previous fiscal year and that will not use the FaceRig Studio - Personal software in sub-contracted work for companies that do not fit the SME criteria (for full legal information please read the EULA).

This license does not allow the program to be operated by the public at large, for that use case you need the Studio-booth license.

English, FR, IT, GE, SP, JP, RU, CH are fully supported as languages.

Key features:
  • Real time head and expression motion capture in an input video stream, (also with audio analysis).
  • Combining tracked data with additional optional sensors (Perception Neuron, Leap Motion, Intel Realsense) and virtual puppeteering input for hand motion.
  • Timeline Editor to assemble and tweak performances
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam
  • .fbx and .dae animation export
  • Provide the interface for tuning the parameters of all operations above.
  • 50+ original avatars that you may use commercially. For a complete list of avatars available please check on the official site
  • Open creation platform: you can make your own models or backgrounds (outside of FaceRig Studio), import and use them as your avatars.
  • The models need to be created according to a set of published specs.

To get the FaceRig Studio best practices and sample date for mo-cap, please check the forum.

FaceRig Studio-Personal - One seat, perpetual, for professional individuals, small and medium enterprises, registered charities, cultural or educational institutions.

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel(R) Core(TM) i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.

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