Dota is a competitive game of action and strategy, played both professionally and casually by millions of passionate fans worldwide. Players pick from a pool of over a hundred heroes, forming two teams of five players.
Análises de utilizadores:
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Muito positivas (718,341 análises) - 89% das 718,341 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 9 Jul, 2013

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20 de Abril

Matchmaking Update



Today's update focuses on improving the matchmaking experience with the restoration of Solo Queue, the addition of Phone Linking, and multiple other adjustments.

Quality matchmaking is a core component of an enjoyable Dota session, and today's changes work to address several issues that can affect the player experience when queuing for a game.

LINKED PHONE NUMBER

The first major change is that players must register a unique phone number to their account in order to queue for Ranked matches.

Players using multiple accounts create a negative matchmaking experience at all skill brackets, so our goal is to add just enough friction to this process that the number of players doing this will be noticeably reduced. Having more players using their primary accounts will have a positive effect on both Ranked and Unranked Matchmaking.

There will be a two-week grace period from today during which players have time to register a number, but starting on May 4th, accounts without a registered number will no longer be eligible for Ranked play. If a phone number is removed from an account after registration, a new number can be added, but there will be a three-month waiting period before the removed number can be registered on a new account. This is to prevent using the same number on multiple accounts. Online services that provide phone numbers are not allowed.

SOLO QUEUE

With the return of the Solo Queue, solo players who enter Ranked Matchmaking can now choose to be matched only with other solo players. Any player who selects this option will be placed into matches where all ten players are queuing solo.

PARTY CHANGES

Starting today, if a player's Solo MMR is higher than their Party MMR, queuing in a party will result in the matchmaker assigning a higher MMR to that player. Effectively, these players will search for a match as if their MMR were halfway between the Solo and Party MMR values.

While the current Party MMR number generally reflects the likelihood that you’ll win a given match correctly, we’ve found that when a Solo MMR is dramatically higher than a Party MMR, the match becomes extremely volatile, resulting in an unpleasant and uncompetitive experience for both teams.

Simply having an even chance to win over the long run does not necessarily correlate to having competitive matches, but this change will make it so the matchmaker is able to take into account both the party teamwork skill component and the individual capability of the players on both teams. With both teams having this same mechanic applied to them, the chance for each team to win over a large sample will still be the same as before, but with reduced volatility on a per-match basis.

MATCHMAKING BEHAVIOR

This update also includes several changes intended to remove undesirable behavior from the matchmaking pool.

First, being marked for low-priority matches now results in a duration-based ban from the Ranked queue, in addition to the current game-count-based low priority requirement. The ban will start at a low threshold of a few hours, and increase up to four days for players who are very frequently in low priority.

Next, it should go without saying that while the wide variety of playstyles that Dota players bring to a given match will always be welcome, intentionally ruining games for other players is never condoned. To help address concerns in this area, we've also added better detection for clear cases of intentional feeding, and will be applying stricter punishments to those who violate this rule.

Finally, we’ve also added detection for users that are botting, and with this update have issued a permanent ban to a large number of recently-detected bot accounts. This should help resolve several areas in which these bot accounts have a negative effect on the experience of the Dota community.

REGIONAL CHANGES

Ranked Matchmaking will no longer be available in South Africa, India, and Dubai. We will update these servers as the unranked populations in these regions grow to the critical mass needed to be able to support splitting the user base into Ranked and Unranked queues.

While there are some players that used these servers for Ranked, the low populations made them prime targets for various Ranked Matchmaking abuses. For the time being, players in these regions will need to join Ranked Matchmaking queues in one of the other nearby supported servers.

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19 de Abril

The Kiev Major and Beyond



THE KIEV MAJOR

Final preparations for The Kiev Major are in full swing, and the Swiss-style Group Stage kicks off on Monday, April 24 at 9:00 a.m. EET. Make sure to fill out your Tournament Predictions and set your Fantasy Lineup, and then tune in via the Dota 2 client or Twitch to watch the action unfold.

After Group Stage wraps up, the single-elimination Main Event will kick off on Thursday, April 27 at 10:00 a.m EET from the National Palace of Arts in Kiev, with sixteen of the world's best Dota teams battling to capture the last Dota 2 Major Championship before The International in August.

THE INTERNATIONAL



Once a champion is crowned in Kiev to cap off the Winter season, the focus of the Dota community will turn towards The International and debates over who can walk away from this year's tournament as the undisputed best Dota team in the world.

As such, it's nearly time to unveil The International Battle Pass—once all immortals are sufficiently polished—and prepare for the annual celebration of top-tier Dota that draws fans, pros, and neophytes alike to KeyArena in Seattle.

This year, to distinguish the players who support The International and contribute directly to the tournament prize pool, all TI Battle Pass items will remain exclusive through next year's International. Items that you earn can each be gifted once, and players who unlock Ultra Rare items will still be able to trade them as in the past.

For teams who would join the ranks of the year's top tournament, The International Regional Qualifiers will be held on June 26th – 29th to determine the final contenders who will meet in Seattle August 7 - 12 for a chance at ultimate victory.

TODAY'S UPDATE



Today's update includes the addition of a Stats section to every hero's About tab. Now you can easily see details on each hero's Attributes and level gains; their base attack, defense, and mobility stats; and base health/mana pools and regeneration.

We've also updated the report-granting mechanism to scale directly with the number of games played, fixed the Player Conduct Summary not showing recent commends, and changed report functionality so enemy players can now only be reported for communication abuse.

There are also some performance improvements to help during teamfights on various low-end hardware configurations, and a fix has been added to stop calculating player XPM once they reach level 25.

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Análises

“Dota 2 is possibly the only competitive free-to-play game that is totally uncompromised by its business model.”
90/100 – PC Gamer

“Once you start to learn its secrets, there’s a wild and exciting variety of play here that’s unmatched, even by its peers.”
9.4/10 – IGN

The New Journey

Acerca deste jogo

O Dota começou como uma modificação do Warcraft 3, criada por utilizadores, e acabou por ser um dos jogos online mais jogados do mundo. Seguindo a tradição do Counter-Strike, Day of Defeat, Team Fortress, Portal e Alien Swarm, o Dota 2 é o resultado da decisão da Valve de contratar os autores do mod e de lhes dar a oportunidade de finalmente criarem um produto final a partir das suas ideias e com a ajuda de uma equipa profissional de programadores e artistas da Valve.

A jogabilidade é um pouco difícil de descrever. A câmara está disposta na perspetiva tradicional dos jogos RTS (Estratégia em Tempo Real), mas não seria justo definir o Dota como um RTS. E apesar de cada herói começar a nível 1, e o limite de nível ser 25, não seria justo dizer que o Dota seja um RPG.

Muitas pessoas tentaram atribuir vários géneros ao Dota, mas achamos que "RTS de Ação" é provavelmente o mais descritivo. E apesar de não passarmos muito tempo a tentar descobrir qual é o género que o jogo está a inventar, não conseguimos parar de jogá-lo nos nossos estúdios!

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows 7 or newer
    • Processador: Dual core from Intel or AMD at 2.8 GHz
    • Memória: 4 GB de RAM
    • Placa gráfica: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Versão 9.0c
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 15 GB de espaço livre
    • Placa de som: DirectX Compatible
    Mínimos:
    • Sistema Operativo: OS X Mavericks 10.9 or newer
    • Processador: Dual core from Intel
    • Memória: 4 GB de RAM
    • Placa gráfica: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 15 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Ubuntu 12.04 or newer
    • Processador: Dual core from Intel or AMD at 2.8 GHz
    • Memória: 4 GB de RAM
    • Placa gráfica: nVidia Geforce 8600/9600GT (Driver v331), AMD HD 2xxx-4xxx (Driver mesa 10.5.9), AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7), Intel HD 3000 (Driver mesa 10.6)
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 15 GB de espaço livre
    • Placa de som: OpenAL Compatible Sound Card
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