Blink and you are dead! LASER LEAGUE is the new last-word in high-speed, future-sports team action. Battle against the opposition for control of nodes that bathe the arena in deadly light. Evade rival coloured beams, and fry your opponents with speed, strength and strategy.
All Reviews:
Very Positive (374) - 92% of the 374 user reviews for this game are positive.
Release Date:
Feb 8, 2018
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Laser League began as a small, experimental game for local multiplayer fun in 2014, with feedback from our awesome dev friends from around the world, we saw the potential to build it into something more substantial. Before launching on Early Access, we plan to run BETAS to achieve a level of balance and polish we are happy with. We believe once in Early Access we will have the chance to further tweak the game balance, test new features, poll the community for ideas, fine tune Network and Matchmaking elements and help Laser League become the ultimate Arcade Multiplayer Competition!”

Approximately how long will this game be in Early Access?

“The current plan is to have a strong release candidate by Q1 of 2018 but changes to the game's scope through community excitement and feedback may drive a longer development.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have more content – new stadiums, Maps, Power Ups, player models, Portraits, Laser Textures and Emojis. That said, we want to keep our plans pretty flexible so that we can evolve the game based on your feedback.”

What is the current state of the Early Access version?

“Laser League’s initial offering packs in:

  • Over 60 characters from 5 unique brands (Empire, Gen Hao, Silvertip, Al Shama and Beyond)
  • 6 powerful classes:
    - BLADE: Has a short-range attack which will eliminate an opponent.
    - SMASH: A longer-range dash attack, which sends a hit opponent flying across the pitch.
    - SNIPE: Drop a marker, see a tracer line to it drawn on the pitch, and teleport back to it – eliminating anyone in your path
    - GHOST: Activate for a few seconds of invincibility, to safely grab lasers or revive team mates
    - THIEF: Steal a laser node that’s been activated by the opposition
    - SHOCK: Area of effect electric shock that stuns rivals.
  • Games modes: up to 4 players per team in Local; 2v2 and 3v3 matches online
  • 2 ability modifiers per class.
  • 3 international stadiums with 12 Laser maps
    - EMPIRE CAMPUS (London, UK)
    - GAUNLET: Restrictive. Quickly escalates in complexity.
    - NINE CLUB: Hypnotic. Slow escalation with space for combat.
    - SPIN CYCLE: Defensive. Perpetual long lasers.
    - ARROWHEAD: Mesmeric. Slowly shifting border.

    - GENG HAO MEGAPLEX (Tianjin, China)
    - CRUSHER: Pressure! Short moving lasers to trap opponents.
    - WARZONE: Shooting. Multiple short firing nodes.
    - BATTLEGROUND: End to End. Multiple long-beamed nodes.
    - RICOCHET: Hectic. Figure of eight moving nodes.

    - SILVERTIP ARENA (Detroit, USA)
    - CAROUSEL: Clockwise. Slow escalation with Space for combat.
    - Y CONTROL: Orbiting. Long central lasers. Short rotating ones.
    - PRIME: Interlocking. Expand control by owning the centre.
    - ROTATOR: Restrained. Close combat with deadzones

- 16 available power ups to drastically change gameplay momentum (Including, SWITCH, DRAIN, REVIVE, REVERSE or SPEED UP)
- Over 250 character customizations.[/list]

However there may be aspects of the game that still require polish; we appreciate your understanding on that front and ask for you to please be as descriptive as possible when giving us feedback. We’re dedicated to providing regular updates, and are committed to the game being playable and stable throughout Early Access.”

Will the game be priced differently during and after Early Access?

“A decision on the final pricing will be made during the Early Access period, and may be higher depending on the amount of features and content added to the game.”

How are you planning on involving the Community in your development process?

“You can always reach Roll7 and 505 Games through our social media profiles! But we will monitor the LASER LEAGUE Steam Forums for your ideas and questions and will run surveys to gather representative feedback. At this stage of development, we are specifically looking at the XP system balance, class balancing, stadium rotation playlists, Map design and powerups. If you’re passionate about the game, please be a part of this process!”
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Recent updates View all (35)

February 15

Laser League Community Blog – 15/2/18

Firstly, we want to say a HUGE thank you to you guys! It’s been a week since we launched Laser League into Early Access and you’ve flooded our community channels with some incredible feedback, suggestions and your general thoughts! To have such an enthusiastic player base already is just unreal and honestly, it means everything to the team, who have spent years working to bring Laser League to life.

Since launch, we’ve been keeping a very close eye on our community channels and want to address some of the hot topics that have been appearing on our forum and social media channels. Not only that, but we want to give you all a glimpse into what’s going on behind the scenes and what’s to come.

But first, let’s talk about what’s not gone perfectly: that dreaded ‘sliding’ network error.

On Monday we thought we had that fixed, but we merely reduced it. Good, but not good enough. Hotfix 2 deployed earlier this morning, and we hope you see the same improvements we saw in test. We’re very keen to see video of what’s on screen for you prior to the error, so if you’re able to make a video we’d be very interested to see it.

The knock-on effect of this is that our planned roll-out of the Beta Bonus Pack is now delayed until next week. The more things we change at once the more likely we are to create new problems, so please accept our apologies for the delay.

What else?

COMMUNITY FEEDBACK AND SUGGESTIONS

Maps
You guys clearly want more of them and we hear you! Behind the scenes we’re finishing off new maps and stadiums, and we’re confident you’ll be blown away. Please try and understand though that putting out a well-executed map does take time. Remember the excitement you get when switching a laser the moment rivals are activating the node? It’s not accidental. That excitement is designed in, and the result of lots of iteration rounds.

Class Balance and Matchmaking Fairness
Matchmaking and class balance has been a hot topic since launch. So, let us explain how this stuff works… Matchmaking is NOT based on your in-game XP level. Instead, we have a hidden ‘player skill’ system that accurately calculates your relative ability level to pull out the best available matches. A good player will get to level 15 more quickly than an average player, but both will get there if they play for long enough – hence that is not a reliable measure of skill. With our system, we know who the best players in the world are.

Consider this also: the average Laser League match in a 3v3 runs for around seven minutes. At peak times you’re waiting maybe 30 seconds to get into a match? Clearly during that window, the majority of players are already in matches. As the player base scales, you’ll start to see the matchmaker producing more balanced games.

We could force everyone to wait longer for a game – that would increase the likelihood of ‘better’ matches. At launch though, the priority was getting you to the pitch in an acceptable timeframe – would you rather we change that?
Vote in our poll!

https://twitter.com/LaserLeagueGame/status/964156685186199552

Regarding class balance, we as a team believe the classes are balanced, and we’ve spend hundreds of hours in test to get to this point. The point a few of you make about only allowing one of each class per team is interesting, and we’ll continue to muse on that one.

Player Behaviour
We are happy to say that sportsmanship is a trademark of our community. Good banter is part of the game and emojis are a nice way of communicating with other players in a humorous way. We encourage our athletes to be respectful to each other, and the majority are. But there are exceptions, and that’s why we offer you the option to disable in-game chat in the Options menu.

Soundtrack Availability
It’s great to know so many of you are fans of the Laser League soundtrack! So are we. Unfortunately it’s not as simple as releasing the mp3s, we need do some negotiating with the record company. The composer, Alan Myson, records under the name ‘Ital Tek’ – check out his latest album ‘Hollowed’ in the meantime, it’s fantastic. Maybe show him some love on Twitter too - @italtek.

Player Base
Like you, we’re keen to get the player base growing as rapidly as possible. Our promotional plans are still running, of course, and we are still contacting reviewers, curators and influencers. We know our game proposition is quite unique and hope that our athletes become our best ambassadors.

From a development point of view, we believe the game could strongly benefit from cross play with other platforms. For that to work we need console versions released, and at the same content benchmark as PC. Plans are afoot to speed this up.

The best way you, as a community, can help with this is word of mouth. It’s hard to capture the magic of Laser League in a trailer – but once people play it, they get it and they love it. Spread the word.

Ranking system / Player Lobbies / Clans / Private lobbies / eSports
First of all, yes. Of course we see the value in these. But we see them as more advanced evolution for a game that’s a week old and trying to find it’s feet. We’ve said all along that you can’t just ‘decide’ to be an eSport – if you’re good, eSport decides for you. So our focus in the short term is to get the second to second gameplay perfect, get the player base growing, and then we’ll see where the road takes us.

Think of Early Access as the walk before the run. A brisk walk. More of a jog, actually.

A few of you have asked about 144hz, and that might be quicker fix. We’re looking into that.

From the Laser League team here at Roll7 and 505 Games, we want to huge thank you once again to everyone who has joined us so far! We are super grateful for all the feedback and support you’ve shown us. Let’s keep pushing!

22 comments Read more

February 15

HOTFIX FOR 'SLIDING PLAYERS' NETWORK ERROR: 15-FEB-18

Hotfix 0.42 is available to download now on Steam.

This update contains fixes to address the 'sliding players' network error.
6 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Beta Program Bonus Pack

Laser League’s Beta program is now closed. On behalf of everyone here at Roll7 and 505 Games, we want to thank our community for taking part in it.
A Bonus Pack of in-game items, containing the super slick Al Shama OASIS 401 Limited Edition Kit, emojis and character portraits will be granted to all beta players after they join the upcoming Early Access release.


See you on the pitch!
Early Access launch – February 8th.

About This Game

Brace yourself for Laser League, the new last-word in high-speed, futuresports team action. Blink and you’re dead!



Battle against the opposition for control of nodes that bathe the arena in deadly light. Evade rival coloured beams, and fry your opponents with speed, strength and strategy. Activate special offensive and defensive abilities to give yourself an edge at the crucial moment. Always be on the lookout for game-changing power ups on the arena floor. LASER LEAGUE is the exhilarating, high-octane contact sport of the future.

Known for the award-winning OlliOlli series and NOT A HERO, Roll7 bring their trademark addictive gameplay to an original vision of near-future competition. Like all great sports it is immediately understandable, but rewards dedication with deceptively complex strategic possibilities. Find the perfect blend of classes for your team, and wage neon war online or with up to eight players around a single screen.

Laser League’s initial offering packs in:

  • Over 60 characters from 5 unique brands (Empire, Gen Hao, Silvertip, Al Shama and Beyond)
  • 6 powerful classes:
    - BLADE: Has a short-range attack which will eliminate an opponent.
    - SMASH: A longer-range dash attack, which sends a hit opponent flying across the pitch.
    - SNIPE: Drop a marker, see a tracer line to it drawn on the pitch, and teleport back to it – eliminating anyone in your path
    - GHOST: Activate for a few seconds of invincibility, to safely grab lasers or revive team mates
    - THIEF: Steal a laser node that’s been activated by the opposition
    - SHOCK: Area of effect electric shock that stuns rivals.
  • Games modes: up to 4 players per team in Local; 2v2 and 3v3 matches online
  • 2 ability modifiers per class.
  • 3 international stadiums with 12 Laser maps
    - EMPIRE CAMPUS (London, UK)
    - GAUNLET: Restrictive. Quickly escalates in complexity.
    - NINE CLUB: Hypnotic. Slow escalation with space for combat.
    - SPIN CYCLE: Defensive. Perpetual long lasers.
    - ARROWHEAD: Mesmeric. Slowly shifting border.

    - GENG HAO MEGAPLEX (Tianjin, China)
    - CRUSHER: Pressure! Short moving lasers to trap opponents.
    - WARZONE: Shooting. Multiple short firing nodes.
    - BATTLEGROUND: End to End. Multiple long-beamed nodes.
    - RICOCHET: Hectic. Figure of eight moving nodes.

    - SILVERTIP ARENA (Detroit, USA)
    - CAROUSEL: Clockwise. Slow escalation with Space for combat.
    - Y CONTROL: Orbiting. Long central lasers. Short rotating ones.
    - PRIME: Interlocking. Expand control by owning the centre.
    - ROTATOR: Restrained. Close combat with deadzones

- 16 available power ups to drastically change gameplay momentum (Including, SWITCH, DRAIN, REVIVE, REVERSE or SPEED UP)
- Over 250 character customizations.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i3-4170 @ 3GHz or AMD A 10-5800K APU @3.78GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GForce GTX 670 or AMD Radeon R9 270x
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Note: This title supports 64-bit Windows ONLY.
    Recommended:
    • Requires a 64-bit processor and operating system
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